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		<id>http://noric.space/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Zanitho</id>
		<title>Heretical Apocalypse - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="http://noric.space/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Zanitho"/>
		<link rel="alternate" type="text/html" href="http://noric.space/wiki/index.php/Special:Contributions/Zanitho"/>
		<updated>2026-06-13T15:31:30Z</updated>
		<subtitle>User contributions</subtitle>
		<generator>MediaWiki 1.23.5</generator>

	<entry>
		<id>http://noric.space/wiki/index.php/The_Palace_Celestia</id>
		<title>The Palace Celestia</title>
		<link rel="alternate" type="text/html" href="http://noric.space/wiki/index.php/The_Palace_Celestia"/>
				<updated>2017-09-15T00:02:40Z</updated>
		
		<summary type="html">&lt;p&gt;Zanitho: /* Explore Walkthrough */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Zone&lt;br /&gt;
| Designer             = Miatrylle&lt;br /&gt;
| Rooms                = 130&lt;br /&gt;
| Re-Pop Time           = 45 minutes&lt;br /&gt;
| PK Type              = LPK NPK&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Equipment List==&lt;br /&gt;
  Katryni, the loving little healer&lt;br /&gt;
    the crystalline shield of Healing - Lev(24) Loc(shield) AE AW AM AT ss(-1) mana(31) Cond(pristine - 185 Days)&lt;br /&gt;
&lt;br /&gt;
  Ronin&lt;br /&gt;
    a slender purple iris - Lev(1) Loc(hold) NoBits mana(21) wis(3) Cond(pristine - 185 Days)&lt;br /&gt;
    a black steel bastard sword with a golden dragon worked into the crosspiece - Lev(32) Loc(wield) 8d10 AG hr(8) dr(5) Cond(pristine - 185 Days)&lt;br /&gt;
&lt;br /&gt;
Toren, the darkest of warriors&lt;br /&gt;
   a heart-shaped ruby, set in a platinum band - Lev(0) Loc(fing) NoBits wis(4) int(2) Cond(pristine - 185 Days)&lt;br /&gt;
    a pair of mithril armbands, with a gemstone dragon on each - Lev(26) Loc(arms) NoBits sbr(-2) hps(27) Cond(pristine - 185 Days)&lt;br /&gt;
&lt;br /&gt;
  A dark nymph&amp;quot;&lt;br /&gt;
    a tight-fitting crimson sheath, sheer and short - Lev(11) Loc(body) AG AN dex(3) hps(3) Cond(pristine - 185 Days)&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
&lt;br /&gt;
==Explore Walkthrough==&lt;br /&gt;
&lt;br /&gt;
Possible experience for your level: 15,000,000&lt;br /&gt;
 Exploration designer: Solarina&lt;br /&gt;
&lt;br /&gt;
          - Find Toren's gift for a loved one&lt;br /&gt;
          - Purge the evil apparitions that haunt the palace at night&lt;br /&gt;
          - Slay the dark dragon&lt;br /&gt;
&lt;br /&gt;
  Remove some congealed ingredients from an herbalist's stash&lt;br /&gt;
    From entrance: follow path north into palace until up &amp;quot;A Gold and Marble Staircase&amp;quot;&lt;br /&gt;
    2u 2n, &amp;quot;kill Katryni, the loving little healer&amp;quot;, g key corp,&lt;br /&gt;
    2s, 2d, 7s, 2w, n (hidden), unlock chest g all chest&lt;br /&gt;
    return to first up near entrance to palace &amp;quot;A Gold and Marble Staircase&amp;quot;&lt;br /&gt;
    2u 2n w (hidden) unlock cabinet g all cabinet&lt;br /&gt;
&lt;br /&gt;
   Find a locket bearing the seal of Celestia&lt;br /&gt;
    e 2s u s kill ronen g key corp s w (hidden) unlock chest g all chest&lt;br /&gt;
&lt;br /&gt;
  Visit the shrine of the goddess&lt;br /&gt;
    e 2n u e u   [altar]&lt;br /&gt;
&lt;br /&gt;
  Read a chapter of the history of Celestia&lt;br /&gt;
    d w n e (hidden)  [chapter]&lt;br /&gt;
&lt;br /&gt;
  Behold the thrones of the Heirs of Promise&lt;br /&gt;
    return to first up near entrance to palace&lt;br /&gt;
    2s 2e  [throne]&lt;br /&gt;
&lt;br /&gt;
  Take a hot bath&lt;br /&gt;
    From &amp;quot;The Diamond Entrance Hall&amp;quot; 2n, all w,2n,w,2n,e,&lt;br /&gt;
&lt;br /&gt;
  Dispatch the dark dragon's demonesses&lt;br /&gt;
    From zone entrance: 2e, d, wander this area and kill 5 demonesses&amp;quot;A dark nymph&amp;quot;&lt;br /&gt;
    &lt;br /&gt;
From down: n, all e, s, 2e, n, e (hidden), kill dark dragon&lt;br /&gt;
&lt;br /&gt;
AT NIGHT:&lt;br /&gt;
wander palace and kill 4 apparitions'&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Zone Walkthroughs]]&lt;/div&gt;</summary>
		<author><name>Zanitho</name></author>	</entry>

	<entry>
		<id>http://noric.space/wiki/index.php/The_Palace_Celestia</id>
		<title>The Palace Celestia</title>
		<link rel="alternate" type="text/html" href="http://noric.space/wiki/index.php/The_Palace_Celestia"/>
				<updated>2017-09-14T23:00:26Z</updated>
		
		<summary type="html">&lt;p&gt;Zanitho: /* Equipment List */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Zone&lt;br /&gt;
| Designer             = Miatrylle&lt;br /&gt;
| Rooms                = 130&lt;br /&gt;
| Re-Pop Time           = 45 minutes&lt;br /&gt;
| PK Type              = LPK NPK&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Equipment List==&lt;br /&gt;
  Katryni, the loving little healer&lt;br /&gt;
    the crystalline shield of Healing - Lev(24) Loc(shield) AE AW AM AT ss(-1) mana(31) Cond(pristine - 185 Days)&lt;br /&gt;
&lt;br /&gt;
  Ronin&lt;br /&gt;
    a slender purple iris - Lev(1) Loc(hold) NoBits mana(21) wis(3) Cond(pristine - 185 Days)&lt;br /&gt;
    a black steel bastard sword with a golden dragon worked into the crosspiece - Lev(32) Loc(wield) 8d10 AG hr(8) dr(5) Cond(pristine - 185 Days)&lt;br /&gt;
&lt;br /&gt;
Toren, the darkest of warriors&lt;br /&gt;
   a heart-shaped ruby, set in a platinum band - Lev(0) Loc(fing) NoBits wis(4) int(2) Cond(pristine - 185 Days)&lt;br /&gt;
    a pair of mithril armbands, with a gemstone dragon on each - Lev(26) Loc(arms) NoBits sbr(-2) hps(27) Cond(pristine - 185 Days)&lt;br /&gt;
&lt;br /&gt;
  A dark nymph&amp;quot;&lt;br /&gt;
    a tight-fitting crimson sheath, sheer and short - Lev(11) Loc(body) AG AN dex(3) hps(3) Cond(pristine - 185 Days)&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
&lt;br /&gt;
==Explore Walkthrough==&lt;br /&gt;
&lt;br /&gt;
Possible experience for your level: 15,000,000&lt;br /&gt;
 Exploration designer: Solarina&lt;br /&gt;
&lt;br /&gt;
          - Find Toren's gift for a loved one&lt;br /&gt;
&lt;br /&gt;
          - Purge the evil apparitions that haunt the palace at night&lt;br /&gt;
          - Slay the dark dragon&lt;br /&gt;
&lt;br /&gt;
  Remove some congealed ingredients from an herbalist's stash&lt;br /&gt;
    From entrance: follow path north into palace until up &amp;quot;A Gold and Marble Staircase&amp;quot;&lt;br /&gt;
    2u 2n, &amp;quot;kill Katryni, the loving little healer&amp;quot;, g key corp,&lt;br /&gt;
    2s, 2d, 7s, 2w, n (hidden), unlock chest g all chest&lt;br /&gt;
    return to first up near entrance to palace &amp;quot;A Gold and Marble Staircase&amp;quot;&lt;br /&gt;
    2u 2n w (hidden) unlock cabinet g all cabinet&lt;br /&gt;
&lt;br /&gt;
   Find a locket bearing the seal of Celestia&lt;br /&gt;
    e 2s u s kill ronen g key corp s w (hidden) unlock chest g all chest&lt;br /&gt;
&lt;br /&gt;
  Visit the shrine of the goddess&lt;br /&gt;
    e 2n u e u   [altar]&lt;br /&gt;
&lt;br /&gt;
  Read a chapter of the history of Celestia&lt;br /&gt;
    d w n e (hidden)  [chapter]&lt;br /&gt;
&lt;br /&gt;
  Behold the thrones of the Heirs of Promise&lt;br /&gt;
    return to first up near entrance to palace&lt;br /&gt;
    2s 2e  [throne]&lt;br /&gt;
&lt;br /&gt;
  Take a hot bath&lt;br /&gt;
    From &amp;quot;The Diamond Entrance Hall&amp;quot; 2n, all w,2n,w,2n,e,&lt;br /&gt;
&lt;br /&gt;
  Dispatch the dark dragon's demonesses&lt;br /&gt;
    From zone entrance: 2e, d, wander this area and kill 5 demonesses&amp;quot;A dark nymph&amp;quot;&lt;br /&gt;
    &lt;br /&gt;
From down: n, all e, s, 2e, n, e (hidden), kill dark dragon&lt;br /&gt;
&lt;br /&gt;
AT NIGHT:&lt;br /&gt;
wander palace and kill 4 apparitions'&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Zone Walkthroughs]]&lt;/div&gt;</summary>
		<author><name>Zanitho</name></author>	</entry>

	<entry>
		<id>http://noric.space/wiki/index.php/The_Palace_Celestia</id>
		<title>The Palace Celestia</title>
		<link rel="alternate" type="text/html" href="http://noric.space/wiki/index.php/The_Palace_Celestia"/>
				<updated>2017-09-14T22:49:35Z</updated>
		
		<summary type="html">&lt;p&gt;Zanitho: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Zone&lt;br /&gt;
| Designer             = Miatrylle&lt;br /&gt;
| Rooms                = 130&lt;br /&gt;
| Re-Pop Time           = 45 minutes&lt;br /&gt;
| PK Type              = LPK NPK&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Equipment List==&lt;br /&gt;
  Katryni, the loving little healer&lt;br /&gt;
    the crystalline shield of Healing - Lev(24) Loc(shield) AE AW AM AT ss(-1) mana(31) Cond(pristine - 185 Days)&lt;br /&gt;
&lt;br /&gt;
  Ronin&lt;br /&gt;
    a slender purple iris - Lev(1) Loc(hold) NoBits mana(21) wis(3) Cond(pristine - 185 Days)&lt;br /&gt;
    a black steel bastard sword with a golden dragon worked into the crosspiece - Lev(32) Loc(wield) 8d10 AG hr(8) dr(5) Cond(pristine - 185 Days)&lt;br /&gt;
&lt;br /&gt;
  A dark nymph&amp;quot;&lt;br /&gt;
    a tight-fitting crimson sheath, sheer and short - Lev(11) Loc(body) AG AN dex(3) hps(3) Cond(pristine - 185 Days)&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
&lt;br /&gt;
==Explore Walkthrough==&lt;br /&gt;
&lt;br /&gt;
Possible experience for your level: 15,000,000&lt;br /&gt;
 Exploration designer: Solarina&lt;br /&gt;
&lt;br /&gt;
          - Find Toren's gift for a loved one&lt;br /&gt;
&lt;br /&gt;
          - Purge the evil apparitions that haunt the palace at night&lt;br /&gt;
          - Slay the dark dragon&lt;br /&gt;
&lt;br /&gt;
  Remove some congealed ingredients from an herbalist's stash&lt;br /&gt;
    From entrance: follow path north into palace until up &amp;quot;A Gold and Marble Staircase&amp;quot;&lt;br /&gt;
    2u 2n, &amp;quot;kill Katryni, the loving little healer&amp;quot;, g key corp,&lt;br /&gt;
    2s, 2d, 7s, 2w, n (hidden), unlock chest g all chest&lt;br /&gt;
    return to first up near entrance to palace &amp;quot;A Gold and Marble Staircase&amp;quot;&lt;br /&gt;
    2u 2n w (hidden) unlock cabinet g all cabinet&lt;br /&gt;
&lt;br /&gt;
   Find a locket bearing the seal of Celestia&lt;br /&gt;
    e 2s u s kill ronen g key corp s w (hidden) unlock chest g all chest&lt;br /&gt;
&lt;br /&gt;
  Visit the shrine of the goddess&lt;br /&gt;
    e 2n u e u   [altar]&lt;br /&gt;
&lt;br /&gt;
  Read a chapter of the history of Celestia&lt;br /&gt;
    d w n e (hidden)  [chapter]&lt;br /&gt;
&lt;br /&gt;
  Behold the thrones of the Heirs of Promise&lt;br /&gt;
    return to first up near entrance to palace&lt;br /&gt;
    2s 2e  [throne]&lt;br /&gt;
&lt;br /&gt;
  Take a hot bath&lt;br /&gt;
    From &amp;quot;The Diamond Entrance Hall&amp;quot; 2n, all w,2n,w,2n,e,&lt;br /&gt;
&lt;br /&gt;
  Dispatch the dark dragon's demonesses&lt;br /&gt;
    From zone entrance: 2e, d, wander this area and kill 5 demonesses&amp;quot;A dark nymph&amp;quot;&lt;br /&gt;
    &lt;br /&gt;
From down: n, all e, s, 2e, n, e (hidden), kill dark dragon&lt;br /&gt;
&lt;br /&gt;
AT NIGHT:&lt;br /&gt;
wander palace and kill 4 apparitions'&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Zone Walkthroughs]]&lt;/div&gt;</summary>
		<author><name>Zanitho</name></author>	</entry>

	<entry>
		<id>http://noric.space/wiki/index.php/The_Palace_Celestia</id>
		<title>The Palace Celestia</title>
		<link rel="alternate" type="text/html" href="http://noric.space/wiki/index.php/The_Palace_Celestia"/>
				<updated>2017-09-14T22:41:50Z</updated>
		
		<summary type="html">&lt;p&gt;Zanitho: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Zone&lt;br /&gt;
| Designer             = Miatrylle&lt;br /&gt;
| Rooms                = 130&lt;br /&gt;
| Re-Pop Time           = 45 minutes&lt;br /&gt;
| PK Type              = LPK NPK&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Incomplete21}}&lt;br /&gt;
==Equipment List==&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
&lt;br /&gt;
==Explore Walkthrough==&lt;br /&gt;
&lt;br /&gt;
Possible experience for your level: 15,000,000&lt;br /&gt;
 Exploration designer: Solarina&lt;br /&gt;
&lt;br /&gt;
          - Find Toren's gift for a loved one&lt;br /&gt;
&lt;br /&gt;
          - Purge the evil apparitions that haunt the palace at night&lt;br /&gt;
          - Slay the dark dragon&lt;br /&gt;
&lt;br /&gt;
  Remove some congealed ingredients from an herbalist's stash&lt;br /&gt;
    From entrance: follow path north into palace until up &amp;quot;A Gold and Marble Staircase&amp;quot;&lt;br /&gt;
    2u 2n, &amp;quot;kill Katryni, the loving little healer&amp;quot;, g key corp,&lt;br /&gt;
    2s, 2d, 7s, 2w, n (hidden), unlock chest g all chest&lt;br /&gt;
    return to first up near entrance to palace &amp;quot;A Gold and Marble Staircase&amp;quot;&lt;br /&gt;
    2u 2n w (hidden) unlock cabinet g all cabinet&lt;br /&gt;
&lt;br /&gt;
   Find a locket bearing the seal of Celestia&lt;br /&gt;
    e 2s u s kill ronen g key corp s w (hidden) unlock chest g all chest&lt;br /&gt;
&lt;br /&gt;
  Visit the shrine of the goddess&lt;br /&gt;
    e 2n u e u   [altar]&lt;br /&gt;
&lt;br /&gt;
  Read a chapter of the history of Celestia&lt;br /&gt;
    d w n e (hidden)  [chapter]&lt;br /&gt;
&lt;br /&gt;
  Behold the thrones of the Heirs of Promise&lt;br /&gt;
    return to first up near entrance to palace&lt;br /&gt;
    2s 2e  [throne]&lt;br /&gt;
&lt;br /&gt;
  Take a hot bath&lt;br /&gt;
    From &amp;quot;The Diamond Entrance Hall&amp;quot; 2n, all w,2n,w,2n,e,&lt;br /&gt;
&lt;br /&gt;
  Dispatch the dark dragon's demonesses&lt;br /&gt;
    From zone entrance: 2e, d, wander this area and kill 5 demonesses&amp;quot;A dark nymph&amp;quot;&lt;br /&gt;
    &lt;br /&gt;
From down: n, all e, s, 2e, n, e (hidden), kill dark dragon&lt;br /&gt;
&lt;br /&gt;
AT NIGHT:&lt;br /&gt;
wander palace and kill 4 apparitions'&lt;br /&gt;
&lt;br /&gt;
By Xaaxacus&lt;br /&gt;
&lt;br /&gt;
Katryni, the loving little healer&lt;br /&gt;
the crystalline shield of Healing - Lev(24) Loc(shield) AE AW AM AT ss(-1) mana(31) Cond(pristine &lt;br /&gt;
- 185 Days)&lt;br /&gt;
&lt;br /&gt;
Ronin&lt;br /&gt;
a slender purple iris - Lev(1) Loc(hold) NoBits mana(21) wis(3) Cond(pristine - 185 Days)&lt;br /&gt;
a black steel bastard sword with a golden dragon worked into the crosspiece - Lev(32) Loc(wield) 8d10 AG hr(8) dr(5) Cond(pristine - 185 Days)&lt;br /&gt;
&lt;br /&gt;
A dark nymph&amp;quot;&lt;br /&gt;
a tight-fitting crimson sheath, sheer and short - Lev(11) Loc(body) AG AN dex(3) hps(3) Cond(pristine - 185 Days)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Zone Walkthroughs]]&lt;/div&gt;</summary>
		<author><name>Zanitho</name></author>	</entry>

	<entry>
		<id>http://noric.space/wiki/index.php/The_Palace_Celestia</id>
		<title>The Palace Celestia</title>
		<link rel="alternate" type="text/html" href="http://noric.space/wiki/index.php/The_Palace_Celestia"/>
				<updated>2017-09-14T22:40:00Z</updated>
		
		<summary type="html">&lt;p&gt;Zanitho: /* Explore Walkthrough */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Zone&lt;br /&gt;
| Designer             = Miatrylle&lt;br /&gt;
| Rooms                = 130&lt;br /&gt;
| Re-Pop Time           = 45 minutes&lt;br /&gt;
| PK Type              = LPK NPK&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Incomplete}}&lt;br /&gt;
==Equipment List==&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
&lt;br /&gt;
==Explore Walkthrough==&lt;br /&gt;
&lt;br /&gt;
Possible experience for your level: 15,000,000&lt;br /&gt;
 Exploration designer: Solarina&lt;br /&gt;
&lt;br /&gt;
          - Find Toren's gift for a loved one&lt;br /&gt;
&lt;br /&gt;
          - Purge the evil apparitions that haunt the palace at night&lt;br /&gt;
          - Slay the dark dragon&lt;br /&gt;
&lt;br /&gt;
  Remove some congealed ingredients from an herbalist's stash&lt;br /&gt;
    From entrance: follow path north into palace until up &amp;quot;A Gold and Marble Staircase&amp;quot;&lt;br /&gt;
    2u 2n, &amp;quot;kill Katryni, the loving little healer&amp;quot;, g key corp,&lt;br /&gt;
    2s, 2d, 7s, 2w, n (hidden), unlock chest g all chest&lt;br /&gt;
    return to first up near entrance to palace &amp;quot;A Gold and Marble Staircase&amp;quot;&lt;br /&gt;
    2u 2n w (hidden) unlock cabinet g all cabinet&lt;br /&gt;
&lt;br /&gt;
   Find a locket bearing the seal of Celestia&lt;br /&gt;
    e 2s u s kill ronen g key corp s w (hidden) unlock chest g all chest&lt;br /&gt;
&lt;br /&gt;
  Visit the shrine of the goddess&lt;br /&gt;
    e 2n u e u   [altar]&lt;br /&gt;
&lt;br /&gt;
  Read a chapter of the history of Celestia&lt;br /&gt;
    d w n e (hidden)  [chapter]&lt;br /&gt;
&lt;br /&gt;
  Behold the thrones of the Heirs of Promise&lt;br /&gt;
    return to first up near entrance to palace&lt;br /&gt;
    2s 2e  [throne]&lt;br /&gt;
&lt;br /&gt;
  Take a hot bath&lt;br /&gt;
    From &amp;quot;The Diamond Entrance Hall&amp;quot; 2n, all w,2n,w,2n,e,&lt;br /&gt;
&lt;br /&gt;
  Dispatch the dark dragon's demonesses&lt;br /&gt;
    From zone entrance: 2e, d, wander this area and kill 5 demonesses&amp;quot;A dark nymph&amp;quot;&lt;br /&gt;
    &lt;br /&gt;
From down: n, all e, s, 2e, n, e (hidden), kill dark dragon&lt;br /&gt;
&lt;br /&gt;
AT NIGHT:&lt;br /&gt;
wander palace and kill 4 apparitions'&lt;br /&gt;
&lt;br /&gt;
By Xaaxacus&lt;br /&gt;
&lt;br /&gt;
Katryni, the loving little healer&lt;br /&gt;
the crystalline shield of Healing - Lev(24) Loc(shield) AE AW AM AT ss(-1) mana(31) Cond(pristine &lt;br /&gt;
- 185 Days)&lt;br /&gt;
&lt;br /&gt;
Ronin&lt;br /&gt;
a slender purple iris - Lev(1) Loc(hold) NoBits mana(21) wis(3) Cond(pristine - 185 Days)&lt;br /&gt;
a black steel bastard sword with a golden dragon worked into the crosspiece - Lev(32) Loc(wield) 8d10 AG hr(8) dr(5) Cond(pristine - 185 Days)&lt;br /&gt;
&lt;br /&gt;
A dark nymph&amp;quot;&lt;br /&gt;
a tight-fitting crimson sheath, sheer and short - Lev(11) Loc(body) AG AN dex(3) hps(3) Cond(pristine - 185 Days)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Zone Walkthroughs]]&lt;/div&gt;</summary>
		<author><name>Zanitho</name></author>	</entry>

	<entry>
		<id>http://noric.space/wiki/index.php/The_Palace_Celestia</id>
		<title>The Palace Celestia</title>
		<link rel="alternate" type="text/html" href="http://noric.space/wiki/index.php/The_Palace_Celestia"/>
				<updated>2017-09-14T22:16:59Z</updated>
		
		<summary type="html">&lt;p&gt;Zanitho: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Zone&lt;br /&gt;
| Designer             = Miatrylle&lt;br /&gt;
| Rooms                = 130&lt;br /&gt;
| Re-Pop Time           = 45 minutes&lt;br /&gt;
| PK Type              = LPK NPK&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Incomplete}}&lt;br /&gt;
==Equipment List==&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
&lt;br /&gt;
==Explore Walkthrough==&lt;br /&gt;
&lt;br /&gt;
Possible experience for your level: 15,000,000&lt;br /&gt;
 Exploration designer: Solarina&lt;br /&gt;
&lt;br /&gt;
          &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
          - Take a hot bath&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
          - Find Toren's gift for a loved one&lt;br /&gt;
          - Dispatch the dark dragon's demonesses&lt;br /&gt;
          - Purge the evil apparitions that haunt the palace at night&lt;br /&gt;
          - Slay the dark dragon&lt;br /&gt;
0 of 10 objectives completed&lt;br /&gt;
&lt;br /&gt;
  Remove some congealed ingredients from an herbalist's stash&lt;br /&gt;
    From entrance: follow path north into palace until up &amp;quot;A Gold and Marble Staircase&amp;quot;&lt;br /&gt;
    2u 2n, &amp;quot;kill Katryni, the loving little healer&amp;quot;, g key corp,&lt;br /&gt;
    2s, 2d, 7s, 2w, n (hidden), unlock chest g all chest&lt;br /&gt;
    return to first up near entrance to palace &amp;quot;A Gold and Marble Staircase&amp;quot;&lt;br /&gt;
    2u 2n w (hidden) unlock cabinet g all cabinet&lt;br /&gt;
&lt;br /&gt;
   Find a locket bearing the seal of Celestia&lt;br /&gt;
    e 2s u s kill ronen g key corp s w (hidden) unlock chest g all chest&lt;br /&gt;
  Visit the shrine of the goddess&lt;br /&gt;
    e 2n u e u   [altar]&lt;br /&gt;
  Read a chapter of the history of Celestia&lt;br /&gt;
    d w n e (hidden)  [chapter]&lt;br /&gt;
&lt;br /&gt;
  Behold the thrones of the Heirs of Promise&lt;br /&gt;
    return to first up near entrance to palace&lt;br /&gt;
    2s 2e  [throne]&lt;br /&gt;
&lt;br /&gt;
2w 2n all w all s all n look around [bath]&lt;br /&gt;
&lt;br /&gt;
From zone entrance: 2e, d, wander this area and kill 5 demonesses&lt;br /&gt;
&lt;br /&gt;
From down: n, all e, s, 2e, n, e (hidden), kill dark dragon&lt;br /&gt;
&lt;br /&gt;
AT NIGHT:&lt;br /&gt;
wander palace and kill 4 apparitions'&lt;br /&gt;
&lt;br /&gt;
By Xaaxacus&lt;br /&gt;
&lt;br /&gt;
Katryni, the loving little healer&lt;br /&gt;
the crystalline shield of Healing - Lev(24) Loc(shield) AE AW AM AT ss(-1) mana(31) Cond(pristine &lt;br /&gt;
- 185 Days)&lt;br /&gt;
&lt;br /&gt;
Ronin&lt;br /&gt;
a slender purple iris - Lev(1) Loc(hold) NoBits mana(21) wis(3) Cond(pristine - 185 Days)&lt;br /&gt;
a black steel bastard sword with a golden dragon worked into the crosspiece - Lev(32) Loc(wield) 8d10 AG hr(8) dr(5) Cond(pristine - 185 Days)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Zone Walkthroughs]]&lt;/div&gt;</summary>
		<author><name>Zanitho</name></author>	</entry>

	<entry>
		<id>http://noric.space/wiki/index.php/Fortress_of_Elnissa</id>
		<title>Fortress of Elnissa</title>
		<link rel="alternate" type="text/html" href="http://noric.space/wiki/index.php/Fortress_of_Elnissa"/>
				<updated>2017-09-12T00:26:28Z</updated>
		
		<summary type="html">&lt;p&gt;Zanitho: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a great run for new heros. Best to solo it, and earns clan 20-40 EQ rank points. Many of the non-boss mobs, and some of the boss mobs here are very aggro, and many can see you even if you are invisible and sneaking, but you can run past a lot of them once you know the zone. All the mobs (even the bosses) can be dispelled and plauged. The completionist walkthrough below gets you the explore (note the last objective requires a zone repop [stupid!!!]) and the eq!&lt;br /&gt;
&lt;br /&gt;
Special Thanks to Aedonelaeusfor helping me figure out that the last explore objective requires a zone repop, and to Bazyli for finding the apprentice's dagger.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
LOCATE THIS EQ BEFORE TRYING THIS AWFUL EXPLORE&lt;br /&gt;
  an exquisite jade statuette.&lt;br /&gt;
  a bag filled with precious gems&lt;br /&gt;
  a delicate jewelled box&lt;br /&gt;
  a large sack of gold bars&lt;br /&gt;
  the gryphon's hoard&lt;br /&gt;
  dagger&lt;br /&gt;
&lt;br /&gt;
Our Completionist Walkthrough&lt;br /&gt;
&lt;br /&gt;
Fly Elnissa, fly n 5 e 1, walk s to the mountains then fly s 1, and you'll bypass the maze to the zone entrance.&lt;br /&gt;
&lt;br /&gt;
From landing: fly n 5, walk 5 e and 3 s. Fly s 1. Or walk through the maze if you like wasting time.&lt;br /&gt;
&lt;br /&gt;
Pull the lever to open the doors to the fort (explore objective 'Gain entry to the fortress')&lt;br /&gt;
&lt;br /&gt;
From the West @, North, w, 3n, search, e, 2u, 2s, e, pull lever.&lt;br /&gt;
&lt;br /&gt;
Kill the 6 sinister cat-men on the catwalk around the lever for the explore objective, 'Stop the spear throwers'&lt;br /&gt;
&lt;br /&gt;
Walk back outside ( w, 2n, 2d, w, 3s, 2e, s) to the middle @ at the front.&lt;br /&gt;
&lt;br /&gt;
Get the door key from the wagon&lt;br /&gt;
&lt;br /&gt;
From the middle @: North, e, get key wagon&lt;br /&gt;
&lt;br /&gt;
Demesne&lt;br /&gt;
  Get the coat (a long, fur-lined coat) from Demesne - will need it later in zone.&lt;br /&gt;
  From the wagon: 2w, n, kill for coat.&lt;br /&gt;
&lt;br /&gt;
Komarin&lt;br /&gt;
  From Demesne: e, unl/open door n, n, w&lt;br /&gt;
  Key on the ground. When you pick it up, Komarin rushes into the room, and you can't leave till you kill him.&lt;br /&gt;
  Kill Komarin for his key and eq&lt;br /&gt;
    a shortsword covered with a frosty sheen - Lev(19) Loc(wield) AC 6d7 NoBits Cond(pristine - 185 Days&lt;br /&gt;
  In the Komarin room, kill the 'frost warrior' that has the key - this mob wanders, but will be near the Komarin room. (mob does wander). 'a sharp bronze key, with the head of a wolf'&lt;br /&gt;
  Komarin's treasure (30k)&lt;br /&gt;
  after killing/looting komarin, from the guardroom above where Komain rushes in when you pick up the key,&lt;br /&gt;
&lt;br /&gt;
e, s, w, unl/open/get all strongbox.&lt;br /&gt;
&lt;br /&gt;
Sack of gold (300k)&lt;br /&gt;
&lt;br /&gt;
from the middle @ of zone, all n, w, 1n, 1n (hidden), get head.&lt;br /&gt;
&lt;br /&gt;
s, e, all s, u, 2n, open door e, e, hold head, use head, e, get sack (weights 150 stones).&lt;br /&gt;
&lt;br /&gt;
Map case &amp;amp; sanc goblet (aq items)&lt;br /&gt;
  after killing/looting komarin, from the guardroom above where Komain rushes in when you pick up the key,&lt;br /&gt;
  E, n, search, all d, s, o door w, w, kill Gorland for the map case and key. open case and get map from case&lt;br /&gt;
  One of Gorland's keys (fortress master key) opens the Tactical Room that's north of the library. The goblet loads in there.&lt;br /&gt;
  get to tactical room - from Gorland: e, n, u, w, n, e, s, s, unl/open door e, e&lt;br /&gt;
&lt;br /&gt;
Dust Covered Key&lt;br /&gt;
  from tactical room: w, s, open door w, 2w, s, 2w, get key.&lt;br /&gt;
&lt;br /&gt;
Domanjian&lt;br /&gt;
  from dust covered key room: 2e, n, 2e, s, u, n, search until hidden west appears, w, unl/open door w.&lt;br /&gt;
  from door: 3w to Domanjian.&lt;br /&gt;
  Kill Domanjian for hammer, skirt, and prybar (key).&lt;br /&gt;
     Domanjian's hammer of Precision - Lev(20) Loc(wield) AM AT 11d3 NoBits dr(2) hr(5) Cond(pristine - 185 Days)  *4 eq pts?*&lt;br /&gt;
  He'll summon elementals if you let him live too long.&lt;br /&gt;
  The 3w to Domanjian includes cramped rooms.&lt;br /&gt;
&lt;br /&gt;
Apprentice's Dagger&lt;br /&gt;
  From: Domanjian: all e, 1n, all w, seach (for hidden west), w, get dagger&lt;br /&gt;
    a small mage's dagger - Lev(16) Loc(wield) AC AT AW 5d5 NoBits mana(36) ss(-1) Cond(pristine - 185 Days)&lt;br /&gt;
&lt;br /&gt;
Jennimira&lt;br /&gt;
  From Domanjian: 4e, s, d, 4n, unl/open door e, e, s, w.&lt;br /&gt;
  She's not aggro, so s r in here and kill any other mobs in room before engaging.&lt;br /&gt;
  Kill Jennimira for key, halberd, and helm.&lt;br /&gt;
    a diamond-tipped halberd - Lev(21) Loc(wield) AM AC 2H LNG 7d6 AG dr(3) armor(-10) Cond(pristine -185 Days)&lt;br /&gt;
    an ornate helm, inscribed with runic scrollwork - Lev(20) Loc(head) AM AC AT AC-ap(7) NoBits dr(4) mana(-18) Cond(pristine - 185 Days)&lt;br /&gt;
Durness&lt;br /&gt;
  From Jennimira: w, 3u, hold bar, use bar (trapdoor opens, and bar breaks).&lt;br /&gt;
  Go up through the trapdoor into room with Durness and birds.&lt;br /&gt;
  He's not aggro, so kill don't room spell/attack, and kill the birds first.&lt;br /&gt;
  Kill Durness for key, jezzail, and sphere.&lt;br /&gt;
    the jezzail of Darkness - Lev(19) Loc(wield) AM 2H 5d5 missile by 2.0 NoBits mana(50) dex(1) Cond(pristine - 185 Days&lt;br /&gt;
    a snow hawk's talon - Lev(16) Loc(wield) AC DAG BSER 5d5 AG dr(1) hr(0) Cond(pristine - 185 Days&lt;br /&gt;
Get Ladder&lt;br /&gt;
  From Durness: w, unl/open chest, g a chest, e&lt;br /&gt;
&lt;br /&gt;
Make Mosocula Appear&lt;br /&gt;
  From Durness: 4d, 2e, n, w, s, open door w, search for hidden west exit, w, all s, all e, 3n, look holes&lt;br /&gt;
  you'll see, &amp;quot;Peering through the holes, you see the inside of what appears to be a large library. Suddenly, you see a cloud of smoke, and an old man appears in the library.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Mosocula&lt;br /&gt;
  From holes at Between the Walls: all s, all w, all n, 2e, 2s, open door e, e (into Library), n, e, n, e, set traps&lt;br /&gt;
  s, dispel/plauge/blind Mosocula, then lure into traps and shield room&lt;br /&gt;
  Kill Mosocula for key, ring, and robe.&lt;br /&gt;
    Mosocula's ring of Sorcery - Lev(25) Loc(fing) AW  NoBits mana(44) armor(0) Cond(pristine - 185 Days)&lt;br /&gt;
    the robe of Ancient Magics - Lev(19) Loc(about) NoBits mana(30) armor(-3) Cond(pristine - 185 Days)&lt;br /&gt;
Gold-Plated Bookmark&lt;br /&gt;
  From Moscula: w, 3s, e, n&lt;br /&gt;
  Kill Animated Book for gold-plated bookmark (key).&lt;br /&gt;
&lt;br /&gt;
Mosocula's Apprentice&lt;br /&gt;
  Found wandering the library in which Mosocula and the Animated Book(s) are located.&lt;br /&gt;
  Kill apprentice for key and note.&lt;br /&gt;
&lt;br /&gt;
Mage's Vadecum (shelf goblin)&lt;br /&gt;
  From Library: w (out of library into hallway), 2n, unl/open door e, e, hold ladder, use ladder, 2u, w, u&lt;br /&gt;
  Kill shelf goblin for vadecum (which contains key), belts, ring&lt;br /&gt;
  unl/open vad, g a vad (for key)&lt;br /&gt;
&lt;br /&gt;
Scroll of Might, Vial, Potion&lt;br /&gt;
  From Mosocula: w, s, w, s, w, s, u, 2n, open door w, 2w, unl/open trapdoor, u, get scroll, vial, potion on ground here.&lt;br /&gt;
  Note: scroll only loads on reset.&lt;br /&gt;
&lt;br /&gt;
Jeweled Box&lt;br /&gt;
  From Scroll of Might: d, 2e, n, pick/open door w, w, get box.&lt;br /&gt;
  Note: members of the queen's guard can be annoying here.&lt;br /&gt;
&lt;br /&gt;
Another Coat (&amp;quot;Break in to the storage closet&amp;quot; objective)&lt;br /&gt;
  From where you used the ladder, look around in that room and in the hallway and library for a servant goblin that has the kitchen key.&lt;br /&gt;
  Kill the servant goblin for the key.&lt;br /&gt;
  From where you used the ladder: 2w, n, search for hidden north exit, n, open box, get all box&lt;br /&gt;
  From box: 2s, e, n, w, s, e, unl/open door n, n (cramped), open trunk, g a trunk&lt;br /&gt;
  Note: you should also still have Demense's coat from much earlier.&lt;br /&gt;
&lt;br /&gt;
Lomastian&lt;br /&gt;
  From trunk of coats: s, w, n, e, all s, u, all n, wear coat, unl/open door n, n, 2w, 2n, e (hidden), g icicle (key), w, s, s, all e, all n, w (hidden exit), shield room, unl/open door w, w (to Lomastian)&lt;br /&gt;
  Kill Lomastian for key, shield, talisman, staff&lt;br /&gt;
  Note: Can be muffled.&lt;br /&gt;
&lt;br /&gt;
Elnissa&lt;br /&gt;
  From Lomastian: 2e, all s (can rem coat now), d, all n, e, s, w, unl/open doors n, all n, 2u, shield room, u (to Elnissa)&lt;br /&gt;
  Kill Elnissa for sword, armbands, ring, book, scabbard, tiara, shawl, and key&lt;br /&gt;
    a forbidden book of the Black Art - Lev(17) Loc(hold) AG mana(-20) hps(29) Cond(pristine - 185 Days)&lt;br /&gt;
    a sapphire-studded chainmail scabbard - Lev(22) Loc(waist) NoBits hps(23) armor(-10) Cond(pristine - 185 Days)&lt;br /&gt;
    a skirt of heavy brass ringmail - Lev(21) Loc(legs) AM AC-ap(6) NoBits dr(-4) hps(30) Cond(pristine - 185 Days)&lt;br /&gt;
  &lt;br /&gt;
Gryphon's Gold&lt;br /&gt;
  From Elnissa: all d, s (to Gryphon)&lt;br /&gt;
  Kill Gryphon for 'shard of ice' (key)&lt;br /&gt;
  e, search, n (hidden), get all(273643 coins - 'Purloin the castle's treasures')&lt;br /&gt;
&lt;br /&gt;
Kiros&lt;br /&gt;
  From the hidden north room with the mound of coins:&lt;br /&gt;
  2s, all w (safe room), north (hidden/portal - takes you to center @ ent to zone), all n, w, n, 2e, s, w (Jennimira room)&lt;br /&gt;
  open door s, 2s, 2w, unl/open door n, n (to Kiros)&lt;br /&gt;
  Kill Kiros for claws, pelts, medallion&lt;br /&gt;
    a pair of large snow leopard claws - Lev(19) Loc(hands) AC-ap(4) NoBits dr(3) hr(1) Cond(pristine - 185 Days)&lt;br /&gt;
  open clock, get all clock&lt;br /&gt;
  open pillow, get all pillow&lt;br /&gt;
  unl door n, n, get boots&lt;br /&gt;
&lt;br /&gt;
Rescue Jerome Montalion&lt;br /&gt;
  From Jennimira's room: 2w, open grating w, w, c f p, 2d, 2e, d, s, w, s, pull lever, w (to Jerome)&lt;br /&gt;
  Jade Statuette (REQUIRES A ZONE REPOP)&lt;br /&gt;
  You need the 'fortress master key' from Gorland in Step 9 again, which was previously used for a different objective.&lt;br /&gt;
&lt;br /&gt;
On Zone Re-Pop:&lt;br /&gt;
  pull the lever in step 2 above to re-gain entry to the fort&lt;br /&gt;
  get the key from the wagon in step 3 above&lt;br /&gt;
  from wagon: w, n, unl/open door n, n, w, get key (Komarin appears), kill Komarin, and get Komarin's key&lt;br /&gt;
  from Komarin: e, n, search (for hidden d), 2d, s, open door w, w (to Gorland), kill Gorland for 'fortress master key'&lt;br /&gt;
  from Gorland: e, n, 2u, w, n, e, all s, u, 3n, unl/open door e, e, get statuette (final 'purloin the castle's treasures' explore objective)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
a twisted iron ring, with a black gemstone - Lev(21) Loc(fing) NoBits dr(3) hps(5) Cond(pristine -185 Days)&lt;br /&gt;
&lt;br /&gt;
[[Category: Zone Walkthroughs]]&lt;/div&gt;</summary>
		<author><name>Zanitho</name></author>	</entry>

	<entry>
		<id>http://noric.space/wiki/index.php/The_Swamp_and_Forest_of_Thanos</id>
		<title>The Swamp and Forest of Thanos</title>
		<link rel="alternate" type="text/html" href="http://noric.space/wiki/index.php/The_Swamp_and_Forest_of_Thanos"/>
				<updated>2017-09-07T00:38:36Z</updated>
		
		<summary type="html">&lt;p&gt;Zanitho: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Done By: Lafay&lt;br /&gt;
&lt;br /&gt;
Some of the Den has recently been changed. Some Mobs/Doors/Keys may be missing or in the wrong order. Please keep this in mind when using this walkthrough.&lt;br /&gt;
&lt;br /&gt;
  1. Adder of Death, 2n all w 1s from entrance loads a key to the shack&lt;br /&gt;
  2. King Crocodile, from adder go 1n all east 2n e n loads 5dr/-hp bracelet (or +hp if you're damn lucky) also loads 5dr/-1int (max) emerald ring some junk staff and a key.&lt;br /&gt;
  3. Treasure Chest, from king go 1north unlock chest, open chest get all chest. has ebony potion (heal heal poison i think) and alligator skin bag.&lt;br /&gt;
  4. Strider, he roams the swamp find him.&lt;br /&gt;
  5. Priest, from adder go 1n 3e n 2w n unlock door, open door (with adder key) all west all south w s. loads a mana helm obsidian staff of thanos mana/-3ss some fireball wand and elemental stone.&lt;br /&gt;
  6. Serpents, from priest go n e 2n all west 1n, along that path there are 2 serpents roaming, loads 5dr/-hp scales also there's a creature of the mists or something like that at the end of that rout, loads 4dr/-mana shield or something like that.&lt;br /&gt;
  7. Dragons, from creature of the mists go 1n e n all west 1n 2 shadow dragons are there at the end of that rout one loads 4/4 tooth one loads 6/-3sbr eye.&lt;br /&gt;
  8. Black Widdow, from tooth dragon go 1s all east till the first 4way intersection and then all south kill widdow loads a tiara and a staff.&lt;br /&gt;
  9. Lich, from widdow go all north 2south w all n e loads some helm and other crap no one ever bothers with it.&lt;br /&gt;
  10. Heading for den, from tooth dragon go:  1s all e till first 4way intersection, 4n 2e 2n 2d (if u go back up you die) all north till intersection all e all n till intersection, all w all n 1e search n 2u 2n 3w kill cube get skeleton, get key from skeleton. 2w of cube is LPK fire room where you can summon your form too.&lt;br /&gt;
  11. Getting Mandible, from refuse heap: search and go 2n You are now in the Genesis Pit. in there you'll find many snappers, kill the one that loaded a snapper mandible and loot it.&lt;br /&gt;
  12. Opening the wall and walking to Nabassu, take your form and from the SW corner of the genesis pit go 1e search and go 1south, now this is VERY important you'll memorize the following dirs or you will surely dt if u make a mistake GO: all S all W all S all E all S all W all S W all S and kill Nabassu.&lt;br /&gt;
  13. Getting into the actual eq zone, go back to 1south of where you searched. from there go all S all E all S search 2d.&lt;br /&gt;
  14. Neifirst, from here all W is Neifirst, loads key, laconite claws, Neifirst's sword and i think thats it.&lt;br /&gt;
  15. Ildriss, then all E is Ildriss, loads key, and vail of mist or something and tentacle.&lt;br /&gt;
  16. Second Part, from the intersection go 2n (3rd n is a dt) and search, go e 2n open wall/door w 2n (from here 3s is a dt)&lt;br /&gt;
  17. Keeper, go all E open door, e kill keeper, loads robe of the necromancer and some bottle&lt;br /&gt;
  18. Warlord, go all W kill warlord, loads 6hr/+mana boots and special silver sword and amulet of haste.&lt;br /&gt;
  19. Thanos, from the intersection go n unl door open door 3 times, then get your form ready and sanced and unlock the last door go 1n kill thanos, loads 4/4 ring of red ruin, 4/-hp Thanos' bracelet of fire, 10dr/-100hp Wand of Orcus and 10dr/-50hp Ruby of Destruction.&lt;br /&gt;
  20. The treasure, from thanos room search go 1n and get all the gold alil more than 700k i think, then get all rack and u're done.&lt;br /&gt;
&lt;br /&gt;
[[Category: Zone Walkthroughs]]&lt;/div&gt;</summary>
		<author><name>Zanitho</name></author>	</entry>

	<entry>
		<id>http://noric.space/wiki/index.php/The_Swamp_and_Forest_of_Thanos</id>
		<title>The Swamp and Forest of Thanos</title>
		<link rel="alternate" type="text/html" href="http://noric.space/wiki/index.php/The_Swamp_and_Forest_of_Thanos"/>
				<updated>2017-09-07T00:37:42Z</updated>
		
		<summary type="html">&lt;p&gt;Zanitho: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Done By: Lafay&lt;br /&gt;
&lt;br /&gt;
Some of the Den has recently been changed. Some Mobs/Doors/Keys may be missing or in the wrong order. Please keep this in mind when using this walkthrough.&lt;br /&gt;
&lt;br /&gt;
  1. Adder of Death, 2n all w 1s from entrance loads a key to the shack&lt;br /&gt;
  2. King Crocodile, from adder go 1n all east 2n e n loads 5dr/-hp bracelet (or +hp if you're damn lucky) also loads 5dr/-1int (max) emerald ring some junk staff and a key.&lt;br /&gt;
  3. Treasure Chest, from king go 1north unlock chest, open chest get all chest. has ebony potion (heal heal poison i think) and alligator skin bag.&lt;br /&gt;
  4. Strider, he roams the swamp find him.&lt;br /&gt;
  5. Priest, from adder go 1n 3e n 2w n unlock door, open door (with adder key) all west all south w s. loads a mana helm obsidian staff of thanos mana/-3ss some fireball wand and elemental stone.&lt;br /&gt;
  6. Serpents, from priest go n e 2n all west 1n, along that path there are 2 serpents roaming, loads 5dr/-hp scales also there's a creature of the mists or something like that at the end of that rout, loads 4dr/-mana shield or something like that.&lt;br /&gt;
  7. Dragons, from creature of the mists go 1n e n all west 1n 2 shadow dragons are there at the end of that rout one loads 4/4 tooth one loads 6/-3sbr eye.&lt;br /&gt;
  8. Black Widdow, from tooth dragon go 1s all east till the first 4way intersection and then all south kill widdow loads a tiara and a staff.&lt;br /&gt;
  9. Lich, from widdow go all north 2south w all n e loads some helm and other crap no one ever bothers with it.&lt;br /&gt;
  10. Heading for den, from tooth dragon go:&lt;br /&gt;
1s all e till first 4way intersection, 4n 2e 2n 2d (if u go back up you die) all north till intersection all e all n till intersection, all w all n 1e search n 2u 2n 3w kill cube get skeleton, get key from skeleton. 2w of cube is LPK fire room where you can summon your form too.&lt;br /&gt;
  11. Getting Mandible, from refuse heap: search and go 2n You are now in the Genesis Pit. in there you'll find many snappers, kill the one that loaded a snapper mandible and loot it.&lt;br /&gt;
  12. Opening the wall and walking to Nabassu, take your form and from the SW corner of the genesis pit go 1e search and go 1south, now this is VERY important you'll memorize the following dirs or you will surely dt if u make a mistake GO: all S all W all S all E all S all W all S W all S and kill Nabassu.&lt;br /&gt;
  13. Getting into the actual eq zone, go back to 1south of where you searched. from there go all S all E all S search 2d.&lt;br /&gt;
  14. Neifirst, from here all W is Neifirst, loads key, laconite claws, Neifirst's sword and i think thats it.&lt;br /&gt;
  15. Ildriss, then all E is Ildriss, loads key, and vail of mist or something and tentacle.&lt;br /&gt;
  16. Second Part, from the intersection go 2n (3rd n is a dt) and search, go e 2n open wall/door w 2n (from here 3s is a dt)&lt;br /&gt;
  17. Keeper, go all E open door, e kill keeper, loads robe of the necromancer and some bottle&lt;br /&gt;
  18. Warlord, go all W kill warlord, loads 6hr/+mana boots and special silver sword and amulet of haste.&lt;br /&gt;
  19. Thanos, from the intersection go n unl door open door 3 times, then get your form ready and sanced and unlock the last door go 1n kill thanos, loads 4/4 ring of red ruin, 4/-hp Thanos' bracelet of fire, 10dr/-100hp Wand of Orcus and 10dr/-50hp Ruby of Destruction.&lt;br /&gt;
  20. The treasure, from thanos room search go 1n and get all the gold alil more than 700k i think, then get all rack and u're done.&lt;br /&gt;
&lt;br /&gt;
[[Category: Zone Walkthroughs]]&lt;/div&gt;</summary>
		<author><name>Zanitho</name></author>	</entry>

	<entry>
		<id>http://noric.space/wiki/index.php/New_Ashton</id>
		<title>New Ashton</title>
		<link rel="alternate" type="text/html" href="http://noric.space/wiki/index.php/New_Ashton"/>
				<updated>2017-08-19T00:17:11Z</updated>
		
		<summary type="html">&lt;p&gt;Zanitho: /* Explore Walkthrough */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Zone&lt;br /&gt;
| Designer             = Yugo&lt;br /&gt;
| Rooms                = 155&lt;br /&gt;
| Re-Pop Time           = 45 mins&lt;br /&gt;
| PK Type              = NPK&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Explore Walkthrough==&lt;br /&gt;
&lt;br /&gt;
  Exploration designer: Yugo&lt;br /&gt;
  Max XP: 16,000,000&lt;br /&gt;
  Suggested Level: form&lt;br /&gt;
&lt;br /&gt;
  From southern @ find the boy with the pump and and Draug with the gate key. Kill and loot. &lt;br /&gt;
  Both load near southern entrance, often in the first room of the zone.&lt;br /&gt;
&lt;br /&gt;
  Kill the bastard&lt;br /&gt;
    -From south entrance go all north unlock gate open gate all n e n u 2e u s w u e kill Ro the Bastard&lt;br /&gt;
  Explore the volcano&lt;br /&gt;
    -From Ro, u,n,n to &amp;quot;The Lava-Churning Depths of the Mount&amp;quot;&lt;br /&gt;
  Get rid of the fire demon&lt;br /&gt;
    - From &amp;quot;The Lava-Churning Depths of the Mount&amp;quot; kill fire demon, wanders this 3x3 area, loot &amp;quot;a big piece of lava&amp;quot; key&lt;br /&gt;
  Stop by the church and see Quota&lt;br /&gt;
    - c word to get to &amp;quot;The Church of the Great One Meditation Center&amp;quot;&lt;br /&gt;
  Cleanse the volcano of corpses&lt;br /&gt;
    -From &amp;quot;The Church of the Great One Meditation Center&amp;quot; s,d,s,3e,all s,w,s,e, search,s, search, all d to &amp;quot;The Deserted Square&amp;quot;&lt;br /&gt;
    - Kill 10 of &amp;quot; A hollow corpse&amp;quot; &lt;br /&gt;
  Silence the undead crier&lt;br /&gt;
    - From &amp;quot;The Deserted Square&amp;quot; e,n,Kill &amp;quot;undead Town Crier of Ashton &amp;quot;&lt;br /&gt;
  Put the nurse out of her misery&lt;br /&gt;
    - all e unlock door open door n dispel and kill Nurse Kana loot &amp;quot;the Key of Colors&amp;quot;&lt;br /&gt;
  Confront the mayor of Ashton&lt;br /&gt;
    - From Nurse Kana s, unlock stalactite, open stalactite, s, 2e, Kill Klog, loot key &lt;br /&gt;
    - w, unlock stalactite, open stalactite, s, 2w, pick/unlock door, open door, s, Kill Edo loot key&lt;br /&gt;
    - n, unlock stalactite, open stalactite, w, kill lava&lt;br /&gt;
    - w, all s, unlock door, open door, s, kill guards, loot candlestick&lt;br /&gt;
    - unlock trapdoor, open trapdoor, u, kill Mayor&lt;br /&gt;
  Rid the area of tunnel dwellers&lt;br /&gt;
    - d 9n kill 4 tunnel dwellers along the path n&lt;br /&gt;
  Cut off the volcanic eruption at its source&lt;br /&gt;
    - all n search 2n kill Great Blades, open gate, n, kill Eruptor&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
&lt;br /&gt;
==Additional Notes==&lt;br /&gt;
&lt;br /&gt;
===Other site WT===&lt;br /&gt;
 1. From southern @ find the boy with the pump and and Draug with the gate key. Kill and loot. Both load near southern entrance, often in the first room of the zone.&lt;br /&gt;
 2. From south entrance go all north unlock gate open gate all n e n u 2e u s w u e kill Ro the Bastard&lt;br /&gt;
 3. u n find the Fire Demon (wanders this 3x3 area) Ice and loot&lt;br /&gt;
 4. Cast transport d s 3e all s w s e search s search all d&lt;br /&gt;
 5. Ice at least 10 hollow corpses in this area and on the path to the end of the walkthrough&lt;br /&gt;
 6. From entrance to this area n e dispel and kill Crier&lt;br /&gt;
 7. all e unlock door open door n dispel and kill Nurse Kana loot key&lt;br /&gt;
 8. s unlock stalactite open stalactite s 2e Kill Klog loot key &lt;br /&gt;
 9. w unlock stalactite open stalactite s 2w pick/unlock door open door s Kill Edo loot key&lt;br /&gt;
 10. n unlock stalactite open stalactite w kill lava&lt;br /&gt;
 11. w all s unlock door open door s kill guards loot candlestick&lt;br /&gt;
 12. unlock trapdoor open trapdoor u kill Mayor&lt;br /&gt;
 13. d 9n kill 4 tunnel dwellers along the path n&lt;br /&gt;
 14. all n search 2n kill Great Blades&lt;br /&gt;
 15. open gate n kill Eruptor &lt;br /&gt;
&lt;br /&gt;
[[category: Zone Walkthroughs]]&lt;/div&gt;</summary>
		<author><name>Zanitho</name></author>	</entry>

	<entry>
		<id>http://noric.space/wiki/index.php/Thunderhoume</id>
		<title>Thunderhoume</title>
		<link rel="alternate" type="text/html" href="http://noric.space/wiki/index.php/Thunderhoume"/>
				<updated>2017-08-16T00:11:18Z</updated>
		
		<summary type="html">&lt;p&gt;Zanitho: Created page with &amp;quot;Explore Thunderhoume  Thunderhoume designed by Loviatar/Corax 25,000,000 Exploration designer: Celylia  1 - Recover the stolen goods from the master thief of Thunderhoume (rub...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Explore Thunderhoume&lt;br /&gt;
&lt;br /&gt;
Thunderhoume designed by Loviatar/Corax&lt;br /&gt;
25,000,000 Exploration designer: Celylia&lt;br /&gt;
&lt;br /&gt;
1 - Recover the stolen goods from the master thief of Thunderhoume (ruby ring from&lt;br /&gt;
Master Thief)&lt;br /&gt;
2 - Take down the dwarven guards (12)&lt;br /&gt;
3 - Defeat the dwarven clerics (5) one near entrance - (not &amp;quot;wounded &amp;quot;)&lt;br /&gt;
4 - Defeat the sentries in royal livery&lt;br /&gt;
5 - Eliminate the royal guard&lt;br /&gt;
6 - Take down the King's champion&lt;br /&gt;
7 - Defeat the high priest of Thunderhoume&lt;br /&gt;
8 - Defeat Konal Thunor, the dwarven kin&lt;br /&gt;
&lt;br /&gt;
(dont bother killing dw. miners and workmen)&lt;br /&gt;
&lt;br /&gt;
How to get the glimmering ruby ring. &lt;br /&gt;
&lt;br /&gt;
Getting there is easy, but the actually mob is difficult. I&lt;br /&gt;
suggest a group of 2-3 heroes, 2 fighting 1 healing. Of if you can't get&lt;br /&gt;
any help, 2-3 elems will work, wording when you need to. The mob, master&lt;br /&gt;
thief, is in a noflee room and is !backstab, which sux alot. So ummm&lt;br /&gt;
like it'll kinda hard. Easier if u got mana though.&lt;br /&gt;
&lt;br /&gt;
[Master Thief (ruby ring hr/dr) TW&lt;br /&gt;
w n 3d w n 3d An Intersection search d e n 3e 2d 3-2n&lt;br /&gt;
3w all-n search d : Disp Plag&lt;br /&gt;
use an ele stone to tank&lt;br /&gt;
'other wise solo its alot of hitting and fleeing and healing then hitting again]&lt;br /&gt;
&lt;br /&gt;
Enter 19, fly thunderhoume (or phase)&lt;br /&gt;
Enter @&lt;br /&gt;
1n (c word takes u here), 3d, 1n, search, 4d, 1e, 1n, 3e, 2d, 2n, 3w, 3n, search&lt;br /&gt;
down is thief, get prepared etc. and kill it.&lt;br /&gt;
Make sure u look at it and see if it loaded ring. It loads quite often.&lt;br /&gt;
&lt;br /&gt;
Dragon with Topaz scales: at the bottom of the Mine Shafts. &lt;br /&gt;
from Master thief, up all-s all;w all-n then start going down&lt;br /&gt;
from Arched: n e all-n d&lt;br /&gt;
&lt;br /&gt;
[[Category: Zone Walkthroughs]]&lt;/div&gt;</summary>
		<author><name>Zanitho</name></author>	</entry>

	<entry>
		<id>http://noric.space/wiki/index.php/The_Alcordian_Battleground</id>
		<title>The Alcordian Battleground</title>
		<link rel="alternate" type="text/html" href="http://noric.space/wiki/index.php/The_Alcordian_Battleground"/>
				<updated>2017-08-15T23:20:52Z</updated>
		
		<summary type="html">&lt;p&gt;Zanitho: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;when you land, fly 2n (then the zone will be about 6s 2w)&lt;br /&gt;
c s p Ara&lt;br /&gt;
all s, e, south to red intersection ('An Inefficacious Courtyard')&lt;br /&gt;
2w, hidden south in this room, 2-3 s to Ara ('A black-robed, malevolent apparition floats several feet above the ground.') - fireshield can not be dispelled.&lt;br /&gt;
when you kill Ara, get all to pick up the items Ara had in inventory&lt;br /&gt;
You will get 1 or 2 'a forgotten piece of history.', which you identify to reveal:&lt;br /&gt;
c id robes - the flowing black robes of the apprentice - Lev(22) Loc(about) AT AW NoBits hps(-4) mana(35) Cond(pristine - 185 Days) - worth 12 eq points&lt;br /&gt;
c id mezamazin - Mezamazin, the staff of the apprentice - Lev(24) Loc(wield) AT AW 2H LNG 6d6 NoBits hps(13) mana(88) Cond(pristine - 185 Days) - worth 12 eq points&lt;br /&gt;
&lt;br /&gt;
Ara&lt;br /&gt;
  the flowing black robes of the apprentice - Lev(22) Loc(about) AT AW NoBits hps(0) mana(43) - worth 12 eq points&lt;br /&gt;
  Mezamazin, the staff of the apprentice - Lev(24) Loc(wield) AT AW 2H LNG 6d6 NoBits hps(13) mana(88) - worth 12 eq points&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Halsenar loads boots, armor, leggings, sleeves?&lt;br /&gt;
  boots of the pure hearted - Lev(23) Loc(feet) AE AN mana(30) hr(6)&lt;br /&gt;
  the armor of Halsenar - Lev(22) Loc(body) AM AC AT AC-ap(11) NoBits mana(39) hr(3)&lt;br /&gt;
  golden chainmail leggings - Lev(22) Loc(legs) AM AC AC-ap(7) NoBits mana(36) hr(3)&lt;br /&gt;
  a pair of golden chainmail sleeves - Lev(23) Loc(arms) AC-ap(6) NoBits mana(45) hr(3)&lt;br /&gt;
  &lt;br /&gt;
&lt;br /&gt;
[[Category: Zone Walkthroughs]]&lt;/div&gt;</summary>
		<author><name>Zanitho</name></author>	</entry>

	<entry>
		<id>http://noric.space/wiki/index.php/Fortress_of_Elnissa</id>
		<title>Fortress of Elnissa</title>
		<link rel="alternate" type="text/html" href="http://noric.space/wiki/index.php/Fortress_of_Elnissa"/>
				<updated>2017-08-14T01:54:30Z</updated>
		
		<summary type="html">&lt;p&gt;Zanitho: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a great run for new heros. Best to solo it, and earns clan 20-40 EQ rank points. Many of the non-boss mobs, and some of the boss mobs here are very aggro, and many can see you even if you are invisible and sneaking, but you can run past a lot of them once you know the zone. All the mobs (even the bosses) can be dispelled and plauged. The completionist walkthrough below gets you the explore (note the last objective requires a zone repop [stupid!!!]) and the eq!&lt;br /&gt;
&lt;br /&gt;
Special Thanks to Aedonelaeusfor helping me figure out that the last explore objective requires a zone repop, and to Bazyli for finding the apprentice's dagger.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
LOCATE THIS EQ BEFORE TRYING THIS AWFUL EXPLORE&lt;br /&gt;
  an exquisite jade statuette.&lt;br /&gt;
  a bag filled with precious gems&lt;br /&gt;
  a delicate jewelled box&lt;br /&gt;
  a large sack of gold bars&lt;br /&gt;
  the gryphon's hoard&lt;br /&gt;
  dagger&lt;br /&gt;
&lt;br /&gt;
Our Completionist Walkthrough&lt;br /&gt;
&lt;br /&gt;
Fly Elnissa, fly n 5 e 1, walk s to the mountains then fly s 1, and you'll bypass the maze to the zone entrance.&lt;br /&gt;
&lt;br /&gt;
From landing: fly n 5, walk 5 e and 3 s. Fly s 1. Or walk through the maze if you like wasting time.&lt;br /&gt;
&lt;br /&gt;
Pull the lever to open the doors to the fort (explore objective 'Gain entry to the fortress')&lt;br /&gt;
&lt;br /&gt;
From the West @, North, w, 3n, search, e, 2u, 2s, e, pull lever.&lt;br /&gt;
&lt;br /&gt;
Kill the 6 sinister cat-men on the catwalk around the lever for the explore objective, 'Stop the spear throwers'&lt;br /&gt;
&lt;br /&gt;
Walk back outside ( w, 2n, 2d, w, 3s, 2e, s) to the middle @ at the front.&lt;br /&gt;
&lt;br /&gt;
Get the door key from the wagon&lt;br /&gt;
&lt;br /&gt;
From the middle @: North, e, get key wagon&lt;br /&gt;
&lt;br /&gt;
Demesne&lt;br /&gt;
  Get the coat (a long, fur-lined coat) from Demesne - will need it later in zone.&lt;br /&gt;
  From the wagon: 2w, n, kill for coat.&lt;br /&gt;
&lt;br /&gt;
Komarin&lt;br /&gt;
  From Demesne: e, unl/open door n, n, w&lt;br /&gt;
  Key on the ground. When you pick it up, Komarin rushes into the room, and you can't leave till you kill him.&lt;br /&gt;
  Kill Komarin for his key and eq&lt;br /&gt;
    a shortsword covered with a frosty sheen - Lev(19) Loc(wield) AC 6d7 NoBits Cond(pristine - 185 Days&lt;br /&gt;
  In the Komarin room, kill the 'frost warrior' that has the key - this mob wanders, but will be near the Komarin room. (mob does wander). 'a sharp bronze key, with the head of a wolf'&lt;br /&gt;
  Komarin's treasure (30k)&lt;br /&gt;
  after killing/looting komarin, from the guardroom above where Komain rushes in when you pick up the key,&lt;br /&gt;
&lt;br /&gt;
e, s, w, unl/open/get all strongbox.&lt;br /&gt;
&lt;br /&gt;
Sack of gold (300k)&lt;br /&gt;
&lt;br /&gt;
from the middle @ of zone, all n, w, 1n, 1n (hidden), get head.&lt;br /&gt;
&lt;br /&gt;
s, e, all s, u, 2n, open door e, e, hold head, use head, e, get sack (weights 150 stones).&lt;br /&gt;
&lt;br /&gt;
Map case &amp;amp; sanc goblet (aq items)&lt;br /&gt;
  after killing/looting komarin, from the guardroom above where Komain rushes in when you pick up the key,&lt;br /&gt;
  E, n, search, all d, s, o door w, w, kill Gorland for the map case and key. open case and get map from case&lt;br /&gt;
  One of Gorland's keys (fortress master key) opens the Tactical Room that's north of the library. The goblet loads in there.&lt;br /&gt;
  get to tactical room - from Gorland: e, n, u, w, n, e, s, s, unl/open door e, e&lt;br /&gt;
&lt;br /&gt;
Dust Covered Key&lt;br /&gt;
  from tactical room: w, s, open door w, 2w, s, 2w, get key.&lt;br /&gt;
&lt;br /&gt;
Domanjian&lt;br /&gt;
  from dust covered key room: 2e, n, 2e, s, u, n, search until hidden west appears, w, unl/open door w.&lt;br /&gt;
  from door: 3w to Domanjian.&lt;br /&gt;
  Kill Domanjian for hammer, skirt, and prybar (key).&lt;br /&gt;
     Domanjian's hammer of Precision - Lev(20) Loc(wield) AM AT 11d3 NoBits dr(2) hr(5) Cond(pristine - 185 Days)&lt;br /&gt;
  He'll summon elementals if you let him live too long.&lt;br /&gt;
  The 3w to Domanjian includes cramped rooms.&lt;br /&gt;
&lt;br /&gt;
Apprentice's Dagger&lt;br /&gt;
  From: Domanjian: all e, 1n, all w, seach (for hidden west), w, get dagger&lt;br /&gt;
    a small mage's dagger - Lev(16) Loc(wield) AC AT AW 5d5 NoBits mana(36) ss(-1) Cond(pristine - 185 Days)&lt;br /&gt;
&lt;br /&gt;
Jennimira&lt;br /&gt;
  From Domanjian: 4e, s, d, 4n, unl/open door e, e, s, w.&lt;br /&gt;
  She's not aggro, so s r in here and kill any other mobs in room before engaging.&lt;br /&gt;
  Kill Jennimira for key, halberd, and helm.&lt;br /&gt;
    a diamond-tipped halberd - Lev(21) Loc(wield) AM AC 2H LNG 7d6 AG dr(3) armor(-10) Cond(pristine -185 Days)&lt;br /&gt;
    an ornate helm, inscribed with runic scrollwork - Lev(20) Loc(head) AM AC AT AC-ap(7) NoBits dr(4) mana(-18) Cond(pristine - 185 Days)&lt;br /&gt;
Durness&lt;br /&gt;
  From Jennimira: w, 3u, hold bar, use bar (trapdoor opens, and bar breaks).&lt;br /&gt;
  Go up through the trapdoor into room with Durness and birds.&lt;br /&gt;
  He's not aggro, so kill don't room spell/attack, and kill the birds first.&lt;br /&gt;
  Kill Durness for key, jezzail, and sphere.&lt;br /&gt;
    the jezzail of Darkness - Lev(19) Loc(wield) AM 2H 5d5 missile by 2.0 NoBits mana(50) dex(1) Cond(pristine - 185 Days&lt;br /&gt;
    a snow hawk's talon - Lev(16) Loc(wield) AC DAG BSER 5d5 AG dr(1) hr(0) Cond(pristine - 185 Days&lt;br /&gt;
Get Ladder&lt;br /&gt;
  From Durness: w, unl/open chest, g a chest, e&lt;br /&gt;
&lt;br /&gt;
Make Mosocula Appear&lt;br /&gt;
  From Durness: 4d, 2e, n, w, s, open door w, search for hidden west exit, w, all s, all e, 3n, look holes&lt;br /&gt;
  you'll see, &amp;quot;Peering through the holes, you see the inside of what appears to be a large library. Suddenly, you see a cloud of smoke, and an old man appears in the library.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Mosocula&lt;br /&gt;
  From holes at Between the Walls: all s, all w, all n, 2e, 2s, open door e, e (into Library), n, e, n, e, set traps&lt;br /&gt;
  s, dispel/plauge/blind Mosocula, then lure into traps and shield room&lt;br /&gt;
  Kill Mosocula for key, ring, and robe.&lt;br /&gt;
    Mosocula's ring of Sorcery - Lev(25) Loc(fing) AW  NoBits mana(44) armor(0) Cond(pristine - 185 Days)&lt;br /&gt;
    the robe of Ancient Magics - Lev(19) Loc(about) NoBits mana(30) armor(-3) Cond(pristine - 185 Days)&lt;br /&gt;
Gold-Plated Bookmark&lt;br /&gt;
  From Moscula: w, 3s, e, n&lt;br /&gt;
  Kill Animated Book for gold-plated bookmark (key).&lt;br /&gt;
&lt;br /&gt;
Mosocula's Apprentice&lt;br /&gt;
  Found wandering the library in which Mosocula and the Animated Book(s) are located.&lt;br /&gt;
  Kill apprentice for key and note.&lt;br /&gt;
&lt;br /&gt;
Mage's Vadecum (shelf goblin)&lt;br /&gt;
  From Library: w (out of library into hallway), 2n, unl/open door e, e, hold ladder, use ladder, 2u, w, u&lt;br /&gt;
  Kill shelf goblin for vadecum (which contains key), belts, ring&lt;br /&gt;
  unl/open vad, g a vad (for key)&lt;br /&gt;
&lt;br /&gt;
Scroll of Might, Vial, Potion&lt;br /&gt;
  From Mosocula: w, s, w, s, w, s, u, 2n, open door w, 2w, unl/open trapdoor, u, get scroll, vial, potion on ground here.&lt;br /&gt;
  Note: scroll only loads on reset.&lt;br /&gt;
&lt;br /&gt;
Jeweled Box&lt;br /&gt;
  From Scroll of Might: d, 2e, n, pick/open door w, w, get box.&lt;br /&gt;
  Note: members of the queen's guard can be annoying here.&lt;br /&gt;
&lt;br /&gt;
Another Coat (&amp;quot;Break in to the storage closet&amp;quot; objective)&lt;br /&gt;
  From where you used the ladder, look around in that room and in the hallway and library for a servant goblin that has the kitchen key.&lt;br /&gt;
  Kill the servant goblin for the key.&lt;br /&gt;
  From where you used the ladder: 2w, n, search for hidden north exit, n, open box, get all box&lt;br /&gt;
  From box: 2s, e, n, w, s, e, unl/open door n, n (cramped), open trunk, g a trunk&lt;br /&gt;
  Note: you should also still have Demense's coat from much earlier.&lt;br /&gt;
&lt;br /&gt;
Lomastian&lt;br /&gt;
  From trunk of coats: s, w, n, e, all s, u, all n, wear coat, unl/open door n, n, 2w, 2n, e (hidden), g icicle (key), w, s, s, all e, all n, w (hidden exit), shield room, unl/open door w, w (to Lomastian)&lt;br /&gt;
  Kill Lomastian for key, shield, talisman, staff&lt;br /&gt;
  Note: Can be muffled.&lt;br /&gt;
&lt;br /&gt;
Elnissa&lt;br /&gt;
  From Lomastian: 2e, all s (can rem coat now), d, all n, e, s, w, unl/open doors n, all n, 2u, shield room, u (to Elnissa)&lt;br /&gt;
  Kill Elnissa for sword, armbands, ring, book, scabbard, tiara, shawl, and key&lt;br /&gt;
    a forbidden book of the Black Art - Lev(17) Loc(hold) AG mana(-20) hps(29) Cond(pristine - 185 Days)&lt;br /&gt;
    a sapphire-studded chainmail scabbard - Lev(22) Loc(waist) NoBits hps(23) armor(-10) Cond(pristine - 185 Days)&lt;br /&gt;
    a skirt of heavy brass ringmail - Lev(21) Loc(legs) AM AC-ap(6) NoBits dr(-4) hps(30) Cond(pristine - 185 Days)&lt;br /&gt;
  &lt;br /&gt;
Gryphon's Gold&lt;br /&gt;
  From Elnissa: all d, s (to Gryphon)&lt;br /&gt;
  Kill Gryphon for 'shard of ice' (key)&lt;br /&gt;
  e, search, n (hidden), get all(273643 coins - 'Purloin the castle's treasures')&lt;br /&gt;
&lt;br /&gt;
Kiros&lt;br /&gt;
  From the hidden north room with the mound of coins:&lt;br /&gt;
  2s, all w (safe room), north (hidden/portal - takes you to center @ ent to zone), all n, w, n, 2e, s, w (Jennimira room)&lt;br /&gt;
  open door s, 2s, 2w, unl/open door n, n (to Kiros)&lt;br /&gt;
  Kill Kiros for claws, pelts, medallion&lt;br /&gt;
    a pair of large snow leopard claws - Lev(19) Loc(hands) AC-ap(4) NoBits dr(3) hr(1) Cond(pristine - 185 Days)&lt;br /&gt;
  open clock, get all clock&lt;br /&gt;
  open pillow, get all pillow&lt;br /&gt;
  unl door n, n, get boots&lt;br /&gt;
&lt;br /&gt;
Rescue Jerome Montalion&lt;br /&gt;
  From Jennimira's room: 2w, open grating w, w, c f p, 2d, 2e, d, s, w, s, pull lever, w (to Jerome)&lt;br /&gt;
  Jade Statuette (REQUIRES A ZONE REPOP)&lt;br /&gt;
  You need the 'fortress master key' from Gorland in Step 9 again, which was previously used for a different objective.&lt;br /&gt;
&lt;br /&gt;
On Zone Re-Pop:&lt;br /&gt;
  pull the lever in step 2 above to re-gain entry to the fort&lt;br /&gt;
  get the key from the wagon in step 3 above&lt;br /&gt;
  from wagon: w, n, unl/open door n, n, w, get key (Komarin appears), kill Komarin, and get Komarin's key&lt;br /&gt;
  from Komarin: e, n, search (for hidden d), 2d, s, open door w, w (to Gorland), kill Gorland for 'fortress master key'&lt;br /&gt;
  from Gorland: e, n, 2u, w, n, e, all s, u, 3n, unl/open door e, e, get statuette (final 'purloin the castle's treasures' explore objective)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
a twisted iron ring, with a black gemstone - Lev(21) Loc(fing) NoBits dr(3) hps(5) Cond(pristine -185 Days)&lt;br /&gt;
&lt;br /&gt;
[[Category: Zone Walkthroughs]]&lt;/div&gt;</summary>
		<author><name>Zanitho</name></author>	</entry>

	<entry>
		<id>http://noric.space/wiki/index.php/Fortress_of_Elnissa</id>
		<title>Fortress of Elnissa</title>
		<link rel="alternate" type="text/html" href="http://noric.space/wiki/index.php/Fortress_of_Elnissa"/>
				<updated>2017-08-14T01:52:42Z</updated>
		
		<summary type="html">&lt;p&gt;Zanitho: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a great run for new heros. Best to solo it, and earns clan 20-40 EQ rank points. Many of the non-boss mobs, and some of the boss mobs here are very aggro, and many can see you even if you are invisible and sneaking, but you can run past a lot of them once you know the zone. All the mobs (even the bosses) can be dispelled and plauged. The completionist walkthrough below gets you the explore (note the last objective requires a zone repop [stupid!!!]) and the eq!&lt;br /&gt;
&lt;br /&gt;
Special Thanks to Aedonelaeusfor helping me figure out that the last explore objective requires a zone repop, and to Bazyli for finding the apprentice's dagger.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
LOCATE THIS EQ BEFORE TRYING THIS AWFUL EXPLORE&lt;br /&gt;
  an exquisite jade statuette.&lt;br /&gt;
  a bag filled with precious gems&lt;br /&gt;
  a delicate jewelled box&lt;br /&gt;
  a large sack of gold bars&lt;br /&gt;
  the gryphon's hoard&lt;br /&gt;
  dagger&lt;br /&gt;
&lt;br /&gt;
Our Completionist Walkthrough&lt;br /&gt;
&lt;br /&gt;
Fly Elnissa, fly n 5 e 1, walk s to the mountains then fly s 1, and you'll bypass the maze to the zone entrance.&lt;br /&gt;
&lt;br /&gt;
From landing: fly n 5, walk 5 e and 3 s. Fly s 1. Or walk through the maze if you like wasting time.&lt;br /&gt;
&lt;br /&gt;
Pull the lever to open the doors to the fort (explore objective 'Gain entry to the fortress')&lt;br /&gt;
&lt;br /&gt;
From the West @, North, w, 3n, search, e, 2u, 2s, e, pull lever.&lt;br /&gt;
&lt;br /&gt;
Kill the 6 sinister cat-men on the catwalk around the lever for the explore objective, 'Stop the spear throwers'&lt;br /&gt;
&lt;br /&gt;
Walk back outside ( w, 2n, 2d, w, 3s, 2e, s) to the middle @ at the front.&lt;br /&gt;
&lt;br /&gt;
Get the door key from the wagon&lt;br /&gt;
&lt;br /&gt;
From the middle @: North, e, get key wagon&lt;br /&gt;
&lt;br /&gt;
Demesne&lt;br /&gt;
  Get the coat (a long, fur-lined coat) from Demesne - will need it later in zone.&lt;br /&gt;
  From the wagon: 2w, n, kill for coat.&lt;br /&gt;
&lt;br /&gt;
Komarin&lt;br /&gt;
  From Demesne: e, unl/open door n, n, w&lt;br /&gt;
  Key on the ground. When you pick it up, Komarin rushes into the room, and you can't leave till you kill him.&lt;br /&gt;
  Kill Komarin for his key and eq&lt;br /&gt;
    a shortsword covered with a frosty sheen - Lev(19) Loc(wield) AC 6d7 NoBits Cond(pristine - 185 Days&lt;br /&gt;
  In the Komarin room, kill the 'frost warrior' that has the key - this mob wanders, but will be near the Komarin room. (mob does wander). 'a sharp bronze key, with the head of a wolf'&lt;br /&gt;
  Komarin's treasure (30k)&lt;br /&gt;
  after killing/looting komarin, from the guardroom above where Komain rushes in when you pick up the key,&lt;br /&gt;
&lt;br /&gt;
e, s, w, unl/open/get all strongbox.&lt;br /&gt;
&lt;br /&gt;
Sack of gold (300k)&lt;br /&gt;
&lt;br /&gt;
from the middle @ of zone, all n, w, 1n, 1n (hidden), get head.&lt;br /&gt;
&lt;br /&gt;
s, e, all s, u, 2n, open door e, e, hold head, use head, e, get sack (weights 150 stones).&lt;br /&gt;
&lt;br /&gt;
Map case &amp;amp; sanc goblet (aq items)&lt;br /&gt;
  after killing/looting komarin, from the guardroom above where Komain rushes in when you pick up the key,&lt;br /&gt;
  E, n, search, all d, s, o door w, w, kill Gorland for the map case and key. open case and get map from case&lt;br /&gt;
  One of Gorland's keys (fortress master key) opens the Tactical Room that's north of the library. The goblet loads in there.&lt;br /&gt;
  get to tactical room - from Gorland: e, n, u, w, n, e, s, s, unl/open door e, e&lt;br /&gt;
&lt;br /&gt;
Dust Covered Key&lt;br /&gt;
  from tactical room: w, s, open door w, 2w, s, 2w, get key.&lt;br /&gt;
&lt;br /&gt;
Domanjian&lt;br /&gt;
  from dust covered key room: 2e, n, 2e, s, u, n, search until hidden west appears, w, unl/open door w.&lt;br /&gt;
  from door: 3w to Domanjian.&lt;br /&gt;
  Kill Domanjian for hammer, skirt, and prybar (key).&lt;br /&gt;
     Domanjian's hammer of Precision - Lev(20) Loc(wield) AM AT 11d3 NoBits dr(2) hr(5) Cond(pristine - 185 Days)&lt;br /&gt;
  He'll summon elementals if you let him live too long.&lt;br /&gt;
  The 3w to Domanjian includes cramped rooms.&lt;br /&gt;
&lt;br /&gt;
Apprentice's Dagger&lt;br /&gt;
  From: Domanjian: all e, 1n, all w, seach (for hidden west), w, get dagger&lt;br /&gt;
    a small mage's dagger - Lev(16) Loc(wield) AC AT AW 5d5 NoBits mana(36) ss(-1) Cond(pristine - 185 Days)&lt;br /&gt;
&lt;br /&gt;
Jennimira&lt;br /&gt;
  From Domanjian: 4e, s, d, 4n, unl/open door e, e, s, w.&lt;br /&gt;
  She's not aggro, so s r in here and kill any other mobs in room before engaging.&lt;br /&gt;
  Kill Jennimira for key, halberd, and helm.&lt;br /&gt;
    a diamond-tipped halberd - Lev(21) Loc(wield) AM AC 2H LNG 7d6 AG dr(3) armor(-10) Cond(pristine -185 Days)&lt;br /&gt;
    an ornate helm, inscribed with runic scrollwork - Lev(20) Loc(head) AM AC AT AC-ap(7) NoBits dr(4) mana(-18) Cond(pristine - 185 Days)&lt;br /&gt;
Durness&lt;br /&gt;
  From Jennimira: w, 3u, hold bar, use bar (trapdoor opens, and bar breaks).&lt;br /&gt;
  Go up through the trapdoor into room with Durness and birds.&lt;br /&gt;
  He's not aggro, so kill don't room spell/attack, and kill the birds first.&lt;br /&gt;
  Kill Durness for key, jezzail, and sphere.&lt;br /&gt;
    the jezzail of Darkness - Lev(19) Loc(wield) AM 2H 5d5 missile by 2.0 NoBits mana(50) dex(1) Cond(pristine - 185 Days&lt;br /&gt;
    a snow hawk's talon - Lev(16) Loc(wield) AC DAG BSER 5d5 AG dr(1) hr(0) Cond(pristine - 185 Days&lt;br /&gt;
Get Ladder&lt;br /&gt;
  From Durness: w, unl/open chest, g a chest, e&lt;br /&gt;
&lt;br /&gt;
Make Mosocula Appear&lt;br /&gt;
  From Durness: 4d, 2e, n, w, s, open door w, search for hidden west exit, w, all s, all e, 3n, look holes&lt;br /&gt;
  you'll see, &amp;quot;Peering through the holes, you see the inside of what appears to be a large library. Suddenly, you see a cloud of smoke, and an old man appears in the library.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Mosocula&lt;br /&gt;
  From holes at Between the Walls: all s, all w, all n, 2e, 2s, open door e, e (into Library), n, e, n, e, set traps&lt;br /&gt;
  s, dispel/plauge/blind Mosocula, then lure into traps and shield room&lt;br /&gt;
  Kill Mosocula for key, ring, and robe.&lt;br /&gt;
  Mosocula's ring of Sorcery - Lev(25) Loc(fing) AW  NoBits mana(44) armor(0) Cond(pristine - 185 Days)&lt;br /&gt;
&lt;br /&gt;
Gold-Plated Bookmark&lt;br /&gt;
  From Moscula: w, 3s, e, n&lt;br /&gt;
  Kill Animated Book for gold-plated bookmark (key).&lt;br /&gt;
&lt;br /&gt;
Mosocula's Apprentice&lt;br /&gt;
  Found wandering the library in which Mosocula and the Animated Book(s) are located.&lt;br /&gt;
  Kill apprentice for key and note.&lt;br /&gt;
&lt;br /&gt;
Mage's Vadecum (shelf goblin)&lt;br /&gt;
  From Library: w (out of library into hallway), 2n, unl/open door e, e, hold ladder, use ladder, 2u, w, u&lt;br /&gt;
  Kill shelf goblin for vadecum (which contains key), belts, ring&lt;br /&gt;
  unl/open vad, g a vad (for key)&lt;br /&gt;
&lt;br /&gt;
Scroll of Might, Vial, Potion&lt;br /&gt;
  From Mosocula: w, s, w, s, w, s, u, 2n, open door w, 2w, unl/open trapdoor, u, get scroll, vial, potion on ground here.&lt;br /&gt;
  Note: scroll only loads on reset.&lt;br /&gt;
&lt;br /&gt;
Jeweled Box&lt;br /&gt;
  From Scroll of Might: d, 2e, n, pick/open door w, w, get box.&lt;br /&gt;
  Note: members of the queen's guard can be annoying here.&lt;br /&gt;
&lt;br /&gt;
Another Coat (&amp;quot;Break in to the storage closet&amp;quot; objective)&lt;br /&gt;
  From where you used the ladder, look around in that room and in the hallway and library for a servant goblin that has the kitchen key.&lt;br /&gt;
  Kill the servant goblin for the key.&lt;br /&gt;
  From where you used the ladder: 2w, n, search for hidden north exit, n, open box, get all box&lt;br /&gt;
  From box: 2s, e, n, w, s, e, unl/open door n, n (cramped), open trunk, g a trunk&lt;br /&gt;
  Note: you should also still have Demense's coat from much earlier.&lt;br /&gt;
&lt;br /&gt;
Lomastian&lt;br /&gt;
  From trunk of coats: s, w, n, e, all s, u, all n, wear coat, unl/open door n, n, 2w, 2n, e (hidden), g icicle (key), w, s, s, all e, all n, w (hidden exit), shield room, unl/open door w, w (to Lomastian)&lt;br /&gt;
  Kill Lomastian for key, shield, talisman, staff&lt;br /&gt;
  Note: Can be muffled.&lt;br /&gt;
&lt;br /&gt;
Elnissa&lt;br /&gt;
  From Lomastian: 2e, all s (can rem coat now), d, all n, e, s, w, unl/open doors n, all n, 2u, shield room, u (to Elnissa)&lt;br /&gt;
  Kill Elnissa for sword, armbands, ring, book, scabbard, tiara, shawl, and key&lt;br /&gt;
    a forbidden book of the Black Art - Lev(17) Loc(hold) AG mana(-20) hps(29) Cond(pristine - 185 Days)&lt;br /&gt;
    a sapphire-studded chainmail scabbard - Lev(22) Loc(waist) NoBits hps(23) armor(-10) Cond(pristine - 185 Days)&lt;br /&gt;
    a skirt of heavy brass ringmail - Lev(21) Loc(legs) AM AC-ap(6) NoBits dr(-4) hps(30) Cond(pristine - 185 Days)&lt;br /&gt;
  &lt;br /&gt;
Gryphon's Gold&lt;br /&gt;
  From Elnissa: all d, s (to Gryphon)&lt;br /&gt;
  Kill Gryphon for 'shard of ice' (key)&lt;br /&gt;
  e, search, n (hidden), get all(273643 coins - 'Purloin the castle's treasures')&lt;br /&gt;
&lt;br /&gt;
Kiros&lt;br /&gt;
  From the hidden north room with the mound of coins:&lt;br /&gt;
  2s, all w (safe room), north (hidden/portal - takes you to center @ ent to zone), all n, w, n, 2e, s, w (Jennimira room)&lt;br /&gt;
  open door s, 2s, 2w, unl/open door n, n (to Kiros)&lt;br /&gt;
  Kill Kiros for claws, pelts, medallion&lt;br /&gt;
    a pair of large snow leopard claws - Lev(19) Loc(hands) AC-ap(4) NoBits dr(3) hr(1) Cond(pristine - 185 Days)&lt;br /&gt;
  open clock, get all clock&lt;br /&gt;
  open pillow, get all pillow&lt;br /&gt;
  unl door n, n, get boots&lt;br /&gt;
&lt;br /&gt;
Rescue Jerome Montalion&lt;br /&gt;
  From Jennimira's room: 2w, open grating w, w, c f p, 2d, 2e, d, s, w, s, pull lever, w (to Jerome)&lt;br /&gt;
  Jade Statuette (REQUIRES A ZONE REPOP)&lt;br /&gt;
  You need the 'fortress master key' from Gorland in Step 9 again, which was previously used for a different objective.&lt;br /&gt;
&lt;br /&gt;
On Zone Re-Pop:&lt;br /&gt;
  pull the lever in step 2 above to re-gain entry to the fort&lt;br /&gt;
  get the key from the wagon in step 3 above&lt;br /&gt;
  from wagon: w, n, unl/open door n, n, w, get key (Komarin appears), kill Komarin, and get Komarin's key&lt;br /&gt;
  from Komarin: e, n, search (for hidden d), 2d, s, open door w, w (to Gorland), kill Gorland for 'fortress master key'&lt;br /&gt;
  from Gorland: e, n, 2u, w, n, e, all s, u, 3n, unl/open door e, e, get statuette (final 'purloin the castle's treasures' explore objective)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
a twisted iron ring, with a black gemstone - Lev(21) Loc(fing) NoBits dr(3) hps(5) Cond(pristine -185 Days)&lt;br /&gt;
&lt;br /&gt;
[[Category: Zone Walkthroughs]]&lt;/div&gt;</summary>
		<author><name>Zanitho</name></author>	</entry>

	<entry>
		<id>http://noric.space/wiki/index.php/Fortress_of_Elnissa</id>
		<title>Fortress of Elnissa</title>
		<link rel="alternate" type="text/html" href="http://noric.space/wiki/index.php/Fortress_of_Elnissa"/>
				<updated>2017-08-14T01:51:02Z</updated>
		
		<summary type="html">&lt;p&gt;Zanitho: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a great run for new heros. Best to solo it, and earns clan 20-40 EQ rank points. Many of the non-boss mobs, and some of the boss mobs here are very aggro, and many can see you even if you are invisible and sneaking, but you can run past a lot of them once you know the zone. All the mobs (even the bosses) can be dispelled and plauged. The completionist walkthrough below gets you the explore (note the last objective requires a zone repop [stupid!!!]) and the eq!&lt;br /&gt;
&lt;br /&gt;
Special Thanks to Aedonelaeusfor helping me figure out that the last explore objective requires a zone repop, and to Bazyli for finding the apprentice's dagger.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
LOCATE THIS EQ BEFORE TRYING THIS AWFUL EXPLORE&lt;br /&gt;
  an exquisite jade statuette.&lt;br /&gt;
  a bag filled with precious gems&lt;br /&gt;
  a delicate jewelled box&lt;br /&gt;
  a large sack of gold bars&lt;br /&gt;
  the gryphon's hoard&lt;br /&gt;
  dagger&lt;br /&gt;
&lt;br /&gt;
Our Completionist Walkthrough&lt;br /&gt;
&lt;br /&gt;
Fly Elnissa, fly n 5 e 1, walk s to the mountains then fly s 1, and you'll bypass the maze to the zone entrance.&lt;br /&gt;
&lt;br /&gt;
From landing: fly n 5, walk 5 e and 3 s. Fly s 1. Or walk through the maze if you like wasting time.&lt;br /&gt;
&lt;br /&gt;
Pull the lever to open the doors to the fort (explore objective 'Gain entry to the fortress')&lt;br /&gt;
&lt;br /&gt;
From the West @, North, w, 3n, search, e, 2u, 2s, e, pull lever.&lt;br /&gt;
&lt;br /&gt;
Kill the 6 sinister cat-men on the catwalk around the lever for the explore objective, 'Stop the spear throwers'&lt;br /&gt;
&lt;br /&gt;
Walk back outside ( w, 2n, 2d, w, 3s, 2e, s) to the middle @ at the front.&lt;br /&gt;
&lt;br /&gt;
Get the door key from the wagon&lt;br /&gt;
&lt;br /&gt;
From the middle @: North, e, get key wagon&lt;br /&gt;
&lt;br /&gt;
Demesne&lt;br /&gt;
  Get the coat (a long, fur-lined coat) from Demesne - will need it later in zone.&lt;br /&gt;
  From the wagon: 2w, n, kill for coat.&lt;br /&gt;
&lt;br /&gt;
Komarin&lt;br /&gt;
  From Demesne: e, unl/open door n, n, w&lt;br /&gt;
  Key on the ground. When you pick it up, Komarin rushes into the room, and you can't leave till you kill him.&lt;br /&gt;
  Kill Komarin for his key and eq&lt;br /&gt;
    a shortsword covered with a frosty sheen - Lev(19) Loc(wield) AC 6d7 NoBits Cond(pristine - 185 Days&lt;br /&gt;
  In the Komarin room, kill the 'frost warrior' that has the key - this mob wanders, but will be near the Komarin room. (mob does wander). 'a sharp bronze key, with the head of a wolf'&lt;br /&gt;
  Komarin's treasure (30k)&lt;br /&gt;
  after killing/looting komarin, from the guardroom above where Komain rushes in when you pick up the key,&lt;br /&gt;
&lt;br /&gt;
e, s, w, unl/open/get all strongbox.&lt;br /&gt;
&lt;br /&gt;
Sack of gold (300k)&lt;br /&gt;
&lt;br /&gt;
from the middle @ of zone, all n, w, 1n, 1n (hidden), get head.&lt;br /&gt;
&lt;br /&gt;
s, e, all s, u, 2n, open door e, e, hold head, use head, e, get sack (weights 150 stones).&lt;br /&gt;
&lt;br /&gt;
Map case &amp;amp; sanc goblet (aq items)&lt;br /&gt;
  after killing/looting komarin, from the guardroom above where Komain rushes in when you pick up the key,&lt;br /&gt;
  E, n, search, all d, s, o door w, w, kill Gorland for the map case and key. open case and get map from case&lt;br /&gt;
  One of Gorland's keys (fortress master key) opens the Tactical Room that's north of the library. The goblet loads in there.&lt;br /&gt;
  get to tactical room - from Gorland: e, n, u, w, n, e, s, s, unl/open door e, e&lt;br /&gt;
&lt;br /&gt;
Dust Covered Key&lt;br /&gt;
  from tactical room: w, s, open door w, 2w, s, 2w, get key.&lt;br /&gt;
&lt;br /&gt;
Domanjian&lt;br /&gt;
  from dust covered key room: 2e, n, 2e, s, u, n, search until hidden west appears, w, unl/open door w.&lt;br /&gt;
  from door: 3w to Domanjian.&lt;br /&gt;
  Kill Domanjian for hammer, skirt, and prybar (key).&lt;br /&gt;
     Domanjian's hammer of Precision - Lev(20) Loc(wield) AM AT 11d3 NoBits dr(2) hr(5) Cond(pristine - 185 Days)&lt;br /&gt;
  He'll summon elementals if you let him live too long.&lt;br /&gt;
  The 3w to Domanjian includes cramped rooms.&lt;br /&gt;
&lt;br /&gt;
Apprentice's Dagger&lt;br /&gt;
  From: Domanjian: all e, 1n, all w, seach (for hidden west), w, get dagger&lt;br /&gt;
    a small mage's dagger - Lev(16) Loc(wield) AC AT AW 5d5 NoBits mana(36) ss(-1) Cond(pristine - 185 Days)&lt;br /&gt;
&lt;br /&gt;
Jennimira&lt;br /&gt;
  From Domanjian: 4e, s, d, 4n, unl/open door e, e, s, w.&lt;br /&gt;
  She's not aggro, so s r in here and kill any other mobs in room before engaging.&lt;br /&gt;
  Kill Jennimira for key, halberd, and helm.&lt;br /&gt;
    a diamond-tipped halberd - Lev(21) Loc(wield) AM AC 2H LNG 7d6 AG dr(3) armor(-10) Cond(pristine -185 Days)&lt;br /&gt;
    an ornate helm, inscribed with runic scrollwork - Lev(20) Loc(head) AM AC AT AC-ap(7) NoBits dr(4) mana(-18) Cond(pristine - 185 Days)&lt;br /&gt;
Durness&lt;br /&gt;
  From Jennimira: w, 3u, hold bar, use bar (trapdoor opens, and bar breaks).&lt;br /&gt;
  Go up through the trapdoor into room with Durness and birds.&lt;br /&gt;
  He's not aggro, so kill don't room spell/attack, and kill the birds first.&lt;br /&gt;
  Kill Durness for key, jezzail, and sphere.&lt;br /&gt;
    a snow hawk's talon - Lev(16) Loc(wield) AC DAG BSER 5d5 AG dr(1) hr(0) Cond(pristine - 185 Days&lt;br /&gt;
Get Ladder&lt;br /&gt;
  From Durness: w, unl/open chest, g a chest, e&lt;br /&gt;
&lt;br /&gt;
Make Mosocula Appear&lt;br /&gt;
  From Durness: 4d, 2e, n, w, s, open door w, search for hidden west exit, w, all s, all e, 3n, look holes&lt;br /&gt;
  you'll see, &amp;quot;Peering through the holes, you see the inside of what appears to be a large library. Suddenly, you see a cloud of smoke, and an old man appears in the library.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Mosocula&lt;br /&gt;
  From holes at Between the Walls: all s, all w, all n, 2e, 2s, open door e, e (into Library), n, e, n, e, set traps&lt;br /&gt;
  s, dispel/plauge/blind Mosocula, then lure into traps and shield room&lt;br /&gt;
  Kill Mosocula for key, ring, and robe.&lt;br /&gt;
&lt;br /&gt;
Gold-Plated Bookmark&lt;br /&gt;
  From Moscula: w, 3s, e, n&lt;br /&gt;
  Kill Animated Book for gold-plated bookmark (key).&lt;br /&gt;
&lt;br /&gt;
Mosocula's Apprentice&lt;br /&gt;
  Found wandering the library in which Mosocula and the Animated Book(s) are located.&lt;br /&gt;
  Kill apprentice for key and note.&lt;br /&gt;
&lt;br /&gt;
Mage's Vadecum (shelf goblin)&lt;br /&gt;
  From Library: w (out of library into hallway), 2n, unl/open door e, e, hold ladder, use ladder, 2u, w, u&lt;br /&gt;
  Kill shelf goblin for vadecum (which contains key), belts, ring&lt;br /&gt;
  unl/open vad, g a vad (for key)&lt;br /&gt;
&lt;br /&gt;
Scroll of Might, Vial, Potion&lt;br /&gt;
  From Mosocula: w, s, w, s, w, s, u, 2n, open door w, 2w, unl/open trapdoor, u, get scroll, vial, potion on ground here.&lt;br /&gt;
  Note: scroll only loads on reset.&lt;br /&gt;
&lt;br /&gt;
Jeweled Box&lt;br /&gt;
  From Scroll of Might: d, 2e, n, pick/open door w, w, get box.&lt;br /&gt;
  Note: members of the queen's guard can be annoying here.&lt;br /&gt;
&lt;br /&gt;
Another Coat (&amp;quot;Break in to the storage closet&amp;quot; objective)&lt;br /&gt;
  From where you used the ladder, look around in that room and in the hallway and library for a servant goblin that has the kitchen key.&lt;br /&gt;
  Kill the servant goblin for the key.&lt;br /&gt;
  From where you used the ladder: 2w, n, search for hidden north exit, n, open box, get all box&lt;br /&gt;
  From box: 2s, e, n, w, s, e, unl/open door n, n (cramped), open trunk, g a trunk&lt;br /&gt;
  Note: you should also still have Demense's coat from much earlier.&lt;br /&gt;
&lt;br /&gt;
Lomastian&lt;br /&gt;
  From trunk of coats: s, w, n, e, all s, u, all n, wear coat, unl/open door n, n, 2w, 2n, e (hidden), g icicle (key), w, s, s, all e, all n, w (hidden exit), shield room, unl/open door w, w (to Lomastian)&lt;br /&gt;
  Kill Lomastian for key, shield, talisman, staff&lt;br /&gt;
  Note: Can be muffled.&lt;br /&gt;
&lt;br /&gt;
Elnissa&lt;br /&gt;
  From Lomastian: 2e, all s (can rem coat now), d, all n, e, s, w, unl/open doors n, all n, 2u, shield room, u (to Elnissa)&lt;br /&gt;
  Kill Elnissa for sword, armbands, ring, book, scabbard, tiara, shawl, and key&lt;br /&gt;
    a forbidden book of the Black Art - Lev(17) Loc(hold) AG mana(-20) hps(29) Cond(pristine - 185 Days)&lt;br /&gt;
    a sapphire-studded chainmail scabbard - Lev(22) Loc(waist) NoBits hps(23) armor(-10) Cond(pristine - 185 Days)&lt;br /&gt;
    a skirt of heavy brass ringmail - Lev(21) Loc(legs) AM AC-ap(6) NoBits dr(-4) hps(30) Cond(pristine - 185 Days)&lt;br /&gt;
  &lt;br /&gt;
Gryphon's Gold&lt;br /&gt;
  From Elnissa: all d, s (to Gryphon)&lt;br /&gt;
  Kill Gryphon for 'shard of ice' (key)&lt;br /&gt;
  e, search, n (hidden), get all(273643 coins - 'Purloin the castle's treasures')&lt;br /&gt;
&lt;br /&gt;
Kiros&lt;br /&gt;
  From the hidden north room with the mound of coins:&lt;br /&gt;
  2s, all w (safe room), north (hidden/portal - takes you to center @ ent to zone), all n, w, n, 2e, s, w (Jennimira room)&lt;br /&gt;
  open door s, 2s, 2w, unl/open door n, n (to Kiros)&lt;br /&gt;
  Kill Kiros for claws, pelts, medallion&lt;br /&gt;
    a pair of large snow leopard claws - Lev(19) Loc(hands) AC-ap(4) NoBits dr(3) hr(1) Cond(pristine - 185 Days)&lt;br /&gt;
  open clock, get all clock&lt;br /&gt;
  open pillow, get all pillow&lt;br /&gt;
  unl door n, n, get boots&lt;br /&gt;
&lt;br /&gt;
Rescue Jerome Montalion&lt;br /&gt;
  From Jennimira's room: 2w, open grating w, w, c f p, 2d, 2e, d, s, w, s, pull lever, w (to Jerome)&lt;br /&gt;
  Jade Statuette (REQUIRES A ZONE REPOP)&lt;br /&gt;
  You need the 'fortress master key' from Gorland in Step 9 again, which was previously used for a different objective.&lt;br /&gt;
&lt;br /&gt;
On Zone Re-Pop:&lt;br /&gt;
  pull the lever in step 2 above to re-gain entry to the fort&lt;br /&gt;
  get the key from the wagon in step 3 above&lt;br /&gt;
  from wagon: w, n, unl/open door n, n, w, get key (Komarin appears), kill Komarin, and get Komarin's key&lt;br /&gt;
  from Komarin: e, n, search (for hidden d), 2d, s, open door w, w (to Gorland), kill Gorland for 'fortress master key'&lt;br /&gt;
  from Gorland: e, n, 2u, w, n, e, all s, u, 3n, unl/open door e, e, get statuette (final 'purloin the castle's treasures' explore objective)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
a twisted iron ring, with a black gemstone - Lev(21) Loc(fing) NoBits dr(3) hps(5) Cond(pristine -185 Days)&lt;br /&gt;
&lt;br /&gt;
[[Category: Zone Walkthroughs]]&lt;/div&gt;</summary>
		<author><name>Zanitho</name></author>	</entry>

	<entry>
		<id>http://noric.space/wiki/index.php/Fortress_of_Elnissa</id>
		<title>Fortress of Elnissa</title>
		<link rel="alternate" type="text/html" href="http://noric.space/wiki/index.php/Fortress_of_Elnissa"/>
				<updated>2017-08-14T01:45:34Z</updated>
		
		<summary type="html">&lt;p&gt;Zanitho: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a great run for new heros. Best to solo it, and earns clan 20-40 EQ rank points. Many of the non-boss mobs, and some of the boss mobs here are very aggro, and many can see you even if you are invisible and sneaking, but you can run past a lot of them once you know the zone. All the mobs (even the bosses) can be dispelled and plauged. The completionist walkthrough below gets you the explore (note the last objective requires a zone repop [stupid!!!]) and the eq!&lt;br /&gt;
&lt;br /&gt;
Special Thanks to Aedonelaeusfor helping me figure out that the last explore objective requires a zone repop, and to Bazyli for finding the apprentice's dagger.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
LOCATE THIS EQ BEFORE TRYING THIS AWFUL EXPLORE&lt;br /&gt;
  an exquisite jade statuette.&lt;br /&gt;
  a bag filled with precious gems&lt;br /&gt;
  a delicate jewelled box&lt;br /&gt;
  a large sack of gold bars&lt;br /&gt;
  the gryphon's hoard&lt;br /&gt;
  dagger&lt;br /&gt;
&lt;br /&gt;
Our Completionist Walkthrough&lt;br /&gt;
&lt;br /&gt;
Fly Elnissa, fly n 5 e 1, walk s to the mountains then fly s 1, and you'll bypass the maze to the zone entrance.&lt;br /&gt;
&lt;br /&gt;
From landing: fly n 5, walk 5 e and 3 s. Fly s 1. Or walk through the maze if you like wasting time.&lt;br /&gt;
&lt;br /&gt;
Pull the lever to open the doors to the fort (explore objective 'Gain entry to the fortress')&lt;br /&gt;
&lt;br /&gt;
From the West @, North, w, 3n, search, e, 2u, 2s, e, pull lever.&lt;br /&gt;
&lt;br /&gt;
Kill the 6 sinister cat-men on the catwalk around the lever for the explore objective, 'Stop the spear throwers'&lt;br /&gt;
&lt;br /&gt;
Walk back outside ( w, 2n, 2d, w, 3s, 2e, s) to the middle @ at the front.&lt;br /&gt;
&lt;br /&gt;
Get the door key from the wagon&lt;br /&gt;
&lt;br /&gt;
From the middle @: North, e, get key wagon&lt;br /&gt;
&lt;br /&gt;
Demesne&lt;br /&gt;
  Get the coat (a long, fur-lined coat) from Demesne - will need it later in zone.&lt;br /&gt;
  From the wagon: 2w, n, kill for coat.&lt;br /&gt;
&lt;br /&gt;
Komarin&lt;br /&gt;
  From Demesne: e, unl/open door n, n, w&lt;br /&gt;
  Key on the ground. When you pick it up, Komarin rushes into the room, and you can't leave till you kill him.&lt;br /&gt;
  Kill Komarin for his key and eq&lt;br /&gt;
    a shortsword covered with a frosty sheen - Lev(19) Loc(wield) AC 6d7 NoBits Cond(pristine - 185 Days&lt;br /&gt;
  In the Komarin room, kill the 'frost warrior' that has the key - this mob wanders, but will be near the Komarin room. (mob does wander). 'a sharp bronze key, with the head of a wolf'&lt;br /&gt;
  Komarin's treasure (30k)&lt;br /&gt;
  after killing/looting komarin, from the guardroom above where Komain rushes in when you pick up the key,&lt;br /&gt;
&lt;br /&gt;
e, s, w, unl/open/get all strongbox.&lt;br /&gt;
&lt;br /&gt;
Sack of gold (300k)&lt;br /&gt;
&lt;br /&gt;
from the middle @ of zone, all n, w, 1n, 1n (hidden), get head.&lt;br /&gt;
&lt;br /&gt;
s, e, all s, u, 2n, open door e, e, hold head, use head, e, get sack (weights 150 stones).&lt;br /&gt;
&lt;br /&gt;
Map case &amp;amp; sanc goblet (aq items)&lt;br /&gt;
  after killing/looting komarin, from the guardroom above where Komain rushes in when you pick up the key,&lt;br /&gt;
  E, n, search, all d, s, o door w, w, kill Gorland for the map case and key. open case and get map from case&lt;br /&gt;
  One of Gorland's keys (fortress master key) opens the Tactical Room that's north of the library. The goblet loads in there.&lt;br /&gt;
  get to tactical room - from Gorland: e, n, u, w, n, e, s, s, unl/open door e, e&lt;br /&gt;
&lt;br /&gt;
Dust Covered Key&lt;br /&gt;
  from tactical room: w, s, open door w, 2w, s, 2w, get key.&lt;br /&gt;
&lt;br /&gt;
Domanjian&lt;br /&gt;
  from dust covered key room: 2e, n, 2e, s, u, n, search until hidden west appears, w, unl/open door w.&lt;br /&gt;
  from door: 3w to Domanjian.&lt;br /&gt;
  Kill Domanjian for hammer, skirt, and prybar (key).&lt;br /&gt;
  He'll summon elementals if you let him live too long.&lt;br /&gt;
  The 3w to Domanjian includes cramped rooms.&lt;br /&gt;
&lt;br /&gt;
Apprentice's Dagger&lt;br /&gt;
  From: Domanjian: all e, 1n, all w, seach (for hidden west), w, get dagger&lt;br /&gt;
    a small mage's dagger - Lev(16) Loc(wield) AC AT AW 5d5 NoBits mana(36) ss(-1) Cond(pristine - 185 Days)&lt;br /&gt;
&lt;br /&gt;
Jennimira&lt;br /&gt;
  From Domanjian: 4e, s, d, 4n, unl/open door e, e, s, w.&lt;br /&gt;
  She's not aggro, so s r in here and kill any other mobs in room before engaging.&lt;br /&gt;
  Kill Jennimira for key, halberd, and helm.&lt;br /&gt;
    a diamond-tipped halberd - Lev(21) Loc(wield) AM AC 2H LNG 7d6 AG dr(3) armor(-10) Cond(pristine -185 Days)&lt;br /&gt;
    an ornate helm, inscribed with runic scrollwork - Lev(20) Loc(head) AM AC AT AC-ap(7) NoBits dr(4) mana(-18) Cond(pristine - 185 Days)&lt;br /&gt;
Durness&lt;br /&gt;
  From Jennimira: w, 3u, hold bar, use bar (trapdoor opens, and bar breaks).&lt;br /&gt;
  Go up through the trapdoor into room with Durness and birds.&lt;br /&gt;
  He's not aggro, so kill don't room spell/attack, and kill the birds first.&lt;br /&gt;
  Kill Durness for key, jezzail, and sphere.&lt;br /&gt;
&lt;br /&gt;
Get Ladder&lt;br /&gt;
  From Durness: w, unl/open chest, g a chest, e&lt;br /&gt;
&lt;br /&gt;
Make Mosocula Appear&lt;br /&gt;
  From Durness: 4d, 2e, n, w, s, open door w, search for hidden west exit, w, all s, all e, 3n, look holes&lt;br /&gt;
  you'll see, &amp;quot;Peering through the holes, you see the inside of what appears to be a large library. Suddenly, you see a cloud of smoke, and an old man appears in the library.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Mosocula&lt;br /&gt;
  From holes at Between the Walls: all s, all w, all n, 2e, 2s, open door e, e (into Library), n, e, n, e, set traps&lt;br /&gt;
  s, dispel/plauge/blind Mosocula, then lure into traps and shield room&lt;br /&gt;
  Kill Mosocula for key, ring, and robe.&lt;br /&gt;
&lt;br /&gt;
Gold-Plated Bookmark&lt;br /&gt;
  From Moscula: w, 3s, e, n&lt;br /&gt;
  Kill Animated Book for gold-plated bookmark (key).&lt;br /&gt;
&lt;br /&gt;
Mosocula's Apprentice&lt;br /&gt;
  Found wandering the library in which Mosocula and the Animated Book(s) are located.&lt;br /&gt;
  Kill apprentice for key and note.&lt;br /&gt;
&lt;br /&gt;
Mage's Vadecum (shelf goblin)&lt;br /&gt;
  From Library: w (out of library into hallway), 2n, unl/open door e, e, hold ladder, use ladder, 2u, w, u&lt;br /&gt;
  Kill shelf goblin for vadecum (which contains key), belts, ring&lt;br /&gt;
  unl/open vad, g a vad (for key)&lt;br /&gt;
&lt;br /&gt;
Scroll of Might, Vial, Potion&lt;br /&gt;
  From Mosocula: w, s, w, s, w, s, u, 2n, open door w, 2w, unl/open trapdoor, u, get scroll, vial, potion on ground here.&lt;br /&gt;
  Note: scroll only loads on reset.&lt;br /&gt;
&lt;br /&gt;
Jeweled Box&lt;br /&gt;
  From Scroll of Might: d, 2e, n, pick/open door w, w, get box.&lt;br /&gt;
  Note: members of the queen's guard can be annoying here.&lt;br /&gt;
&lt;br /&gt;
Another Coat (&amp;quot;Break in to the storage closet&amp;quot; objective)&lt;br /&gt;
  From where you used the ladder, look around in that room and in the hallway and library for a servant goblin that has the kitchen key.&lt;br /&gt;
  Kill the servant goblin for the key.&lt;br /&gt;
  From where you used the ladder: 2w, n, search for hidden north exit, n, open box, get all box&lt;br /&gt;
  From box: 2s, e, n, w, s, e, unl/open door n, n (cramped), open trunk, g a trunk&lt;br /&gt;
  Note: you should also still have Demense's coat from much earlier.&lt;br /&gt;
&lt;br /&gt;
Lomastian&lt;br /&gt;
  From trunk of coats: s, w, n, e, all s, u, all n, wear coat, unl/open door n, n, 2w, 2n, e (hidden), g icicle (key), w, s, s, all e, all n, w (hidden exit), shield room, unl/open door w, w (to Lomastian)&lt;br /&gt;
  Kill Lomastian for key, shield, talisman, staff&lt;br /&gt;
  Note: Can be muffled.&lt;br /&gt;
&lt;br /&gt;
Elnissa&lt;br /&gt;
  From Lomastian: 2e, all s (can rem coat now), d, all n, e, s, w, unl/open doors n, all n, 2u, shield room, u (to Elnissa)&lt;br /&gt;
  Kill Elnissa for sword, armbands, ring, book, scabbard, tiara, shawl, and key&lt;br /&gt;
    a forbidden book of the Black Art - Lev(17) Loc(hold) AG mana(-20) hps(29) Cond(pristine - 185 Days)&lt;br /&gt;
    a sapphire-studded chainmail scabbard - Lev(22) Loc(waist) NoBits hps(23) armor(-10) Cond(pristine - 185 Days)&lt;br /&gt;
    a skirt of heavy brass ringmail - Lev(21) Loc(legs) AM AC-ap(6) NoBits dr(-4) hps(30) Cond(pristine - 185 Days)&lt;br /&gt;
&lt;br /&gt;
Gryphon's Gold&lt;br /&gt;
  From Elnissa: all d, s (to Gryphon)&lt;br /&gt;
  Kill Gryphon for 'shard of ice' (key)&lt;br /&gt;
  e, search, n (hidden), get all(273643 coins - 'Purloin the castle's treasures')&lt;br /&gt;
&lt;br /&gt;
Kiros&lt;br /&gt;
  From the hidden north room with the mound of coins:&lt;br /&gt;
  2s, all w (safe room), north (hidden/portal - takes you to center @ ent to zone), all n, w, n, 2e, s, w (Jennimira room)&lt;br /&gt;
  open door s, 2s, 2w, unl/open door n, n (to Kiros)&lt;br /&gt;
  Kill Kiros for claws, pelts, medallion&lt;br /&gt;
    a pair of large snow leopard claws - Lev(19) Loc(hands) AC-ap(4) NoBits dr(3) hr(1) Cond(pristine - 185 Days)&lt;br /&gt;
  open clock, get all clock&lt;br /&gt;
  open pillow, get all pillow&lt;br /&gt;
  unl door n, n, get boots&lt;br /&gt;
&lt;br /&gt;
Rescue Jerome Montalion&lt;br /&gt;
  From Jennimira's room: 2w, open grating w, w, c f p, 2d, 2e, d, s, w, s, pull lever, w (to Jerome)&lt;br /&gt;
  Jade Statuette (REQUIRES A ZONE REPOP)&lt;br /&gt;
  You need the 'fortress master key' from Gorland in Step 9 again, which was previously used for a different objective.&lt;br /&gt;
&lt;br /&gt;
On Zone Re-Pop:&lt;br /&gt;
  pull the lever in step 2 above to re-gain entry to the fort&lt;br /&gt;
  get the key from the wagon in step 3 above&lt;br /&gt;
  from wagon: w, n, unl/open door n, n, w, get key (Komarin appears), kill Komarin, and get Komarin's key&lt;br /&gt;
  from Komarin: e, n, search (for hidden d), 2d, s, open door w, w (to Gorland), kill Gorland for 'fortress master key'&lt;br /&gt;
  from Gorland: e, n, 2u, w, n, e, all s, u, 3n, unl/open door e, e, get statuette (final 'purloin the castle's treasures' explore objective)&lt;br /&gt;
&lt;br /&gt;
[[Category: Zone Walkthroughs]]&lt;/div&gt;</summary>
		<author><name>Zanitho</name></author>	</entry>

	<entry>
		<id>http://noric.space/wiki/index.php/Villa_Ohala</id>
		<title>Villa Ohala</title>
		<link rel="alternate" type="text/html" href="http://noric.space/wiki/index.php/Villa_Ohala"/>
				<updated>2017-07-18T00:55:52Z</updated>
		
		<summary type="html">&lt;p&gt;Zanitho: /* Equipment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Notes==&lt;br /&gt;
  The good eq (mana waist/ohala plate/wizard hat/cleric shield) all loads invis, &lt;br /&gt;
  so it's a crapshoot on what you will be getting.&lt;br /&gt;
  Key will repop in urn every 60 minutes.&lt;br /&gt;
&lt;br /&gt;
==Walk Through==&lt;br /&gt;
&lt;br /&gt;
From zone recall, w s open door s search d s s d kill queen&lt;br /&gt;
&lt;br /&gt;
From zone recall, 3 w pick door open door s charm cats&lt;br /&gt;
&lt;br /&gt;
From zone recall, all n, u, n, kill hapalo&lt;br /&gt;
&lt;br /&gt;
From zone recall (Rage) &lt;br /&gt;
  - all e, unlock gate, all e, all s, all e, kill hoarder, get mallet from corpse or plag and steal mallet&lt;br /&gt;
  - take charmies 2w, then solo all w, s, u&lt;br /&gt;
  - type swing, it will port you to a room where you get aggro from a mob, c word&lt;br /&gt;
  - go back to charmies, s, s, e, find carpenter, kill for ladder&lt;br /&gt;
  - go back into cpk, u, all s, open door, e, search will open up to rage, cramped room, lure Rage out&lt;br /&gt;
&lt;br /&gt;
From zone recall (Greed) &lt;br /&gt;
  - n, all w, n, solo, s, s, all w, n, e, n, u, e, s, e, s, d, n, n, &lt;br /&gt;
  - get all rack, unlock/open door e, and your back to your charmies&lt;br /&gt;
  - go all w, all s, search, d, find Greed and dis/ice her&lt;br /&gt;
&lt;br /&gt;
From zone recall (Despair) 6 eq pts razor&lt;br /&gt;
  - all e, all n, w, search, d, get all corpse&lt;br /&gt;
  - all u, e, 2s, unlock/open doors, e, u, e, search, s, e, find servant w/ key and kill it&lt;br /&gt;
  - all w, n, e, search, n, get all vase, s, all e, u, all w, unlock doors, n, kill servant, get key &lt;br /&gt;
  - s, e, e, unlock/open door, s, get all urn&lt;br /&gt;
  - n, all w, n, unlock door, w, all s, e, e, kill Despair&lt;br /&gt;
&lt;br /&gt;
From zone recall (Coward)&lt;br /&gt;
  - all e, all n, e, e, s, hold wand, use held, find dancer in this area with key and kill&lt;br /&gt;
  - all e, n, unlock door, e, find cook and loot tab&lt;br /&gt;
  - from door to kitchen, s, e, search, e, search, u, n, w, all s, e, illus up, search, n, search, d, kill imp and loot&lt;br /&gt;
  - u, s, d, w, n, n, trap this room and lure Coward.  &lt;br /&gt;
From zone recall (Spite)&lt;br /&gt;
  ???- all e, all s, e, s, s, then all s through cpk, e search til down opens&lt;br /&gt;
  - d, all n, w, kill Spite &lt;br /&gt;
  - iceshield is perma but sanc is dissable. Loads big gwar/gcler mana gloves (45base mana)&lt;br /&gt;
&lt;br /&gt;
From zone recall (Terror)&lt;br /&gt;
  - all e,n,e, search, all d, all e, n, e, s, search, d, close coffin &lt;br /&gt;
  - lock coffin if your worried about getting banked&lt;br /&gt;
  - This is where you use your ele. conjure ele and go down (dont sr this area) Terror is perma fshild mob, &lt;br /&gt;
  - Its mage so it wont heal.  Plague/poison and ice it. It procs paralyze so make sure your not tanking.  &lt;br /&gt;
  - loot, search, n, unlock/get all chest. &lt;br /&gt;
&lt;br /&gt;
From Zone recall (Chest &amp;amp; Oven)&lt;br /&gt;
  - all n w buy key e u unlock chest open chest get all chest &lt;br /&gt;
  - n all w n all w s unlock oven open oven get all oven (belt mana/mana)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Waist Band==&lt;br /&gt;
If you only care about popping ridiculous mana waistband, why do the whole zone? Just follow this instead…&lt;br /&gt;
&lt;br /&gt;
  Step 1: Walk into zone, c word, all n, open doors, n u n, dis/ice Hapalo, loot key (crap loot)&lt;br /&gt;
  Step 2: c word, all e, unl/open gate, all e, s, all e, plague/ice hoarder, loot mallet&lt;br /&gt;
  Step 3: all w, s u, swing, c word immediately as mob will hit you hard&lt;br /&gt;
  Step 4: all w, open gates, all w, n e n, all u, e e s d n w, search, down, find/dis/ice woman&lt;br /&gt;
  Step 5: c word, all e, s e, open door, s s y u, all s, open door e, e, search, 2nd embodiment (loads 2hr/4dr/2str head thats good for elem set)&lt;br /&gt;
  Step 6: c word, all e, n, unl doors, open doors, e u e, search, s, all e, ice servant loot key&lt;br /&gt;
  Step 7: all w, n, all e, u, all w, unl door n, open door n, n, ice servant, get key corpse, s e e, unl door s, open door s, s, g all urn&lt;br /&gt;
  Step 8: c word, all w, open gate, all w, n e n, all u, all e, s d n w, unl/open oven, get waistband oven.&lt;br /&gt;
&lt;br /&gt;
==Key List==&lt;br /&gt;
  Hapalo &lt;br /&gt;
    &amp;quot;an iron gate key&amp;quot; to gate all E of recall&lt;br /&gt;
  Hoarder &lt;br /&gt;
    'a heavy, weighted mallet' to searchable D in An Overstuffed Kitchen&lt;br /&gt;
  The embodiment of Greed&lt;br /&gt;
    'a crystal sphere with a faint green glow' &lt;br /&gt;
    'a key stamped with the seal of Villa Ohala' to doors all e,n from recall       &lt;br /&gt;
  a disgruntled servant &lt;br /&gt;
    'the veranda key'&lt;br /&gt;
  an off duty carpenter's death &lt;br /&gt;
    'a long pole with an attached hook' to searchable u, in &amp;quot;A modest bedroom&amp;quot; to &amp;quot;the embodiment of Rage&amp;quot;&lt;br /&gt;
  Rage &lt;br /&gt;
    'a crystal sphere with a faint red glow'&lt;br /&gt;
    'the key to the grand bedchamber' to &amp;quot;a suspicious servant&amp;quot;&lt;br /&gt;
  a suspicious servant &lt;br /&gt;
    'a bedroom key' to s,e,e, unlock door s&lt;br /&gt;
  A sharp-toothed imp&lt;br /&gt;
    'a metal prybar'&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
&lt;br /&gt;
  Hapalo&lt;br /&gt;
    a heavy jade staff, topped with a glowing amethyst - Lev(19) Loc(wield) AT 2H LNG 6d6 AE AT hps(60) dex(-1)&lt;br /&gt;
    the purple robes of the Ohala council leader - Lev(22) Loc(about) AE hr(3) ss(-1)&lt;br /&gt;
  Termite Queen&lt;br /&gt;
    a squishy segment of a termite's abdomen - Lev(23) Loc(shield) AT AW  AW AT mana(23) mana(19)&lt;br /&gt;
  Gusteau&lt;br /&gt;
    a meat cleaver - Lev(18) Loc(wield) AC 5d5 AC hr(7)&lt;br /&gt;
    a flamboyant mustache - Lev(19) Loc(head) NoBits hr(3) dr(3)&lt;br /&gt;
  Imp&lt;br /&gt;
    the sharp tooth of an imp - Lev(18) Loc(hold) AM AC  AG AM AC dr(3) armor(-13)&lt;br /&gt;
&lt;br /&gt;
  Despair&lt;br /&gt;
      a straight razor, gleaming bright - Lev(19) Loc(wield) AC DAG BSER 4d6 AG AC mana(35) hps(21) **5 eq pts**&lt;br /&gt;
      the shredded remnants of a wedding dress - Lev(0) Loc(body) NoBits mana(7) dex(0)&lt;br /&gt;
      a silver wedding ring, missing its gem - Lev(22) Loc(fing) AE hr(4) dr(2) hps(9)&lt;br /&gt;
  Greed&lt;br /&gt;
    an oversized, faded muumuu - Lev(24) Loc(about) AT  AW AT mana(39) ss(-2) **3 eq pts**&lt;br /&gt;
    a brightly colored shawl - Lev(22) Loc(head) NoBits hr(3) hps(21) &lt;br /&gt;
  Rage&lt;br /&gt;
    the crimson sleeves of rage - Lev(24) Loc(arms) AM AC  AG AM AC hr(5) dr(4) hps(-12)&lt;br /&gt;
    a metallic warhelm, painted red - Lev(24) Loc(head) AC AC-ap(8) AG AN AC hr(2) dr(3) str(2)&lt;br /&gt;
    leggings of human skin, reinforced with teeth and bone - Lev(22) Loc(legs) AM AC AT AC-ap(5)AG AN AM AT AC hps(11) dr(2)&lt;br /&gt;
  Spite&lt;br /&gt;
    dainty gloves made from doilies - Lev(21) Loc(hands) AM AT  AM AT fragile nounegg wis(2) mana(49)**6 eq pts**&lt;br /&gt;
    a pair of wire-framed half-moon spectacles - Lev(24) Loc(head) AG AW dr(4) mana(24)    &lt;br /&gt;
  Cowardice&lt;br /&gt;
    the ebony athame of a coward - Lev(20) Loc(wield) AM AC AW DAG BSER 5d6 AN AW AM AC hr(2) dr(3) dex(2)&lt;br /&gt;
    a brown snake biting its own tail - Lev(19) Loc(neck) AG hps(15) armor(-28)&lt;br /&gt;
  Terror&lt;br /&gt;
    a dark obsidian ring - Lev(23) Loc(fing) AM AT AW  AG AN AW AM AT hps(27) armor(-9)&lt;br /&gt;
    a voodoo doll resembling Mulehu, stuck with pins - Lev(25) Loc(hold) AC AT AW AG AN AW AT fragile mana(42) SKL/SPL: Curse (proficiency +7%)&lt;br /&gt;
    a length of fresh human intestines - Lev(24) Loc(waist) AM AC AW  AG AN AW AM AC hr(2) srod(-3)&lt;br /&gt;
  Chest forged of Darkness&lt;br /&gt;
    a small silver engagement band - Lev(23) Loc(fing) AE hps(21) srod(-1)&lt;br /&gt;
&lt;br /&gt;
  Ohala Chest  11 eq pts a piece?&lt;br /&gt;
    a wizard's felt hat, lined with silver runes - Lev(23) Loc(head) AC AT AW  AE AW AT AC mana(38) ss(-2) srod(-1)&lt;br /&gt;
    brilliantly shining silver leg plates - Lev(22) Loc(legs) AM AC AW AC-ap(5) AE AW AM AC hr(1) dr(4)&lt;br /&gt;
    an aegis shield bearing the image of a silver swan - Lev(23) Loc(shield) AM AT AW AC-ap(9) AE AW AM AT mana(25) hps(28) wis(3)&lt;br /&gt;
    the massive silver battleplate engraved with the Ohalan seal - Lev(25) Loc(body) AM AC AT AC-ap(11) AE AM AT AC dr(2) hps(32)&lt;br /&gt;
    &lt;br /&gt;
  Oven:&lt;br /&gt;
    a waistband formed from delicate spidersilk strands - Lev(24) Loc(waist) AT AW  AW AT mana(27) mana(30) **15 eq pts?**&lt;br /&gt;
&lt;br /&gt;
[[Category: Zone Walkthroughs]]&lt;/div&gt;</summary>
		<author><name>Zanitho</name></author>	</entry>

	<entry>
		<id>http://noric.space/wiki/index.php/Villa_Ohala</id>
		<title>Villa Ohala</title>
		<link rel="alternate" type="text/html" href="http://noric.space/wiki/index.php/Villa_Ohala"/>
				<updated>2017-07-18T00:51:10Z</updated>
		
		<summary type="html">&lt;p&gt;Zanitho: /* Equipment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Notes==&lt;br /&gt;
  The good eq (mana waist/ohala plate/wizard hat/cleric shield) all loads invis, &lt;br /&gt;
  so it's a crapshoot on what you will be getting.&lt;br /&gt;
  Key will repop in urn every 60 minutes.&lt;br /&gt;
&lt;br /&gt;
==Walk Through==&lt;br /&gt;
&lt;br /&gt;
From zone recall, w s open door s search d s s d kill queen&lt;br /&gt;
&lt;br /&gt;
From zone recall, 3 w pick door open door s charm cats&lt;br /&gt;
&lt;br /&gt;
From zone recall, all n, u, n, kill hapalo&lt;br /&gt;
&lt;br /&gt;
From zone recall (Rage) &lt;br /&gt;
  - all e, unlock gate, all e, all s, all e, kill hoarder, get mallet from corpse or plag and steal mallet&lt;br /&gt;
  - take charmies 2w, then solo all w, s, u&lt;br /&gt;
  - type swing, it will port you to a room where you get aggro from a mob, c word&lt;br /&gt;
  - go back to charmies, s, s, e, find carpenter, kill for ladder&lt;br /&gt;
  - go back into cpk, u, all s, open door, e, search will open up to rage, cramped room, lure Rage out&lt;br /&gt;
&lt;br /&gt;
From zone recall (Greed) &lt;br /&gt;
  - n, all w, n, solo, s, s, all w, n, e, n, u, e, s, e, s, d, n, n, &lt;br /&gt;
  - get all rack, unlock/open door e, and your back to your charmies&lt;br /&gt;
  - go all w, all s, search, d, find Greed and dis/ice her&lt;br /&gt;
&lt;br /&gt;
From zone recall (Despair) 6 eq pts razor&lt;br /&gt;
  - all e, all n, w, search, d, get all corpse&lt;br /&gt;
  - all u, e, 2s, unlock/open doors, e, u, e, search, s, e, find servant w/ key and kill it&lt;br /&gt;
  - all w, n, e, search, n, get all vase, s, all e, u, all w, unlock doors, n, kill servant, get key &lt;br /&gt;
  - s, e, e, unlock/open door, s, get all urn&lt;br /&gt;
  - n, all w, n, unlock door, w, all s, e, e, kill Despair&lt;br /&gt;
&lt;br /&gt;
From zone recall (Coward)&lt;br /&gt;
  - all e, all n, e, e, s, hold wand, use held, find dancer in this area with key and kill&lt;br /&gt;
  - all e, n, unlock door, e, find cook and loot tab&lt;br /&gt;
  - from door to kitchen, s, e, search, e, search, u, n, w, all s, e, illus up, search, n, search, d, kill imp and loot&lt;br /&gt;
  - u, s, d, w, n, n, trap this room and lure Coward.  &lt;br /&gt;
From zone recall (Spite)&lt;br /&gt;
  ???- all e, all s, e, s, s, then all s through cpk, e search til down opens&lt;br /&gt;
  - d, all n, w, kill Spite &lt;br /&gt;
  - iceshield is perma but sanc is dissable. Loads big gwar/gcler mana gloves (45base mana)&lt;br /&gt;
&lt;br /&gt;
From zone recall (Terror)&lt;br /&gt;
  - all e,n,e, search, all d, all e, n, e, s, search, d, close coffin &lt;br /&gt;
  - lock coffin if your worried about getting banked&lt;br /&gt;
  - This is where you use your ele. conjure ele and go down (dont sr this area) Terror is perma fshild mob, &lt;br /&gt;
  - Its mage so it wont heal.  Plague/poison and ice it. It procs paralyze so make sure your not tanking.  &lt;br /&gt;
  - loot, search, n, unlock/get all chest. &lt;br /&gt;
&lt;br /&gt;
From Zone recall (Chest &amp;amp; Oven)&lt;br /&gt;
  - all n w buy key e u unlock chest open chest get all chest &lt;br /&gt;
  - n all w n all w s unlock oven open oven get all oven (belt mana/mana)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Waist Band==&lt;br /&gt;
If you only care about popping ridiculous mana waistband, why do the whole zone? Just follow this instead…&lt;br /&gt;
&lt;br /&gt;
  Step 1: Walk into zone, c word, all n, open doors, n u n, dis/ice Hapalo, loot key (crap loot)&lt;br /&gt;
  Step 2: c word, all e, unl/open gate, all e, s, all e, plague/ice hoarder, loot mallet&lt;br /&gt;
  Step 3: all w, s u, swing, c word immediately as mob will hit you hard&lt;br /&gt;
  Step 4: all w, open gates, all w, n e n, all u, e e s d n w, search, down, find/dis/ice woman&lt;br /&gt;
  Step 5: c word, all e, s e, open door, s s y u, all s, open door e, e, search, 2nd embodiment (loads 2hr/4dr/2str head thats good for elem set)&lt;br /&gt;
  Step 6: c word, all e, n, unl doors, open doors, e u e, search, s, all e, ice servant loot key&lt;br /&gt;
  Step 7: all w, n, all e, u, all w, unl door n, open door n, n, ice servant, get key corpse, s e e, unl door s, open door s, s, g all urn&lt;br /&gt;
  Step 8: c word, all w, open gate, all w, n e n, all u, all e, s d n w, unl/open oven, get waistband oven.&lt;br /&gt;
&lt;br /&gt;
==Key List==&lt;br /&gt;
  Hapalo &lt;br /&gt;
    &amp;quot;an iron gate key&amp;quot; to gate all E of recall&lt;br /&gt;
  Hoarder &lt;br /&gt;
    'a heavy, weighted mallet' to searchable D in An Overstuffed Kitchen&lt;br /&gt;
  The embodiment of Greed&lt;br /&gt;
    'a crystal sphere with a faint green glow' &lt;br /&gt;
    'a key stamped with the seal of Villa Ohala' to doors all e,n from recall       &lt;br /&gt;
  a disgruntled servant &lt;br /&gt;
    'the veranda key'&lt;br /&gt;
  an off duty carpenter's death &lt;br /&gt;
    'a long pole with an attached hook' to searchable u, in &amp;quot;A modest bedroom&amp;quot; to &amp;quot;the embodiment of Rage&amp;quot;&lt;br /&gt;
  Rage &lt;br /&gt;
    'a crystal sphere with a faint red glow'&lt;br /&gt;
    'the key to the grand bedchamber' to &amp;quot;a suspicious servant&amp;quot;&lt;br /&gt;
  a suspicious servant &lt;br /&gt;
    'a bedroom key' to s,e,e, unlock door s&lt;br /&gt;
  A sharp-toothed imp&lt;br /&gt;
    'a metal prybar'&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
&lt;br /&gt;
  Hapalo&lt;br /&gt;
    a heavy jade staff, topped with a glowing amethyst - Lev(19) Loc(wield) AT 2H LNG 6d6 AE AT hps(60) dex(-1)&lt;br /&gt;
    the purple robes of the Ohala council leader - Lev(22) Loc(about) AE hr(3) ss(-1)&lt;br /&gt;
  Termite Queen&lt;br /&gt;
    a squishy segment of a termite's abdomen - Lev(23) Loc(shield) AT AW  AW AT mana(23) mana(19)&lt;br /&gt;
  Gusteau&lt;br /&gt;
    a meat cleaver - Lev(18) Loc(wield) AC 5d5 AC hr(7)&lt;br /&gt;
    a flamboyant mustache - Lev(19) Loc(head) NoBits hr(3) dr(3)&lt;br /&gt;
  Imp&lt;br /&gt;
    the sharp tooth of an imp - Lev(18) Loc(hold) AM AC  AG AM AC dr(3) armor(-13)&lt;br /&gt;
&lt;br /&gt;
  Despair&lt;br /&gt;
      a straight razor, gleaming bright - Lev(19) Loc(wield) AC DAG BSER 4d6 AG AC mana(34) hps(21) **5 eq pts**&lt;br /&gt;
      the shredded remnants of a wedding dress - Lev(0) Loc(body) NoBits mana(7) dex(0)&lt;br /&gt;
      a silver wedding ring, missing its gem - Lev(22) Loc(fing) AE hr(4) dr(2) hps(9)&lt;br /&gt;
  Greed&lt;br /&gt;
    an oversized, faded muumuu - Lev(24) Loc(about) AT  AW AT mana(39) ss(-2) **3 eq pts**&lt;br /&gt;
    a brightly colored shawl - Lev(22) Loc(head) NoBits hr(3) hps(21) &lt;br /&gt;
  Rage&lt;br /&gt;
    the crimson sleeves of rage - Lev(24) Loc(arms) AM AC  AG AM AC hr(5) dr(4) hps(-12)&lt;br /&gt;
    a metallic warhelm, painted red - Lev(24) Loc(head) AC AC-ap(8) AG AN AC hr(2) dr(3) str(2)&lt;br /&gt;
    leggings of human skin, reinforced with teeth and bone - Lev(22) Loc(legs) AM AC AT AC-ap(5)AG AN AM AT AC hps(11) dr(2)&lt;br /&gt;
  Spite&lt;br /&gt;
    dainty gloves made from doilies - Lev(21) Loc(hands) AM AT  AM AT fragile nounegg wis(2) mana(49)**6 eq pts**&lt;br /&gt;
    a pair of wire-framed half-moon spectacles - Lev(24) Loc(head) AG AW dr(4) mana(24)    &lt;br /&gt;
  Cowardice&lt;br /&gt;
    the ebony athame of a coward - Lev(20) Loc(wield) AM AC AW DAG BSER 5d6 AN AW AM AC hr(2) dr(3) dex(2)&lt;br /&gt;
    a brown snake biting its own tail - Lev(19) Loc(neck) AG hps(15) armor(-28)&lt;br /&gt;
  Terror&lt;br /&gt;
    a dark obsidian ring - Lev(23) Loc(fing) AM AT AW  AG AN AW AM AT hps(27) armor(-9)&lt;br /&gt;
    a voodoo doll resembling Mulehu, stuck with pins - Lev(25) Loc(hold) AC AT AW AG AN AW AT fragile mana(42) SKL/SPL: Curse (proficiency +7%)&lt;br /&gt;
    a length of fresh human intestines - Lev(24) Loc(waist) AM AC AW  AG AN AW AM AC hr(2) srod(-3)&lt;br /&gt;
  Chest forged of Darkness&lt;br /&gt;
    a small silver engagement band - Lev(23) Loc(fing) AE hps(21) srod(-1)&lt;br /&gt;
&lt;br /&gt;
  Ohala Chest  11 eq pts a piece?&lt;br /&gt;
    a wizard's felt hat, lined with silver runes - Lev(23) Loc(head) AC AT AW  AE AW AT AC mana(38) ss(-2) srod(-1)&lt;br /&gt;
    brilliantly shining silver leg plates - Lev(22) Loc(legs) AM AC AW AC-ap(5) AE AW AM AC hr(1) dr(4)&lt;br /&gt;
    an aegis shield bearing the image of a silver swan - Lev(23) Loc(shield) AM AT AW AC-ap(9) AE AW AM AT mana(25) hps(28) wis(3)&lt;br /&gt;
    the massive silver battleplate engraved with the Ohalan seal - Lev(25) Loc(body) AM AC AT AC-ap(11) AE AM AT AC dr(2) hps(32)&lt;br /&gt;
    &lt;br /&gt;
  Oven:&lt;br /&gt;
    a waistband formed from delicate spidersilk strands - Lev(24) Loc(waist) AT AW  AW AT mana(27) mana(30) **15 eq pts?**&lt;br /&gt;
&lt;br /&gt;
[[Category: Zone Walkthroughs]]&lt;/div&gt;</summary>
		<author><name>Zanitho</name></author>	</entry>

	<entry>
		<id>http://noric.space/wiki/index.php/Villa_Ohala</id>
		<title>Villa Ohala</title>
		<link rel="alternate" type="text/html" href="http://noric.space/wiki/index.php/Villa_Ohala"/>
				<updated>2017-07-18T00:50:36Z</updated>
		
		<summary type="html">&lt;p&gt;Zanitho: /* Walk Through */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Notes==&lt;br /&gt;
  The good eq (mana waist/ohala plate/wizard hat/cleric shield) all loads invis, &lt;br /&gt;
  so it's a crapshoot on what you will be getting.&lt;br /&gt;
  Key will repop in urn every 60 minutes.&lt;br /&gt;
&lt;br /&gt;
==Walk Through==&lt;br /&gt;
&lt;br /&gt;
From zone recall, w s open door s search d s s d kill queen&lt;br /&gt;
&lt;br /&gt;
From zone recall, 3 w pick door open door s charm cats&lt;br /&gt;
&lt;br /&gt;
From zone recall, all n, u, n, kill hapalo&lt;br /&gt;
&lt;br /&gt;
From zone recall (Rage) &lt;br /&gt;
  - all e, unlock gate, all e, all s, all e, kill hoarder, get mallet from corpse or plag and steal mallet&lt;br /&gt;
  - take charmies 2w, then solo all w, s, u&lt;br /&gt;
  - type swing, it will port you to a room where you get aggro from a mob, c word&lt;br /&gt;
  - go back to charmies, s, s, e, find carpenter, kill for ladder&lt;br /&gt;
  - go back into cpk, u, all s, open door, e, search will open up to rage, cramped room, lure Rage out&lt;br /&gt;
&lt;br /&gt;
From zone recall (Greed) &lt;br /&gt;
  - n, all w, n, solo, s, s, all w, n, e, n, u, e, s, e, s, d, n, n, &lt;br /&gt;
  - get all rack, unlock/open door e, and your back to your charmies&lt;br /&gt;
  - go all w, all s, search, d, find Greed and dis/ice her&lt;br /&gt;
&lt;br /&gt;
From zone recall (Despair) 6 eq pts razor&lt;br /&gt;
  - all e, all n, w, search, d, get all corpse&lt;br /&gt;
  - all u, e, 2s, unlock/open doors, e, u, e, search, s, e, find servant w/ key and kill it&lt;br /&gt;
  - all w, n, e, search, n, get all vase, s, all e, u, all w, unlock doors, n, kill servant, get key &lt;br /&gt;
  - s, e, e, unlock/open door, s, get all urn&lt;br /&gt;
  - n, all w, n, unlock door, w, all s, e, e, kill Despair&lt;br /&gt;
&lt;br /&gt;
From zone recall (Coward)&lt;br /&gt;
  - all e, all n, e, e, s, hold wand, use held, find dancer in this area with key and kill&lt;br /&gt;
  - all e, n, unlock door, e, find cook and loot tab&lt;br /&gt;
  - from door to kitchen, s, e, search, e, search, u, n, w, all s, e, illus up, search, n, search, d, kill imp and loot&lt;br /&gt;
  - u, s, d, w, n, n, trap this room and lure Coward.  &lt;br /&gt;
From zone recall (Spite)&lt;br /&gt;
  ???- all e, all s, e, s, s, then all s through cpk, e search til down opens&lt;br /&gt;
  - d, all n, w, kill Spite &lt;br /&gt;
  - iceshield is perma but sanc is dissable. Loads big gwar/gcler mana gloves (45base mana)&lt;br /&gt;
&lt;br /&gt;
From zone recall (Terror)&lt;br /&gt;
  - all e,n,e, search, all d, all e, n, e, s, search, d, close coffin &lt;br /&gt;
  - lock coffin if your worried about getting banked&lt;br /&gt;
  - This is where you use your ele. conjure ele and go down (dont sr this area) Terror is perma fshild mob, &lt;br /&gt;
  - Its mage so it wont heal.  Plague/poison and ice it. It procs paralyze so make sure your not tanking.  &lt;br /&gt;
  - loot, search, n, unlock/get all chest. &lt;br /&gt;
&lt;br /&gt;
From Zone recall (Chest &amp;amp; Oven)&lt;br /&gt;
  - all n w buy key e u unlock chest open chest get all chest &lt;br /&gt;
  - n all w n all w s unlock oven open oven get all oven (belt mana/mana)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Waist Band==&lt;br /&gt;
If you only care about popping ridiculous mana waistband, why do the whole zone? Just follow this instead…&lt;br /&gt;
&lt;br /&gt;
  Step 1: Walk into zone, c word, all n, open doors, n u n, dis/ice Hapalo, loot key (crap loot)&lt;br /&gt;
  Step 2: c word, all e, unl/open gate, all e, s, all e, plague/ice hoarder, loot mallet&lt;br /&gt;
  Step 3: all w, s u, swing, c word immediately as mob will hit you hard&lt;br /&gt;
  Step 4: all w, open gates, all w, n e n, all u, e e s d n w, search, down, find/dis/ice woman&lt;br /&gt;
  Step 5: c word, all e, s e, open door, s s y u, all s, open door e, e, search, 2nd embodiment (loads 2hr/4dr/2str head thats good for elem set)&lt;br /&gt;
  Step 6: c word, all e, n, unl doors, open doors, e u e, search, s, all e, ice servant loot key&lt;br /&gt;
  Step 7: all w, n, all e, u, all w, unl door n, open door n, n, ice servant, get key corpse, s e e, unl door s, open door s, s, g all urn&lt;br /&gt;
  Step 8: c word, all w, open gate, all w, n e n, all u, all e, s d n w, unl/open oven, get waistband oven.&lt;br /&gt;
&lt;br /&gt;
==Key List==&lt;br /&gt;
  Hapalo &lt;br /&gt;
    &amp;quot;an iron gate key&amp;quot; to gate all E of recall&lt;br /&gt;
  Hoarder &lt;br /&gt;
    'a heavy, weighted mallet' to searchable D in An Overstuffed Kitchen&lt;br /&gt;
  The embodiment of Greed&lt;br /&gt;
    'a crystal sphere with a faint green glow' &lt;br /&gt;
    'a key stamped with the seal of Villa Ohala' to doors all e,n from recall       &lt;br /&gt;
  a disgruntled servant &lt;br /&gt;
    'the veranda key'&lt;br /&gt;
  an off duty carpenter's death &lt;br /&gt;
    'a long pole with an attached hook' to searchable u, in &amp;quot;A modest bedroom&amp;quot; to &amp;quot;the embodiment of Rage&amp;quot;&lt;br /&gt;
  Rage &lt;br /&gt;
    'a crystal sphere with a faint red glow'&lt;br /&gt;
    'the key to the grand bedchamber' to &amp;quot;a suspicious servant&amp;quot;&lt;br /&gt;
  a suspicious servant &lt;br /&gt;
    'a bedroom key' to s,e,e, unlock door s&lt;br /&gt;
  A sharp-toothed imp&lt;br /&gt;
    'a metal prybar'&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
&lt;br /&gt;
  Hapalo&lt;br /&gt;
    a heavy jade staff, topped with a glowing amethyst - Lev(19) Loc(wield) AT 2H LNG 6d6 AE AT hps(60) dex(-1)&lt;br /&gt;
    the purple robes of the Ohala council leader - Lev(22) Loc(about) AE hr(3) ss(-1)&lt;br /&gt;
  Termite Queen&lt;br /&gt;
    a squishy segment of a termite's abdomen - Lev(23) Loc(shield) AT AW  AW AT mana(23) mana(19)&lt;br /&gt;
  Gusteau&lt;br /&gt;
    a meat cleaver - Lev(18) Loc(wield) AC 5d5 AC hr(7)&lt;br /&gt;
    a flamboyant mustache - Lev(19) Loc(head) NoBits hr(3) dr(3)&lt;br /&gt;
  Imp&lt;br /&gt;
    the sharp tooth of an imp - Lev(18) Loc(hold) AM AC  AG AM AC dr(3) armor(-13)&lt;br /&gt;
&lt;br /&gt;
  Despair&lt;br /&gt;
      a straight razor, gleaming bright - Lev(19) Loc(wield) AC DAG BSER 4d6 AG AC mana(34) hps(21) **5 eq pts**&lt;br /&gt;
      the shredded remnants of a wedding dress - Lev(0) Loc(body) NoBits mana(7) dex(0)&lt;br /&gt;
      a silver wedding ring, missing its gem - Lev(22) Loc(fing) AE hr(4) dr(2) hps(9)&lt;br /&gt;
  Greed&lt;br /&gt;
    an oversized, faded muumuu - Lev(24) Loc(about) AT  AW AT mana(39) ss(-2) **3 eq pts**&lt;br /&gt;
    a brightly colored shawl - Lev(22) Loc(head) NoBits hr(3) hps(21) &lt;br /&gt;
  Rage&lt;br /&gt;
    the crimson sleeves of rage - Lev(24) Loc(arms) AM AC  AG AM AC hr(5) dr(4) hps(-12)&lt;br /&gt;
    a metallic warhelm, painted red - Lev(24) Loc(head) AC AC-ap(8) AG AN AC hr(2) dr(3) str(2)&lt;br /&gt;
    leggings of human skin, reinforced with teeth and bone - Lev(22) Loc(legs) AM AC AT AC-ap(5)AG AN AM AT AC hps(11) dr(2)&lt;br /&gt;
  Spite&lt;br /&gt;
    dainty gloves made from doilies - Lev(21) Loc(hands) AM AT  AM AT fragile nounegg wis(2) mana(49)**6 eq pts**&lt;br /&gt;
    a pair of wire-framed half-moon spectacles - Lev(24) Loc(head) AG AW dr(4) mana(24)    &lt;br /&gt;
  Cowardice&lt;br /&gt;
    the ebony athame of a coward - Lev(20) Loc(wield) AM AC AW DAG BSER 5d6 AN AW AM AC hr(2) dr(3) dex(2)&lt;br /&gt;
    a brown snake biting its own tail - Lev(19) Loc(neck) AG hps(15) armor(-28)&lt;br /&gt;
  Terror&lt;br /&gt;
    a dark obsidian ring - Lev(23) Loc(fing) AM AT AW  AG AN AW AM AT hps(27) armor(-9)&lt;br /&gt;
    a voodoo doll resembling Mulehu, stuck with pins - Lev(25) Loc(hold) AC AT AW AG AN AW AT fragile mana(42) SKL/SPL: Curse (proficiency +7%)&lt;br /&gt;
    a length of fresh human intestines - Lev(24) Loc(waist) AM AC AW  AG AN AW AM AC hr(2) srod(-3)&lt;br /&gt;
  Chest forged of Darkness&lt;br /&gt;
    a small silver engagement band - Lev(23) Loc(fing) AE hps(21) srod(-1)&lt;br /&gt;
&lt;br /&gt;
  Ohala Chest  11 eq pts a piece?&lt;br /&gt;
    a wizard's felt hat, lined with silver runes - Lev(23) Loc(head) AC AT AW  AE AW AT AC mana(38) ss(-2) srod(-1)&lt;br /&gt;
    brilliantly shining silver leg plates - Lev(22) Loc(legs) AM AC AW AC-ap(5) AE AW AM AC hr(1) dr(4)&lt;br /&gt;
    an aegis shield bearing the image of a silver swan - Lev(23) Loc(shield) AM AT AW AC-ap(9) AE AW AM AT mana(25) hps(28) wis(3)&lt;br /&gt;
    the massive silver battleplate engraved with the Ohalan seal - Lev(25) Loc(body) AM AC AT AC-ap(11) AE AM AT AC dr(2) hps(32)&lt;br /&gt;
    &lt;br /&gt;
  Oven:&lt;br /&gt;
    a waistband formed from delicate spidersilk strands - Lev(24) Loc(waist) AT AW  AW AT mana(27) mana(30)&lt;br /&gt;
&lt;br /&gt;
[[Category: Zone Walkthroughs]]&lt;/div&gt;</summary>
		<author><name>Zanitho</name></author>	</entry>

	<entry>
		<id>http://noric.space/wiki/index.php/Villa_Ohala</id>
		<title>Villa Ohala</title>
		<link rel="alternate" type="text/html" href="http://noric.space/wiki/index.php/Villa_Ohala"/>
				<updated>2017-07-18T00:50:04Z</updated>
		
		<summary type="html">&lt;p&gt;Zanitho: /* Equipment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Notes==&lt;br /&gt;
  The good eq (mana waist/ohala plate/wizard hat/cleric shield) all loads invis, &lt;br /&gt;
  so it's a crapshoot on what you will be getting.&lt;br /&gt;
  Key will repop in urn every 60 minutes.&lt;br /&gt;
&lt;br /&gt;
==Walk Through==&lt;br /&gt;
&lt;br /&gt;
From zone recall, w s open door s search d s s d kill queen&lt;br /&gt;
&lt;br /&gt;
From zone recall, 3 w pick door open door s charm cats&lt;br /&gt;
&lt;br /&gt;
From zone recall, all n, u, n, kill hapalo&lt;br /&gt;
&lt;br /&gt;
From zone recall (Rage) &lt;br /&gt;
  - all e, unlock gate, all e, all s, all e, kill hoarder, get mallet from corpse or plag and steal mallet&lt;br /&gt;
  - take charmies 2w, then solo all w, s, u&lt;br /&gt;
  - type swing, it will port you to a room where you get aggro from a mob, c word&lt;br /&gt;
  - go back to charmies, s, s, e, find carpenter, kill for ladder&lt;br /&gt;
  - go back into cpk, u, all s, open door, e, search will open up to rage, cramped room, lure Rage out&lt;br /&gt;
&lt;br /&gt;
From zone recall (Greed) &lt;br /&gt;
  - n, all w, n, solo, s, s, all w, n, e, n, u, e, s, e, s, d, n, n, &lt;br /&gt;
  - get all rack, unlock/open door e, and your back to your charmies&lt;br /&gt;
  - go all w, all s, search, d, find Greed and dis/ice her&lt;br /&gt;
&lt;br /&gt;
From zone recall (Despair) 6 eq pts razor&lt;br /&gt;
  - all e, all n, w, search, d, get all corpse&lt;br /&gt;
  - all u, e, 2s, unlock/open doors, e, u, e, search, s, e, find servant w/ key and kill it&lt;br /&gt;
  - all w, n, e, search, n, get all vase, s, all e, u, all w, unlock doors, n, kill servant, get key &lt;br /&gt;
  - s, e, e, unlock/open door, s, get all urn&lt;br /&gt;
  - n, all w, n, unlock door, w, all s, e, e, kill Despair&lt;br /&gt;
&lt;br /&gt;
From zone recall (Coward)&lt;br /&gt;
  - all e, all n, e, e, s, hold wand, use held, find dancer in this area with key and kill&lt;br /&gt;
  - all e, n, unlock door, e, find cook and loot tab&lt;br /&gt;
  - from door to kitchen, s, e, search, e, search, u, n, w, all s, e, illus up, search, n, search, d, kill imp and loot&lt;br /&gt;
  - u, s, d, w, n, n, trap this room and lure Coward.  &lt;br /&gt;
From zone recall (Spite)&lt;br /&gt;
  ???- all e, all s, e, s, s, then all s through cpk, e search til down opens&lt;br /&gt;
  - d, all n, w, kill Spite &lt;br /&gt;
  - iceshield is perma but sanc is dissable. Loads big gwar/gcler mana gloves (45base mana)&lt;br /&gt;
&lt;br /&gt;
From zone recall (Terror)&lt;br /&gt;
  - all e,n,e, search, all d, all e, n, e, s, search, d, close coffin &lt;br /&gt;
  - lock coffin if your worried about getting banked&lt;br /&gt;
  - This is where you use your ele. conjure ele and go down (dont sr this area) Terror is perma fshild mob, &lt;br /&gt;
  - Its mage so it wont heal.  Plague/poison and ice it. It procs paralyze so make sure your not tanking.  &lt;br /&gt;
  - loot, search, n, unlock/get all chest. &lt;br /&gt;
&lt;br /&gt;
From Zone recall (Chest &amp;amp; Oven)&lt;br /&gt;
  - all n w buy key e u unlock chest open chest get all chest &lt;br /&gt;
  - n all w n all w s unlock oven open oven get all oven (belt mana/mana)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Waist Band==  15 eq pts?&lt;br /&gt;
If you only care about popping ridiculous mana waistband, why do the whole zone? Just follow this instead…&lt;br /&gt;
&lt;br /&gt;
  Step 1: Walk into zone, c word, all n, open doors, n u n, dis/ice Hapalo, loot key (crap loot)&lt;br /&gt;
  Step 2: c word, all e, unl/open gate, all e, s, all e, plague/ice hoarder, loot mallet&lt;br /&gt;
  Step 3: all w, s u, swing, c word immediately as mob will hit you hard&lt;br /&gt;
  Step 4: all w, open gates, all w, n e n, all u, e e s d n w, search, down, find/dis/ice woman&lt;br /&gt;
  Step 5: c word, all e, s e, open door, s s y u, all s, open door e, e, search, 2nd embodiment (loads 2hr/4dr/2str head thats good for elem set)&lt;br /&gt;
  Step 6: c word, all e, n, unl doors, open doors, e u e, search, s, all e, ice servant loot key&lt;br /&gt;
  Step 7: all w, n, all e, u, all w, unl door n, open door n, n, ice servant, get key corpse, s e e, unl door s, open door s, s, g all urn&lt;br /&gt;
  Step 8: c word, all w, open gate, all w, n e n, all u, all e, s d n w, unl/open oven, get waistband oven.&lt;br /&gt;
&lt;br /&gt;
==Key List==&lt;br /&gt;
  Hapalo &lt;br /&gt;
    &amp;quot;an iron gate key&amp;quot; to gate all E of recall&lt;br /&gt;
  Hoarder &lt;br /&gt;
    'a heavy, weighted mallet' to searchable D in An Overstuffed Kitchen&lt;br /&gt;
  The embodiment of Greed&lt;br /&gt;
    'a crystal sphere with a faint green glow' &lt;br /&gt;
    'a key stamped with the seal of Villa Ohala' to doors all e,n from recall       &lt;br /&gt;
  a disgruntled servant &lt;br /&gt;
    'the veranda key'&lt;br /&gt;
  an off duty carpenter's death &lt;br /&gt;
    'a long pole with an attached hook' to searchable u, in &amp;quot;A modest bedroom&amp;quot; to &amp;quot;the embodiment of Rage&amp;quot;&lt;br /&gt;
  Rage &lt;br /&gt;
    'a crystal sphere with a faint red glow'&lt;br /&gt;
    'the key to the grand bedchamber' to &amp;quot;a suspicious servant&amp;quot;&lt;br /&gt;
  a suspicious servant &lt;br /&gt;
    'a bedroom key' to s,e,e, unlock door s&lt;br /&gt;
  A sharp-toothed imp&lt;br /&gt;
    'a metal prybar'&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
&lt;br /&gt;
  Hapalo&lt;br /&gt;
    a heavy jade staff, topped with a glowing amethyst - Lev(19) Loc(wield) AT 2H LNG 6d6 AE AT hps(60) dex(-1)&lt;br /&gt;
    the purple robes of the Ohala council leader - Lev(22) Loc(about) AE hr(3) ss(-1)&lt;br /&gt;
  Termite Queen&lt;br /&gt;
    a squishy segment of a termite's abdomen - Lev(23) Loc(shield) AT AW  AW AT mana(23) mana(19)&lt;br /&gt;
  Gusteau&lt;br /&gt;
    a meat cleaver - Lev(18) Loc(wield) AC 5d5 AC hr(7)&lt;br /&gt;
    a flamboyant mustache - Lev(19) Loc(head) NoBits hr(3) dr(3)&lt;br /&gt;
  Imp&lt;br /&gt;
    the sharp tooth of an imp - Lev(18) Loc(hold) AM AC  AG AM AC dr(3) armor(-13)&lt;br /&gt;
&lt;br /&gt;
  Despair&lt;br /&gt;
      a straight razor, gleaming bright - Lev(19) Loc(wield) AC DAG BSER 4d6 AG AC mana(34) hps(21) **5 eq pts**&lt;br /&gt;
      the shredded remnants of a wedding dress - Lev(0) Loc(body) NoBits mana(7) dex(0)&lt;br /&gt;
      a silver wedding ring, missing its gem - Lev(22) Loc(fing) AE hr(4) dr(2) hps(9)&lt;br /&gt;
  Greed&lt;br /&gt;
    an oversized, faded muumuu - Lev(24) Loc(about) AT  AW AT mana(39) ss(-2) **3 eq pts**&lt;br /&gt;
    a brightly colored shawl - Lev(22) Loc(head) NoBits hr(3) hps(21) &lt;br /&gt;
  Rage&lt;br /&gt;
    the crimson sleeves of rage - Lev(24) Loc(arms) AM AC  AG AM AC hr(5) dr(4) hps(-12)&lt;br /&gt;
    a metallic warhelm, painted red - Lev(24) Loc(head) AC AC-ap(8) AG AN AC hr(2) dr(3) str(2)&lt;br /&gt;
    leggings of human skin, reinforced with teeth and bone - Lev(22) Loc(legs) AM AC AT AC-ap(5)AG AN AM AT AC hps(11) dr(2)&lt;br /&gt;
  Spite&lt;br /&gt;
    dainty gloves made from doilies - Lev(21) Loc(hands) AM AT  AM AT fragile nounegg wis(2) mana(49)**6 eq pts**&lt;br /&gt;
    a pair of wire-framed half-moon spectacles - Lev(24) Loc(head) AG AW dr(4) mana(24)    &lt;br /&gt;
  Cowardice&lt;br /&gt;
    the ebony athame of a coward - Lev(20) Loc(wield) AM AC AW DAG BSER 5d6 AN AW AM AC hr(2) dr(3) dex(2)&lt;br /&gt;
    a brown snake biting its own tail - Lev(19) Loc(neck) AG hps(15) armor(-28)&lt;br /&gt;
  Terror&lt;br /&gt;
    a dark obsidian ring - Lev(23) Loc(fing) AM AT AW  AG AN AW AM AT hps(27) armor(-9)&lt;br /&gt;
    a voodoo doll resembling Mulehu, stuck with pins - Lev(25) Loc(hold) AC AT AW AG AN AW AT fragile mana(42) SKL/SPL: Curse (proficiency +7%)&lt;br /&gt;
    a length of fresh human intestines - Lev(24) Loc(waist) AM AC AW  AG AN AW AM AC hr(2) srod(-3)&lt;br /&gt;
  Chest forged of Darkness&lt;br /&gt;
    a small silver engagement band - Lev(23) Loc(fing) AE hps(21) srod(-1)&lt;br /&gt;
&lt;br /&gt;
  Ohala Chest  11 eq pts a piece?&lt;br /&gt;
    a wizard's felt hat, lined with silver runes - Lev(23) Loc(head) AC AT AW  AE AW AT AC mana(38) ss(-2) srod(-1)&lt;br /&gt;
    brilliantly shining silver leg plates - Lev(22) Loc(legs) AM AC AW AC-ap(5) AE AW AM AC hr(1) dr(4)&lt;br /&gt;
    an aegis shield bearing the image of a silver swan - Lev(23) Loc(shield) AM AT AW AC-ap(9) AE AW AM AT mana(25) hps(28) wis(3)&lt;br /&gt;
    the massive silver battleplate engraved with the Ohalan seal - Lev(25) Loc(body) AM AC AT AC-ap(11) AE AM AT AC dr(2) hps(32)&lt;br /&gt;
    &lt;br /&gt;
  Oven:&lt;br /&gt;
    a waistband formed from delicate spidersilk strands - Lev(24) Loc(waist) AT AW  AW AT mana(27) mana(30)&lt;br /&gt;
&lt;br /&gt;
[[Category: Zone Walkthroughs]]&lt;/div&gt;</summary>
		<author><name>Zanitho</name></author>	</entry>

	<entry>
		<id>http://noric.space/wiki/index.php/Villa_Ohala</id>
		<title>Villa Ohala</title>
		<link rel="alternate" type="text/html" href="http://noric.space/wiki/index.php/Villa_Ohala"/>
				<updated>2017-07-18T00:47:44Z</updated>
		
		<summary type="html">&lt;p&gt;Zanitho: /* Walk Through */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Notes==&lt;br /&gt;
  The good eq (mana waist/ohala plate/wizard hat/cleric shield) all loads invis, &lt;br /&gt;
  so it's a crapshoot on what you will be getting.&lt;br /&gt;
  Key will repop in urn every 60 minutes.&lt;br /&gt;
&lt;br /&gt;
==Walk Through==&lt;br /&gt;
&lt;br /&gt;
From zone recall, w s open door s search d s s d kill queen&lt;br /&gt;
&lt;br /&gt;
From zone recall, 3 w pick door open door s charm cats&lt;br /&gt;
&lt;br /&gt;
From zone recall, all n, u, n, kill hapalo&lt;br /&gt;
&lt;br /&gt;
From zone recall (Rage) &lt;br /&gt;
  - all e, unlock gate, all e, all s, all e, kill hoarder, get mallet from corpse or plag and steal mallet&lt;br /&gt;
  - take charmies 2w, then solo all w, s, u&lt;br /&gt;
  - type swing, it will port you to a room where you get aggro from a mob, c word&lt;br /&gt;
  - go back to charmies, s, s, e, find carpenter, kill for ladder&lt;br /&gt;
  - go back into cpk, u, all s, open door, e, search will open up to rage, cramped room, lure Rage out&lt;br /&gt;
&lt;br /&gt;
From zone recall (Greed) &lt;br /&gt;
  - n, all w, n, solo, s, s, all w, n, e, n, u, e, s, e, s, d, n, n, &lt;br /&gt;
  - get all rack, unlock/open door e, and your back to your charmies&lt;br /&gt;
  - go all w, all s, search, d, find Greed and dis/ice her&lt;br /&gt;
&lt;br /&gt;
From zone recall (Despair) 6 eq pts razor&lt;br /&gt;
  - all e, all n, w, search, d, get all corpse&lt;br /&gt;
  - all u, e, 2s, unlock/open doors, e, u, e, search, s, e, find servant w/ key and kill it&lt;br /&gt;
  - all w, n, e, search, n, get all vase, s, all e, u, all w, unlock doors, n, kill servant, get key &lt;br /&gt;
  - s, e, e, unlock/open door, s, get all urn&lt;br /&gt;
  - n, all w, n, unlock door, w, all s, e, e, kill Despair&lt;br /&gt;
&lt;br /&gt;
From zone recall (Coward)&lt;br /&gt;
  - all e, all n, e, e, s, hold wand, use held, find dancer in this area with key and kill&lt;br /&gt;
  - all e, n, unlock door, e, find cook and loot tab&lt;br /&gt;
  - from door to kitchen, s, e, search, e, search, u, n, w, all s, e, illus up, search, n, search, d, kill imp and loot&lt;br /&gt;
  - u, s, d, w, n, n, trap this room and lure Coward.  &lt;br /&gt;
From zone recall (Spite)&lt;br /&gt;
  ???- all e, all s, e, s, s, then all s through cpk, e search til down opens&lt;br /&gt;
  - d, all n, w, kill Spite &lt;br /&gt;
  - iceshield is perma but sanc is dissable. Loads big gwar/gcler mana gloves (45base mana)&lt;br /&gt;
&lt;br /&gt;
From zone recall (Terror)&lt;br /&gt;
  - all e,n,e, search, all d, all e, n, e, s, search, d, close coffin &lt;br /&gt;
  - lock coffin if your worried about getting banked&lt;br /&gt;
  - This is where you use your ele. conjure ele and go down (dont sr this area) Terror is perma fshild mob, &lt;br /&gt;
  - Its mage so it wont heal.  Plague/poison and ice it. It procs paralyze so make sure your not tanking.  &lt;br /&gt;
  - loot, search, n, unlock/get all chest. &lt;br /&gt;
&lt;br /&gt;
From Zone recall (Chest &amp;amp; Oven)&lt;br /&gt;
  - all n w buy key e u unlock chest open chest get all chest &lt;br /&gt;
  - n all w n all w s unlock oven open oven get all oven (belt mana/mana)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Waist Band==  15 eq pts?&lt;br /&gt;
If you only care about popping ridiculous mana waistband, why do the whole zone? Just follow this instead…&lt;br /&gt;
&lt;br /&gt;
  Step 1: Walk into zone, c word, all n, open doors, n u n, dis/ice Hapalo, loot key (crap loot)&lt;br /&gt;
  Step 2: c word, all e, unl/open gate, all e, s, all e, plague/ice hoarder, loot mallet&lt;br /&gt;
  Step 3: all w, s u, swing, c word immediately as mob will hit you hard&lt;br /&gt;
  Step 4: all w, open gates, all w, n e n, all u, e e s d n w, search, down, find/dis/ice woman&lt;br /&gt;
  Step 5: c word, all e, s e, open door, s s y u, all s, open door e, e, search, 2nd embodiment (loads 2hr/4dr/2str head thats good for elem set)&lt;br /&gt;
  Step 6: c word, all e, n, unl doors, open doors, e u e, search, s, all e, ice servant loot key&lt;br /&gt;
  Step 7: all w, n, all e, u, all w, unl door n, open door n, n, ice servant, get key corpse, s e e, unl door s, open door s, s, g all urn&lt;br /&gt;
  Step 8: c word, all w, open gate, all w, n e n, all u, all e, s d n w, unl/open oven, get waistband oven.&lt;br /&gt;
&lt;br /&gt;
==Key List==&lt;br /&gt;
  Hapalo &lt;br /&gt;
    &amp;quot;an iron gate key&amp;quot; to gate all E of recall&lt;br /&gt;
  Hoarder &lt;br /&gt;
    'a heavy, weighted mallet' to searchable D in An Overstuffed Kitchen&lt;br /&gt;
  The embodiment of Greed&lt;br /&gt;
    'a crystal sphere with a faint green glow' &lt;br /&gt;
    'a key stamped with the seal of Villa Ohala' to doors all e,n from recall       &lt;br /&gt;
  a disgruntled servant &lt;br /&gt;
    'the veranda key'&lt;br /&gt;
  an off duty carpenter's death &lt;br /&gt;
    'a long pole with an attached hook' to searchable u, in &amp;quot;A modest bedroom&amp;quot; to &amp;quot;the embodiment of Rage&amp;quot;&lt;br /&gt;
  Rage &lt;br /&gt;
    'a crystal sphere with a faint red glow'&lt;br /&gt;
    'the key to the grand bedchamber' to &amp;quot;a suspicious servant&amp;quot;&lt;br /&gt;
  a suspicious servant &lt;br /&gt;
    'a bedroom key' to s,e,e, unlock door s&lt;br /&gt;
  A sharp-toothed imp&lt;br /&gt;
    'a metal prybar'&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
&lt;br /&gt;
  Hapalo&lt;br /&gt;
    a heavy jade staff, topped with a glowing amethyst - Lev(19) Loc(wield) AT 2H LNG 6d6 AE AT hps(60) dex(-1)&lt;br /&gt;
    the purple robes of the Ohala council leader - Lev(22) Loc(about) AE hr(3) ss(-1)&lt;br /&gt;
  Termite Queen&lt;br /&gt;
    a squishy segment of a termite's abdomen - Lev(23) Loc(shield) AT AW  AW AT mana(23) mana(19)&lt;br /&gt;
  Gusteau&lt;br /&gt;
    a meat cleaver - Lev(18) Loc(wield) AC 5d5 AC hr(7)&lt;br /&gt;
    a flamboyant mustache - Lev(19) Loc(head) NoBits hr(3) dr(3)&lt;br /&gt;
  Imp&lt;br /&gt;
    the sharp tooth of an imp - Lev(18) Loc(hold) AM AC  AG AM AC dr(3) armor(-13)&lt;br /&gt;
&lt;br /&gt;
  Despair&lt;br /&gt;
      a straight razor, gleaming bright - Lev(19) Loc(wield) AC DAG BSER 4d6 AG AC mana(34) hps(21) **5 eq pts**&lt;br /&gt;
      the shredded remnants of a wedding dress - Lev(0) Loc(body) NoBits mana(7) dex(0)&lt;br /&gt;
      a silver wedding ring, missing its gem - Lev(22) Loc(fing) AE hr(4) dr(2) hps(9)&lt;br /&gt;
  Greed&lt;br /&gt;
    an oversized, faded muumuu - Lev(24) Loc(about) AT  AW AT mana(39) ss(-2) **3 eq pts**&lt;br /&gt;
    a brightly colored shawl - Lev(22) Loc(head) NoBits hr(3) hps(21) &lt;br /&gt;
  Rage&lt;br /&gt;
    the crimson sleeves of rage - Lev(24) Loc(arms) AM AC  AG AM AC hr(5) dr(4) hps(-12)&lt;br /&gt;
    a metallic warhelm, painted red - Lev(24) Loc(head) AC AC-ap(8) AG AN AC hr(2) dr(3) str(2)&lt;br /&gt;
    leggings of human skin, reinforced with teeth and bone - Lev(22) Loc(legs) AM AC AT AC-ap(5)AG AN AM AT AC hps(11) dr(2)&lt;br /&gt;
  Spite&lt;br /&gt;
    dainty gloves made from doilies - Lev(21) Loc(hands) AM AT  AM AT fragile nounegg wis(2) mana(49)**6 eq pts**&lt;br /&gt;
    a pair of wire-framed half-moon spectacles - Lev(24) Loc(head) AG AW dr(4) mana(24)    &lt;br /&gt;
  Cowardice&lt;br /&gt;
    the ebony athame of a coward - Lev(20) Loc(wield) AM AC AW DAG BSER 5d6 AN AW AM AC hr(2) dr(3) dex(2)&lt;br /&gt;
    a brown snake biting its own tail - Lev(19) Loc(neck) AG hps(15) armor(-28)&lt;br /&gt;
  Terror&lt;br /&gt;
    a dark obsidian ring - Lev(23) Loc(fing) AM AT AW  AG AN AW AM AT hps(27) armor(-9)&lt;br /&gt;
    a voodoo doll resembling Mulehu, stuck with pins - Lev(25) Loc(hold) AC AT AW AG AN AW AT fragile mana(42) SKL/SPL: Curse (proficiency +7%)&lt;br /&gt;
    a length of fresh human intestines - Lev(24) Loc(waist) AM AC AW  AG AN AW AM AC hr(2) srod(-3)&lt;br /&gt;
  Chest forged of Darkness&lt;br /&gt;
    a small silver engagement band - Lev(23) Loc(fing) AE hps(21) srod(-1)&lt;br /&gt;
&lt;br /&gt;
  Ohala Chest&lt;br /&gt;
    a wizard's felt hat, lined with silver runes - Lev(23) Loc(head) AC AT AW  AE AW AT AC mana(38) ss(-2) srod(-1)&lt;br /&gt;
    brilliantly shining silver leg plates - Lev(22) Loc(legs) AM AC AW AC-ap(5) AE AW AM AC hr(1) dr(4)&lt;br /&gt;
    an aegis shield bearing the image of a silver swan - Lev(23) Loc(shield) AM AT AW AC-ap(9) AE AW AM AT mana(25) hps(28) wis(3)&lt;br /&gt;
    the massive silver battleplate engraved with the Ohalan seal - Lev(25) Loc(body) AM AC AT AC-ap(11) AE AM AT AC dr(2) hps(32)&lt;br /&gt;
    &lt;br /&gt;
  Oven:&lt;br /&gt;
    a waistband formed from delicate spidersilk strands - Lev(24) Loc(waist) AT AW  AW AT mana(27) mana(30)&lt;br /&gt;
&lt;br /&gt;
[[Category: Zone Walkthroughs]]&lt;/div&gt;</summary>
		<author><name>Zanitho</name></author>	</entry>

	<entry>
		<id>http://noric.space/wiki/index.php/Villa_Ohala</id>
		<title>Villa Ohala</title>
		<link rel="alternate" type="text/html" href="http://noric.space/wiki/index.php/Villa_Ohala"/>
				<updated>2017-07-17T23:47:07Z</updated>
		
		<summary type="html">&lt;p&gt;Zanitho: /* Waist Band */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Notes==&lt;br /&gt;
  The good eq (mana waist/ohala plate/wizard hat/cleric shield) all loads invis, &lt;br /&gt;
  so it's a crapshoot on what you will be getting.&lt;br /&gt;
  Key will repop in urn every 60 minutes.&lt;br /&gt;
&lt;br /&gt;
==Walk Through==&lt;br /&gt;
&lt;br /&gt;
From zone recall, w s open door s search d s s d kill queen&lt;br /&gt;
&lt;br /&gt;
From zone recall, 3 w pick door open door s charm cats&lt;br /&gt;
&lt;br /&gt;
From zone recall, all n, u, n, kill hapalo&lt;br /&gt;
&lt;br /&gt;
From zone recall (Rage) &lt;br /&gt;
  - all e, unlock gate, all e, all s, all e, kill hoarder, get mallet from corpse or plag and steal mallet&lt;br /&gt;
  - take charmies 2w, then solo all w, s, u&lt;br /&gt;
  - type swing, it will port you to a room where you get aggro from a mob, c word&lt;br /&gt;
  - go back to charmies, s, s, e, find carpenter, kill for ladder&lt;br /&gt;
  - go back into cpk, u, all s, open door, e, search will open up to rage, cramped room, lure Rage out&lt;br /&gt;
&lt;br /&gt;
From zone recall (Greed) &lt;br /&gt;
  - n, all w, n, solo, s, s, all w, n, e, n, u, e, s, e, s, d, n, n, &lt;br /&gt;
  - get all rack, unlock/open door e, and your back to your charmies&lt;br /&gt;
  - go all w, all s, search, d, find Greed and dis/ice her&lt;br /&gt;
&lt;br /&gt;
From zone recall (Despair)&lt;br /&gt;
  - all e, all n, w, search, d, get all corpse&lt;br /&gt;
  - all u, e, 2s, unlock/open doors, e, u, e, search, s, e, find servant w/ key and kill it&lt;br /&gt;
  - all w, n, e, search, n, get all vase, s, all e, u, all w, unlock doors, n, kill servant, get key &lt;br /&gt;
  - s, e, e, unlock/open door, s, get all urn&lt;br /&gt;
  - n, all w, n, unlock door, w, all s, e, e, kill Despair&lt;br /&gt;
&lt;br /&gt;
From zone recall (Coward)&lt;br /&gt;
  - all e, all n, e, e, s, hold wand, use held, find dancer in this area with key and kill&lt;br /&gt;
  - all e, n, unlock door, e, find cook and loot tab&lt;br /&gt;
  - from door to kitchen, s, e, search, e, search, u, n, w, all s, e, illus up, search, n, search, d, kill imp and loot&lt;br /&gt;
  - u, s, d, w, n, n, trap this room and lure Coward.  &lt;br /&gt;
From zone recall (Spite)&lt;br /&gt;
  ???- all e, all s, e, s, s, then all s through cpk, e search til down opens&lt;br /&gt;
  - d, all n, w, kill Spite &lt;br /&gt;
  - iceshield is perma but sanc is dissable. Loads big gwar/gcler mana gloves (45base mana)&lt;br /&gt;
&lt;br /&gt;
From zone recall (Terror)&lt;br /&gt;
  - all e,n,e, search, all d, all e, n, e, s, search, d, close coffin &lt;br /&gt;
  - lock coffin if your worried about getting banked&lt;br /&gt;
  - This is where you use your ele. conjure ele and go down (dont sr this area) Terror is perma fshild mob, &lt;br /&gt;
  - Its mage so it wont heal.  Plague/poison and ice it. It procs paralyze so make sure your not tanking.  &lt;br /&gt;
  - loot, search, n, unlock/get all chest. &lt;br /&gt;
&lt;br /&gt;
From Zone recall (Chest &amp;amp; Oven)&lt;br /&gt;
  - all n w buy key e u unlock chest open chest get all chest &lt;br /&gt;
  - n all w n all w s unlock oven open oven get all oven (belt mana/mana)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Waist Band==  15 eq pts?&lt;br /&gt;
If you only care about popping ridiculous mana waistband, why do the whole zone? Just follow this instead…&lt;br /&gt;
&lt;br /&gt;
  Step 1: Walk into zone, c word, all n, open doors, n u n, dis/ice Hapalo, loot key (crap loot)&lt;br /&gt;
  Step 2: c word, all e, unl/open gate, all e, s, all e, plague/ice hoarder, loot mallet&lt;br /&gt;
  Step 3: all w, s u, swing, c word immediately as mob will hit you hard&lt;br /&gt;
  Step 4: all w, open gates, all w, n e n, all u, e e s d n w, search, down, find/dis/ice woman&lt;br /&gt;
  Step 5: c word, all e, s e, open door, s s y u, all s, open door e, e, search, 2nd embodiment (loads 2hr/4dr/2str head thats good for elem set)&lt;br /&gt;
  Step 6: c word, all e, n, unl doors, open doors, e u e, search, s, all e, ice servant loot key&lt;br /&gt;
  Step 7: all w, n, all e, u, all w, unl door n, open door n, n, ice servant, get key corpse, s e e, unl door s, open door s, s, g all urn&lt;br /&gt;
  Step 8: c word, all w, open gate, all w, n e n, all u, all e, s d n w, unl/open oven, get waistband oven.&lt;br /&gt;
&lt;br /&gt;
==Key List==&lt;br /&gt;
  Hapalo &lt;br /&gt;
    &amp;quot;an iron gate key&amp;quot; to gate all E of recall&lt;br /&gt;
  Hoarder &lt;br /&gt;
    'a heavy, weighted mallet' to searchable D in An Overstuffed Kitchen&lt;br /&gt;
  The embodiment of Greed&lt;br /&gt;
    'a crystal sphere with a faint green glow' &lt;br /&gt;
    'a key stamped with the seal of Villa Ohala' to doors all e,n from recall       &lt;br /&gt;
  a disgruntled servant &lt;br /&gt;
    'the veranda key'&lt;br /&gt;
  an off duty carpenter's death &lt;br /&gt;
    'a long pole with an attached hook' to searchable u, in &amp;quot;A modest bedroom&amp;quot; to &amp;quot;the embodiment of Rage&amp;quot;&lt;br /&gt;
  Rage &lt;br /&gt;
    'a crystal sphere with a faint red glow'&lt;br /&gt;
    'the key to the grand bedchamber' to &amp;quot;a suspicious servant&amp;quot;&lt;br /&gt;
  a suspicious servant &lt;br /&gt;
    'a bedroom key' to s,e,e, unlock door s&lt;br /&gt;
  A sharp-toothed imp&lt;br /&gt;
    'a metal prybar'&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
&lt;br /&gt;
  Hapalo&lt;br /&gt;
    a heavy jade staff, topped with a glowing amethyst - Lev(19) Loc(wield) AT 2H LNG 6d6 AE AT hps(60) dex(-1)&lt;br /&gt;
    the purple robes of the Ohala council leader - Lev(22) Loc(about) AE hr(3) ss(-1)&lt;br /&gt;
  Termite Queen&lt;br /&gt;
    a squishy segment of a termite's abdomen - Lev(23) Loc(shield) AT AW  AW AT mana(23) mana(19)&lt;br /&gt;
  Gusteau&lt;br /&gt;
    a meat cleaver - Lev(18) Loc(wield) AC 5d5 AC hr(7)&lt;br /&gt;
    a flamboyant mustache - Lev(19) Loc(head) NoBits hr(3) dr(3)&lt;br /&gt;
  Imp&lt;br /&gt;
    the sharp tooth of an imp - Lev(18) Loc(hold) AM AC  AG AM AC dr(3) armor(-13)&lt;br /&gt;
&lt;br /&gt;
  Despair&lt;br /&gt;
      a straight razor, gleaming bright - Lev(19) Loc(wield) AC DAG BSER 4d6 AG AC mana(34) hps(21) **5 eq pts**&lt;br /&gt;
      the shredded remnants of a wedding dress - Lev(0) Loc(body) NoBits mana(7) dex(0)&lt;br /&gt;
      a silver wedding ring, missing its gem - Lev(22) Loc(fing) AE hr(4) dr(2) hps(9)&lt;br /&gt;
  Greed&lt;br /&gt;
    an oversized, faded muumuu - Lev(24) Loc(about) AT  AW AT mana(39) ss(-2) **3 eq pts**&lt;br /&gt;
    a brightly colored shawl - Lev(22) Loc(head) NoBits hr(3) hps(21) &lt;br /&gt;
  Rage&lt;br /&gt;
    the crimson sleeves of rage - Lev(24) Loc(arms) AM AC  AG AM AC hr(5) dr(4) hps(-12)&lt;br /&gt;
    a metallic warhelm, painted red - Lev(24) Loc(head) AC AC-ap(8) AG AN AC hr(2) dr(3) str(2)&lt;br /&gt;
    leggings of human skin, reinforced with teeth and bone - Lev(22) Loc(legs) AM AC AT AC-ap(5)AG AN AM AT AC hps(11) dr(2)&lt;br /&gt;
  Spite&lt;br /&gt;
    dainty gloves made from doilies - Lev(21) Loc(hands) AM AT  AM AT fragile nounegg wis(2) mana(49)**6 eq pts**&lt;br /&gt;
    a pair of wire-framed half-moon spectacles - Lev(24) Loc(head) AG AW dr(4) mana(24)    &lt;br /&gt;
  Cowardice&lt;br /&gt;
    the ebony athame of a coward - Lev(20) Loc(wield) AM AC AW DAG BSER 5d6 AN AW AM AC hr(2) dr(3) dex(2)&lt;br /&gt;
    a brown snake biting its own tail - Lev(19) Loc(neck) AG hps(15) armor(-28)&lt;br /&gt;
  Terror&lt;br /&gt;
    a dark obsidian ring - Lev(23) Loc(fing) AM AT AW  AG AN AW AM AT hps(27) armor(-9)&lt;br /&gt;
    a voodoo doll resembling Mulehu, stuck with pins - Lev(25) Loc(hold) AC AT AW AG AN AW AT fragile mana(42) SKL/SPL: Curse (proficiency +7%)&lt;br /&gt;
    a length of fresh human intestines - Lev(24) Loc(waist) AM AC AW  AG AN AW AM AC hr(2) srod(-3)&lt;br /&gt;
  Chest forged of Darkness&lt;br /&gt;
    a small silver engagement band - Lev(23) Loc(fing) AE hps(21) srod(-1)&lt;br /&gt;
&lt;br /&gt;
  Ohala Chest&lt;br /&gt;
    a wizard's felt hat, lined with silver runes - Lev(23) Loc(head) AC AT AW  AE AW AT AC mana(38) ss(-2) srod(-1)&lt;br /&gt;
    brilliantly shining silver leg plates - Lev(22) Loc(legs) AM AC AW AC-ap(5) AE AW AM AC hr(1) dr(4)&lt;br /&gt;
    an aegis shield bearing the image of a silver swan - Lev(23) Loc(shield) AM AT AW AC-ap(9) AE AW AM AT mana(25) hps(28) wis(3)&lt;br /&gt;
    the massive silver battleplate engraved with the Ohalan seal - Lev(25) Loc(body) AM AC AT AC-ap(11) AE AM AT AC dr(2) hps(32)&lt;br /&gt;
    &lt;br /&gt;
  Oven:&lt;br /&gt;
    a waistband formed from delicate spidersilk strands - Lev(24) Loc(waist) AT AW  AW AT mana(27) mana(30)&lt;br /&gt;
&lt;br /&gt;
[[Category: Zone Walkthroughs]]&lt;/div&gt;</summary>
		<author><name>Zanitho</name></author>	</entry>

	<entry>
		<id>http://noric.space/wiki/index.php/Fortress_Shadowclaw</id>
		<title>Fortress Shadowclaw</title>
		<link rel="alternate" type="text/html" href="http://noric.space/wiki/index.php/Fortress_Shadowclaw"/>
				<updated>2017-07-08T18:44:00Z</updated>
		
		<summary type="html">&lt;p&gt;Zanitho: /* Equipment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Zone&lt;br /&gt;
| Designer             = Ilvir&lt;br /&gt;
| Rooms                = 147&lt;br /&gt;
| Re-Pop Time           = 25 mins&lt;br /&gt;
| PK Type              = LPK&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Explore Walkthrough==&lt;br /&gt;
===Explore Notes===&lt;br /&gt;
&lt;br /&gt;
  Exploration designer: Celylia&lt;br /&gt;
  Max XP: 12,000,000&lt;br /&gt;
  Suggested Level:&lt;br /&gt;
&lt;br /&gt;
Defeat Hallandur, captain of the first and second lines&lt;br /&gt;
 - From ent e,u,w,all s,e&lt;br /&gt;
&lt;br /&gt;
Bring down Amrod, captain of the third and fourth lines&lt;br /&gt;
 - From ent e,2u,w,all s,e&lt;br /&gt;
&lt;br /&gt;
Eliminate Frocca, captain of the fifth and sixth lines&lt;br /&gt;
 - From ent e,3u,w,all s,n,w&lt;br /&gt;
&lt;br /&gt;
Vanquish Taurendil, captain of the seventh and eighth lines&lt;br /&gt;
 - From ent e 4u,w,s,all w.&lt;br /&gt;
&lt;br /&gt;
Silence Balur, captain of the ninth and tenth lines&lt;br /&gt;
 - From ent e, 5u,w,all s&lt;br /&gt;
&lt;br /&gt;
Defeat Ventaur, commander of the fortress&lt;br /&gt;
 - From ent e, 5u,w,n,e&lt;br /&gt;
&lt;br /&gt;
Assassinate Taylist, captain of the eleventh and twelfth lines&lt;br /&gt;
 - From ent e, 6u,w,s,all w&lt;br /&gt;
&lt;br /&gt;
Exterminate Calime, the stunningly attractive mage of the fortress&lt;br /&gt;
 - From ent e, 6u,w,s,s,e, in this room&lt;br /&gt;
&lt;br /&gt;
Defeat the sinister creatures summoned from beyond the pale&lt;br /&gt;
 - Kill 10 of &amp;quot;The Red Eye&amp;quot; from ent,e, 8u, load on this floor&lt;br /&gt;
&lt;br /&gt;
Triumph over Kregora, High Priest of Shadowclaw&lt;br /&gt;
 - From ent e, 8u,w,all s, search,s to &amp;quot;Kregora's Chamber&amp;quot;&lt;br /&gt;
&lt;br /&gt;
End the reign of Shadowclaw&lt;br /&gt;
 - From Kregora's Chamber&amp;quot; 4n,e,search,n,u,u,&lt;br /&gt;
&lt;br /&gt;
Subdue the evil that is Hamentor&lt;br /&gt;
 - From Kregora's Chamber&amp;quot; 4n,e,search,n,u,u,&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
&lt;br /&gt;
Shadowclaw&lt;br /&gt;
  - the Shadowknife - Lev(14) Loc(wield) AM AC DAG BSER 5d4 NoBits hr(3) dr(2) Cond(pristine - 185 Days) &lt;br /&gt;
  - a signet ring of Fortress Shadowclaw - Lev(13) Loc(fing) AC-ap(5) NoBits dr(3) armor(-17) Cond(pristine - 185 Days) *12 eq pts*&lt;br /&gt;
  - the Catstaff - Lev(17) Loc(light) NoBits dex(2) mana(19) Cond(pristine - 185 Days) *5 eq pts*&lt;br /&gt;
  - &lt;br /&gt;
&lt;br /&gt;
Hamentor the Ageless&lt;br /&gt;
  - the armband of Tave K'vir - Lev(16) Loc(arms) AW AC-ap(6) NoBits dex(-1) mana(17) Cond(pristine - 185 Days)&lt;br /&gt;
the Red Eye&lt;br /&gt;
  - a red eye gem - Lev(15) Loc(hold) NoBits mana(20) age(10) Cond(pristine - 185 Days) Value 5000&lt;br /&gt;
Kregora, High Priest of Shadowclaw&lt;br /&gt;
  -&lt;br /&gt;
&lt;br /&gt;
==Smith shop==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
the smith sells 3 items&lt;br /&gt;
  [Price] Item&lt;br /&gt;
  [150,000] a polished hide of scales, studden with blue timmerite&lt;br /&gt;
    The smith telepaths you, 'I require Samoth Hide and a lot of timmerite in order to forge that for you.&lt;br /&gt;
    a polished hide of scales, studded with blue timmerite - Lev(10) Loc(body) AC-ap(15) hps(15) armor(-10) [Notweak]&lt;br /&gt;
         - Samoth hide&lt;br /&gt;
         - x15 timmerite &lt;br /&gt;
  [150,000] the Sight of Cavilla - Lev(29) Loc(light) AN AW AC hps(23) ss(-1) Cond(pristine - 185 Days) [Unsure of base]&lt;br /&gt;
    The smith telepaths you, 'I require an onyx eye and the essence of Cavilla in order to forge that for you.'&lt;br /&gt;
  [100,000] a belt of polished demon hide - Lev(25) Loc(waist) AC-ap(7) AE AN AT   sta(2) hps(18) Cond(pristine - 185 Days) [Unsure of base]&lt;br /&gt;
    The smith telepaths you, 'I require Samoth Hide and a few spider webs (x3) in order to forge that for you.'.&lt;br /&gt;
&lt;br /&gt;
 a silvery spiderweb - on ground in sealed&lt;br /&gt;
 a dust covered spiderweb - on ground in sealed&lt;br /&gt;
 a flickering eye, carved from onyx in Outer Sanctum. in sealed caves&lt;br /&gt;
 the scaly hide of Samoth - Samoth wanders in watery tunnel in NW portion of sealed caves&lt;br /&gt;
&lt;br /&gt;
==Additional notes==&lt;br /&gt;
&lt;br /&gt;
  jailer has &amp;quot;a wrought iron key&amp;quot;&lt;br /&gt;
  Athugavia, war chief of Shadowclaw's forces has &amp;quot;a tiny key&amp;quot;&lt;br /&gt;
  Ventaur, commander of the fortress has &amp;quot;an iron key&amp;quot;  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Zone Walkthroughs]]&lt;/div&gt;</summary>
		<author><name>Zanitho</name></author>	</entry>

	<entry>
		<id>http://noric.space/wiki/index.php/Horneg%27s_Keep</id>
		<title>Horneg's Keep</title>
		<link rel="alternate" type="text/html" href="http://noric.space/wiki/index.php/Horneg%27s_Keep"/>
				<updated>2017-07-08T18:16:06Z</updated>
		
		<summary type="html">&lt;p&gt;Zanitho: /* Equipment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Zone&lt;br /&gt;
| Designer             = Yari/Shalafi/Kenna/Palagar &lt;br /&gt;
| Rooms                = 124&lt;br /&gt;
| Re-Pop Time           = 25 mins&lt;br /&gt;
| PK Type              = LPK NPK&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Directions to Zone==&lt;br /&gt;
From Spirited Heights' northern entrance (@), go 4S, W, 2N, U, W, U, S, U, S, U, E, U, S, 2W to &amp;quot;A Stone Path&amp;quot;&lt;br /&gt;
==Explore Walkthrough==&lt;br /&gt;
&lt;br /&gt;
  Exploration designer: Celylia&lt;br /&gt;
  Max XP: 18,000,000&lt;br /&gt;
  Suggested Level:&lt;br /&gt;
&lt;br /&gt;
Rescue Brina&lt;br /&gt;
  - From &amp;quot;A Stone Path&amp;quot; N, 2W, S, W, S, Kill golem for key, or pick gate. &lt;br /&gt;
  - 3s,u to &amp;quot;Above the Grand Foyer&amp;quot;, s,all d,pick door, 2s,2w,2n,e,2s,e&lt;br /&gt;
Obtain a silver amulet&lt;br /&gt;
  - From &amp;quot;Above the Grand Foyer, 2E, S, W, U, S, E, S to &amp;quot;Passing Through a Cold Hallway&amp;quot;, search, W . Get all sar, get all corpse, drop corpse.&lt;br /&gt;
Bring peace to Shandril&lt;br /&gt;
  - attacks when you &amp;quot;get all sar&amp;quot;&lt;br /&gt;
Defeat the evil archmage Horneg&lt;br /&gt;
  From &amp;quot;Passing Through a Cold Hallway&amp;quot; u,w, wear &amp;quot;a silver amulet&amp;quot;,u to &amp;quot;A Wizard's Laboratory&amp;quot;,kill horneg, loot key &lt;br /&gt;
Destroy the planar spiders&lt;br /&gt;
  - From &amp;quot;A Wizard's Laboratory&amp;quot; n to &amp;quot;On a misty path&amp;quot; follow this e and w, &lt;br /&gt;
  - kill 5? of &amp;quot;a planar spider&amp;quot;&lt;br /&gt;
Admire the beauty of the phoenix&lt;br /&gt;
  - From &amp;quot;On a misty path&amp;quot; follow the path east, find the hidden mob &amp;quot;The astral gatekeeper&amp;quot; kill for key&lt;br /&gt;
  - follow east to the door, unlock/open door, w to &amp;quot;The Fiery Entryway&amp;quot;&lt;br /&gt;
  - Charmable mob &lt;br /&gt;
Defeat the lesser avatar of the God of Magic&lt;br /&gt;
  - from &amp;quot;The Fiery Entryway&amp;quot; u, kill &amp;quot;the lesser avatar of the God of Magic&amp;quot;&lt;br /&gt;
&lt;br /&gt;
`&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
Shandril&lt;br /&gt;
  - a silver amulet - Lev(0) Loc(neck light) NoBits mana(40)&lt;br /&gt;
Horneg&lt;br /&gt;
  - the bracelet of life - Lev(17) Loc(wrist) AC-ap(0) dr(2) *14 eq pts* &lt;br /&gt;
  - a belt of protection - Lev(0) Loc(waist) AC-ap(1) armor(-25) *5 eq pts*&lt;br /&gt;
  - mask the mask of beguiling - Lev(13) Loc(head) AC-ap(3) mana(21) ss(-2) *1 eq pts*&lt;br /&gt;
  - Horneg's boots of levitation - Lev(0) Loc(feet) hr(2) mv(50) *1 eq pt*&lt;br /&gt;
  - a black tunic embroidered with silver runes - Lev(15) Loc(body) mana(24) &lt;br /&gt;
  - a plain copper ring - Lev(14) Loc(fing) mana(28)&lt;br /&gt;
the phoenix&lt;br /&gt;
  - feathered leggings of the Phoenix - Lev(20) Loc(legs) AC-ap(2) AE hps(24) hr(2) *3 eq pts*&lt;br /&gt;
  - a beautifully patterned band of red and orange feathers - Lev(20) Loc(waist) AE con(2) mana(20)    	&lt;br /&gt;
Lesser avatar of the God of Magic&lt;br /&gt;
  - a glimmering sphere of crimson mist - Lev(25) Loc(light) AE mana(48) armor(-12) *4 eq points*&lt;br /&gt;
  - a staff of striking - Lev(16) Loc(wield) AT AW 2H 6d6 NoBits hr(7) dr(3)&lt;br /&gt;
The drakor&lt;br /&gt;
  - a band of human flesh - Lev(0) Loc(wrist) NoBits con(4) int(0) *5 eq points*&lt;br /&gt;
  - a shield fashioned from drakor scales - Lev(15) Loc(shield) AC-ap(15) AG mana(27) age(15) *1 eq pt*&lt;br /&gt;
  - a shirt of flayed daemon skin - Lev(17) Loc(body) AG hps(26) dr(-1)*1 eq pt*&lt;br /&gt;
a berzallin&lt;br /&gt;
  - the wings of a berzallin - Lev(17) Loc(about) NoBits mana(20) ss(0) Cond(pristine - 185 Days) &lt;br /&gt;
Brina, the niece of the Duke of Trellor&lt;br /&gt;
  - a chain fashioned from aurellium - Lev(17) Loc(arms) NoBits dr(2) Cond(pristine - 185 Days)&lt;br /&gt;
unborstid&lt;br /&gt;
  - the eyes of the unborstid - Lev(15) Loc(head) NoBits hps(15) dr(1) regen lvl 25 infra&lt;br /&gt;
the astral gatekeeper&lt;br /&gt;
  - an anklet woven from silvery-grey tendrils - Lev(21) Loc(feet) AE mv(74) dex(5) Cond(pristine - 185 Days)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Zone Walkthroughs]]&lt;/div&gt;</summary>
		<author><name>Zanitho</name></author>	</entry>

	<entry>
		<id>http://noric.space/wiki/index.php/Horneg%27s_Keep</id>
		<title>Horneg's Keep</title>
		<link rel="alternate" type="text/html" href="http://noric.space/wiki/index.php/Horneg%27s_Keep"/>
				<updated>2017-07-08T17:54:48Z</updated>
		
		<summary type="html">&lt;p&gt;Zanitho: /* Equipment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Zone&lt;br /&gt;
| Designer             = Yari/Shalafi/Kenna/Palagar &lt;br /&gt;
| Rooms                = 124&lt;br /&gt;
| Re-Pop Time           = 25 mins&lt;br /&gt;
| PK Type              = LPK NPK&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Directions to Zone==&lt;br /&gt;
From Spirited Heights' northern entrance (@), go 4S, W, 2N, U, W, U, S, U, S, U, E, U, S, 2W to &amp;quot;A Stone Path&amp;quot;&lt;br /&gt;
==Explore Walkthrough==&lt;br /&gt;
&lt;br /&gt;
  Exploration designer: Celylia&lt;br /&gt;
  Max XP: 18,000,000&lt;br /&gt;
  Suggested Level:&lt;br /&gt;
&lt;br /&gt;
Rescue Brina&lt;br /&gt;
  - From &amp;quot;A Stone Path&amp;quot; N, 2W, S, W, S, Kill golem for key, or pick gate. &lt;br /&gt;
  - 3s,u to &amp;quot;Above the Grand Foyer&amp;quot;, s,all d,pick door, 2s,2w,2n,e,2s,e&lt;br /&gt;
Obtain a silver amulet&lt;br /&gt;
  - From &amp;quot;Above the Grand Foyer, 2E, S, W, U, S, E, S to &amp;quot;Passing Through a Cold Hallway&amp;quot;, search, W . Get all sar, get all corpse, drop corpse.&lt;br /&gt;
Bring peace to Shandril&lt;br /&gt;
  - attacks when you &amp;quot;get all sar&amp;quot;&lt;br /&gt;
Defeat the evil archmage Horneg&lt;br /&gt;
  From &amp;quot;Passing Through a Cold Hallway&amp;quot; u,w, wear &amp;quot;a silver amulet&amp;quot;,u to &amp;quot;A Wizard's Laboratory&amp;quot;,kill horneg, loot key &lt;br /&gt;
Destroy the planar spiders&lt;br /&gt;
  - From &amp;quot;A Wizard's Laboratory&amp;quot; n to &amp;quot;On a misty path&amp;quot; follow this e and w, &lt;br /&gt;
  - kill 5? of &amp;quot;a planar spider&amp;quot;&lt;br /&gt;
Admire the beauty of the phoenix&lt;br /&gt;
  - From &amp;quot;On a misty path&amp;quot; follow the path east, find the hidden mob &amp;quot;The astral gatekeeper&amp;quot; kill for key&lt;br /&gt;
  - follow east to the door, unlock/open door, w to &amp;quot;The Fiery Entryway&amp;quot;&lt;br /&gt;
  - Charmable mob &lt;br /&gt;
Defeat the lesser avatar of the God of Magic&lt;br /&gt;
  - from &amp;quot;The Fiery Entryway&amp;quot; u, kill &amp;quot;the lesser avatar of the God of Magic&amp;quot;&lt;br /&gt;
&lt;br /&gt;
`&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
Shandril&lt;br /&gt;
  - a silver amulet - Lev(0) Loc(neck light) NoBits mana(40)&lt;br /&gt;
Horneg&lt;br /&gt;
  - the bracelet of life - Lev(17) Loc(wrist) AC-ap(0) dr(2) *14 eq pts* &lt;br /&gt;
  - a belt of protection - Lev(0) Loc(waist) AC-ap(1) armor(-25) *5 eq pts*&lt;br /&gt;
  - mask the mask of beguiling - Lev(13) Loc(head) AC-ap(3) mana(21) ss(-2) *1 eq pts*&lt;br /&gt;
  - Horneg's boots of levitation - Lev(0) Loc(feet) hr(2) mv(50) *1 eq pt*&lt;br /&gt;
  - a black tunic embroidered with silver runes - Lev(15) Loc(body) mana(24) &lt;br /&gt;
  - a plain copper ring - Lev(14) Loc(fing) mana(28)&lt;br /&gt;
the phoenix&lt;br /&gt;
  - feathered leggings of the Phoenix - Lev(20) Loc(legs) AC-ap(2) AE hps(24) hr(2) 4 eq pts&lt;br /&gt;
  - a beautifully patterned band of red and orange feathers - Lev(20) Loc(waist) AE con(2) mana(20)    	&lt;br /&gt;
Lesser avatar of the God of Magic&lt;br /&gt;
  - a glimmering sphere of crimson mist - Lev(25) Loc(light) AE mana(48) armor(-12) *4 eq points*&lt;br /&gt;
  - a staff of striking - Lev(16) Loc(wield) AT AW 2H 6d6 NoBits hr(7) dr(3)&lt;br /&gt;
The drakor&lt;br /&gt;
  - a band of human flesh - Lev(0) Loc(wrist) NoBits con(4) int(0) *5 eq points*&lt;br /&gt;
  - a shield fashioned from drakor scales - Lev(15) Loc(shield) AC-ap(15) AG mana(27) age(15) *1 eq pt*&lt;br /&gt;
  - a shirt of flayed daemon skin - Lev(17) Loc(body) AG hps(26) dr(-1)*1 eq pt*&lt;br /&gt;
 &lt;br /&gt;
[[Category: Zone Walkthroughs]]&lt;/div&gt;</summary>
		<author><name>Zanitho</name></author>	</entry>

	<entry>
		<id>http://noric.space/wiki/index.php/The_Sealed_Caves</id>
		<title>The Sealed Caves</title>
		<link rel="alternate" type="text/html" href="http://noric.space/wiki/index.php/The_Sealed_Caves"/>
				<updated>2017-06-18T00:39:46Z</updated>
		
		<summary type="html">&lt;p&gt;Zanitho: /* Eq List */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
Done By: Zandar&lt;br /&gt;
&lt;br /&gt;
==Rules of the Zone==&lt;br /&gt;
&lt;br /&gt;
1) You should always try to sneak, most of the mobs are aggressive and can see invisible. Some mobs only appear aggressive if you sit down (the Hounds near Pyramid room).&lt;br /&gt;
&lt;br /&gt;
2) Go to each of the numbers to fight the guardians for runestones. IF there are any mobiles in the guardian areas (passed the portal that locks you in to each area) you MUST kill those mobiles and re-enter that guardian's area or the guardian will not appear. Make sure each member of your formation is with you when you kill a guardian so each one gets the runestone (it's automatic). You must collect all 6 runestones, then find your way to a teleport room. (Note: Most guardian's exit to a rune/teleport room).&lt;br /&gt;
&lt;br /&gt;
3) When in the Second section you cannot cast word of recall. You may phase in from the outside. You cannot teleport unless you are in a room that is marked with a T or you are in a room that says there are runes on the ceiling (type: look runes).&lt;br /&gt;
&lt;br /&gt;
4) All the equipment gives 0 points so until that is fixed or otherwise, this zone is not worth running for points.&lt;br /&gt;
&lt;br /&gt;
5) There are no keys except the runestone guardians, so you can effectively ignore any other special mobiles (e.g. the champion).&lt;br /&gt;
&lt;br /&gt;
6) After a runestone has been obtained, the guardian's area will become locked (inaccessible). So if you try to bank someone that already has a few runestones you WILL have to wait until a repop to obtain the rest of the runestones.&lt;br /&gt;
&lt;br /&gt;
7) Once you do get all 6 runestones and are teleported to the final area, the runestones will 'crumble'.&lt;br /&gt;
&lt;br /&gt;
8)You cannot phase into or out of this section. You also cannot summon. These rooms prevent teleportation&lt;br /&gt;
&lt;br /&gt;
9)Cavilla is a high level mage, not dispelable. It casts frost shards for the most part. Cavilla's Daughter is a high level cleric. It does hammer of faith but is by far easier than Cavilla herself. Mai is tripable and bashable. It doesn't seem to have healing ability either.&lt;br /&gt;
&lt;br /&gt;
This walkthrough is a little incomplete, I do not have a full equipment list for the zone. Special Thanks to Gushoda who helped me defeat the zone.&lt;br /&gt;
&lt;br /&gt;
== Eq List ==&lt;br /&gt;
&lt;br /&gt;
  Daedhel&lt;br /&gt;
    the eyes of Daedhel - Lev(26) Loc(head light) AW AT hr(3) mana(36) Cond(pristine - 185 Days)&lt;br /&gt;
    reptilian sandals - Lev(21) Loc(feet)  nodrop sta(9) dr(2)&lt;br /&gt;
    a tattered loincloth - Lev(15) Loc(waist) NoBits armor(-12) hps(7) Cond(pristine - 185 Days)&lt;br /&gt;
&lt;br /&gt;
  Samoth&lt;br /&gt;
    the scaly hide of Samoth - Lev(0) Loc(body) NoBits Cond(pristine - 185 Days)&lt;br /&gt;
&lt;br /&gt;
=== Cavilla ===&lt;br /&gt;
&lt;br /&gt;
 essence of Cavilla  - used in Shadowclaw recipe&lt;br /&gt;
&lt;br /&gt;
=== Maiyella ===&lt;br /&gt;
&lt;br /&gt;
 Maiyella, Cavilla's daughter and &amp;quot;treasure&amp;quot; was imprisoned by a paranoid&lt;br /&gt;
 Cavilla long ago to prevent her from usurping her rule. She is a striking&lt;br /&gt;
 woman with an athletic build and proud features.&lt;br /&gt;
 &lt;br /&gt;
 Maiyella, Cavilla's treasure is using:&lt;br /&gt;
 &amp;lt;worn on hands&amp;gt;      X [ pristine] polished bronze gauntlets&lt;br /&gt;
 &amp;lt;worn on arms&amp;gt;       X [ pristine] the arms of the Maharini&lt;br /&gt;
 &amp;lt;worn about waist&amp;gt;   X [ pristine] a short length of white silk cord..glowing with a pale aura&lt;br /&gt;
 &amp;lt;worn around wrist&amp;gt;  X [ pristine] the Maharini's bracelet&lt;br /&gt;
 &amp;lt;wielded&amp;gt;              [ pristine] Snow Point..It glows blue!&lt;br /&gt;
&lt;br /&gt;
Polished Bronze Gauntlets: AE hr/dr hands&lt;br /&gt;
Bracelet: AE hr/dr wrist&lt;br /&gt;
Arms: AE hr/dr&lt;br /&gt;
Snow Point: 6d6 hr/dr BSER&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
 Items that load on the ground&lt;br /&gt;
  a black root&lt;br /&gt;
  a dust covered spiderweb&lt;br /&gt;
  a green, flaky patch of fungus&lt;br /&gt;
  a silvery spiderweb&lt;br /&gt;
  a toadstool&lt;br /&gt;
  a small stone leaf&lt;br /&gt;
  a rusted head of a pickaxe&lt;br /&gt;
  a rotting support timber&lt;br /&gt;
&lt;br /&gt;
[[Category: Zone Walkthroughs]]&lt;/div&gt;</summary>
		<author><name>Zanitho</name></author>	</entry>

	<entry>
		<id>http://noric.space/wiki/index.php/Spirited_Heights</id>
		<title>Spirited Heights</title>
		<link rel="alternate" type="text/html" href="http://noric.space/wiki/index.php/Spirited_Heights"/>
				<updated>2017-06-05T22:39:18Z</updated>
		
		<summary type="html">&lt;p&gt;Zanitho: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Zone&lt;br /&gt;
| Designer             = Kathy/Vangroen&lt;br /&gt;
| Rooms                = 192&lt;br /&gt;
| Re-Pop Time           = 50 mins&lt;br /&gt;
| PK Type              = LPK NPK&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Directions to Zone==&lt;br /&gt;
&lt;br /&gt;
==Explore Walkthrough==&lt;br /&gt;
===Explore Notes===&lt;br /&gt;
&lt;br /&gt;
  Exploration designer: Celylia&lt;br /&gt;
  Max XP: 15,000,000&lt;br /&gt;
  Suggested Level: &lt;br /&gt;
&lt;br /&gt;
  Eliminate the followers of the roc&lt;br /&gt;
    - kill 18 of &amp;quot;a follower of the roc&amp;quot; &lt;br /&gt;
    - from n ent, they load in this area&lt;br /&gt;
    - se ent there is a trapdoor up with more followers &lt;br /&gt;
  Defeat the fiery roc&lt;br /&gt;
    - from ent  3s all e kill &amp;quot;a fiery roc&amp;quot;&lt;br /&gt;
  Defeat the shadows&lt;br /&gt;
    - all s,e,2s,2w,2s,all w.  Shadows load here and all over the zone&lt;br /&gt;
    - kill 8 of A guardian of the shadows&lt;br /&gt;
  Clear the giant tarantulas from the forest&lt;br /&gt;
    - all s,e,2s,2w,2s,all w through 2 hidden exits, n,2w,n,w,n&lt;br /&gt;
    - kill 6 of &amp;quot;a giant tarantula&amp;quot;  &lt;br /&gt;
    - one loads from n ent, s,e,n,all e&lt;br /&gt;
  Obtain an ivory hoof of a zuriorein&lt;br /&gt;
    - from SE ent zuriorein load here and to the west&lt;br /&gt;
    - find &amp;quot;A graceful zuriorein doe&amp;quot; that has an ivory hoof, kill for hoof&lt;br /&gt;
  Reach the top of the stony path&lt;br /&gt;
    - 4s,w,all n,u,w,u,s,u,s,u,e,u,s,w to &amp;quot;A Stony Path&amp;quot;,&lt;br /&gt;
  Harvest the power from the Gneiss&lt;br /&gt;
    - From &amp;quot;A Stony Path&amp;quot; n, kill Gneiss, 2s, d, follow the path down, Gneiss load in this area&lt;br /&gt;
    - kill 13 of &amp;quot;A Gneiss&amp;quot;          &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
&lt;br /&gt;
==Additional Notes==&lt;br /&gt;
 &lt;br /&gt;
[[Category: Zone Walkthroughs]]&lt;/div&gt;</summary>
		<author><name>Zanitho</name></author>	</entry>

	<entry>
		<id>http://noric.space/wiki/index.php/Spirited_Heights</id>
		<title>Spirited Heights</title>
		<link rel="alternate" type="text/html" href="http://noric.space/wiki/index.php/Spirited_Heights"/>
				<updated>2017-06-05T22:38:39Z</updated>
		
		<summary type="html">&lt;p&gt;Zanitho: Created page with &amp;quot; WIKI Template  {{Infobox Zone | Designer             = Kathy/Vangroen | Rooms                = 192 | Re-Pop Time           = 50 mins | PK Type              = LPK NPK }}   ==D...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
WIKI Template&lt;br /&gt;
&lt;br /&gt;
{{Infobox Zone&lt;br /&gt;
| Designer             = Kathy/Vangroen&lt;br /&gt;
| Rooms                = 192&lt;br /&gt;
| Re-Pop Time           = 50 mins&lt;br /&gt;
| PK Type              = LPK NPK&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Directions to Zone==&lt;br /&gt;
&lt;br /&gt;
==Explore Walkthrough==&lt;br /&gt;
===Explore Notes===&lt;br /&gt;
&lt;br /&gt;
  Exploration designer: Celylia&lt;br /&gt;
  Max XP: 15,000,000&lt;br /&gt;
  Suggested Level: &lt;br /&gt;
&lt;br /&gt;
  Eliminate the followers of the roc&lt;br /&gt;
    - kill 18 of &amp;quot;a follower of the roc&amp;quot; &lt;br /&gt;
    - from n ent, they load in this area&lt;br /&gt;
    - se ent there is a trapdoor up with more followers &lt;br /&gt;
  Defeat the fiery roc&lt;br /&gt;
    - from ent  3s all e kill &amp;quot;a fiery roc&amp;quot;&lt;br /&gt;
  Defeat the shadows&lt;br /&gt;
    - all s,e,2s,2w,2s,all w.  Shadows load here and all over the zone&lt;br /&gt;
    - kill 8 of A guardian of the shadows&lt;br /&gt;
  Clear the giant tarantulas from the forest&lt;br /&gt;
    - all s,e,2s,2w,2s,all w through 2 hidden exits, n,2w,n,w,n&lt;br /&gt;
    - kill 6 of &amp;quot;a giant tarantula&amp;quot;  &lt;br /&gt;
    - one loads from n ent, s,e,n,all e&lt;br /&gt;
  Obtain an ivory hoof of a zuriorein&lt;br /&gt;
    - from SE ent zuriorein load here and to the west&lt;br /&gt;
    - find &amp;quot;A graceful zuriorein doe&amp;quot; that has an ivory hoof, kill for hoof&lt;br /&gt;
  Reach the top of the stony path&lt;br /&gt;
    - 4s,w,all n,u,w,u,s,u,s,u,e,u,s,w to &amp;quot;A Stony Path&amp;quot;,&lt;br /&gt;
  Harvest the power from the Gneiss&lt;br /&gt;
    - From &amp;quot;A Stony Path&amp;quot; n, kill Gneiss, 2s, d, follow the path down, Gneiss load in this area&lt;br /&gt;
    - kill 13 of &amp;quot;A Gneiss&amp;quot;          &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
&lt;br /&gt;
==Additional Notes==&lt;br /&gt;
 &lt;br /&gt;
[[Category: Zone Walkthroughs]]&lt;/div&gt;</summary>
		<author><name>Zanitho</name></author>	</entry>

	<entry>
		<id>http://noric.space/wiki/index.php/New_Genesia</id>
		<title>New Genesia</title>
		<link rel="alternate" type="text/html" href="http://noric.space/wiki/index.php/New_Genesia"/>
				<updated>2017-06-05T22:28:30Z</updated>
		
		<summary type="html">&lt;p&gt;Zanitho: /* Additional Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;WIKI Template&lt;br /&gt;
&lt;br /&gt;
{{Infobox Zone&lt;br /&gt;
| Designer             = Shalafi/Kithario&lt;br /&gt;
| Rooms                = 96&lt;br /&gt;
| Re-Pop Time           = 20 mins&lt;br /&gt;
| PK Type              = LPK&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Explore Walkthrough==&lt;br /&gt;
===Explore Notes===&lt;br /&gt;
&lt;br /&gt;
  Exploration designer: Zuasha&lt;br /&gt;
  Max XP: 8,000,000&lt;br /&gt;
  Suggested Level: &lt;br /&gt;
&lt;br /&gt;
  Note: this zone has it's own recall &amp;quot;Atop a Stone Pillar&amp;quot;&lt;br /&gt;
&lt;br /&gt;
  Visit the hermit Figgen, who might have something to assist you&lt;br /&gt;
    - From &amp;quot;Atop a Stone Pillar&amp;quot; d,4e,2s,w	&lt;br /&gt;
  Find a room sometimes filled with items from all over Medievia&lt;br /&gt;
    - From &amp;quot;Atop a Stone Pillar&amp;quot; d,w,n,d,&lt;br /&gt;
  Visit the thieves' guild&lt;br /&gt;
&lt;br /&gt;
  Visit the clerics' guild&lt;br /&gt;
    - From &amp;quot;Atop a Stone Pillar&amp;quot; 4n,2w,s,w&lt;br /&gt;
  Visit the mages' guild&lt;br /&gt;
&lt;br /&gt;
  Visit the warriors' guild&lt;br /&gt;
&lt;br /&gt;
  Weaken the Dark Army&lt;br /&gt;
    - kill 5 of &amp;quot;An aspiring warlock&amp;quot;&lt;br /&gt;
  Weaken the Dark Army&lt;br /&gt;
    - kill 7 of &amp;quot;A warrior of the Dark Army&amp;quot;&lt;br /&gt;
  Weaken the Dark Army&lt;br /&gt;
    - From &amp;quot;Atop a Stone Pillar&amp;quot; d,4s,4w,n,e to &amp;quot;Towne Prison&amp;quot; loot key &lt;br /&gt;
    - kill 2 of &amp;quot;A guard of the Dark Army&amp;quot;&lt;br /&gt;
  Free the member of the town's High Council&lt;br /&gt;
    - From &amp;quot;Towne Prison&amp;quot; unlock/open cell, n,&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Additional Notes==&lt;br /&gt;
&lt;br /&gt;
  a rod of lightning - Lev(18) Loc(hold) 7xBolt of Lightning&lt;br /&gt;
  a heavy oak staff - Lev(20) Loc(hold) 8xHarm -  AG &lt;br /&gt;
 &lt;br /&gt;
[[Category: Zone Walkthroughs]]&lt;/div&gt;</summary>
		<author><name>Zanitho</name></author>	</entry>

	<entry>
		<id>http://noric.space/wiki/index.php/New_Genesia</id>
		<title>New Genesia</title>
		<link rel="alternate" type="text/html" href="http://noric.space/wiki/index.php/New_Genesia"/>
				<updated>2017-06-05T22:28:01Z</updated>
		
		<summary type="html">&lt;p&gt;Zanitho: Created page with &amp;quot;WIKI Template  {{Infobox Zone | Designer             = Shalafi/Kithario | Rooms                = 96 | Re-Pop Time           = 20 mins | PK Type              = LPK }}   ==Explo...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;WIKI Template&lt;br /&gt;
&lt;br /&gt;
{{Infobox Zone&lt;br /&gt;
| Designer             = Shalafi/Kithario&lt;br /&gt;
| Rooms                = 96&lt;br /&gt;
| Re-Pop Time           = 20 mins&lt;br /&gt;
| PK Type              = LPK&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Explore Walkthrough==&lt;br /&gt;
===Explore Notes===&lt;br /&gt;
&lt;br /&gt;
  Exploration designer: Zuasha&lt;br /&gt;
  Max XP: 8,000,000&lt;br /&gt;
  Suggested Level: &lt;br /&gt;
&lt;br /&gt;
  Note: this zone has it's own recall &amp;quot;Atop a Stone Pillar&amp;quot;&lt;br /&gt;
&lt;br /&gt;
  Visit the hermit Figgen, who might have something to assist you&lt;br /&gt;
    - From &amp;quot;Atop a Stone Pillar&amp;quot; d,4e,2s,w	&lt;br /&gt;
  Find a room sometimes filled with items from all over Medievia&lt;br /&gt;
    - From &amp;quot;Atop a Stone Pillar&amp;quot; d,w,n,d,&lt;br /&gt;
  Visit the thieves' guild&lt;br /&gt;
&lt;br /&gt;
  Visit the clerics' guild&lt;br /&gt;
    - From &amp;quot;Atop a Stone Pillar&amp;quot; 4n,2w,s,w&lt;br /&gt;
  Visit the mages' guild&lt;br /&gt;
&lt;br /&gt;
  Visit the warriors' guild&lt;br /&gt;
&lt;br /&gt;
  Weaken the Dark Army&lt;br /&gt;
    - kill 5 of &amp;quot;An aspiring warlock&amp;quot;&lt;br /&gt;
  Weaken the Dark Army&lt;br /&gt;
    - kill 7 of &amp;quot;A warrior of the Dark Army&amp;quot;&lt;br /&gt;
  Weaken the Dark Army&lt;br /&gt;
    - From &amp;quot;Atop a Stone Pillar&amp;quot; d,4s,4w,n,e to &amp;quot;Towne Prison&amp;quot; loot key &lt;br /&gt;
    - kill 2 of &amp;quot;A guard of the Dark Army&amp;quot;&lt;br /&gt;
  Free the member of the town's High Council&lt;br /&gt;
    - From &amp;quot;Towne Prison&amp;quot; unlock/open cell, n,&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Additional Notes==&lt;br /&gt;
&lt;br /&gt;
a rod of lightning - Lev(18) Loc(hold) 7xBolt of Lightning&lt;br /&gt;
a heavy oak staff - Lev(20) Loc(hold) 8xHarm -  AG &lt;br /&gt;
 &lt;br /&gt;
[[Category: Zone Walkthroughs]]&lt;/div&gt;</summary>
		<author><name>Zanitho</name></author>	</entry>

	<entry>
		<id>http://noric.space/wiki/index.php/Archery</id>
		<title>Archery</title>
		<link rel="alternate" type="text/html" href="http://noric.space/wiki/index.php/Archery"/>
				<updated>2017-05-28T13:42:53Z</updated>
		
		<summary type="html">&lt;p&gt;Zanitho: /* Starter Arrows */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Getting Started with Archery ==&lt;br /&gt;
&lt;br /&gt;
I just want to shoot!&lt;br /&gt;
&lt;br /&gt;
# wield a nemesis crossbow&lt;br /&gt;
# wear a quiver&lt;br /&gt;
# put 1 bolt in the quiver&lt;br /&gt;
# be in the back row of your formation&lt;br /&gt;
# have somebody in the front row of your form, directly ahead of you, and in the same room&lt;br /&gt;
&lt;br /&gt;
You will now shoot bolts from your nemesis crossbow, up to twice per round.&lt;br /&gt;
&lt;br /&gt;
== Arrowhelper script ==&lt;br /&gt;
&lt;br /&gt;
See Arrowhelper.mm in [[Scripts]] to help reload your quiver.&lt;br /&gt;
&lt;br /&gt;
== How Archery Works ==&lt;br /&gt;
&lt;br /&gt;
'''Who should use Archery?'''&lt;br /&gt;
&lt;br /&gt;
Every cleric and mage should have an archery mode. The best thieves will have archery too. Warriors never use archery (despite having the archery skill.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''How do arrows (and bolts) work?'''&lt;br /&gt;
&lt;br /&gt;
Bows use arrows. Crossbows use bolts. When you shoot an arrow (or bolt), it stays in your inventory. If the arrow was in a quiver, it gets moved to your inventory.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Why do I need a quiver?'''&lt;br /&gt;
&lt;br /&gt;
If you have no quiver (or no arrows/bolts in your quiver), you will only shoot once per round. You need a quiver with arrows/bolts to shoot twice per round. Bows that magically create arrows, such as the nemesis crossbow or valentines day quest bow, still need a quiver containing one arrow (or bolt) to shoot twice per round.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''What's reloading and why do I need to do it?'''&lt;br /&gt;
&lt;br /&gt;
As you shoot twice per round, arrows (or bolts) are moved from your quiver into your inventory. When your quiver is empty, you only shoot once per round. See [[#Arrowhelper_script|Arrowhelper Script]] to help you reload.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Why do I want lots of arrows?'''&lt;br /&gt;
&lt;br /&gt;
Reloading your quiver is annoying. If you forget to reload, your damage drops in half when shooting only once per round. Even if you reload perfectly, it takes away from time spent shockwaving or healing. Having lots of arrows means reloading less. However, having lots of bad arrows means you'll do low damage. It's a balance between reloading often and using your best arrows. In a perfect world, everybody would have 20 fletching arrows :).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''What if I only have a few arrows?'''&lt;br /&gt;
&lt;br /&gt;
If you have less than four arrows (or bolts) total in your inventory + quiver, you will often receive the message &amp;quot;You find no projectiles to use.&amp;quot; and get zero attacks that round.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''What if I'm blind?'''&lt;br /&gt;
&lt;br /&gt;
Unlike melee weapons, you always get zero attacks with a bow when blind. When blind, you receive this message: &amp;quot;Cannot see your weapon to load it&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''What's the ARCHERY skill?'''&lt;br /&gt;
&lt;br /&gt;
Warrior skill. You need it. Help ARCHERY. This skill provides a massive bonus to hitroll for all missile attacks. If you're not a warrior, you can practice at the multiclass warrior trainer on Bloodstone island.&lt;br /&gt;
&lt;br /&gt;
== Archery Damage ==&lt;br /&gt;
&lt;br /&gt;
'''What's the formula for archery damage?'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Arrow Average Damage * Bow Multiplier * Archery Proficiency * Hit Rate&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Arrow Average Damage'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Object: an arrow of bone [arrow bone]&lt;br /&gt;
Item Type: MISSILE   Effects: NoBits&lt;br /&gt;
Equipable Location(s): TAKE &lt;br /&gt;
Weight: 1     Value: 532     Level Restriction: 26&lt;br /&gt;
The object appears to be in perfect pristine condition.&lt;br /&gt;
Days Left: Infinity&lt;br /&gt;
Damage Dice of 5d8&lt;br /&gt;
Affects:&lt;br /&gt;
    +2 to DAMROLL&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Bone arrow has an average damage of &amp;lt;math&amp;gt;5 * (8+1)/2 + 2 = 24.5&amp;lt;/math&amp;gt;. Note: damroll on the arrow is the only damroll that affects archery damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Bow Multiplier'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Object: Maleficence, the bow of the wicked [maleficence bow wicked]&lt;br /&gt;
Item Type: FIRE WEAPON   Effects: INVISIBLE BLESS ANTI-GOOD ANTI-NEUTRAL NO-DONATE NO-SACRIFICE  NO-DROP  NO-AUCTION &lt;br /&gt;
Equipable Location(s): TAKE WIELD &lt;br /&gt;
Weight: 15     Value: 1     Level Restriction: 30&lt;br /&gt;
The object appears to be in perfect pristine condition.&lt;br /&gt;
Days Left: 185&lt;br /&gt;
Class Restrictions: TWO_HANDED &lt;br /&gt;
Damage Dice of 9d4 and modifies missile damage by 3.0&lt;br /&gt;
Affects:&lt;br /&gt;
    +30 to MANA&lt;br /&gt;
    +3 to HITROLL&lt;br /&gt;
Skill/Spell Modifiers:&lt;br /&gt;
    +5% to archery (proficiency)&lt;br /&gt;
    +3% to Shockwave (proficiency)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Breaking it down:&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;modifies missile damage by 3.0&amp;lt;/code&amp;gt; means the bow multiplier is 3.0. Arrow damage is multiplied by 3.0.&lt;br /&gt;
* &amp;lt;code&amp;gt;Damage Dice of 9d4&amp;lt;/code&amp;gt; means the bow functions as a 9d4 melee weapon when you aren't in the back row with a formie infront of you. 9d4 has no bearing whatsoever on the archery damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Archery Proficiency'''&lt;br /&gt;
&lt;br /&gt;
Archery proficiency refers to any item with:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Skill/Spell Modifiers:&lt;br /&gt;
    +5% to archery (proficiency)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you have multiple items, sum the proficiencies to get your total. Every 1% proficiency is a 1% increase in total archery damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Hit Rate'''&lt;br /&gt;
&lt;br /&gt;
Just like melee weapons, you arrows can miss and do zero damage. You receive the ''&amp;quot;Your arrow misses&amp;quot;'' message. To avoid missing, increase your hitroll. Archery uses the hitroll on your &amp;quot;Score S&amp;quot; to determine if you hit or not. No amount of hitroll is too much - top bow modes usually run 60+ hitroll. Hitroll from all sources affects archery: your eq, the BLESS spell and the target's ac.&lt;br /&gt;
&lt;br /&gt;
Always blind large mobs so you hit more. A blind mob is worth +40 hitroll. Faerie fire is worth +15 hitroll.&lt;br /&gt;
&lt;br /&gt;
Archery success affects hit rate:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Skill/Spell Modifiers:&lt;br /&gt;
    +10% to archery (success)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We're not sure exactly how archery success stacks up, but it should be treated as a hitroll bonus.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Which stats have no effect on archery damage?'''&lt;br /&gt;
&lt;br /&gt;
* The bow &amp;lt;code&amp;gt;Damage Dice of 9d4&amp;lt;/code&amp;gt; has no effect on archery damage. This is for when the bow is treated as a melee weapon, eg if you are unformed.&lt;br /&gt;
* Damroll from any equipment, including the bow. Only damroll on the arrow itself affects archery damage. Bone arrow is +2dr, this affects archery damage. Your bow has +10dr? It won't affect archery damage. You wearing a nemesis ring with +6dr? Won't affect archery damage.&lt;br /&gt;
&lt;br /&gt;
== Example Archery Mode ==&lt;br /&gt;
&lt;br /&gt;
Say you're using:&lt;br /&gt;
&lt;br /&gt;
* a quiver full of bone arrows. Each arrow has average damage 24.5&lt;br /&gt;
* a Maleficence bow, multiplier 3.0&lt;br /&gt;
* 2x slate wristguards, each giving +10% archery proficiency and success. Total +20% success, +20% prof&lt;br /&gt;
&lt;br /&gt;
Then your average damage per arrow hit is:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;24.5 * 3.0 * 1.2 = 88.2&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
So you'll do an average of 88.2 damage per hit. How often you miss is determined by your hitroll, and the +20% archery success will help too. (Archery proficiency affects damage, success affects hit rate.)&lt;br /&gt;
&lt;br /&gt;
== Archery Eq ==&lt;br /&gt;
&lt;br /&gt;
=== Starter Bows ===&lt;br /&gt;
&lt;br /&gt;
* nemesis crossbow - it has very low average damage&lt;br /&gt;
* pallens bow&lt;br /&gt;
* valentines quest bow&lt;br /&gt;
&lt;br /&gt;
=== Top-tier Bows ===&lt;br /&gt;
&lt;br /&gt;
* cleric relic bow from Apsu&lt;br /&gt;
* lyr crossbow&lt;br /&gt;
* neut align: arcus from sevoseth&lt;br /&gt;
* evil align: mal from vanlarra eggtokens&lt;br /&gt;
* good align: fid from vanlarra eggtokens&lt;br /&gt;
&lt;br /&gt;
=== Starter Arrows ===&lt;br /&gt;
&lt;br /&gt;
* a weightless wooden shaft - Lev(15) Loc(hold throw) 3d3 NoBits dr(2) Alendora on hunters&lt;br /&gt;
* a gaily painted arrow - Lev(11) Loc(None) 2d8 NoBits dr(3) Underground Shafts on imp guards&lt;br /&gt;
&lt;br /&gt;
* ?? starter bolt for crossbow&lt;br /&gt;
* 20 avg damage, gray slate arrow from wittermark, steal off elves&lt;br /&gt;
* 22 avg damage, black arrow from caverns of eternal darkness, ice centaurs in first cpk area&lt;br /&gt;
* 22 avg damage, black metal arrow from fgs, steal off giant meazels&lt;br /&gt;
* 24.5 avg damage, bone arrow from glabrezu in bloodstone&lt;br /&gt;
&lt;br /&gt;
=== Top-tier Arrows ===&lt;br /&gt;
&lt;br /&gt;
* 35 avg damage, lyr crossbow quarrel. Note: these quarrels proc to deteriorate themselves. I think they lose 3.5avg damage each proc until they aren't much better than wittermark arrows. Ask Halabarad.&lt;br /&gt;
* 36 avg damage, fletching arrow, see [[Sevoseth]]&lt;br /&gt;
* Also from Sevoseth: life drain arrow, arrow that procs muffle, arrow that will plague undead mobs (such as ruby dragons)&lt;br /&gt;
&lt;br /&gt;
=== Quivers ===&lt;br /&gt;
&lt;br /&gt;
* starter quiver off elves in alendora&lt;br /&gt;
* for cleric, hp/mana lunar quiver from vondarkla&lt;br /&gt;
* a quiver crafted of electrum - Lev(26) Loc(about)  nodrop no-auction hr(4) Cond(pristine - Infinity Days), from bloodstone&lt;br /&gt;
* fgs quiver&lt;br /&gt;
&lt;br /&gt;
=== Archery Eq ===&lt;br /&gt;
&lt;br /&gt;
You want your bow mode to have hitroll, mana and archery proficiencies. Damroll does not affect archery damage.&lt;br /&gt;
&lt;br /&gt;
'''Nobits'''&lt;br /&gt;
&lt;br /&gt;
* a slate wristguard - Lev(25) Loc(wrist) AC-ap(2)  noegg nodrop fragile no-auction mana(30) hr(3) SKL/SPL: archery (proficiency success +10%) Cond(pristine - 365 Days) - Elnissa shop 170m gold&lt;br /&gt;
* a dead rat carcass - Lev(15) Loc(light)  nodrop no-auction mana(18) hr(3) Cond(pristine - 185 Days) - pirate ship on swashbucklers&lt;br /&gt;
* a pair of masterfully woven mittens of green and red wool - Lev(20) Loc(hands)  nostore mana(20) hr(4) Cond(scratched - 90 Days) - Shadmire on Samrah&lt;br /&gt;
&lt;br /&gt;
'''Evil'''&lt;br /&gt;
&lt;br /&gt;
* Thanos's bracelet of fire - Lev(27) Loc(waist) AC-ap(0) AG AN nodrop no-auction hr(6) hps(-7) SKL/SPL: throw (success +7%) archery (success +7%) Cond(scratched - 90 Days), den on thanos&lt;br /&gt;
* a black onyx tiara - Lev(24) Loc(head) AC-ap(1) AG nodrop mana(46) hr(4) SKL/SPL: archery (success +9%) bash (susceptibility +7%) Cond(pristine - Infinity Days) - swamp on Widow Queen&lt;br /&gt;
* the hand of Vecna - Lev(28) Loc(hands) AG AN nodrop no-auction mana(45) hr(5) Cond(pristine - Infinity Days), bloodstone on vecna&lt;br /&gt;
* a serpent arm band - Lev(22) Loc(arms) AC-ap(1) AG AN nodrop no-auction mana(43) hr(4) Cond(pristine - 171 Days), fire giants master mage&lt;br /&gt;
* the taurus eye of a shadow dragon - Lev(24) Loc(light) AG AN hr(6) sbr(-2) SKL/SPL: dodge (success +5%) Cond(worn down - 52 Days) - swamp on shadow dragon&lt;br /&gt;
* a dark ebony spinneret - Lev(24) Loc(hold) AG nodrop hr(8) SKL/SPL: Poison (proficiency +3%) Poison (susceptibility -5%) Cond(pristine - 185 Days) - E'urdin&lt;br /&gt;
&lt;br /&gt;
'''Neut'''&lt;br /&gt;
&lt;br /&gt;
* a dark ebony spinneret - Lev(24) Loc(hold) AG nodrop hr(8) SKL/SPL: Poison (proficiency +3%) Poison (susceptibility -5%) Cond(pristine - 185 Days) - E'urdin&lt;br /&gt;
* a sparkling emerald gemstone - Lev(27) Loc(light) AE nodrop mana(47) hr(4) Cond(pristine - 185 Days) - mystical on green dragon&lt;br /&gt;
* a black onyx tiara - Lev(24) Loc(head) AC-ap(1) AG nodrop mana(46) hr(4) SKL/SPL: archery (success +9%) bash (susceptibility +7%) Cond(pristine - Infinity Days) - swamp on Widow Queen&lt;br /&gt;
&lt;br /&gt;
'''Good'''&lt;br /&gt;
&lt;br /&gt;
* a sparkling emerald gemstone - Lev(27) Loc(light) AE nodrop mana(47) hr(4) Cond(pristine - 185 Days) - mystical on green dragon&lt;br /&gt;
&lt;br /&gt;
== Advanced ==&lt;br /&gt;
&lt;br /&gt;
=== Operating with very few arrows ===&lt;br /&gt;
&lt;br /&gt;
Say you're fighting a ruby dragon, which is undead, and you want to plague it, but you only have two undeath arrows from Sevoseth. If you use only two arrows, you'll get the &amp;quot;cannot find projectiles&amp;quot; message. Instead:&lt;br /&gt;
&lt;br /&gt;
# put x3 regular arrows in your inventory&lt;br /&gt;
# put x2 undeath arrows in your quiver&lt;br /&gt;
# reload your quiver every round&lt;br /&gt;
&lt;br /&gt;
You will now shoot almost entirely undeath arrows, despite having only two of them. This is because archery tends to take arrows from your quiver or top of your inventory, and arrows go to the top of your inventory from your quiver.&lt;br /&gt;
&lt;br /&gt;
=== Underwater Archery ===&lt;br /&gt;
&lt;br /&gt;
Regular archery works underwater, but there's special underwater archery that does huge damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;5.5 * 55 * 1.2 = 363&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can do 363 avg damage per hit with 2x slates, leviathan relic speargun and yew spears. You need a harpoon holster from reef, yew spears from underocean, and the relic from leviathan in lattyrna:&lt;br /&gt;
&lt;br /&gt;
Harpoon holster from reef (TBD walkthrough to get it):&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Object: a leather harpoon holster [holster harpoon]&lt;br /&gt;
Item Type: MISSILE CONTAINER   Effects: NO-DONATE NO-SACRIFICE NO-DROP NO-AUCTION &lt;br /&gt;
Equipable Location(s): TAKE WAIST &lt;br /&gt;
Weight: 3     Value: 7200     Level Restriction: 0&lt;br /&gt;
The object appears to be in perfect pristine condition.&lt;br /&gt;
Days Left: 185&lt;br /&gt;
Available Weight: 46 stones&lt;br /&gt;
Nothing&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Yew spears from underocean. They load in random mob corpses, like sanc orbs, and det in 24 hours. Yews do 10d10 damage, average of 55. Next best arrow is Fletching at 36 avg damage. TBD - id a yew spear&lt;br /&gt;
&lt;br /&gt;
Leviathan relic. Has 10 charges and lasts ten days, a long time for a relic. Go to lattyrna, find palace, ice Poseidon for key, unlock grate e 2d from poseidon, all d, all s to leviathan. Relic loads DARK. Use guards / nymphs as charmies.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Object: a relic of flotsam [relic flotsam]&lt;br /&gt;
Item Type: RELIC   Effects: DARK INVISIBLE ANTI-GOOD NO-DONATE NO-SACRIFICE NO-DROP  FRAGILE NO-AUCTION NO-QUEST &lt;br /&gt;
Equipable Location(s): TAKE HOLD &lt;br /&gt;
Weight: 4     Value: 1     Level Restriction: 28&lt;br /&gt;
The object is visibly worn down with major wear.&lt;br /&gt;
Days Left: 4&lt;br /&gt;
Has 10 charges left.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Relic speargun made from Leviathan relic:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Object: the speargun of merman fury [speargun merman fury]&lt;br /&gt;
Item Type: FIRE WEAPON   Effects: HUM ANTI-GOOD NO_RENT NO_RELOAD BONDS NO-QUEST FORGED &lt;br /&gt;
Equipable Location(s): TAKE WIELD &lt;br /&gt;
Weight: 14     Value: 100     Level Restriction: 30&lt;br /&gt;
Bound To: Spiritic&lt;br /&gt;
The object appears to be in perfect pristine condition.&lt;br /&gt;
Days Left: 185&lt;br /&gt;
Class Restrictions: TWO_HANDED &lt;br /&gt;
Damage Dice of 6d6 and modifies missile damage by 5.5&lt;br /&gt;
Affects:&lt;br /&gt;
    +5 to DAMROLL&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
TBD there is a mini speargun relic on a princess in Ryvaera. It has a lower level restriction and bow multiplier. Good align useable.&lt;br /&gt;
&lt;br /&gt;
[[Category: Miscellaneous Resources]]&lt;br /&gt;
[[Category: Original Content]]&lt;/div&gt;</summary>
		<author><name>Zanitho</name></author>	</entry>

	<entry>
		<id>http://noric.space/wiki/index.php/The_Githyanki</id>
		<title>The Githyanki</title>
		<link rel="alternate" type="text/html" href="http://noric.space/wiki/index.php/The_Githyanki"/>
				<updated>2017-05-25T22:21:38Z</updated>
		
		<summary type="html">&lt;p&gt;Zanitho: /* Equipment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Zone&lt;br /&gt;
| Designer = Yari&lt;br /&gt;
| Rooms = 129&lt;br /&gt;
| Re-Pop Time = 6 min&lt;br /&gt;
| PK Type = LPK, NPK }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
  Elite Guards&lt;br /&gt;
    - a silver hammer - Lev(0) Loc(wield) AM 3d6  spoi(-4) con(2)&lt;br /&gt;
    - a pair of silver boots - Lev(0) Loc(feet) AC-ap(3) mana(11)&lt;br /&gt;
    - a silver breast plate - Lev(0) Loc(body) AC-ap(8)&lt;br /&gt;
  Myosilla&lt;br /&gt;
    - a diamond ring - Lev(14) Loc(fing)  mana(30)&lt;br /&gt;
    - a sapphire studded bracelet - Lev(0) Loc(wrist)  mana(25)&lt;br /&gt;
&lt;br /&gt;
  a hard wooden club - Lev(0) Loc(wield) AM 4d4&lt;br /&gt;
  a coal-black robe - Lev(10) Loc(body) AC-ap(1)  mana(16) wis(2)&lt;br /&gt;
&lt;br /&gt;
  The High Priest&lt;br /&gt;
    - a priest's diadem - Lev(0) Loc(head light) AG str(2) int(3)&lt;br /&gt;
    - a red velvet cloak - Lev(0) Loc(neck) AC-ap(8)&lt;br /&gt;
    - a sacrificial dagger - Lev(0) Loc(wield) AC DAG BSER 2d5 AG dex(2) dr(2) &lt;br /&gt;
  Mighty Shool&lt;br /&gt;
    - the amulet of Shool - Lev(10) Loc(neck) AG mana(24) ss(1) &lt;br /&gt;
    - the claw of Shool - Lev(14) Loc(wield) AC 6d4 str(1) dr(4)&lt;br /&gt;
  The executioner&lt;br /&gt;
    - an executioner's axe - Lev(9) Loc(wield) AM AC 2H 3d12 str(3) dr(2)  &lt;br /&gt;
    - an executioner's hood - Lev(14) Loc(head) AC-ap(1) dr(2) int(0)&lt;br /&gt;
  Githalios&lt;br /&gt;
    - a pair of adamantite arm plates - Lev(14) Loc(arms) AC-ap(10) str(2) hr(2)&lt;br /&gt;
    - a pair of adamantite leg plates - Lev(16) Loc(legs) AC-ap(10) dex(0) dr(3)&lt;br /&gt;
    - an adamantite breast plate - Lev(15) Loc(body) AC-ap(10) ss(-3) dex(0)&lt;br /&gt;
    - Githalios's Helmet of Sight - Lev(10) Loc(head light) dex(2) str(2)&lt;br /&gt;
    - Lord Githalios's belt of Power - Lev(16) Loc(waist) AC-ap(1) hps(25)&lt;br /&gt;
    - Githalios's vorpal blade - Lev(15) Loc(wield) AM AC 5d6 AG hr(5) dr(5)&lt;br /&gt;
&lt;br /&gt;
==Directions to Zone==&lt;br /&gt;
&lt;br /&gt;
Fly gith&lt;br /&gt;
&lt;br /&gt;
==Explore Walkthrough==&lt;br /&gt;
&lt;br /&gt;
Exploration designer: Arys&lt;br /&gt;
Max XP: 1,500,000&lt;br /&gt;
&lt;br /&gt;
- Gain entrance to the Githyanki&lt;br /&gt;
  - Go all N search  All d, all n to &amp;quot;The Gates of the Adamantite Castle&amp;quot;, open gates, &lt;br /&gt;
  - n to &amp;quot;The Castle Entrance&amp;quot;&lt;br /&gt;
&lt;br /&gt;
- Defeat the captain of the guard&lt;br /&gt;
  - From &amp;quot;The Castle Entrance&amp;quot; all w, all n, open door n,n, E and ice Captain.&lt;br /&gt;
&lt;br /&gt;
- Thin out the evil troops&lt;br /&gt;
  - From &amp;quot;The Castle Entrance&amp;quot; n,w, kill 10 of &amp;quot;A soldier&amp;quot; &lt;br /&gt;
&lt;br /&gt;
- Explore the hidden lair&lt;br /&gt;
  - From &amp;quot;The Castle Entrance&amp;quot; all N. Open door E, E, search. N, U, 4s,e,search,e,3n&lt;br /&gt;
&lt;br /&gt;
- End the beautiful prisoner's suffering&lt;br /&gt;
  - From &amp;quot;The Castle Entrance&amp;quot; all N. Open door E, E, search. N, U, all S, all W, all N, all E, N. &lt;br /&gt;
  - All up to &amp;quot;At the Top of Tower I&amp;quot; kill Myosilla and loot key.&lt;br /&gt;
&lt;br /&gt;
- Take out the scaled guardian&lt;br /&gt;
  - From &amp;quot;At the Top of Tower I&amp;quot; Go D, N,all W, all S, 3 E, unlock door, open door, &lt;br /&gt;
  - 2 N to &amp;quot;The Guardian's Lair&amp;quot; Kill Shool&lt;br /&gt;
&lt;br /&gt;
- Dethrone Githalios&lt;br /&gt;
  - From &amp;quot;The Guardian's Lair&amp;quot; Go all N, all u, kill Githalios.&lt;br /&gt;
&lt;br /&gt;
- Find and kill the powerful, loyal follower of Githalios&lt;br /&gt;
  - From &amp;quot;The Gates of the Adamantite Castle&amp;quot; all e, Search, E, all n, kill Warlock.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Zone Write Up==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Githyanki Edit 0 1…&lt;br /&gt;
A Zone Write-Up by Sunka&lt;br /&gt;
&lt;br /&gt;
Introduction&lt;br /&gt;
Ok, as we've been asked to do some zone write-ups to get the forum more full of good information, I figured I'd tackle a relatively simple zone that would be good for getting my feet wet. I'm fairly sure I've solved everything in this zone (except one thing which I'm not sure is there to solve anyway), but as always there could be more. I'm also sure my equipment list is not 100% complete and I may be missing one or two items (and I really want to know what those items are!!).&lt;br /&gt;
&lt;br /&gt;
Anyway, this walkthrough only took me a few hours. The zone is extremely simple, there aren't many clue to look for and the mobs are relatively easy. The great thing about this zone for XP is that its mobs constantly reload. For a low-level solo zone, this isn't a bad little zone as each mob can net you 100k XP - and 6 minutes later it'll be there again!&lt;br /&gt;
&lt;br /&gt;
In terms of story, its a little dull - having no plots or anything like that. There's a princess being held, destroy what she hates. Got it? Deal. Lets get into it.&lt;br /&gt;
&lt;br /&gt;
Zone Background Information&lt;br /&gt;
&lt;br /&gt;
Zone Description&lt;br /&gt;
Medievia.com wrote:&lt;br /&gt;
The Githyanki live in a towering undergound castle of adamantite and are ruled by the High Lord Githalios. He is the fiercest of them all, and is well known for his deadly vorpal blade. He lies in the heart of this castle, but you must first get through Shool-An-Jyuan, his mighty draconian guard who is feared all over medievia.&lt;br /&gt;
&lt;br /&gt;
Zone Walkthrough&lt;br /&gt;
&lt;br /&gt;
Note that this is an in-depth walkthrough where directions are given more by reading through. Because people don't always want this information, a summary table is at the end which will guide you to the most important mobs and ideas. If you get stuck, try reading the whole walkthrough.&lt;br /&gt;
&lt;br /&gt;
Entrance Level&lt;br /&gt;
&lt;br /&gt;
The entrance has nothing of real interest in it. The first two statues that 'guard' the temple cannot see invis and thus won't attack you if you're invisible. The dark druids that inhabit the next room, however, can. They are aggro and will attack unless you sneak past them. There are some interesting (well… bloody) things to look at, but they do nothing other than create an atmosphere.&lt;br /&gt;
&lt;br /&gt;
The only thing you will really want to remember in this top part is the altar 2 N of the entrance. Although its an altar to some evil bloodthirsty god, you can still use it (which saves you the trip back to the clantown for a res).&lt;br /&gt;
&lt;br /&gt;
Anyway, continue all north until you hit the priest. The High Priest is also aggro and thus will attack you. After finishing him, you'll want to search around that room until you find the secret hatch hidden beneath the pedestal. I really wanted to be able to read some of the spells written in that book, but I couldn't find a command to let me do just that. *cry*&lt;br /&gt;
&lt;br /&gt;
Killing the Priest gives you:&lt;br /&gt;
a sacrificial dagger&lt;br /&gt;
- Lev(0) Loc(wield) AC DAG BSER 2d5 AG dex(2) dr(2)&lt;br /&gt;
a priest's diadem&lt;br /&gt;
- Lev(0) Loc(head light) AG str(1) int(3)&lt;br /&gt;
a red velvet cloak&lt;br /&gt;
- Lev(0) Loc(neck) AC-ap(Cool NoBits&lt;br /&gt;
&lt;br /&gt;
After finding the hatch, continue going down until you hit the basement level. Watch out for bats. Smile&lt;br /&gt;
&lt;br /&gt;
Underground Level&lt;br /&gt;
&lt;br /&gt;
This is really the main level of the zone if you're here for experience. The mobs on this level are easy, and they're mostly melee-class so if you're a melee-class person this makes it nice and simple for quick experience. There are super-hidden mobs called Giths which you'll need sense-life to see, but they are non-aggro and are particularly weak anyway so you don't need to worry about them if you don't want. Simply walk through without invis on and slay every &amp;quot;Elite Guard&amp;quot; that pops up in your way for some good little fun with not a huge chance of them hitting you.&lt;br /&gt;
&lt;br /&gt;
That said, the NPK part of the zone is upstairs in the castle section of the zone - and thus the same mobs are worth more XP up there, so don't waste all your time and energy down here. Nobody really comes in this zone, so don't be afraid of PKs.&lt;br /&gt;
&lt;br /&gt;
Anyway, walk N from the bottom of the stairs until you hit the castle gate. Continue east along the wall until you hit a dead end. Here, search as hard as you can until you uncover the hidden entrance eastern wall. This part is NPK once you step in. Step east to enter the hidden area and then walk all north until you come across:&lt;br /&gt;
&amp;quot;The evil Githyanki warlock stands in the middle of the circle.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
This guy is a spell-caster (duh) and is a trifle harder than the rest of the gang. He doesn't give chase however, so if you need a breather - take it. No other mobs load around him and he'll die out eventually. Killing the Warlock will give you:&lt;br /&gt;
&lt;br /&gt;
a Githyanki Warlock sash&lt;br /&gt;
- Lev(0) Loc(waist) AG armor(-Cool str(2)&lt;br /&gt;
a sacrificial dagger&lt;br /&gt;
- Lev(0) Loc(wield) AC DAG BSER 2d5 AG dex(2) dr(2)&lt;br /&gt;
a coal-black robe&lt;br /&gt;
- Lev(10) Loc(body) AC-ap(1) NoBits mana(13) wis(1)&lt;br /&gt;
&lt;br /&gt;
He's also loaded a green orb each time I've killed him, which is nice to keep for myself when I'm in low-mana mode — or you can sell it and just make 40,000 gc.&lt;br /&gt;
&lt;br /&gt;
From here, go back to the front gates and then open them up. Follow the western hall until you get to a dead end with 2 doors. Open the northern one, go north into the room and then one east. You should see:&lt;br /&gt;
&lt;br /&gt;
The Captain of The Elite Guard sits behind his desk.&lt;br /&gt;
&lt;br /&gt;
Ice him (works easiest with plague on first) and then you can loot the following items:&lt;br /&gt;
&lt;br /&gt;
a Captain's Sword&lt;br /&gt;
- Lev(0) Loc(wield) AM AC 2d8 AG str(2) hr(1)&lt;br /&gt;
a pair of silver boots&lt;br /&gt;
- Lev(0) Loc(feet) AC-ap(3) NoBits mana(3)&lt;br /&gt;
a Captain's Helmet&lt;br /&gt;
- Lev(7) Loc(head light) NoBits armor(-5) hps(12)&lt;br /&gt;
a silver breast plate&lt;br /&gt;
- Lev(0) Loc(body) AC-ap(Cool NoBits&lt;br /&gt;
a Captain's Cape&lt;br /&gt;
- Lev(0) Loc(neck) AG str(2)&lt;br /&gt;
&lt;br /&gt;
Thats about it on this level. There's the steam room if you go down the east hallway in the middle there's a training area, sleeping quarters and a sergeants bedroom. Nothing really of note there.&lt;br /&gt;
&lt;br /&gt;
Ok, so from the castle gate (after your exploring around) you'll want to head down the northern hallway until you hit then end and then go into the Sergeants Bedroom to the east. Search his room - in particular behind the mirror - and then go north through the secret stairwell. Go up and you'll be in the Castle Level of the zone.&lt;br /&gt;
&lt;br /&gt;
Castle Level&lt;br /&gt;
&lt;br /&gt;
Ok, welcome to the first real part of the level. First thing you'll want to do here is search the top of the stair-well. That will lead you into a little hidden room to the east, which in the closet has a room above it which is called &amp;quot;On Top of the Shelf&amp;quot;. This is the reason I think I have my equipment list incomplete — the room description in the closet says you can see an item, yet every time I've gone up to check for the item — I can never see it. I'm guessing this item must only load on reset - but its been killing me to find out what it is!!&lt;br /&gt;
&lt;br /&gt;
Anyway, continue south and then at the 4th bedroom along - if you look carefully enough, you'll see that you can pull the bedhead back enough to let you into some secret passage. Where the hell this passage leads I have no idea - its just doubles back on itself and goes no where. I searched high and low down this little passage - but apart from containing druids, it seems to do nothing! Run up and down it to your hearts content. Maybe (or atleast I'm hoping) that little item that is never in the closet holds some clue as to what this passageway is used for. Certainly wasn't mentioned anywhere else I read. Sad&lt;br /&gt;
&lt;br /&gt;
Ok, so after getting annoyed at the tunnel, exit it and go all south till the end of the hall and then follow the hall all east, all north and then all east until you are standing before a magical portal. Proceed north into the portal to be transported to Tower I.&lt;br /&gt;
&lt;br /&gt;
The locked door we passed? Well, we're going to get the key for it now - don't stress too much. Smile&lt;br /&gt;
&lt;br /&gt;
Tower I&lt;br /&gt;
&lt;br /&gt;
This part doesn't really have much to think about. Once you're in here you just want to follow the stairs all the way to the top. Only you get to the top, you'll see:&lt;br /&gt;
&lt;br /&gt;
The Princess Myosilla is held prisoner here.&lt;br /&gt;
&lt;br /&gt;
Now, she obviously given up on the will to live so end her little miserable life by killer her. I don't know why we'd want to kill her just so that we can get the key to kill the one person she wants to kill (the big king dude), but thats the way things are.&lt;br /&gt;
&lt;br /&gt;
She'll take like 3 hits to kill, she's really easy - a spellcaster though. Anyway, you can loot the following items out of her:&lt;br /&gt;
&lt;br /&gt;
A jeweled silver key&lt;br /&gt;
- Lev(0) Loc(hold) NoBits&lt;br /&gt;
a sapphire studded bracelet&lt;br /&gt;
- Lev(0) Loc(wrist) NoBits mana(7)&lt;br /&gt;
an emerald green dress&lt;br /&gt;
- Lev(0) Loc(body) NoBits&lt;br /&gt;
a diamond necklace&lt;br /&gt;
- Lev(0) Loc(neck) NoBits&lt;br /&gt;
a diamond ring&lt;br /&gt;
- Lev(0) Loc(fing) NoBits mana(36)&lt;br /&gt;
&lt;br /&gt;
Yay, so now we've got that key we need. Thankfully, theres a hole you can take so you don't have to walk down the stairs. Actually, its the only way out - so you'll drop pretty quickly down the first level. Once you're back to the bottom of the staircase - go north and you'll go through the portal back to the Castle section.&lt;br /&gt;
&lt;br /&gt;
Castle Level&lt;br /&gt;
&lt;br /&gt;
Go back to the locked door, open it, proceed one north and then get ready to fight Shool. This guy's the protector of the high and mighty so he's packin a bit of punch as a spell-caster.&lt;br /&gt;
&lt;br /&gt;
Shool-An-Jyvan, the draconian master guard, is carefully watching the area.&lt;br /&gt;
&lt;br /&gt;
Beat him, and loot the following:&lt;br /&gt;
&lt;br /&gt;
the claw of Shool&lt;br /&gt;
- Lev(15) Loc(wield) AC 6d4 NoBits str(3) dr(3)&lt;br /&gt;
the amulet of Shool&lt;br /&gt;
- Lev(9) Loc(neck) AG mana(2Cool ss(2)&lt;br /&gt;
&lt;br /&gt;
And we're just about at the end of this little zone. Go north until you hit the stairs, then go up the stairs into the Throne Room.&lt;br /&gt;
&lt;br /&gt;
Throne Room&lt;br /&gt;
&lt;br /&gt;
Go up once more and you're faced with the King.&lt;br /&gt;
&lt;br /&gt;
Githalios the High Lord is sitting here.&lt;br /&gt;
&lt;br /&gt;
He's quite hard as he packs quite a bit of punch. He doesn't give chase thou, and if you give him the plague he drops his little sword and doesn't do much more damage to you as he does with it.&lt;br /&gt;
&lt;br /&gt;
Upon beating him, and getting vengence for the Princess which he imprisoned - you'll recieve the following items:&lt;br /&gt;
&lt;br /&gt;
Githalios's Helmet of Sight&lt;br /&gt;
- Lev(10) Loc(head light) NoBits dex(0) str(1)&lt;br /&gt;
Githalios's vorpal blade&lt;br /&gt;
- Lev(16) Loc(wield) AM AC 5d6 AG hr(6) dr(3)&lt;br /&gt;
Lord Githalios's belt of Power&lt;br /&gt;
- Lev(16) Loc(waist) AC-ap(1) NoBits hps(1Cool&lt;br /&gt;
&lt;br /&gt;
Among a few other ones (which you can obtain from the other mobs anyway). The last boss awaits! Simply go north from Githalio's throne room, up the stairs and to the chopping block…. Literally. Meet…&lt;br /&gt;
&lt;br /&gt;
The executioner is waiting to chop another head.&lt;br /&gt;
&lt;br /&gt;
Dun dun duunnnn! Anyway, this guy is easier than Githalios in my opinion - but he's still got a bit of punch. Kill him to finish the zone (as far as I can tell) and recieve:&lt;br /&gt;
&lt;br /&gt;
an executioner's axe&lt;br /&gt;
- Lev(9) Loc(wield) AM AC 2H 3d12 NoBits str(3) dr(1)&lt;br /&gt;
an executioner's hood&lt;br /&gt;
- Lev(16) Loc(head) AC-ap(1) NoBits dr(2) int(-1)&lt;br /&gt;
&lt;br /&gt;
Congratulations you've now completed the zone. Go party by killing more peoples upstairs - its still a 6 minute life-span zone. Smile&lt;br /&gt;
&lt;br /&gt;
Zone Walkthrough - Summary&lt;br /&gt;
&lt;br /&gt;
1. Go all N. Kill Priest.&lt;br /&gt;
2. Search. All down, north till castle gates, all east. Search. E, all north, kill Warlock.&lt;br /&gt;
3. All S, all west till castle gates. Open gates, N, all east, all north, open door n, N, E and ice Captain.&lt;br /&gt;
4. W, all S, all east till N, then all N. Open door E, E, search. N, U, all S, all W, all N, all E, N. All up kill Myosilla and loot key.&lt;br /&gt;
5. Go D, N then all W, all S, 3 E then unlock door, open door, 2 N. Kill Shool.&lt;br /&gt;
6. Go all N, all u and ice Githalios.&lt;br /&gt;
7. Go N, all up and ice the executioner.&lt;br /&gt;
&lt;br /&gt;
Zone Resources&lt;br /&gt;
&lt;br /&gt;
Right Click and save any of the following files:&lt;br /&gt;
1. Ground Level Map&lt;br /&gt;
2. Basement Level Map&lt;br /&gt;
3. Castle Level Map&lt;br /&gt;
4. Tower I Map&lt;br /&gt;
5. Throne Room Map&lt;br /&gt;
6. Equipment and Mob List (Excel File)&lt;br /&gt;
&lt;br /&gt;
Closing Comments&lt;br /&gt;
&lt;br /&gt;
That about does it for my first zone write-up. If there's any corrections to be made to any of the above files or walkthrough please tell me and I'll fix it up. Also, any new equipment which you see in there please tell me so I can update the Excel file. Cheers guys, hope you enjoyed reading for this long. Razz&lt;br /&gt;
_&lt;br /&gt;
Sunka&lt;br /&gt;
Triple Class Level 26 Warrior (Mage/Cleric)&lt;br /&gt;
&lt;br /&gt;
[[Category: Zone Walkthroughs]]&lt;/div&gt;</summary>
		<author><name>Zanitho</name></author>	</entry>

	<entry>
		<id>http://noric.space/wiki/index.php/The_Hidden_Village_of_Aeketh</id>
		<title>The Hidden Village of Aeketh</title>
		<link rel="alternate" type="text/html" href="http://noric.space/wiki/index.php/The_Hidden_Village_of_Aeketh"/>
				<updated>2017-05-22T23:24:02Z</updated>
		
		<summary type="html">&lt;p&gt;Zanitho: /* Equipment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Infobox Zone&lt;br /&gt;
| Designer             = Desultir/Vryce/Numerous&lt;br /&gt;
| Rooms                = 135&lt;br /&gt;
| Re-Pop Time           = 18 mins&lt;br /&gt;
| PK Type              = NPK&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Directions to Zone==&lt;br /&gt;
  Getting in: from ent, 2w,3n,w to &amp;quot;A Grassy Clearing&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Explore Walkthrough==&lt;br /&gt;
===Explore Notes===&lt;br /&gt;
&lt;br /&gt;
  Exploration designer: Damonius&lt;br /&gt;
  Max XP:15,000,000&lt;br /&gt;
  Suggested Level: &lt;br /&gt;
&lt;br /&gt;
  Discover the perils of riding a wullart&lt;br /&gt;
  - get a wullart's horn from the corpse of a tame wullart&lt;br /&gt;
  Wipe out the Wizard's minions&lt;br /&gt;
  -kill 16 of The mounted mercenary&lt;br /&gt;
&lt;br /&gt;
  Vanquish the Wizard and save the village&lt;br /&gt;
  - from &amp;quot;Beneath the Branches of the D'Nar Jaell&amp;quot; all n,2e,s,all e, all s, all e, kill wiz&lt;br /&gt;
&lt;br /&gt;
  Consult with the master mage&lt;br /&gt;
  - from &amp;quot;A Grassy Clearing&amp;quot; 4w,2n,u,n,&lt;br /&gt;
  Visit an Aekethi shrine&lt;br /&gt;
  -from &amp;quot;A Grassy Clearing&amp;quot; 4w,2n,5w to &amp;quot;Beneath the Branches of the D'Nar Jaell&amp;quot;, 5s, u, s&lt;br /&gt;
  Pay a visit to the Chief's wife&lt;br /&gt;
  - from &amp;quot;Beneath the Branches of the D'Nar Jaell&amp;quot; all n,2e,s,u to &amp;quot;In a Larger Aekethi Treehouse&amp;quot;,sear,s,to &lt;br /&gt;
  Consult with the Chief&lt;br /&gt;
  - &amp;quot;In a Larger Aekethi Treehouse&amp;quot; kill Jundu for key &amp;quot;a dragons claw&amp;quot;. d,n,all w,n,e,search,d&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
  Chakobsu&lt;br /&gt;
  - a pair of magical moccasins, made of wullart hide - Lev(21) Loc(feet) AC-ap(1) NoBits mana(35)&lt;br /&gt;
&lt;br /&gt;
  Andiron (charmable)&lt;br /&gt;
  - feathers and beads braided into the hair - Lev(20) Loc(head) NoBits mana(23) int(2) Cond(pristine - 185 Days)&lt;br /&gt;
  - a fire necklace - Lev(0) Loc(neck) NoBits int(1) wis(1) Cond(pristine - 185 Days)&lt;br /&gt;
  - an amber silk cloak - Lev(14) Loc(neck) NoBits wis(-2) str(4) Cond(pristine - 185 Days)&lt;br /&gt;
&lt;br /&gt;
  the Aekethi Chief&lt;br /&gt;
  - an amber silk cloak - Lev(13) Loc(neck) NoBits wis(-3) str(4) Cond(pristine - 185 Days)&lt;br /&gt;
  - The Aekethi Chief's magic dirk - Lev(22) Loc(wield) AC DAG BSER 6d4 AE hr(4) dr(2) Cond(pristine - 185 Days)&lt;br /&gt;
&lt;br /&gt;
  The Wizard (The Wizard is prime evil itself.)&lt;br /&gt;
  - the Wizard's crystal ball - Lev(23) Loc(light) AG mana(35) con(3) Cond(pristine - 185 Days)&lt;br /&gt;
  - the Wizard's robe of human skin - Lev(23) Loc(about) AC-ap(1) AG mana(39) Cond(pristine - 185 Days)&lt;br /&gt;
  - a pair of wizard's leg plates - Lev(22) Loc(legs) AC-ap(10) NoBits mana(31) Cond(pristine - 185 Days)&lt;br /&gt;
&lt;br /&gt;
  the servant&lt;br /&gt;
  -the warhammer of immortality - Lev(20) Loc(wield) AM AT AW 5d6 NoBits hr(5) mana(46) Cond(pristine - 185 Days)&lt;br /&gt;
  - a tight, fire red dress - Lev(0) Loc(body) NoBits Cond(pristine - 185 Days)&lt;br /&gt;
&lt;br /&gt;
  Jandaly (charmable) &lt;br /&gt;
  - a mastah-skin cape - Lev(21) Loc(neck) dr(2) mana(42)&lt;br /&gt;
  - a sapphire swallowtail engraved bracelet - Lev(18) Loc(wrist) mana(31) hr(3)&lt;br /&gt;
&lt;br /&gt;
  Jundu &lt;br /&gt;
  - an amber silk cloak - Lev(13) Loc(neck) NoBits wis(-3) str(4) Cond(pristine - 185 Days)&lt;br /&gt;
  - Jundu's ring - Lev(18) Loc(fing) NoBits age(8) mana(49)&lt;br /&gt;
  - a dragon's claw - key&lt;br /&gt;
&lt;br /&gt;
  The mounted mercenary&lt;br /&gt;
  - arm plates of the mercenary - Lev(19) Loc(arms) AC-ap(7) NoBits mana(27) Cond(pristine - 185 Days)&lt;br /&gt;
&lt;br /&gt;
  a villager&lt;br /&gt;
  - a magical scout vest - Lev(17) Loc(body) AC-ap(3) NoBits con(2) hr(4)&lt;br /&gt;
  - an Aekethi bow - Lev(20) Loc(wield) AC 2H 1d6 missile by 2.0 NoBits str(2) Cond(pristine - 185 Days)&lt;br /&gt;
  - a silver scout dagger - Lev(16) Loc(throw) AC BSER 3d4 AE hr(2) dr(3) Cond(pristine - 185 Days)&lt;br /&gt;
  - a pair of camogreen boots - Lev(17) Loc(feet) AC-ap(3) NoBits hr(3) Cond(pristine - 185 Days)&lt;br /&gt;
&lt;br /&gt;
  a tame wullart&lt;br /&gt;
  - a wullart's horn - Lev(19) Loc(wield) AM 9d4 NoBits Cond(pristine - 185 Days)&lt;br /&gt;
  - a pair of wullart claws - Lev(21) Loc(hands) AC-ap(2) NoBits mana(30) Cond(pristine - 185 Days)&lt;br /&gt;
&lt;br /&gt;
==Additional Notes==&lt;br /&gt;
 &lt;br /&gt;
[[Category: Zone Walkthroughs]]&lt;/div&gt;</summary>
		<author><name>Zanitho</name></author>	</entry>

	<entry>
		<id>http://noric.space/wiki/index.php/The_Kingdom_Of_Yrg</id>
		<title>The Kingdom Of Yrg</title>
		<link rel="alternate" type="text/html" href="http://noric.space/wiki/index.php/The_Kingdom_Of_Yrg"/>
				<updated>2017-05-16T00:39:48Z</updated>
		
		<summary type="html">&lt;p&gt;Zanitho: /* Shops */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Zone&lt;br /&gt;
| Designer = Ardothica&lt;br /&gt;
| Rooms = 249&lt;br /&gt;
| Re-Pop Time = 30 minutes&lt;br /&gt;
| PK Type = NPK, CPK }}&lt;br /&gt;
&lt;br /&gt;
==Directions to Zone==&lt;br /&gt;
&lt;br /&gt;
# from med recall, enter thief, 2e, open door n, n, search hole, get key hole, search, u, open box, get all box, you should then have a &amp;quot;the ring of spatial discontinuity&amp;quot;&lt;br /&gt;
# walk into a tornado wearing &amp;quot;the ring of spatial discontinuity&amp;quot;. Instead of the tornado killing you, you'll be transported to Yrg&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
&lt;br /&gt;
===Best XP areas===&lt;br /&gt;
&lt;br /&gt;
Yrg is one of the best XP zones in the game. Here's where to xp&lt;br /&gt;
&lt;br /&gt;
* Town - c w, kill mobs around here&lt;br /&gt;
* Docks - c w, n, all w on Seebreeze lane, head north&lt;br /&gt;
* Grimweald, follow explore walkthrough until you reach the Grimweald. (You only need Steps 5-8)&lt;br /&gt;
&lt;br /&gt;
===Explore===&lt;br /&gt;
&lt;br /&gt;
Yrg explore walkthrough by Xaaxacus&lt;br /&gt;
&lt;br /&gt;
#recall 4w open door n n GET ALL SHELF&lt;br /&gt;
#recall n e BUY NEWSPARCHMENT&lt;br /&gt;
#recall 4w 2s search w search w [triggers room objective]&lt;br /&gt;
#recall n all w 2n all e s search e, get key cabinet, search, n, search, u [triggers room objective]&lt;br /&gt;
#recall w 2s w s w 5s 3w n w n g leaf plant&lt;br /&gt;
#recall 3w 2n e u search south get map&lt;br /&gt;
#recall n e 2n 3e n s n u w d e search n w search d 2s e, open drawer, get key drawer, GET NOTE&lt;br /&gt;
#recall n all e s all e, unlock door e, open door e, e, (from In the Grimweald) EESENEENNWSWWNE to chahm, search d g all put meat trap&lt;br /&gt;
#recall 5w s 2w open gate (high mv rooms!!) 2w 3e w 3u n w search w s drop trap s yy attack dragon flee north&lt;br /&gt;
#wait for dragon to trap - wounds it to clings, s kill dragon search corpse g heart corpse&lt;br /&gt;
#return to chahm, give heart chahm&lt;br /&gt;
#recall e all s unlock doors open doors 2s u s get briwe to &amp;lt;50%, he ports&lt;br /&gt;
#recall w n w all n all w all n d s open crate ent crate wait a few seconds&lt;br /&gt;
#open lid, u, kill briwe&lt;br /&gt;
#from entrance to castle, s search at base of stairs, s 2d&lt;br /&gt;
#kill lum,search corp,g key corp,unlock door w, w [triggers room objective]'&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
 &lt;br /&gt;
 The dragon Mizdon loads [[Where_to_Find_Dragon_Scales|copper marble]]. See [[#Explore|Explore]] section.&lt;br /&gt;
 - the heart of Mizdon - Lev(21) Loc(hold)    sbr(-4) dr(4)&lt;br /&gt;
 - the claws of Mizdon - Lev(21) Loc(hands) AM AC dr(4) ss(1)&lt;br /&gt;
 - the scales of Mizdon - Lev(28) Loc(hold) NoBits sbr(-2) ss(-2) regen lvl 31 fireshield&lt;br /&gt;
&lt;br /&gt;
 a young udling man&lt;br /&gt;
 a purple linen tunic - Lev(0) Loc(about) NoBits sta(2)&lt;br /&gt;
&lt;br /&gt;
 a garrulous udling&lt;br /&gt;
 a multicolored tunic - Lev(0) Loc(about) NoBits sta(1)&lt;br /&gt;
&lt;br /&gt;
==Shops==&lt;br /&gt;
&lt;br /&gt;
  Within a Sprawling Indoor Market&lt;br /&gt;
    a jar of tiny black leeches - Lev(0) Loc(None) Spells: Remove Poison -  NoBits Cond(pristine - 185 Days)&lt;br /&gt;
    a jar of squirming red leeches - Lev(0) Loc(None) Spells: lvl 15 Heal -  NoBits Cond(pristine - 185 Days)&lt;br /&gt;
    a jar of engorged white leeches - Lev(0) Loc(None) Spells: Quickness -  NoBits Cond(pristine - 185 Days)&lt;br /&gt;
&lt;br /&gt;
[[Category: Zone Walkthroughs]]&lt;/div&gt;</summary>
		<author><name>Zanitho</name></author>	</entry>

	<entry>
		<id>http://noric.space/wiki/index.php/The_Enchanted_Oak_Graveyard</id>
		<title>The Enchanted Oak Graveyard</title>
		<link rel="alternate" type="text/html" href="http://noric.space/wiki/index.php/The_Enchanted_Oak_Graveyard"/>
				<updated>2017-04-29T19:42:11Z</updated>
		
		<summary type="html">&lt;p&gt;Zanitho: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Max XP:  17,000,000 &lt;br /&gt;
&lt;br /&gt;
Designed by Kathithaya/Numerous&lt;br /&gt;
&lt;br /&gt;
Exploration designer: Damonius&lt;br /&gt;
 &lt;br /&gt;
- Gain entry to the lair of the banished&lt;br /&gt;
  -From ent go 2 west, south, east, down and pick the door,d	&lt;br /&gt;
- Defeat the Necromancer's apprentice&lt;br /&gt;
  -From &amp;quot;A dark Stairwell&amp;quot; 2 east, all south, kill Solarious (dispellable). Loot and get book(key).&lt;br /&gt;
- Destroy a wayward witch&lt;br /&gt;
  -From &amp;quot;The Private Chamber of the Necromancer&amp;quot; Go north, 3 east, all north, west (!magic room), unlock door, south, then kill Sharlana. Loot her root (key).&lt;br /&gt;
- Weaken the undead defenses&lt;br /&gt;
  -Kill 2 of &amp;quot;A lost spirit of a Trellor guard&amp;quot;&lt;br /&gt;
- Slay the evil owls&lt;br /&gt;
  -From zone ent, w,w,s,s,s,all w, all u, Kill 2 of &amp;quot;An illustrious hooded owl&amp;quot; &lt;br /&gt;
- Dismember the zombies of the gate watchmen&lt;br /&gt;
  -Kill 4 of &amp;quot;A zombie of a gate watchman&amp;quot;&lt;br /&gt;
- Defeat the undead mercenaries&lt;br /&gt;
  -Kill 8 of &amp;quot;A ghost of a mercenary&amp;quot;&lt;br /&gt;
- Bring peace to the ladies in white&lt;br /&gt;
  -Kill 3 of &amp;quot;A lady in white&amp;quot;&lt;br /&gt;
- Kill the strange, foul-smelling creatures hiding in the darkness&lt;br /&gt;
  -Kill 4 of &amp;quot;A metaporphosed skunk&amp;quot;&lt;br /&gt;
&lt;br /&gt;
NOTE: Hidden Objective&lt;br /&gt;
&lt;br /&gt;
- Discover the treasure&lt;br /&gt;
  - From ent go  w,w,s,s,s,w, 2s, all w, all u, all n, west, south (one way exit shortcut), all w,s,e, Open statue, get windchime statue, unlock trapdoor,down, unlock box, get all from box.&lt;br /&gt;
&lt;br /&gt;
[[Category: Zone Walkthroughs]]&lt;/div&gt;</summary>
		<author><name>Zanitho</name></author>	</entry>

	<entry>
		<id>http://noric.space/wiki/index.php/The_Hidden_Village_of_Aeketh</id>
		<title>The Hidden Village of Aeketh</title>
		<link rel="alternate" type="text/html" href="http://noric.space/wiki/index.php/The_Hidden_Village_of_Aeketh"/>
				<updated>2017-04-29T18:59:31Z</updated>
		
		<summary type="html">&lt;p&gt;Zanitho: /* Equipment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Infobox Zone&lt;br /&gt;
| Designer             = Desultir/Vryce/Numerous&lt;br /&gt;
| Rooms                = 135&lt;br /&gt;
| Re-Pop Time           = 18 mins&lt;br /&gt;
| PK Type              = NPK&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Directions to Zone==&lt;br /&gt;
  Getting in: from ent, 2w,3n,w to &amp;quot;A Grassy Clearing&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Explore Walkthrough==&lt;br /&gt;
===Explore Notes===&lt;br /&gt;
&lt;br /&gt;
  Exploration designer: Damonius&lt;br /&gt;
  Max XP:15,000,000&lt;br /&gt;
  Suggested Level: &lt;br /&gt;
&lt;br /&gt;
  Discover the perils of riding a wullart&lt;br /&gt;
  - get a wullart's horn from the corpse of a tame wullart&lt;br /&gt;
  Wipe out the Wizard's minions&lt;br /&gt;
  -kill 16 of The mounted mercenary&lt;br /&gt;
&lt;br /&gt;
  Vanquish the Wizard and save the village&lt;br /&gt;
  - from &amp;quot;Beneath the Branches of the D'Nar Jaell&amp;quot; all n,2e,s,all e, all s, all e, kill wiz&lt;br /&gt;
&lt;br /&gt;
  Consult with the master mage&lt;br /&gt;
  - from &amp;quot;A Grassy Clearing&amp;quot; 4w,2n,u,n,&lt;br /&gt;
  Visit an Aekethi shrine&lt;br /&gt;
  -from &amp;quot;A Grassy Clearing&amp;quot; 4w,2n,5w to &amp;quot;Beneath the Branches of the D'Nar Jaell&amp;quot;, 5s, u, s&lt;br /&gt;
  Pay a visit to the Chief's wife&lt;br /&gt;
  - from &amp;quot;Beneath the Branches of the D'Nar Jaell&amp;quot; all n,2e,s,u to &amp;quot;In a Larger Aekethi Treehouse&amp;quot;,sear,s,to &lt;br /&gt;
  Consult with the Chief&lt;br /&gt;
  - &amp;quot;In a Larger Aekethi Treehouse&amp;quot; kill Jundu for key &amp;quot;a dragons claw&amp;quot;. d,n,all w,n,e,search,d&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
  Chakobsu&lt;br /&gt;
  - a pair of magical moccasins, made of wullart hide - Lev(21) Loc(feet) AC-ap(1) NoBits mana(35)&lt;br /&gt;
&lt;br /&gt;
  Andiron (charmable)&lt;br /&gt;
  - feathers and beads braided into the hair - Lev(20) Loc(head) NoBits mana(23) int(2) Cond(pristine - 185 Days)&lt;br /&gt;
  - a fire necklace - Lev(0) Loc(neck) NoBits int(1) wis(1) Cond(pristine - 185 Days)&lt;br /&gt;
  - an amber silk cloak - Lev(14) Loc(neck) NoBits wis(-2) str(4) Cond(pristine - 185 Days)&lt;br /&gt;
&lt;br /&gt;
  the Aekethi Chief&lt;br /&gt;
  - an amber silk cloak - Lev(13) Loc(neck) NoBits wis(-3) str(4) Cond(pristine - 185 Days)&lt;br /&gt;
  - The Aekethi Chief's magic dirk - Lev(22) Loc(wield) AC DAG BSER 6d4 AE hr(4) dr(2) Cond(pristine - 185 Days)&lt;br /&gt;
&lt;br /&gt;
  The Wizard (The Wizard is prime evil itself.)&lt;br /&gt;
  - the Wizard's crystal ball - Lev(23) Loc(light) AG mana(35) con(3) Cond(pristine - 185 Days)&lt;br /&gt;
  - the Wizard's robe of human skin - Lev(23) Loc(about) AC-ap(1) AG mana(39) Cond(pristine - 185 Days)&lt;br /&gt;
  - a pair of wizard's leg plates - Lev(22) Loc(legs) AC-ap(10) NoBits mana(31) Cond(pristine - 185 Days)&lt;br /&gt;
&lt;br /&gt;
  the servant&lt;br /&gt;
  -the warhammer of immortality - Lev(20) Loc(wield) AM AT AW 5d6 NoBits hr(5) mana(46) Cond(pristine - 185 Days)&lt;br /&gt;
  - a tight, fire red dress - Lev(0) Loc(body) NoBits Cond(pristine - 185 Days)&lt;br /&gt;
&lt;br /&gt;
  Jandaly (charmable) &lt;br /&gt;
  - a mastah-skin cape - Lev(21) Loc(neck) dr(1) mana(42)&lt;br /&gt;
  - a sapphire swallowtail engraved bracelet - Lev(18) Loc(wrist) mana(31) hr(3)&lt;br /&gt;
&lt;br /&gt;
  Jundu &lt;br /&gt;
  - an amber silk cloak - Lev(13) Loc(neck) NoBits wis(-3) str(4) Cond(pristine - 185 Days)&lt;br /&gt;
  - Jundu's ring - Lev(18) Loc(fing) NoBits age(8) mana(49)&lt;br /&gt;
  - a dragon's claw - key&lt;br /&gt;
&lt;br /&gt;
  The mounted mercenary&lt;br /&gt;
  - arm plates of the mercenary - Lev(19) Loc(arms) AC-ap(7) NoBits mana(27) Cond(pristine - 185 Days)&lt;br /&gt;
&lt;br /&gt;
  a villager&lt;br /&gt;
  - a magical scout vest - Lev(17) Loc(body) AC-ap(3) NoBits con(2) hr(4)&lt;br /&gt;
  - an Aekethi bow - Lev(20) Loc(wield) AC 2H 1d6 missile by 2.0 NoBits str(2) Cond(pristine - 185 Days)&lt;br /&gt;
  - a silver scout dagger - Lev(16) Loc(throw) AC BSER 3d4 AE hr(2) dr(3) Cond(pristine - 185 Days)&lt;br /&gt;
  - a pair of camogreen boots - Lev(17) Loc(feet) AC-ap(3) NoBits hr(3) Cond(pristine - 185 Days)&lt;br /&gt;
&lt;br /&gt;
  a tame wullart&lt;br /&gt;
  - a wullart's horn - Lev(19) Loc(wield) AM 9d4 NoBits Cond(pristine - 185 Days)&lt;br /&gt;
  - a pair of wullart claws - Lev(21) Loc(hands) AC-ap(2) NoBits mana(30) Cond(pristine - 185 Days)&lt;br /&gt;
&lt;br /&gt;
==Additional Notes==&lt;br /&gt;
 &lt;br /&gt;
[[Category: Zone Walkthroughs]]&lt;/div&gt;</summary>
		<author><name>Zanitho</name></author>	</entry>

	<entry>
		<id>http://noric.space/wiki/index.php/The_Hidden_Village_of_Aeketh</id>
		<title>The Hidden Village of Aeketh</title>
		<link rel="alternate" type="text/html" href="http://noric.space/wiki/index.php/The_Hidden_Village_of_Aeketh"/>
				<updated>2017-04-29T18:43:18Z</updated>
		
		<summary type="html">&lt;p&gt;Zanitho: /* Equipment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Infobox Zone&lt;br /&gt;
| Designer             = Desultir/Vryce/Numerous&lt;br /&gt;
| Rooms                = 135&lt;br /&gt;
| Re-Pop Time           = 18 mins&lt;br /&gt;
| PK Type              = NPK&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Directions to Zone==&lt;br /&gt;
  Getting in: from ent, 2w,3n,w to &amp;quot;A Grassy Clearing&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Explore Walkthrough==&lt;br /&gt;
===Explore Notes===&lt;br /&gt;
&lt;br /&gt;
  Exploration designer: Damonius&lt;br /&gt;
  Max XP:15,000,000&lt;br /&gt;
  Suggested Level: &lt;br /&gt;
&lt;br /&gt;
  Discover the perils of riding a wullart&lt;br /&gt;
  - get a wullart's horn from the corpse of a tame wullart&lt;br /&gt;
  Wipe out the Wizard's minions&lt;br /&gt;
  -kill 16 of The mounted mercenary&lt;br /&gt;
&lt;br /&gt;
  Vanquish the Wizard and save the village&lt;br /&gt;
  - from &amp;quot;Beneath the Branches of the D'Nar Jaell&amp;quot; all n,2e,s,all e, all s, all e, kill wiz&lt;br /&gt;
&lt;br /&gt;
  Consult with the master mage&lt;br /&gt;
  - from &amp;quot;A Grassy Clearing&amp;quot; 4w,2n,u,n,&lt;br /&gt;
  Visit an Aekethi shrine&lt;br /&gt;
  -from &amp;quot;A Grassy Clearing&amp;quot; 4w,2n,5w to &amp;quot;Beneath the Branches of the D'Nar Jaell&amp;quot;, 5s, u, s&lt;br /&gt;
  Pay a visit to the Chief's wife&lt;br /&gt;
  - from &amp;quot;Beneath the Branches of the D'Nar Jaell&amp;quot; all n,2e,s,u to &amp;quot;In a Larger Aekethi Treehouse&amp;quot;,sear,s,to &lt;br /&gt;
  Consult with the Chief&lt;br /&gt;
  - &amp;quot;In a Larger Aekethi Treehouse&amp;quot; kill Jundu for key &amp;quot;a dragons claw&amp;quot;. d,n,all w,n,e,search,d&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
  Chakobsu&lt;br /&gt;
  - a pair of magical moccasins, made of wullart hide - Lev(21) Loc(feet) AC-ap(1) NoBits mana(35) Cond(pristine - 185 Day&lt;br /&gt;
s)&lt;br /&gt;
&lt;br /&gt;
  Andiron (charmable)&lt;br /&gt;
  - feathers and beads braided into the hair - Lev(20) Loc(head) NoBits mana(23) int(2) Cond(pristine - 185 Days)&lt;br /&gt;
  - a fire necklace - Lev(0) Loc(neck) NoBits int(1) wis(1) Cond(pristine - 185 Days)&lt;br /&gt;
  - an amber silk cloak - Lev(14) Loc(neck) NoBits wis(-2) str(4) Cond(pristine - 185 Days)&lt;br /&gt;
&lt;br /&gt;
  the Aekethi Chief&lt;br /&gt;
  - an amber silk cloak - Lev(13) Loc(neck) NoBits wis(-3) str(4) Cond(pristine - 185 Days)&lt;br /&gt;
  - The Aekethi Chief's magic dirk - Lev(22) Loc(wield) AC DAG BSER 6d4 AE hr(4) dr(2) Cond(pristine - 185 Days)&lt;br /&gt;
&lt;br /&gt;
  The Wizard (The Wizard is prime evil itself.)&lt;br /&gt;
  - the Wizard's crystal ball - Lev(23) Loc(light) AG mana(35) con(3) Cond(pristine - 185 Days)&lt;br /&gt;
  - the Wizard's robe of human skin - Lev(23) Loc(about) AC-ap(1) AG mana(39) Cond(pristine - 185 Days)&lt;br /&gt;
  - a pair of wizard's leg plates - Lev(22) Loc(legs) AC-ap(10) NoBits mana(31) Cond(pristine - 185 Days)&lt;br /&gt;
&lt;br /&gt;
  the servant&lt;br /&gt;
  -the warhammer of immortality - Lev(20) Loc(wield) AM AT AW 5d6 NoBits hr(5) mana(46) Cond(pristine - 185 Days)&lt;br /&gt;
  - a tight, fire red dress - Lev(0) Loc(body) NoBits Cond(pristine - 185 Days)&lt;br /&gt;
&lt;br /&gt;
  jandaly (charmable) &lt;br /&gt;
  - a mastah-skin cape - Lev(21) Loc(neck) dr(1) mana(42)&lt;br /&gt;
  - a sapphire swallowtail engraved bracelet - Lev(18) Loc(wrist) mana(31) hr(3)&lt;br /&gt;
&lt;br /&gt;
  Jundu &lt;br /&gt;
  - an amber silk cloak - Lev(13) Loc(neck) NoBits wis(-3) str(4) Cond(pristine - 185 Days)&lt;br /&gt;
  - Jundu's ring - Lev(18) Loc(fing) NoBits age(8) mana(49)&lt;br /&gt;
  - a dragon's claw - key&lt;br /&gt;
&lt;br /&gt;
  The mounted mercenary&lt;br /&gt;
  - arm plates of the mercenary - Lev(19) Loc(arms) AC-ap(7) NoBits mana(27) Cond(pristine - 185 Days)&lt;br /&gt;
&lt;br /&gt;
  a villager&lt;br /&gt;
  - a magical scout vest - Lev(17) Loc(body) AC-ap(3) NoBits con(2) hr(4)&lt;br /&gt;
  - an Aekethi bow - Lev(20) Loc(wield) AC 2H 1d6 missile by 2.0 NoBits str(2) Cond(pristine - 185 Days)&lt;br /&gt;
  - a silver scout dagger - Lev(16) Loc(throw) AC BSER 3d4 AE hr(2) dr(3) Cond(pristine - 185 Days)&lt;br /&gt;
  - a pair of camogreen boots - Lev(17) Loc(feet) AC-ap(3) NoBits hr(3) Cond(pristine - 185 Days)&lt;br /&gt;
&lt;br /&gt;
  a tame wullart&lt;br /&gt;
  - a wullart's horn - Lev(19) Loc(wield) AM 9d4 NoBits Cond(pristine - 185 Days)&lt;br /&gt;
  - a pair of wullart claws - Lev(21) Loc(hands) AC-ap(2) NoBits mana(30) Cond(pristine - 185 Days)&lt;br /&gt;
&lt;br /&gt;
==Additional Notes==&lt;br /&gt;
 &lt;br /&gt;
[[Category: Zone Walkthroughs]]&lt;/div&gt;</summary>
		<author><name>Zanitho</name></author>	</entry>

	<entry>
		<id>http://noric.space/wiki/index.php/The_Hidden_Village_of_Aeketh</id>
		<title>The Hidden Village of Aeketh</title>
		<link rel="alternate" type="text/html" href="http://noric.space/wiki/index.php/The_Hidden_Village_of_Aeketh"/>
				<updated>2017-04-29T18:42:43Z</updated>
		
		<summary type="html">&lt;p&gt;Zanitho: /* Equipment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Infobox Zone&lt;br /&gt;
| Designer             = Desultir/Vryce/Numerous&lt;br /&gt;
| Rooms                = 135&lt;br /&gt;
| Re-Pop Time           = 18 mins&lt;br /&gt;
| PK Type              = NPK&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Directions to Zone==&lt;br /&gt;
  Getting in: from ent, 2w,3n,w to &amp;quot;A Grassy Clearing&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Explore Walkthrough==&lt;br /&gt;
===Explore Notes===&lt;br /&gt;
&lt;br /&gt;
  Exploration designer: Damonius&lt;br /&gt;
  Max XP:15,000,000&lt;br /&gt;
  Suggested Level: &lt;br /&gt;
&lt;br /&gt;
  Discover the perils of riding a wullart&lt;br /&gt;
  - get a wullart's horn from the corpse of a tame wullart&lt;br /&gt;
  Wipe out the Wizard's minions&lt;br /&gt;
  -kill 16 of The mounted mercenary&lt;br /&gt;
&lt;br /&gt;
  Vanquish the Wizard and save the village&lt;br /&gt;
  - from &amp;quot;Beneath the Branches of the D'Nar Jaell&amp;quot; all n,2e,s,all e, all s, all e, kill wiz&lt;br /&gt;
&lt;br /&gt;
  Consult with the master mage&lt;br /&gt;
  - from &amp;quot;A Grassy Clearing&amp;quot; 4w,2n,u,n,&lt;br /&gt;
  Visit an Aekethi shrine&lt;br /&gt;
  -from &amp;quot;A Grassy Clearing&amp;quot; 4w,2n,5w to &amp;quot;Beneath the Branches of the D'Nar Jaell&amp;quot;, 5s, u, s&lt;br /&gt;
  Pay a visit to the Chief's wife&lt;br /&gt;
  - from &amp;quot;Beneath the Branches of the D'Nar Jaell&amp;quot; all n,2e,s,u to &amp;quot;In a Larger Aekethi Treehouse&amp;quot;,sear,s,to &lt;br /&gt;
  Consult with the Chief&lt;br /&gt;
  - &amp;quot;In a Larger Aekethi Treehouse&amp;quot; kill Jundu for key &amp;quot;a dragons claw&amp;quot;. d,n,all w,n,e,search,d&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
  Chakobsu&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
  Andiron (charmable)&lt;br /&gt;
  - feathers and beads braided into the hair - Lev(20) Loc(head) NoBits mana(23) int(2) Cond(pristine - 185 Days)&lt;br /&gt;
  - a fire necklace - Lev(0) Loc(neck) NoBits int(1) wis(1) Cond(pristine - 185 Days)&lt;br /&gt;
  - an amber silk cloak - Lev(14) Loc(neck) NoBits wis(-2) str(4) Cond(pristine - 185 Days)&lt;br /&gt;
&lt;br /&gt;
  the Aekethi Chief&lt;br /&gt;
  - an amber silk cloak - Lev(13) Loc(neck) NoBits wis(-3) str(4) Cond(pristine - 185 Days)&lt;br /&gt;
  - The Aekethi Chief's magic dirk - Lev(22) Loc(wield) AC DAG BSER 6d4 AE hr(4) dr(2) Cond(pristine - 185 Days)&lt;br /&gt;
&lt;br /&gt;
  The Wizard (The Wizard is prime evil itself.)&lt;br /&gt;
  - the Wizard's crystal ball - Lev(23) Loc(light) AG mana(35) con(3) Cond(pristine - 185 Days)&lt;br /&gt;
  - the Wizard's robe of human skin - Lev(23) Loc(about) AC-ap(1) AG mana(39) Cond(pristine - 185 Days)&lt;br /&gt;
  - a pair of wizard's leg plates - Lev(22) Loc(legs) AC-ap(10) NoBits mana(31) Cond(pristine - 185 Days)&lt;br /&gt;
&lt;br /&gt;
  the servant&lt;br /&gt;
  -the warhammer of immortality - Lev(20) Loc(wield) AM AT AW 5d6 NoBits hr(5) mana(46) Cond(pristine - 185 Days)&lt;br /&gt;
  - a tight, fire red dress - Lev(0) Loc(body) NoBits Cond(pristine - 185 Days)&lt;br /&gt;
&lt;br /&gt;
  jandaly (charmable) &lt;br /&gt;
  - a mastah-skin cape - Lev(21) Loc(neck) dr(1) mana(42)&lt;br /&gt;
  - a sapphire swallowtail engraved bracelet - Lev(18) Loc(wrist) mana(31) hr(3)&lt;br /&gt;
&lt;br /&gt;
  Jundu &lt;br /&gt;
  - an amber silk cloak - Lev(13) Loc(neck) NoBits wis(-3) str(4) Cond(pristine - 185 Days)&lt;br /&gt;
  - Jundu's ring - Lev(18) Loc(fing) NoBits age(8) mana(49)&lt;br /&gt;
  - a dragon's claw - key&lt;br /&gt;
&lt;br /&gt;
  The mounted mercenary&lt;br /&gt;
  - arm plates of the mercenary - Lev(19) Loc(arms) AC-ap(7) NoBits mana(27) Cond(pristine - 185 Days)&lt;br /&gt;
&lt;br /&gt;
  a villager&lt;br /&gt;
  - a magical scout vest - Lev(17) Loc(body) AC-ap(3) NoBits con(2) hr(4)&lt;br /&gt;
  - an Aekethi bow - Lev(20) Loc(wield) AC 2H 1d6 missile by 2.0 NoBits str(2) Cond(pristine - 185 Days)&lt;br /&gt;
  - a silver scout dagger - Lev(16) Loc(throw) AC BSER 3d4 AE hr(2) dr(3) Cond(pristine - 185 Days)&lt;br /&gt;
  - a pair of camogreen boots - Lev(17) Loc(feet) AC-ap(3) NoBits hr(3) Cond(pristine - 185 Days)&lt;br /&gt;
&lt;br /&gt;
  a tame wullart&lt;br /&gt;
  - a wullart's horn - Lev(19) Loc(wield) AM 9d4 NoBits Cond(pristine - 185 Days)&lt;br /&gt;
  - a pair of wullart claws - Lev(21) Loc(hands) AC-ap(2) NoBits mana(30) Cond(pristine - 185 Days)&lt;br /&gt;
&lt;br /&gt;
==Additional Notes==&lt;br /&gt;
 &lt;br /&gt;
[[Category: Zone Walkthroughs]]&lt;/div&gt;</summary>
		<author><name>Zanitho</name></author>	</entry>

	<entry>
		<id>http://noric.space/wiki/index.php/The_Hidden_Village_of_Aeketh</id>
		<title>The Hidden Village of Aeketh</title>
		<link rel="alternate" type="text/html" href="http://noric.space/wiki/index.php/The_Hidden_Village_of_Aeketh"/>
				<updated>2017-04-29T17:05:57Z</updated>
		
		<summary type="html">&lt;p&gt;Zanitho: /* Equipment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Infobox Zone&lt;br /&gt;
| Designer             = Desultir/Vryce/Numerous&lt;br /&gt;
| Rooms                = 135&lt;br /&gt;
| Re-Pop Time           = 18 mins&lt;br /&gt;
| PK Type              = NPK&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Directions to Zone==&lt;br /&gt;
  Getting in: from ent, 2w,3n,w to &amp;quot;A Grassy Clearing&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Explore Walkthrough==&lt;br /&gt;
===Explore Notes===&lt;br /&gt;
&lt;br /&gt;
  Exploration designer: Damonius&lt;br /&gt;
  Max XP:15,000,000&lt;br /&gt;
  Suggested Level: &lt;br /&gt;
&lt;br /&gt;
  Discover the perils of riding a wullart&lt;br /&gt;
  - get a wullart's horn from the corpse of a tame wullart&lt;br /&gt;
  Wipe out the Wizard's minions&lt;br /&gt;
  -kill 16 of The mounted mercenary&lt;br /&gt;
&lt;br /&gt;
  Vanquish the Wizard and save the village&lt;br /&gt;
  - from &amp;quot;Beneath the Branches of the D'Nar Jaell&amp;quot; all n,2e,s,all e, all s, all e, kill wiz&lt;br /&gt;
&lt;br /&gt;
  Consult with the master mage&lt;br /&gt;
  - from &amp;quot;A Grassy Clearing&amp;quot; 4w,2n,u,n,&lt;br /&gt;
  Visit an Aekethi shrine&lt;br /&gt;
  -from &amp;quot;A Grassy Clearing&amp;quot; 4w,2n,5w to &amp;quot;Beneath the Branches of the D'Nar Jaell&amp;quot;, 5s, u, s&lt;br /&gt;
  Pay a visit to the Chief's wife&lt;br /&gt;
  - from &amp;quot;Beneath the Branches of the D'Nar Jaell&amp;quot; all n,2e,s,u to &amp;quot;In a Larger Aekethi Treehouse&amp;quot;,sear,s,to &lt;br /&gt;
  Consult with the Chief&lt;br /&gt;
  - &amp;quot;In a Larger Aekethi Treehouse&amp;quot; kill Jundu for key &amp;quot;a dragons claw&amp;quot;. d,n,all w,n,e,search,d&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
&lt;br /&gt;
  Andiron (charmable)&lt;br /&gt;
  - feathers and beads braided into the hair - Lev(20) Loc(head) NoBits mana(23) int(2) Cond(pristine - 185 Days)&lt;br /&gt;
  - a fire necklace - Lev(0) Loc(neck) NoBits int(1) wis(1) Cond(pristine - 185 Days)&lt;br /&gt;
  - an amber silk cloak - Lev(14) Loc(neck) NoBits wis(-2) str(4) Cond(pristine - 185 Days)&lt;br /&gt;
&lt;br /&gt;
  the Aekethi Chief&lt;br /&gt;
  - an amber silk cloak - Lev(13) Loc(neck) NoBits wis(-3) str(4) Cond(pristine - 185 Days)&lt;br /&gt;
  - The Aekethi Chief's magic dirk - Lev(22) Loc(wield) AC DAG BSER 6d4 AE hr(4) dr(2) Cond(pristine - 185 Days)&lt;br /&gt;
&lt;br /&gt;
  The Wizard (The Wizard is prime evil itself.)&lt;br /&gt;
  - the Wizard's crystal ball - Lev(23) Loc(light) AG mana(35) con(3) Cond(pristine - 185 Days)&lt;br /&gt;
  - the Wizard's robe of human skin - Lev(23) Loc(about) AC-ap(1) AG mana(39) Cond(pristine - 185 Days)&lt;br /&gt;
  - a pair of wizard's leg plates - Lev(22) Loc(legs) AC-ap(10) NoBits mana(31) Cond(pristine - 185 Days)&lt;br /&gt;
&lt;br /&gt;
  the servant&lt;br /&gt;
  -the warhammer of immortality - Lev(20) Loc(wield) AM AT AW 5d6 NoBits hr(5) mana(46) Cond(pristine - 185 Days)&lt;br /&gt;
  - a tight, fire red dress - Lev(0) Loc(body) NoBits Cond(pristine - 185 Days)&lt;br /&gt;
&lt;br /&gt;
  jandaly (charmable) &lt;br /&gt;
  - a mastah-skin cape - Lev(21) Loc(neck) dr(1) mana(42)&lt;br /&gt;
  - a sapphire swallowtail engraved bracelet - Lev(18) Loc(wrist) mana(31) hr(3)&lt;br /&gt;
&lt;br /&gt;
  Jundu &lt;br /&gt;
  - an amber silk cloak - Lev(13) Loc(neck) NoBits wis(-3) str(4) Cond(pristine - 185 Days)&lt;br /&gt;
  - Jundu's ring - Lev(18) Loc(fing) NoBits age(8) mana(49)&lt;br /&gt;
  - a dragon's claw - key&lt;br /&gt;
&lt;br /&gt;
  The mounted mercenary&lt;br /&gt;
  - arm plates of the mercenary - Lev(19) Loc(arms) AC-ap(7) NoBits mana(27) Cond(pristine - 185 Days)&lt;br /&gt;
&lt;br /&gt;
  a villager&lt;br /&gt;
  - a magical scout vest - Lev(17) Loc(body) AC-ap(3) NoBits con(2) hr(4)&lt;br /&gt;
  - an Aekethi bow - Lev(20) Loc(wield) AC 2H 1d6 missile by 2.0 NoBits str(2) Cond(pristine - 185 Days)&lt;br /&gt;
  - a silver scout dagger - Lev(16) Loc(throw) AC BSER 3d4 AE hr(2) dr(3) Cond(pristine - 185 Days)&lt;br /&gt;
  - a pair of camogreen boots - Lev(17) Loc(feet) AC-ap(3) NoBits hr(3) Cond(pristine - 185 Days)&lt;br /&gt;
&lt;br /&gt;
  a tame wullart&lt;br /&gt;
  - a wullart's horn - Lev(19) Loc(wield) AM 9d4 NoBits Cond(pristine - 185 Days)&lt;br /&gt;
  - a pair of wullart claws - Lev(21) Loc(hands) AC-ap(2) NoBits mana(30) Cond(pristine - 185 Days)&lt;br /&gt;
&lt;br /&gt;
==Additional Notes==&lt;br /&gt;
 &lt;br /&gt;
[[Category: Zone Walkthroughs]]&lt;/div&gt;</summary>
		<author><name>Zanitho</name></author>	</entry>

	<entry>
		<id>http://noric.space/wiki/index.php/The_Hidden_Village_of_Aeketh</id>
		<title>The Hidden Village of Aeketh</title>
		<link rel="alternate" type="text/html" href="http://noric.space/wiki/index.php/The_Hidden_Village_of_Aeketh"/>
				<updated>2017-04-29T17:05:09Z</updated>
		
		<summary type="html">&lt;p&gt;Zanitho: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Infobox Zone&lt;br /&gt;
| Designer             = Desultir/Vryce/Numerous&lt;br /&gt;
| Rooms                = 135&lt;br /&gt;
| Re-Pop Time           = 18 mins&lt;br /&gt;
| PK Type              = NPK&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Directions to Zone==&lt;br /&gt;
  Getting in: from ent, 2w,3n,w to &amp;quot;A Grassy Clearing&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Explore Walkthrough==&lt;br /&gt;
===Explore Notes===&lt;br /&gt;
&lt;br /&gt;
  Exploration designer: Damonius&lt;br /&gt;
  Max XP:15,000,000&lt;br /&gt;
  Suggested Level: &lt;br /&gt;
&lt;br /&gt;
  Discover the perils of riding a wullart&lt;br /&gt;
  - get a wullart's horn from the corpse of a tame wullart&lt;br /&gt;
  Wipe out the Wizard's minions&lt;br /&gt;
  -kill 16 of The mounted mercenary&lt;br /&gt;
&lt;br /&gt;
  Vanquish the Wizard and save the village&lt;br /&gt;
  - from &amp;quot;Beneath the Branches of the D'Nar Jaell&amp;quot; all n,2e,s,all e, all s, all e, kill wiz&lt;br /&gt;
&lt;br /&gt;
  Consult with the master mage&lt;br /&gt;
  - from &amp;quot;A Grassy Clearing&amp;quot; 4w,2n,u,n,&lt;br /&gt;
  Visit an Aekethi shrine&lt;br /&gt;
  -from &amp;quot;A Grassy Clearing&amp;quot; 4w,2n,5w to &amp;quot;Beneath the Branches of the D'Nar Jaell&amp;quot;, 5s, u, s&lt;br /&gt;
  Pay a visit to the Chief's wife&lt;br /&gt;
  - from &amp;quot;Beneath the Branches of the D'Nar Jaell&amp;quot; all n,2e,s,u to &amp;quot;In a Larger Aekethi Treehouse&amp;quot;,sear,s,to &lt;br /&gt;
  Consult with the Chief&lt;br /&gt;
  - &amp;quot;In a Larger Aekethi Treehouse&amp;quot; kill Jundu for key &amp;quot;a dragons claw&amp;quot;. d,n,all w,n,e,search,d&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
&lt;br /&gt;
  Andiron (charmable)&lt;br /&gt;
  - feathers and beads braided into the hair - Lev(20) Loc(head) NoBits mana(23) int(2) Cond(pristine - 185 Days)&lt;br /&gt;
  - a fire necklace - Lev(0) Loc(neck) NoBits int(1) wis(1) Cond(pristine - 185 Days)&lt;br /&gt;
  - an amber silk cloak - Lev(14) Loc(neck) NoBits wis(-2) str(4) Cond(pristine - 185 Days)&lt;br /&gt;
  the Aekethi Chief&lt;br /&gt;
  - an amber silk cloak - Lev(13) Loc(neck) NoBits wis(-3) str(4) Cond(pristine - 185 Days)&lt;br /&gt;
  - The Aekethi Chief's magic dirk - Lev(22) Loc(wield) AC DAG BSER 6d4 AE hr(4) dr(2) Cond(pristine - 185 Days)&lt;br /&gt;
  The Wizard (The Wizard is prime evil itself.)&lt;br /&gt;
  - the Wizard's crystal ball - Lev(23) Loc(light) AG mana(35) con(3) Cond(pristine - 185 Days)&lt;br /&gt;
  - the Wizard's robe of human skin - Lev(23) Loc(about) AC-ap(1) AG mana(39) Cond(pristine - 185 Days)&lt;br /&gt;
  - a pair of wizard's leg plates - Lev(22) Loc(legs) AC-ap(10) NoBits mana(31) Cond(pristine - 185 Days)&lt;br /&gt;
  the servant&lt;br /&gt;
  -the warhammer of immortality - Lev(20) Loc(wield) AM AT AW 5d6 NoBits hr(5) mana(46) Cond(pristine - 185 Days)&lt;br /&gt;
  - a tight, fire red dress - Lev(0) Loc(body) NoBits Cond(pristine - 185 Days)&lt;br /&gt;
  jandaly (charmable) &lt;br /&gt;
  - a mastah-skin cape - Lev(21) Loc(neck) dr(1) mana(42)&lt;br /&gt;
  - a sapphire swallowtail engraved bracelet - Lev(18) Loc(wrist) mana(31) hr(3)&lt;br /&gt;
  Jundu &lt;br /&gt;
  - an amber silk cloak - Lev(13) Loc(neck) NoBits wis(-3) str(4) Cond(pristine - 185 Days)&lt;br /&gt;
  - Jundu's ring - Lev(18) Loc(fing) NoBits age(8) mana(49)&lt;br /&gt;
  - a dragon's claw - key&lt;br /&gt;
  The mounted mercenary&lt;br /&gt;
  - arm plates of the mercenary - Lev(19) Loc(arms) AC-ap(7) NoBits mana(27) Cond(pristine - 185 Days)&lt;br /&gt;
  a villager&lt;br /&gt;
  -a magical scout vest - Lev(17) Loc(body) AC-ap(3) NoBits con(2) hr(4)&lt;br /&gt;
  -an Aekethi bow - Lev(20) Loc(wield) AC 2H 1d6 missile by 2.0 NoBits str(2) Cond(pristine - 185 Days)&lt;br /&gt;
  -a silver scout dagger - Lev(16) Loc(throw) AC BSER 3d4 AE hr(2) dr(3) Cond(pristine - 185 Days)&lt;br /&gt;
  - a pair of camogreen boots - Lev(17) Loc(feet) AC-ap(3) NoBits hr(3) Cond(pristine - 185 Days)&lt;br /&gt;
  a tame wullart&lt;br /&gt;
  - a wullart's horn - Lev(19) Loc(wield) AM 9d4 NoBits Cond(pristine - 185 Days)&lt;br /&gt;
  - a pair of wullart claws - Lev(21) Loc(hands) AC-ap(2) NoBits mana(30) Cond(pristine - 185 Days)&lt;br /&gt;
&lt;br /&gt;
==Additional Notes==&lt;br /&gt;
 &lt;br /&gt;
[[Category: Zone Walkthroughs]]&lt;/div&gt;</summary>
		<author><name>Zanitho</name></author>	</entry>

	<entry>
		<id>http://noric.space/wiki/index.php/The_Hidden_Village_of_Aeketh</id>
		<title>The Hidden Village of Aeketh</title>
		<link rel="alternate" type="text/html" href="http://noric.space/wiki/index.php/The_Hidden_Village_of_Aeketh"/>
				<updated>2017-04-29T17:00:02Z</updated>
		
		<summary type="html">&lt;p&gt;Zanitho: Created page with &amp;quot;Designed by Desultir/Vryce/Numerous Exploration designer: Damonius Max Xp: 15,000,000   Getting in:from ent, 2w,3n,w to &amp;quot;A Grassy Clearing&amp;quot;    Discover the perils of riding a...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Designed by Desultir/Vryce/Numerous&lt;br /&gt;
Exploration designer: Damonius&lt;br /&gt;
Max Xp: 15,000,000 &lt;br /&gt;
&lt;br /&gt;
Getting in:from ent, 2w,3n,w to &amp;quot;A Grassy Clearing&amp;quot;&lt;br /&gt;
&lt;br /&gt;
  Discover the perils of riding a wullart&lt;br /&gt;
  - get a wullart's horn from the corpse of a tame wullart&lt;br /&gt;
  Wipe out the Wizard's minions&lt;br /&gt;
  -kill 16 of The mounted mercenary&lt;br /&gt;
&lt;br /&gt;
  Vanquish the Wizard and save the village&lt;br /&gt;
  - from &amp;quot;Beneath the Branches of the D'Nar Jaell&amp;quot; all n,2e,s,all e, all s, all e, kill wiz&lt;br /&gt;
&lt;br /&gt;
  Consult with the master mage&lt;br /&gt;
  - from &amp;quot;A Grassy Clearing&amp;quot; 4w,2n,u,n,&lt;br /&gt;
  Visit an Aekethi shrine&lt;br /&gt;
  -from &amp;quot;A Grassy Clearing&amp;quot; 4w,2n,5w to &amp;quot;Beneath the Branches of the D'Nar Jaell&amp;quot;, 5s, u, s&lt;br /&gt;
  Pay a visit to the Chief's wife&lt;br /&gt;
  - from &amp;quot;Beneath the Branches of the D'Nar Jaell&amp;quot; all n,2e,s,u to &amp;quot;In a Larger Aekethi Treehouse&amp;quot;,sear,s,to &lt;br /&gt;
  Consult with the Chief&lt;br /&gt;
  - &amp;quot;In a Larger Aekethi Treehouse&amp;quot; kill Jundu for key &amp;quot;a dragons claw&amp;quot;. d,n,all w,n,e,search,d&lt;br /&gt;
&lt;br /&gt;
EQ:&lt;br /&gt;
  Andiron (charmable)&lt;br /&gt;
	- feathers and beads braided into the hair - Lev(20) Loc(head) NoBits mana(23) int(2) Cond(pristine - 185 Days)&lt;br /&gt;
	- a fire necklace - Lev(0) Loc(neck) NoBits int(1) wis(1) Cond(pristine - 185 Days)&lt;br /&gt;
	- an amber silk cloak - Lev(14) Loc(neck) NoBits wis(-2) str(4) Cond(pristine - 185 Days)&lt;br /&gt;
  the Aekethi Chief&lt;br /&gt;
	- an amber silk cloak - Lev(13) Loc(neck) NoBits wis(-3) str(4) Cond(pristine - 185 Days)&lt;br /&gt;
	- The Aekethi Chief's magic dirk - Lev(22) Loc(wield) AC DAG BSER 6d4 AE hr(4) dr(2) Cond(pristine - 185 Days)&lt;br /&gt;
  The Wizard (The Wizard is prime evil itself.)&lt;br /&gt;
	- the Wizard's crystal ball - Lev(23) Loc(light) AG mana(35) con(3) Cond(pristine - 185 Days)&lt;br /&gt;
	- the Wizard's robe of human skin - Lev(23) Loc(about) AC-ap(1) AG mana(39) Cond(pristine - 185 Days)&lt;br /&gt;
	- a pair of wizard's leg plates - Lev(22) Loc(legs) AC-ap(10) NoBits mana(31) Cond(pristine - 185 Days)&lt;br /&gt;
  the servant&lt;br /&gt;
	-the warhammer of immortality - Lev(20) Loc(wield) AM AT AW 5d6 NoBits hr(5) mana(46) Cond(pristine - 185 Days)&lt;br /&gt;
	- a tight, fire red dress - Lev(0) Loc(body) NoBits Cond(pristine - 185 Days)&lt;br /&gt;
  jandaly (charmable) &lt;br /&gt;
	- a mastah-skin cape - Lev(21) Loc(neck) dr(1) mana(42)&lt;br /&gt;
	- a sapphire swallowtail engraved bracelet - Lev(18) Loc(wrist) mana(31) hr(3)&lt;br /&gt;
  Jundu &lt;br /&gt;
	- an amber silk cloak - Lev(13) Loc(neck) NoBits wis(-3) str(4) Cond(pristine - 185 Days)&lt;br /&gt;
	- Jundu's ring - Lev(18) Loc(fing) NoBits age(8) mana(49)&lt;br /&gt;
      	- a dragon's claw - key&lt;br /&gt;
  The mounted mercenary&lt;br /&gt;
	- arm plates of the mercenary - Lev(19) Loc(arms) AC-ap(7) NoBits mana(27) Cond(pristine - 185 Days)&lt;br /&gt;
  a villager&lt;br /&gt;
	-a magical scout vest - Lev(17) Loc(body) AC-ap(3) NoBits con(2) hr(4)&lt;br /&gt;
	-an Aekethi bow - Lev(20) Loc(wield) AC 2H 1d6 missile by 2.0 NoBits str(2) Cond(pristine - 185 Days)&lt;br /&gt;
	-a silver scout dagger - Lev(16) Loc(throw) AC BSER 3d4 AE hr(2) dr(3) Cond(pristine - 185 Days)&lt;br /&gt;
	- a pair of camogreen boots - Lev(17) Loc(feet) AC-ap(3) NoBits hr(3) Cond(pristine - 185 Days)&lt;br /&gt;
  a tame wullart&lt;br /&gt;
	a wullart's horn - Lev(19) Loc(wield) AM 9d4 NoBits Cond(pristine - 185 Days)&lt;br /&gt;
	a pair of wullart claws - Lev(21) Loc(hands) AC-ap(2) NoBits mana(30) Cond(pristine - 185 Days)&lt;/div&gt;</summary>
		<author><name>Zanitho</name></author>	</entry>

	<entry>
		<id>http://noric.space/wiki/index.php/Sceptrum_Ishachi</id>
		<title>Sceptrum Ishachi</title>
		<link rel="alternate" type="text/html" href="http://noric.space/wiki/index.php/Sceptrum_Ishachi"/>
				<updated>2017-03-01T00:22:27Z</updated>
		
		<summary type="html">&lt;p&gt;Zanitho: /* Equipment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Notes==&lt;br /&gt;
  Overview&lt;br /&gt;
    Notes: Sceptrum is a great EXP zone, usually uncrowded and full of mobs that have EXP values way too high for their difficulty. &lt;br /&gt;
    The only problem is that most mobs are casters, so be sure to either bring a couple trippers or tick a lot. &lt;br /&gt;
    Everything is dispellable, except for iceshield on the main mobs and fireshield on the Mistresses of Inferno (as far as I know).&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
  - From entrance: all north, open door, all north, open door, east, enter mirror.&lt;br /&gt;
  - All down, all north, open door, north, kill Reverend Welsh, loot key.&lt;br /&gt;
  - South, down up, 3 west, north, 2 west, 2 north, kill Popaladuper, loot key.&lt;br /&gt;
  - 2 south, 2 east, south, 3 east, north, search, down, unlock chest, open chest, search chest, get all chest. &lt;br /&gt;
    (doesn't always load, but there's treasure there).&lt;br /&gt;
  - Up, all north, search well, get key well. East, unlock door, open door, east, up, unlock trapdoor, kill Amelia, get all corpse.&lt;br /&gt;
  - All down, west, open doors, north, west, unlock door, open door, west.&lt;br /&gt;
  - Talk mistress &amp;quot;magnum malum&amp;quot; (w/o the quotes).&lt;br /&gt;
  - All up, kill Emperor, loot corpse.&lt;br /&gt;
  - All down, north, all east, south, west, all south, down, up, all south, all up, enter mirror, west, all south to entrance, east, north, &lt;br /&gt;
    search (must have Emperor's key).&lt;br /&gt;
  - Down, open cage, north, kill Devika, loot corpse.&lt;br /&gt;
&lt;br /&gt;
==Explore Walkthrough==&lt;br /&gt;
  Possible experience for your level: 20,000,000 &lt;br /&gt;
  Exploration designer: Celylia&lt;br /&gt;
    - Bring comfort to Sornos&lt;br /&gt;
      - from ent, 6n &lt;br /&gt;
    - Find the archaic journal&lt;br /&gt;
      - from ent, all n, e to &amp;quot;The Reverend's Quarters&amp;quot;&lt;br /&gt;
    - Pass through the mirror&lt;br /&gt;
      - from &amp;quot;The Reverend's Quarters&amp;quot; ent mirror&lt;br /&gt;
    - Rescue Danny&lt;br /&gt;
    - Rescue the imprisoned villagers&lt;br /&gt;
    - Rescue Devika&lt;br /&gt;
    - Rescue Amelia from the tower&lt;br /&gt;
    - Learn Faldorf's secrets&lt;br /&gt;
    - Clear the forest of spiders&lt;br /&gt;
    - Clear the forest of snakes&lt;br /&gt;
    - Speak to mistress of the dark portal&lt;br /&gt;
    - Stop Reverend Welsh&lt;br /&gt;
    - Remove Emperor Ishachus from power&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
  The EQ here is decent, with a couple alright low level pieces. &lt;br /&gt;
  But the main thing to look for when checking the load is &lt;br /&gt;
  Pallida Mors(c locate dagger), and The Lunilith. &lt;br /&gt;
  Pallida is a pretty cool newbie frostshard proc'ing dagger, &lt;br /&gt;
  and Lunilith is a regen item that casts gate (great for !mana warriors or single classers w/o the spell).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
  Reverend Welsh&lt;br /&gt;
    a sacrificial dagger with a serrated blade - Lev(19) Loc(wield) LNG 2d5 AG AN AW AT ss(-1) mana(24)&lt;br /&gt;
  Amelia&lt;br /&gt;
    a silver charm bracelet - Lev(16) Loc(wrist) AE AN AW AT mana(25) armor(-14) Cond(pristine - 185 Days)&lt;br /&gt;
    an engraved golden locket, shaped like the sun - Lev(22) Loc(neck) AE AN AW AT ss(-2) hps(20) Cond(pristine - 185 Days)&lt;br /&gt;
  Emperor Ishachus&lt;br /&gt;
    a wilted black rose - Lev(0) Loc(hold) NoBits Cond(pristine - 185 Days)&lt;br /&gt;
    Pallida Mors - Lev(18) Loc(wield) AM AC DAG BSER 5d6 AG AN cold hr(3) dr(3) Cond(pristine - 185 Days)&lt;br /&gt;
  Devika&lt;br /&gt;
    a lock of dirty blonde hair, tied with a ribbon - Lev(19) Loc(hold) AE AN spet(-3) sbr(0) Cond(pristine - 185 Days)&lt;br /&gt;
    a simple gold and platinum band - Lev(22) Loc(fing) AE AN AW AT spoi(-2) mana(13) Cond(pristine - 185 Days)&lt;br /&gt;
    circlet of daisies - Lev(23) Loc(head) AE AN AW AT hps(15) mana(13) Cond(pristine - 185 Days&lt;br /&gt;
    a silver bangle - Lev(23) Loc(wrist) AE AN AW AM AT armor(-40) mana(15) Cond(pristine - 184 Days)&lt;br /&gt;
    Lunilith&lt;br /&gt;
&lt;br /&gt;
[[Category: Zone Walkthroughs]]&lt;/div&gt;</summary>
		<author><name>Zanitho</name></author>	</entry>

	<entry>
		<id>http://noric.space/wiki/index.php/Sceptrum_Ishachi</id>
		<title>Sceptrum Ishachi</title>
		<link rel="alternate" type="text/html" href="http://noric.space/wiki/index.php/Sceptrum_Ishachi"/>
				<updated>2017-02-28T23:57:40Z</updated>
		
		<summary type="html">&lt;p&gt;Zanitho: /* Equipment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Notes==&lt;br /&gt;
  Overview&lt;br /&gt;
    Notes: Sceptrum is a great EXP zone, usually uncrowded and full of mobs that have EXP values way too high for their difficulty. &lt;br /&gt;
    The only problem is that most mobs are casters, so be sure to either bring a couple trippers or tick a lot. &lt;br /&gt;
    Everything is dispellable, except for iceshield on the main mobs and fireshield on the Mistresses of Inferno (as far as I know).&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
  - From entrance: all north, open door, all north, open door, east, enter mirror.&lt;br /&gt;
  - All down, all north, open door, north, kill Reverend Welsh, loot key.&lt;br /&gt;
  - South, down up, 3 west, north, 2 west, 2 north, kill Popaladuper, loot key.&lt;br /&gt;
  - 2 south, 2 east, south, 3 east, north, search, down, unlock chest, open chest, search chest, get all chest. &lt;br /&gt;
    (doesn't always load, but there's treasure there).&lt;br /&gt;
  - Up, all north, search well, get key well. East, unlock door, open door, east, up, unlock trapdoor, kill Amelia, get all corpse.&lt;br /&gt;
  - All down, west, open doors, north, west, unlock door, open door, west.&lt;br /&gt;
  - Talk mistress &amp;quot;magnum malum&amp;quot; (w/o the quotes).&lt;br /&gt;
  - All up, kill Emperor, loot corpse.&lt;br /&gt;
  - All down, north, all east, south, west, all south, down, up, all south, all up, enter mirror, west, all south to entrance, east, north, &lt;br /&gt;
    search (must have Emperor's key).&lt;br /&gt;
  - Down, open cage, north, kill Devika, loot corpse.&lt;br /&gt;
&lt;br /&gt;
==Explore Walkthrough==&lt;br /&gt;
  Possible experience for your level: 20,000,000 &lt;br /&gt;
  Exploration designer: Celylia&lt;br /&gt;
    - Bring comfort to Sornos&lt;br /&gt;
      - from ent, 6n &lt;br /&gt;
    - Find the archaic journal&lt;br /&gt;
      - from ent, all n, e to &amp;quot;The Reverend's Quarters&amp;quot;&lt;br /&gt;
    - Pass through the mirror&lt;br /&gt;
      - from &amp;quot;The Reverend's Quarters&amp;quot; ent mirror&lt;br /&gt;
    - Rescue Danny&lt;br /&gt;
    - Rescue the imprisoned villagers&lt;br /&gt;
    - Rescue Devika&lt;br /&gt;
    - Rescue Amelia from the tower&lt;br /&gt;
    - Learn Faldorf's secrets&lt;br /&gt;
    - Clear the forest of spiders&lt;br /&gt;
    - Clear the forest of snakes&lt;br /&gt;
    - Speak to mistress of the dark portal&lt;br /&gt;
    - Stop Reverend Welsh&lt;br /&gt;
    - Remove Emperor Ishachus from power&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
  The EQ here is decent, with a couple alright low level pieces. &lt;br /&gt;
  But the main thing to look for when checking the load is &lt;br /&gt;
  Pallida Mors(c locate dagger), and The Lunilith. &lt;br /&gt;
  Pallida is a pretty cool newbie frostshard proc'ing dagger, &lt;br /&gt;
  and Lunilith is a regen item that casts gate (great for !mana warriors or single classers w/o the spell).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
  Reverend Welsh&lt;br /&gt;
    a sacrificial dagger with a serrated blade - Lev(19) Loc(wield) LNG 2d5 AG AN AW AT ss(-1) mana(24)&lt;br /&gt;
  Amelia&lt;br /&gt;
    a silver charm bracelet - Lev(16) Loc(wrist) AE AN AW AT mana(25) armor(-14) Cond(pristine - 185 Days)&lt;br /&gt;
    an engraved golden locket, shaped like the sun - Lev(22) Loc(neck) AE AN AW AT ss(-2) hps(20) Cond(pristine - 185 Days)&lt;br /&gt;
  Emperor Ishachus&lt;br /&gt;
    a wilted black rose - Lev(0) Loc(hold) NoBits Cond(pristine - 185 Days)&lt;br /&gt;
    Pallida Mors - Lev(18) Loc(wield) AM AC DAG BSER 5d6 AG AN cold hr(3) dr(3) Cond(pristine - 185 Days)&lt;br /&gt;
  Devika&lt;br /&gt;
    a lock of dirty blonde hair, tied with a ribbon - Lev(19) Loc(hold) AE AN spet(-3) sbr(0) Cond(pristine - 185 Days)&lt;br /&gt;
    a simple gold and platinum band - Lev(22) Loc(fing) AE AN AW AT spoi(-2) mana(13) Cond(pristine - 185 Days)&lt;br /&gt;
     circlet of daisies - Lev(23) Loc(head) AE AN AW AT hps(15) mana(13) Cond(pristine - 185 Days&lt;br /&gt;
    Lunilith&lt;br /&gt;
&lt;br /&gt;
[[Category: Zone Walkthroughs]]&lt;/div&gt;</summary>
		<author><name>Zanitho</name></author>	</entry>

	<entry>
		<id>http://noric.space/wiki/index.php/Sceptrum_Ishachi</id>
		<title>Sceptrum Ishachi</title>
		<link rel="alternate" type="text/html" href="http://noric.space/wiki/index.php/Sceptrum_Ishachi"/>
				<updated>2017-02-28T03:11:50Z</updated>
		
		<summary type="html">&lt;p&gt;Zanitho: /* Equipment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Notes==&lt;br /&gt;
  Overview&lt;br /&gt;
    Notes: Sceptrum is a great EXP zone, usually uncrowded and full of mobs that have EXP values way too high for their difficulty. &lt;br /&gt;
    The only problem is that most mobs are casters, so be sure to either bring a couple trippers or tick a lot. &lt;br /&gt;
    Everything is dispellable, except for iceshield on the main mobs and fireshield on the Mistresses of Inferno (as far as I know).&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
  - From entrance: all north, open door, all north, open door, east, enter mirror.&lt;br /&gt;
  - All down, all north, open door, north, kill Reverend Welsh, loot key.&lt;br /&gt;
  - South, down up, 3 west, north, 2 west, 2 north, kill Popaladuper, loot key.&lt;br /&gt;
  - 2 south, 2 east, south, 3 east, north, search, down, unlock chest, open chest, search chest, get all chest. &lt;br /&gt;
    (doesn't always load, but there's treasure there).&lt;br /&gt;
  - Up, all north, search well, get key well. East, unlock door, open door, east, up, unlock trapdoor, kill Amelia, get all corpse.&lt;br /&gt;
  - All down, west, open doors, north, west, unlock door, open door, west.&lt;br /&gt;
  - Talk mistress &amp;quot;magnum malum&amp;quot; (w/o the quotes).&lt;br /&gt;
  - All up, kill Emperor, loot corpse.&lt;br /&gt;
  - All down, north, all east, south, west, all south, down, up, all south, all up, enter mirror, west, all south to entrance, east, north, &lt;br /&gt;
    search (must have Emperor's key).&lt;br /&gt;
  - Down, open cage, north, kill Devika, loot corpse.&lt;br /&gt;
&lt;br /&gt;
==Explore Walkthrough==&lt;br /&gt;
  Possible experience for your level: 20,000,000 &lt;br /&gt;
  Exploration designer: Celylia&lt;br /&gt;
    - Bring comfort to Sornos&lt;br /&gt;
      - from ent, 6n &lt;br /&gt;
    - Find the archaic journal&lt;br /&gt;
      - from ent, all n, e to &amp;quot;The Reverend's Quarters&amp;quot;&lt;br /&gt;
    - Pass through the mirror&lt;br /&gt;
      - from &amp;quot;The Reverend's Quarters&amp;quot; ent mirror&lt;br /&gt;
    - Rescue Danny&lt;br /&gt;
    - Rescue the imprisoned villagers&lt;br /&gt;
    - Rescue Devika&lt;br /&gt;
    - Rescue Amelia from the tower&lt;br /&gt;
    - Learn Faldorf's secrets&lt;br /&gt;
    - Clear the forest of spiders&lt;br /&gt;
    - Clear the forest of snakes&lt;br /&gt;
    - Speak to mistress of the dark portal&lt;br /&gt;
    - Stop Reverend Welsh&lt;br /&gt;
    - Remove Emperor Ishachus from power&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
  The EQ here is decent, with a couple alright low level pieces. &lt;br /&gt;
  But the main thing to look for when checking the load is &lt;br /&gt;
  Pallida Mors(c locate dagger), and The Lunilith. &lt;br /&gt;
  Pallida is a pretty cool newbie frostshard proc'ing dagger, &lt;br /&gt;
  and Lunilith is a regen item that casts gate (great for !mana warriors or single classers w/o the spell).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
  Reverend Welsh&lt;br /&gt;
    a sacrificial dagger with a serrated blade - Lev(19) Loc(wield) LNG 2d5 AG AN AW AT ss(-1) mana(24)&lt;br /&gt;
  Amelia&lt;br /&gt;
    a silver charm bracelet - Lev(16) Loc(wrist) AE AN AW AT mana(25) armor(-7) Cond(pristine - 185 Days)&lt;br /&gt;
    an engraved golden locket, shaped like the sun - Lev(22) Loc(neck) AE AN AW AT ss(-2) hps(20) Cond(pristine - 185 Days)&lt;br /&gt;
  Emperor Ishachus&lt;br /&gt;
    a wilted black rose - Lev(0) Loc(hold) NoBits Cond(pristine - 185 Days)&lt;br /&gt;
    Pallida Mors - Lev(18) Loc(wield) AM AC DAG BSER 5d6 AG AN cold hr(3) dr(3) Cond(pristine - 185 Days)&lt;br /&gt;
  Devika&lt;br /&gt;
    a lock of dirty blonde hair, tied with a ribbon - Lev(19) Loc(hold) AE AN spet(-3) sbr(0) Cond(pristine - 185 Days)&lt;br /&gt;
    a simple gold and platinum band - Lev(22) Loc(fing) AE AN AW AT spoi(-2) mana(13) Cond(pristine - 185 Days)&lt;br /&gt;
     circlet of daisies - Lev(23) Loc(head) AE AN AW AT hps(15) mana(13) Cond(pristine - 185 Days&lt;br /&gt;
    Lunilith&lt;br /&gt;
&lt;br /&gt;
[[Category: Zone Walkthroughs]]&lt;/div&gt;</summary>
		<author><name>Zanitho</name></author>	</entry>

	<entry>
		<id>http://noric.space/wiki/index.php/Sceptrum_Ishachi</id>
		<title>Sceptrum Ishachi</title>
		<link rel="alternate" type="text/html" href="http://noric.space/wiki/index.php/Sceptrum_Ishachi"/>
				<updated>2017-02-28T02:58:41Z</updated>
		
		<summary type="html">&lt;p&gt;Zanitho: /* Equipment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Notes==&lt;br /&gt;
  Overview&lt;br /&gt;
    Notes: Sceptrum is a great EXP zone, usually uncrowded and full of mobs that have EXP values way too high for their difficulty. &lt;br /&gt;
    The only problem is that most mobs are casters, so be sure to either bring a couple trippers or tick a lot. &lt;br /&gt;
    Everything is dispellable, except for iceshield on the main mobs and fireshield on the Mistresses of Inferno (as far as I know).&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
  - From entrance: all north, open door, all north, open door, east, enter mirror.&lt;br /&gt;
  - All down, all north, open door, north, kill Reverend Welsh, loot key.&lt;br /&gt;
  - South, down up, 3 west, north, 2 west, 2 north, kill Popaladuper, loot key.&lt;br /&gt;
  - 2 south, 2 east, south, 3 east, north, search, down, unlock chest, open chest, search chest, get all chest. &lt;br /&gt;
    (doesn't always load, but there's treasure there).&lt;br /&gt;
  - Up, all north, search well, get key well. East, unlock door, open door, east, up, unlock trapdoor, kill Amelia, get all corpse.&lt;br /&gt;
  - All down, west, open doors, north, west, unlock door, open door, west.&lt;br /&gt;
  - Talk mistress &amp;quot;magnum malum&amp;quot; (w/o the quotes).&lt;br /&gt;
  - All up, kill Emperor, loot corpse.&lt;br /&gt;
  - All down, north, all east, south, west, all south, down, up, all south, all up, enter mirror, west, all south to entrance, east, north, &lt;br /&gt;
    search (must have Emperor's key).&lt;br /&gt;
  - Down, open cage, north, kill Devika, loot corpse.&lt;br /&gt;
&lt;br /&gt;
==Explore Walkthrough==&lt;br /&gt;
  Possible experience for your level: 20,000,000 &lt;br /&gt;
  Exploration designer: Celylia&lt;br /&gt;
    - Bring comfort to Sornos&lt;br /&gt;
      - from ent, 6n &lt;br /&gt;
    - Find the archaic journal&lt;br /&gt;
      - from ent, all n, e to &amp;quot;The Reverend's Quarters&amp;quot;&lt;br /&gt;
    - Pass through the mirror&lt;br /&gt;
      - from &amp;quot;The Reverend's Quarters&amp;quot; ent mirror&lt;br /&gt;
    - Rescue Danny&lt;br /&gt;
    - Rescue the imprisoned villagers&lt;br /&gt;
    - Rescue Devika&lt;br /&gt;
    - Rescue Amelia from the tower&lt;br /&gt;
    - Learn Faldorf's secrets&lt;br /&gt;
    - Clear the forest of spiders&lt;br /&gt;
    - Clear the forest of snakes&lt;br /&gt;
    - Speak to mistress of the dark portal&lt;br /&gt;
    - Stop Reverend Welsh&lt;br /&gt;
    - Remove Emperor Ishachus from power&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
  The EQ here is decent, with a couple alright low level pieces. &lt;br /&gt;
  But the main thing to look for when checking the load is &lt;br /&gt;
  Pallida Mors(c locate dagger), and The Lunilith. &lt;br /&gt;
  Pallida is a pretty cool newbie frostshard proc'ing dagger, &lt;br /&gt;
  and Lunilith is a regen item that casts gate (great for !mana warriors or single classers w/o the spell).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
an engraved golden locket, shaped like the sun - Lev(22) Loc(neck) AE AN AW AT ss(-2) hps(17) Cond(pristine - 185 Days)&lt;br /&gt;
&lt;br /&gt;
  Reverend Welsh&lt;br /&gt;
    a sacrificial dagger with a serrated blade - Lev(19) Loc(wield) LNG 2d5 AG AN AW AT ss(-1) mana(24)&lt;br /&gt;
  Amelia&lt;br /&gt;
    a silver charm bracelet - Lev(16) Loc(wrist) AE AN AW AT mana(25) armor(-7) Cond(pristine - 185 Days)&lt;br /&gt;
  Emperor Ishachus&lt;br /&gt;
    a wilted black rose - Lev(0) Loc(hold) NoBits Cond(pristine - 185 Days)&lt;br /&gt;
    Pallida Mors - Lev(18) Loc(wield) AM AC DAG BSER 5d6 AG AN cold hr(3) dr(3) Cond(pristine - 185 Days)&lt;br /&gt;
  Devika&lt;br /&gt;
    a lock of dirty blonde hair, tied with a ribbon - Lev(19) Loc(hold) AE AN spet(-3) sbr(0) Cond(pristine - 185 Days)&lt;br /&gt;
    a simple gold and platinum band - Lev(22) Loc(fing) AE AN AW AT spoi(-2) mana(13) Cond(pristine - 185 Days)&lt;br /&gt;
     circlet of daisies - Lev(23) Loc(head) AE AN AW AT hps(15) mana(13) Cond(pristine - 185 Days&lt;br /&gt;
    Lunilith&lt;br /&gt;
&lt;br /&gt;
[[Category: Zone Walkthroughs]]&lt;/div&gt;</summary>
		<author><name>Zanitho</name></author>	</entry>

	<entry>
		<id>http://noric.space/wiki/index.php/Sceptrum_Ishachi</id>
		<title>Sceptrum Ishachi</title>
		<link rel="alternate" type="text/html" href="http://noric.space/wiki/index.php/Sceptrum_Ishachi"/>
				<updated>2017-02-28T02:39:07Z</updated>
		
		<summary type="html">&lt;p&gt;Zanitho: /* Equipment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Notes==&lt;br /&gt;
  Overview&lt;br /&gt;
    Notes: Sceptrum is a great EXP zone, usually uncrowded and full of mobs that have EXP values way too high for their difficulty. &lt;br /&gt;
    The only problem is that most mobs are casters, so be sure to either bring a couple trippers or tick a lot. &lt;br /&gt;
    Everything is dispellable, except for iceshield on the main mobs and fireshield on the Mistresses of Inferno (as far as I know).&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
  - From entrance: all north, open door, all north, open door, east, enter mirror.&lt;br /&gt;
  - All down, all north, open door, north, kill Reverend Welsh, loot key.&lt;br /&gt;
  - South, down up, 3 west, north, 2 west, 2 north, kill Popaladuper, loot key.&lt;br /&gt;
  - 2 south, 2 east, south, 3 east, north, search, down, unlock chest, open chest, search chest, get all chest. &lt;br /&gt;
    (doesn't always load, but there's treasure there).&lt;br /&gt;
  - Up, all north, search well, get key well. East, unlock door, open door, east, up, unlock trapdoor, kill Amelia, get all corpse.&lt;br /&gt;
  - All down, west, open doors, north, west, unlock door, open door, west.&lt;br /&gt;
  - Talk mistress &amp;quot;magnum malum&amp;quot; (w/o the quotes).&lt;br /&gt;
  - All up, kill Emperor, loot corpse.&lt;br /&gt;
  - All down, north, all east, south, west, all south, down, up, all south, all up, enter mirror, west, all south to entrance, east, north, &lt;br /&gt;
    search (must have Emperor's key).&lt;br /&gt;
  - Down, open cage, north, kill Devika, loot corpse.&lt;br /&gt;
&lt;br /&gt;
==Explore Walkthrough==&lt;br /&gt;
  Possible experience for your level: 20,000,000 &lt;br /&gt;
  Exploration designer: Celylia&lt;br /&gt;
    - Bring comfort to Sornos&lt;br /&gt;
      - from ent, 6n &lt;br /&gt;
    - Find the archaic journal&lt;br /&gt;
      - from ent, all n, e to &amp;quot;The Reverend's Quarters&amp;quot;&lt;br /&gt;
    - Pass through the mirror&lt;br /&gt;
      - from &amp;quot;The Reverend's Quarters&amp;quot; ent mirror&lt;br /&gt;
    - Rescue Danny&lt;br /&gt;
    - Rescue the imprisoned villagers&lt;br /&gt;
    - Rescue Devika&lt;br /&gt;
    - Rescue Amelia from the tower&lt;br /&gt;
    - Learn Faldorf's secrets&lt;br /&gt;
    - Clear the forest of spiders&lt;br /&gt;
    - Clear the forest of snakes&lt;br /&gt;
    - Speak to mistress of the dark portal&lt;br /&gt;
    - Stop Reverend Welsh&lt;br /&gt;
    - Remove Emperor Ishachus from power&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
  The EQ here is decent, with a couple alright low level pieces. &lt;br /&gt;
  But the main thing to look for when checking the load is &lt;br /&gt;
  Pallida Mors(c locate dagger), and The Lunilith. &lt;br /&gt;
  Pallida is a pretty cool newbie frostshard proc'ing dagger, &lt;br /&gt;
  and Lunilith is a regen item that casts gate (great for !mana warriors or single classers w/o the spell).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
an engraved golden locket, shaped like the sun - Lev(22) Loc(neck) AE AN AW AT ss(-2) hps(17) Cond(pristine - 185 Days)&lt;br /&gt;
&lt;br /&gt;
  Reverend Welsh&lt;br /&gt;
    a sacrificial dagger with a serrated blade - Lev(19) Loc(wield) LNG 2d5 AG AN AW AT ss(-1) mana(24)&lt;br /&gt;
    &lt;br /&gt;
    a silver charm bracelet - Lev(16) Loc(wrist) AE AN AW AT mana(25) armor(-7) Cond(pristine - 185 Days)&lt;br /&gt;
  Emperor Ishachus&lt;br /&gt;
    a wilted black rose - Lev(0) Loc(hold) NoBits Cond(pristine - 185 Days)&lt;br /&gt;
    Pallida Mors - Lev(18) Loc(wield) AM AC DAG BSER 5d6 AG AN cold hr(3) dr(3) Cond(pristine - 185 Days)&lt;br /&gt;
  Devika&lt;br /&gt;
    a lock of dirty blonde hair, tied with a ribbon - Lev(19) Loc(hold) AE AN spet(-3) sbr(0) Cond(pristine - 185 Days)&lt;br /&gt;
    a simple gold and platinum band - Lev(22) Loc(fing) AE AN AW AT spoi(-2) mana(13) Cond(pristine - 185 Days)&lt;br /&gt;
     circlet of daisies - Lev(23) Loc(head) AE AN AW AT hps(15) mana(13) Cond(pristine - 185 Days&lt;br /&gt;
    Lunilith&lt;br /&gt;
&lt;br /&gt;
[[Category: Zone Walkthroughs]]&lt;/div&gt;</summary>
		<author><name>Zanitho</name></author>	</entry>

	<entry>
		<id>http://noric.space/wiki/index.php/Sceptrum_Ishachi</id>
		<title>Sceptrum Ishachi</title>
		<link rel="alternate" type="text/html" href="http://noric.space/wiki/index.php/Sceptrum_Ishachi"/>
				<updated>2017-02-28T01:00:52Z</updated>
		
		<summary type="html">&lt;p&gt;Zanitho: /* Explore Walkthrough */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Notes==&lt;br /&gt;
  Overview&lt;br /&gt;
    Notes: Sceptrum is a great EXP zone, usually uncrowded and full of mobs that have EXP values way too high for their difficulty. &lt;br /&gt;
    The only problem is that most mobs are casters, so be sure to either bring a couple trippers or tick a lot. &lt;br /&gt;
    Everything is dispellable, except for iceshield on the main mobs and fireshield on the Mistresses of Inferno (as far as I know).&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
  - From entrance: all north, open door, all north, open door, east, enter mirror.&lt;br /&gt;
  - All down, all north, open door, north, kill Reverend Welsh, loot key.&lt;br /&gt;
  - South, down up, 3 west, north, 2 west, 2 north, kill Popaladuper, loot key.&lt;br /&gt;
  - 2 south, 2 east, south, 3 east, north, search, down, unlock chest, open chest, search chest, get all chest. &lt;br /&gt;
    (doesn't always load, but there's treasure there).&lt;br /&gt;
  - Up, all north, search well, get key well. East, unlock door, open door, east, up, unlock trapdoor, kill Amelia, get all corpse.&lt;br /&gt;
  - All down, west, open doors, north, west, unlock door, open door, west.&lt;br /&gt;
  - Talk mistress &amp;quot;magnum malum&amp;quot; (w/o the quotes).&lt;br /&gt;
  - All up, kill Emperor, loot corpse.&lt;br /&gt;
  - All down, north, all east, south, west, all south, down, up, all south, all up, enter mirror, west, all south to entrance, east, north, &lt;br /&gt;
    search (must have Emperor's key).&lt;br /&gt;
  - Down, open cage, north, kill Devika, loot corpse.&lt;br /&gt;
&lt;br /&gt;
==Explore Walkthrough==&lt;br /&gt;
  Possible experience for your level: 20,000,000 &lt;br /&gt;
  Exploration designer: Celylia&lt;br /&gt;
    - Bring comfort to Sornos&lt;br /&gt;
      - from ent, 6n &lt;br /&gt;
    - Find the archaic journal&lt;br /&gt;
      - from ent, all n, e to &amp;quot;The Reverend's Quarters&amp;quot;&lt;br /&gt;
    - Pass through the mirror&lt;br /&gt;
      - from &amp;quot;The Reverend's Quarters&amp;quot; ent mirror&lt;br /&gt;
    - Rescue Danny&lt;br /&gt;
    - Rescue the imprisoned villagers&lt;br /&gt;
    - Rescue Devika&lt;br /&gt;
    - Rescue Amelia from the tower&lt;br /&gt;
    - Learn Faldorf's secrets&lt;br /&gt;
    - Clear the forest of spiders&lt;br /&gt;
    - Clear the forest of snakes&lt;br /&gt;
    - Speak to mistress of the dark portal&lt;br /&gt;
    - Stop Reverend Welsh&lt;br /&gt;
    - Remove Emperor Ishachus from power&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
    The EQ here is decent, with a couple alright low level pieces. &lt;br /&gt;
But the main thing to look for when checking the load is &lt;br /&gt;
Pallida Mors(c locate dagger), and The Lunilith. &lt;br /&gt;
Pallida is a pretty cool newbie frostshard proc'ing dagger, &lt;br /&gt;
and Lunilith is a regen item that casts gate (great for !mana warriors or single classers w/o the spell).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
  Reverend Welsh&lt;br /&gt;
    a sacrificial dagger with a serrated blade - Lev(19) Loc(wield) LNG 2d5 AG AN AW AT ss(-1) mana(24)&lt;br /&gt;
  Emperor Ishachus&lt;br /&gt;
    Pallida Mors(c locate dagger)&lt;br /&gt;
  Devika&lt;br /&gt;
    Lunilith&lt;br /&gt;
&lt;br /&gt;
[[Category: Zone Walkthroughs]]&lt;/div&gt;</summary>
		<author><name>Zanitho</name></author>	</entry>

	<entry>
		<id>http://noric.space/wiki/index.php/Sceptrum_Ishachi</id>
		<title>Sceptrum Ishachi</title>
		<link rel="alternate" type="text/html" href="http://noric.space/wiki/index.php/Sceptrum_Ishachi"/>
				<updated>2017-02-28T01:00:22Z</updated>
		
		<summary type="html">&lt;p&gt;Zanitho: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Notes==&lt;br /&gt;
  Overview&lt;br /&gt;
    Notes: Sceptrum is a great EXP zone, usually uncrowded and full of mobs that have EXP values way too high for their difficulty. &lt;br /&gt;
    The only problem is that most mobs are casters, so be sure to either bring a couple trippers or tick a lot. &lt;br /&gt;
    Everything is dispellable, except for iceshield on the main mobs and fireshield on the Mistresses of Inferno (as far as I know).&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
  - From entrance: all north, open door, all north, open door, east, enter mirror.&lt;br /&gt;
  - All down, all north, open door, north, kill Reverend Welsh, loot key.&lt;br /&gt;
  - South, down up, 3 west, north, 2 west, 2 north, kill Popaladuper, loot key.&lt;br /&gt;
  - 2 south, 2 east, south, 3 east, north, search, down, unlock chest, open chest, search chest, get all chest. &lt;br /&gt;
    (doesn't always load, but there's treasure there).&lt;br /&gt;
  - Up, all north, search well, get key well. East, unlock door, open door, east, up, unlock trapdoor, kill Amelia, get all corpse.&lt;br /&gt;
  - All down, west, open doors, north, west, unlock door, open door, west.&lt;br /&gt;
  - Talk mistress &amp;quot;magnum malum&amp;quot; (w/o the quotes).&lt;br /&gt;
  - All up, kill Emperor, loot corpse.&lt;br /&gt;
  - All down, north, all east, south, west, all south, down, up, all south, all up, enter mirror, west, all south to entrance, east, north, &lt;br /&gt;
    search (must have Emperor's key).&lt;br /&gt;
  - Down, open cage, north, kill Devika, loot corpse.&lt;br /&gt;
&lt;br /&gt;
==Explore Walkthrough==&lt;br /&gt;
  Possible experience for your level: 20,000,000 &lt;br /&gt;
  Exploration designer: Celylia&lt;br /&gt;
    - Bring comfort to Sornos&lt;br /&gt;
      - from ent, 6n &lt;br /&gt;
    - Find the archaic journal&lt;br /&gt;
      - from ent, all n, e to &amp;quot;The Reverend's Quarters&amp;quot;&lt;br /&gt;
    - Pass through the mirror&lt;br /&gt;
      - from &amp;quot;The Reverend's Quarters&amp;quot; ent mirror&lt;br /&gt;
    - Rescue Danny&lt;br /&gt;
&lt;br /&gt;
    - Rescue the imprisoned villagers&lt;br /&gt;
&lt;br /&gt;
    - Rescue Devika&lt;br /&gt;
&lt;br /&gt;
    - Rescue Amelia from the tower&lt;br /&gt;
&lt;br /&gt;
    - Learn Faldorf's secrets&lt;br /&gt;
    - Clear the forest of spiders&lt;br /&gt;
    - Clear the forest of snakes&lt;br /&gt;
&lt;br /&gt;
    - Speak to mistress of the dark portal&lt;br /&gt;
    - Stop Reverend Welsh&lt;br /&gt;
    - Remove Emperor Ishachus from power&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
    The EQ here is decent, with a couple alright low level pieces. &lt;br /&gt;
But the main thing to look for when checking the load is &lt;br /&gt;
Pallida Mors(c locate dagger), and The Lunilith. &lt;br /&gt;
Pallida is a pretty cool newbie frostshard proc'ing dagger, &lt;br /&gt;
and Lunilith is a regen item that casts gate (great for !mana warriors or single classers w/o the spell).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
  Reverend Welsh&lt;br /&gt;
    a sacrificial dagger with a serrated blade - Lev(19) Loc(wield) LNG 2d5 AG AN AW AT ss(-1) mana(24)&lt;br /&gt;
  Emperor Ishachus&lt;br /&gt;
    Pallida Mors(c locate dagger)&lt;br /&gt;
  Devika&lt;br /&gt;
    Lunilith&lt;br /&gt;
&lt;br /&gt;
[[Category: Zone Walkthroughs]]&lt;/div&gt;</summary>
		<author><name>Zanitho</name></author>	</entry>

	<entry>
		<id>http://noric.space/wiki/index.php/Sceptrum_Ishachi</id>
		<title>Sceptrum Ishachi</title>
		<link rel="alternate" type="text/html" href="http://noric.space/wiki/index.php/Sceptrum_Ishachi"/>
				<updated>2017-02-27T23:58:35Z</updated>
		
		<summary type="html">&lt;p&gt;Zanitho: /* Walkthrough */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Notes==&lt;br /&gt;
  Overview&lt;br /&gt;
    Notes: Sceptrum is a great EXP zone, usually uncrowded and full of mobs that have EXP values way too high for their difficulty. &lt;br /&gt;
    The only problem is that most mobs are casters, so be sure to either bring a couple trippers or tick a lot. &lt;br /&gt;
    Everything is dispellable, except for iceshield on the main mobs and fireshield on the Mistresses of Inferno (as far as I know).&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
  - From entrance: all north, open door, all north, open door, east, enter mirror.&lt;br /&gt;
  - All down, all north, open door, north, kill Reverend Welsh, loot key.&lt;br /&gt;
     a sacrificial dagger with a serrated blade - Lev(19) Loc(wield) LNG 2d5 AG AN AW AT ss(-1) mana(24)&lt;br /&gt;
&lt;br /&gt;
  - South, down up, 3 west, north, 2 west, 2 north, kill Popaladuper, loot key.&lt;br /&gt;
  - 2 south, 2 east, south, 3 east, north, search, down, unlock chest, open chest, search chest, get all chest. &lt;br /&gt;
    (doesn't always load, but there's treasure there).&lt;br /&gt;
  - Up, all north, search well, get key well. East, unlock door, open door, east, up, unlock trapdoor, kill Amelia, get all corpse.&lt;br /&gt;
  - All down, west, open doors, north, west, unlock door, open door, west.&lt;br /&gt;
  - Talk mistress &amp;quot;magnum malum&amp;quot; (w/o the quotes).&lt;br /&gt;
  - All up, kill Emperor, loot corpse.&lt;br /&gt;
  - All down, north, all east, south, west, all south, down, up, all south, all up, enter mirror, west, all south to entrance, east, north, &lt;br /&gt;
    search (must have Emperor's key).&lt;br /&gt;
  - Down, open cage, north, kill Devika, loot corpse.&lt;br /&gt;
&lt;br /&gt;
==Explore Walkthrough==&lt;br /&gt;
  Possible experience for your level: 20,000,000 &lt;br /&gt;
  Exploration designer: Celylia&lt;br /&gt;
    - Bring comfort to Sornos&lt;br /&gt;
      - from ent, 6n &lt;br /&gt;
    - Find the archaic journal&lt;br /&gt;
      - from ent, all n, e to &amp;quot;The Reverend's Quarters&amp;quot;&lt;br /&gt;
    - Pass through the mirror&lt;br /&gt;
      - from &amp;quot;The Reverend's Quarters&amp;quot; ent mirror&lt;br /&gt;
    - Rescue Danny&lt;br /&gt;
&lt;br /&gt;
    - Rescue the imprisoned villagers&lt;br /&gt;
&lt;br /&gt;
    - Rescue Devika&lt;br /&gt;
&lt;br /&gt;
    - Rescue Amelia from the tower&lt;br /&gt;
&lt;br /&gt;
    - Learn Faldorf's secrets&lt;br /&gt;
    - Clear the forest of spiders&lt;br /&gt;
    - Clear the forest of snakes&lt;br /&gt;
&lt;br /&gt;
    - Speak to mistress of the dark portal&lt;br /&gt;
    - Stop Reverend Welsh&lt;br /&gt;
    - Remove Emperor Ishachus from power&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
    The EQ here is decent, with a couple alright low level pieces. &lt;br /&gt;
But the main thing to look for when checking the load is &lt;br /&gt;
Pallida Mors(c locate dagger), and The Lunilith. &lt;br /&gt;
Pallida is a pretty cool newbie frostshard proc'ing dagger, &lt;br /&gt;
and Lunilith is a regen item that casts gate (great for !mana warriors or single classers w/o the spell).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Zone Walkthroughs]]&lt;/div&gt;</summary>
		<author><name>Zanitho</name></author>	</entry>

	<entry>
		<id>http://noric.space/wiki/index.php/Sceptrum_Ishachi</id>
		<title>Sceptrum Ishachi</title>
		<link rel="alternate" type="text/html" href="http://noric.space/wiki/index.php/Sceptrum_Ishachi"/>
				<updated>2017-02-27T23:29:16Z</updated>
		
		<summary type="html">&lt;p&gt;Zanitho: /* Explore Walkthrough */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Notes==&lt;br /&gt;
  Overview&lt;br /&gt;
    Notes: Sceptrum is a great EXP zone, usually uncrowded and full of mobs that have EXP values way too high for their difficulty. &lt;br /&gt;
    The only problem is that most mobs are casters, so be sure to either bring a couple trippers or tick a lot. &lt;br /&gt;
    Everything is dispellable, except for iceshield on the main mobs and fireshield on the Mistresses of Inferno (as far as I know).&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
  - From entrance: all north, open door, all north, open door, east, enter mirror.&lt;br /&gt;
  - All down, all north, open door, north, kill Reverend Welsh, loot key.&lt;br /&gt;
  - South, down up, 3 west, north, 2 west, 2 north, kill Popaladuper, loot key.&lt;br /&gt;
  - 2 south, 2 east, south, 3 east, north, search, down, unlock chest, open chest, search chest, get all chest. &lt;br /&gt;
    (doesn't always load, but there's treasure there).&lt;br /&gt;
  - Up, all north, search well, get key well. East, unlock door, open door, east, up, unlock trapdoor, kill Amelia, get all corpse.&lt;br /&gt;
  - All down, west, open doors, north, west, unlock door, open door, west.&lt;br /&gt;
  - Talk mistress &amp;quot;magnum malum&amp;quot; (w/o the quotes).&lt;br /&gt;
  - All up, kill Emperor, loot corpse.&lt;br /&gt;
  - All down, north, all east, south, west, all south, down, up, all south, all up, enter mirror, west, all south to entrance, east, north, &lt;br /&gt;
    search (must have Emperor's key).&lt;br /&gt;
  - Down, open cage, north, kill Devika, loot corpse.&lt;br /&gt;
&lt;br /&gt;
==Explore Walkthrough==&lt;br /&gt;
  Possible experience for your level: 20,000,000 &lt;br /&gt;
  Exploration designer: Celylia&lt;br /&gt;
    - Bring comfort to Sornos&lt;br /&gt;
      - from ent, 6n &lt;br /&gt;
    - Find the archaic journal&lt;br /&gt;
      - from ent, all n, e to &amp;quot;The Reverend's Quarters&amp;quot;&lt;br /&gt;
    - Pass through the mirror&lt;br /&gt;
      - from &amp;quot;The Reverend's Quarters&amp;quot; ent mirror&lt;br /&gt;
    - Rescue Danny&lt;br /&gt;
&lt;br /&gt;
    - Rescue the imprisoned villagers&lt;br /&gt;
&lt;br /&gt;
    - Rescue Devika&lt;br /&gt;
&lt;br /&gt;
    - Rescue Amelia from the tower&lt;br /&gt;
&lt;br /&gt;
    - Learn Faldorf's secrets&lt;br /&gt;
    - Clear the forest of spiders&lt;br /&gt;
    - Clear the forest of snakes&lt;br /&gt;
&lt;br /&gt;
    - Speak to mistress of the dark portal&lt;br /&gt;
    - Stop Reverend Welsh&lt;br /&gt;
    - Remove Emperor Ishachus from power&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
    The EQ here is decent, with a couple alright low level pieces. &lt;br /&gt;
But the main thing to look for when checking the load is &lt;br /&gt;
Pallida Mors(c locate dagger), and The Lunilith. &lt;br /&gt;
Pallida is a pretty cool newbie frostshard proc'ing dagger, &lt;br /&gt;
and Lunilith is a regen item that casts gate (great for !mana warriors or single classers w/o the spell).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Zone Walkthroughs]]&lt;/div&gt;</summary>
		<author><name>Zanitho</name></author>	</entry>

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