/REMARK GRABBERS, ETC /action {(%3/%4hp %5/%6m %7mv %8br) (%9) (%1)} {/if {@Math($3*100/$4) >= 75}{/var {chathp}{@AnsiBold()@ForeBlue()$3}}{/if {@Math($3*100/$4) >= 50}{/var {chathp}{@AnsiBold()@ForeGreen()$3}}{/if {@Math($3*100/$4) >= 25}{/var {chathp}{@AnsiBold()@ForeYellow()$3}}{/if {@Math($3*100/$4) <25}{/var {chathp}{@AnsiBold()@ForeRed()$3}}{/var {chathp}{Color Grab FAIL}}}}};/if {@Math($5*100/$6) >= 75}{/var {chatmana}{@AnsiBold()@ForeBlue()$5}}{/if {@Math($5*100/$6) >= 50}{/var {chatmana}{@AnsiBold()@ForeGreen()$5}}{/if {@Math($5*100/$6) >= 25}{/var {chatmana}{@AnsiBold()@ForeYellow()$5}}{/if {@Math($5*100/$6) <25}{/var {chatmana}{@AnsiBold()@ForeRed()$5}}{/var {chatmana}{Color Grab FAIL}}}}};/if {$9=="LPK"}{/var chatpk @AnsiBold()@ForeCyan()$9}{/if {$9=="NPK"}{/var chatpk @AnsiBold()@ForeMagenta()$9}{/if {$9=="CPK"}{/var chatpk @AnsiBold()@ForeRed()$9}{}}};/var {repsend}{@AnsiBold()@ForeWhite()[@ForeCyan()$chatpk@ForeWhite()][@AnsiReset()@ForeCyan()@Var(chathp)hp@AnsiBold()@ForeWhite()][@ForeMagenta()$currentroom@ForeWhite()]}} /action {À%0´%1Ã%2Ù}{/var {currentroom}{$1}} /action {-[%0]-}{/var {currentroom}{$0}} /action {´%3Ã}{/var {currentroom}{$3}} /action {%0ê%1}{/var {currentroom}{the Wilderness}} /REMARK IMAGEREPS, USED IN COMBAT AND IN BS /action {Your attack merely destroys one of %0's illusionary images.}{/var {eimagetar}{$0};/var {eimagebool}{1};/math {eimages}{$eimages + 1}}{imagerep} /action {%0's attack has destroyed one of your illusionary images.}{/var {myimagetar}{$0};/var {myimagebool}{1};/math {myimages}{$myimages + 1}}{imagerep} /action {(%8hp %2)} {/if {$eimagebool==1}{/var {eimagebool}{0};/emotea @AnsiBold()@ForeWhite()just took out @ForeBlue()(@ForeYellow()$eimages@ForeBlue()) @ForeWhite()of @ForeBlue()@Var(eimagetar)'s @AnsiReset()IMAGES $repsend;/var {eimages}{0}}{/if {$myimagebool==1}{/var myimagebool 0;/emotea @AnsiBold()@ForeCyan()$myimagetar @ForeWhite()just took out @ForeBlue()(@ForeYellow()$myimages@ForeBlue()) @ForeWhite()of my @AnsiReset()IMAGES $repsend;/var myimages 0}}}{imagerep} /var {myimagebool}{0} /var {myimages}{0} /var {eimagebool}{0} /var {eimages}{0} /REMARK START BS SCRIPT /REMARK CONDITIONS VAR TARPERCENT /action {^%0 is in excellent condition.}{/var tarpercent {100%}} {bsrep} /action {^%0 has a few scratches.} {/var {tarpercent} {90%-99%}} {bsrep} /action {^%0 has a nasty looking welt on the forehead.} {/var {tarpercent} {83%-89%}} {bsrep} /action {^%0 has some small wounds and bruises.} {/var {tarpercent} {76%-82%}} {bsrep} /action {^%0 has some minor wounds.} {/var {tarpercent} {69%-75%}} {bsrep} /action {^%0 winces in pain.} {/var {tarpercent} {62%-68%}} {bsrep} /action {^%0 has quite a few wounds.} {/var {tarpercent} {55%-61%}} {bsrep} /action {^%0 grimaces with pain.} {/var {tarpercent} {48%-54%}} {bsrep} /action {^%0 has some nasty wounds and bleeding cuts.} {/var {tarpercent} {41%-47%}} {bsrep} /action {^%0 has some large, gaping wounds.} {/var {tarpercent} {36%-40%}} {bsrep} /action {^%0 looks pretty awful.} {/var {tarpercent} {29%-35%}} {bsrep} /action {^%0 has many grievous wounds.} {/var {tarpercent}{22%-28%}} {bsrep} /action {^%0 is covered with blood from oozing wounds.} {/var {tarpercent} {15%-21%}} {bsrep} /action {^%0 pales visibly as death nears.} {/var {tarpercent} {8%-14%}} {bsrep} /action {^%0 barely clings to life.} {/var {tarpercent} {1%-7%}} {bsrep} /action {^%0 is mortally wounded}{/var {tarpercent}{morted}} {bsrep} /REMARK STABS VARS BSINIT, BSCOUNT, BS$, TWIST, BSTARG /action {^%0 finds a chink in %3's defenses and slides in for a direct hit!}{/if {$bsinit==0}{clearlist;/var {bsinit}{1};/var {bscount}{1};/var {bs$bscount}{@AnsiBold()@ForeRed()5.0@ForeWhite()|};/var {bstarg}{$3}}{/math {bscount}{$bscount + 1};/var {bs$bscount}{@AnsiBold()@ForeRed()5.0@ForeWhite()|};/var {bstarg}{$3}}}{bsrep} /action {^%9 finds its true mark as you stab at %3's back, as if it %4.} {/if {$bsinit==0}{clearlist;/var {bsinit}{1};/var {bscount}{1};/var {bs$bscount}{@AnsiBold()@ForeRed()5.5@ForeWhite()|};/var {bstarg}{$3}}{/math {bscount}{$bscount + 1};/var {bs$bscount}{@AnsiBold()@ForeRed()5.5@ForeWhite()|};/var {bstarg}{$3}}} {bsrep} /action {^A flash of metal interrupts your concentration and your pierce lands slightly off-target as you stab at %3's back.} {/if {$bsinit = 0}{clearlist;/var {bsinit}{1};/var {bscount}{1};/var {bs$bscount}{@AnsiBold()@ForeGreen()3.0@ForeWhite()|};/var {bstarg}{$3}}{/math {bscount}{$bscount + 1};/var {bs$bscount}{@AnsiBold()@ForeGreen()3.0@ForeWhite()|};/var {bstarg}{$3}}} {bsrep} /action {^Before %0 can react, %1 tears through %3's defenses and plunges into %2 back.} {/if {$bsinit==0}{clearlist;/var {bsinit}{1};/var {bscount}{1};/var {bs$bscount}{@AnsiBold()@ForeMagenta()4.5@ForeWhite()|};/var {bstarg}{$3}}{/math {bscount}{$bscount + 1};/var {bs$bscount}{@AnsiBold()@ForeMagenta()4.5@ForeWhite()|};/var {bstarg}{$3}}} {bsrep} /action {^You plunge %1 into the back of %3.} {/if {$bsinit = 0}{clearlist;/var {bsinit}{1};/var {bscount}{1};/var {bs$bscount}{@AnsiBold()@ForeGreen()3.5@ForeWhite()|};/var {bstarg}{$3}}{/math {bscount}{$bscount + 1};/var {bs$bscount}{@AnsiBold()@ForeGreen()3.5@ForeWhite()|};/var {bstarg}{$3}}} {bsrep} /action {^Your grip on %0 slips, and its tip only finds %3's shoulder blades.} {/if {$bsinit==0}{clearlist;/var {bsinit}{1};/var {bscount}{1};/var {bs$bscount}{@AnsiBold()@ForeCyan()2.0@ForeWhite()|};/var {bstarg}{$3}}{/math {bscount}{$bscount + 1};/var {bs$bscount}{@AnsiBold()@ForeCyan()2.0@ForeWhite()|};/var {bstarg}{$3}}} {bsrep} /action {^You attempt to stab %3 in the back, but your thrust is partially deflected before penetrating %1 defenses.} {/if {$bsinit==0}{clearlist;/var {bsinit}{1};/var {bscount}{1};/var {bs$bscount}{@AnsiBold()@ForeCyan()2.5@ForeWhite()|};/var {bstarg}{$3};/var {bstarg}{$3}}{/math {bscount}{$bscount + 1};/var {bs$bscount}{@AnsiBold()@ForeCyan()2.5@ForeWhite()|}}} {bsrep} /action {^%3 convulses in pain as you land a powerful backstab.} {/if {$bsinit==0}{clearlist;/var {bsinit}{1};/var {bscount}{1};/var {bs$bscount}{@AnsiBold()@ForeMagenta()4.0@ForeWhite()|};/var {bstarg}{$3}}{/math {bscount}{$bscount + 1};/var {bs$bscount}{@AnsiBold()@ForeMagenta()4.0@ForeWhite()|};/var {bstarg}{$3}}} {bsrep} /action {^Your clumsy attempt at a backstab barely hurts %3 at all.} {/if {$bsinit==0}{clearlist;/var {bsinit}{1};/var {bscount}{1};/var {bs$bscount}{@AnsiBold()@ForeCyan()1.5@ForeWhite()|};/var {bstarg}{$3}}{/math {bscount}{$bscount + 1};/var {bs$bscount}{@AnsiBold()@ForeCyan()1.5@ForeWhite()|};/var {bstarg}{$3}}} {bsrep} /action {^You lunge at %3 with %2 but miss.} {/if {$bsinit==0}{clearlist;/var {bsinit}{1};/var {bscount}{1};/var {bs$bscount}{@AnsiBold()@ForeYellow()FAIL@ForeWhite()|};/var {bstarg}{$3}}{/math {bscount}{$bscount + 1};/var {bs$bscount}{@AnsiBold()@ForeYellow()FAIL@ForeWhite()|};/var {bstarg}{$3}}} {bsrep} /action {^With unbelievable luck, %3 moves away just as you slash at %1 back.} {/if {$bsinit = 0}{clearlist;/var {bsinit}{1};/var {bscount}{1};/var {bs$bscount}{@AnsiBold()@ForeYellow()FAIL@ForeWhite()|};/var {bstarg}{$3}}{/math {bscount}{$bscount + 1};/var {bs$bscount}{@AnsiBold()@ForeYellow()FAIL@ForeWhite()|};/var {bstarg}{$3}}} {bsrep} /action {^%3 turns %1 head, noticing you.} {/if {$bsinit==0}{clearlist;/var {bsinit}{1};/var {bscount}{1};/var {bs$bscount}{@AnsiReset()"Dralycand"|};/var {bstarg}{$3};/var {tarpercent}{unknown}}{/math {bscount}{$bscount + 1};/var {bs$bscount}{@AnsiReset()"Dralycand|"};/var {bstarg}{$3};/var {tarpercent}{unknown}}} {bsrep} /action {^You twist %0 as you remove it from %1's back.} {/var {twist$bscount}{@AnsiBold()@ForeWhite()+ @AnsiReset()@ForeGreen()FANGED@AnsiBold()@ForeWhite()|}}{bsrep} /action {^%3 makes a strange sound but is suddenly very silent, as you place %2 in %1 back.} {/if {$bsinit==0}{clearlist;/var {bsinit}{1};/var {bscount}{1};/var {bs$bscount}{@AnsiBold()@ForeWhite()E@AnsiReset()A@AnsiBold()@ForeWhite()T@AnsiReset()E@AnsiBold()@ForeWhite()N|};/var {tarpercent}{0%};/var {bstarg}{$3}}{/math {bscount}{$bscount + 1};/var {bs$bscount}{@AnsiBold()@ForeWhite()E@AnsiReset()A@AnsiBold()@ForeWhite()T@AnsiReset()E@AnsiBold()@ForeWhite()N|};/var {tarpercent}{0%};/var {bstarg}{$3}}} {bsrep} /action {^%0 is DEAD!!}{/if {$bsinit==1}{/var {bs$bscount}{@AnsiBold()@ForeWhite()E@AnsiReset()A@AnsiBold()@ForeWhite()T@AnsiReset()E@AnsiBold()@ForeWhite()N|};/var {tarpercent}{0%}}}{bsrep} /REMARK ENEMY STABS VARS EBSINIT, EBSCOUNT, EBS$, ETWIST, EBSTARG /action {^%3 critically stabs you in the back with %2 and your body is wracked with excruciating pain.}{/if {$ebsinit==0}{eclearlist;/var {ebsinit}{1};/var {ebscount}{1};/var {ebs$ebscount}{@AnsiBold()@ForeRed()5.5@ForeWhite()|};/var {ebstarg}{$3}}{/math {ebscount}{$ebscount + 1};/var {ebs$ebscount}{@AnsiBold()@ForeRed()5.5@ForeWhite()|};/var {ebstarg}{$3}}}{bsrep} /action {^%3 skillfully stabs at your back with %2 and tears through your defenses, landing a devastating backstab.} {/if {$ebsinit==0}{eclearlist;/var {ebsinit}{1};/var {ebscount}{1};/var {ebs$ebscount}{@AnsiBold()@ForeMagenta()4.5@ForeWhite()|};/var {ebstarg}{$3}}{/math {ebscount}{$ebscount + 1};/var {ebs$ebscount}{@AnsiBold()@ForeMagenta()4.5@ForeWhite()|};/var {ebstarg}{$3}}} {bsrep} /action {^A vicious backstab from %3 causes you to choke on your own blood.} {/if {$ebsinit==0}{eclearlist;/var {ebsinit}{1};/var {ebscount}{1};/var {ebs$ebscount}{@AnsiBold()@ForeGreen()3.5@ForeWhite()|};/var {ebstarg}{$3}}{/math {ebscount}{$ebscount + 1};/var {ebs$ebscount}{@AnsiBold()@ForeGreen()3.5@ForeWhite()|};/var {ebstarg}{$3}}} {bsrep} /action {^Pain shoots through your back as %3 stabs at you with %2 and slides it through your defenses.} {/if {$ebsinit==0}{eclearlist;/var {ebsinit}{1};/var {ebscount}{1};/var {ebs$ebscount}{@AnsiBold()@ForeRed()5.0@ForeWhite()|};/var {ebstarg}{$3}}{/math {ebscount}{$ebscount + 1};/var {ebs$ebscount}{@AnsiBold()@ForeRed()5.0@ForeWhite()|};/var {ebstarg}{$3}}} {bsrep} /action {^Tendrils of pain shoot through your back as %3 stabs at your back with %2 and lands an off-center blow.} {/if {$ebsinit==0}{eclearlist;/var {ebsinit}{1};/var {ebscount}{1};/var {ebs$ebscount}{@AnsiBold()@ForeGreen()3.0@ForeWhite()|};/var {ebstarg}{$3}}{/math {ebscount}{$ebscount + 1};/var {ebs$ebscount}{@AnsiBold()@ForeGreen()3.0@ForeWhite()|};/var {ebstarg}{$3}}} {bsrep} /action {^You convulse in pain as %3 powerfully stabs you in the back with %2.} {/if {$ebsinit==0}{eclearlist;/var {ebsinit}{1};/var {ebscount}{1};/var {ebs$ebscount}{@AnsiBold()@ForeMagenta()4.0@ForeWhite()|};/var {ebstarg}{$3}}{/math {ebscount}{$ebscount + 1};/var {ebs$ebscount}{@AnsiBold()@ForeMagenta()4.0@ForeWhite()|};/var {ebstarg}{$3}}} {bsrep} /action {^You feel a sharp, stinging pain as %3 stabs at your shoulder blades with %2.} {/if {$ebsinit==0}{eclearlist;/var {ebsinit}{1};/var {ebscount}{1};/var {ebs$ebscount}{@AnsiBold()@ForeCyan()2.0@ForeWhite()|};/var {ebstarg}{$3}}{/math {ebscount}{$ebscount + 1};/var {ebs$ebscount}{@AnsiBold()@ForeCyan()2.0@ForeWhite()|};/var {ebstarg}{$3}}} {bsrep} /action {^You reel in pain as %3 lunges at your back and lazily penetrates your defenses with %2.} {/if {$ebsinit==0}{eclearlist;/var {ebsinit}{1};/var {ebscount}{1};/var {ebs$ebscount}{@AnsiBold()@ForeCyan()2.5@ForeWhite()|};/var {ebstarg}{$3}}{/math {ebscount}{$ebscount + 1};/var {ebs$ebscount}{@AnsiBold()@ForeCyan()2.5@ForeWhite()|};/var {ebstarg}{$3}}} {bsrep} /action {^You wince in pain as %3 clumsily stabs at your back.} {/if {$ebsinit==0}{eclearlist;/var {ebsinit}{1};/var {ebscount}{1};/var {ebs$ebscount}{@AnsiBold()@ForeCyan()1.5@ForeWhite()|};/var {ebstarg}{$3}}{/math {ebscount}{$ebscount + 1};/var {ebs$ebscount}{@AnsiBold()@ForeCyan()1.5@ForeWhite()|};/var {ebstarg}{$3}}} {bsrep} /action {^Suddenly %3 stabs you in the back, RIP...} {/if {$ebsinit==0}{eclearlist;/var {ebsinit}{1};/var {ebscount}{1};/var {ebs$ebscount}{@AnsiBold()@ForeWhite()E@AnsiReset()A@AnsiBold()@ForeWhite()T@AnsiReset()E@AnsiBold()@ForeWhite()N|};/var {ebstarg}{$3}}{/math {ebscount}{$ebscount + 1};/var {ebs$ebscount}{@AnsiBold()@ForeWhite()E@AnsiReset()A@AnsiBold()@ForeWhite()T@AnsiReset()E@AnsiBold()@ForeWhite()N|};/var {ebstarg}{$3}}} {bsrep} /action {^Instinctively, you jump to the side and avoid %3 as %2 lunges at your back.} {/if {$ebsinit==0}{eclearlist;/var {ebsinit}{1};/var {ebscount}{1};/var {ebs$ebscount}{@AnsiBold()@ForeYellow()FAIL@ForeWhite()|};/var {ebstarg}{$3}}{/math {ebscount}{$ebscount + 1};/var {ebs$ebscount}{@AnsiBold()@ForeYellow()FAIL@ForeWhite()|};/var {ebstarg}{$3}}} {bsrep} /action {^%3 slashes at you with %2 and misses.} {/if {$ebsinit==0}{eclearlist;/var {ebsinit}{1};/var {ebscount}{1};/var {ebs$ebscount}{@AnsiBold()@ForeYellow()FAIL@ForeWhite()|};/var {ebstarg}{$3}}{/math {ebscount}{$ebscount + 1};/var {ebs$ebscount}{@AnsiBold()@ForeYellow()FAIL@ForeWhite()|};/var {ebstarg}{$3}}} {bsrep} /action {^You hear footfalls behind, turning your head, you notice %0.} {/if {$ebsinit==0}{eclearlist;/var {ebsinit}{1};/var {ebscount}{1};/var {ebs$ebscount}{@AnsiReset()"Dralycand"@AnsiBold()@ForeWhite()|};/var {ebstarg}{$3}}{/math {ebscount}{$ebscount + 1};/var {ebs$ebscount}{@AnsiReset()"Dralycand"@AnsiBold()@ForeWhite()|};/var {ebstarg}{$3}}} {bsrep} /action {^%0 twists %1 as %2 removes it from your back.} {/var {etwist$ebscount}{@AnsiBold()@ForeWhite()+ @AnsiReset()@ForeGreen()FANGED@AnsiBold()@ForeWhite()|}} {bsrep} /REMARK ALIASES /alias {clearlist}{/empty {bscount};/empty {bs1};/empty {bs2};/empty {bs3};/empty {twist1};/empty {twist2};/empty {twist3};/empty {bstarg}}{bsrep} /alias {eclearlist}{/empty {ebscount};/empty {ebs1};/empty {ebs2};/empty {ebs3};/empty {etwist1};/empty {etwist2};/empty {etwist3};/empty {ebstarg}}{bsrep} /alias {bson} {/emoteall @AnsiBold()Is reporting as @ForeCyan()-@AnsiReset()@ForeCyan()=@ForeWhite()@AnsiBold()@ForeWhite()S@AnsiReset()p@AnsiBold()I@AnsiReset()d@AnsiReset()E@AnsiBold()r@AnsiReset()S@AnsiReset()@ForeCyan()=@AnsiBold()-;/enablegroup chatbs;/disablegroup selfbs;/enablegroup imagerep} /alias {bsoff} {/emoteall @AnsiBold()Is no longer reporting as @ForeCyan()-@AnsiReset()@ForeCyan()=@ForeWhite()@AnsiBold()@ForeWhite()S@AnsiReset()p@AnsiBold()I@AnsiReset()d@AnsiReset()E@AnsiBold()r@AnsiReset()S@AnsiReset()@ForeCyan()=@AnsiBold()-;/disablegroup chatbs;/enablegroup selfbs;/disablegroup imagerep} /alias {repson} {/emoteall @AnsiBold()is fully reporting as @ForeCyan()-@AnsiReset()@ForeCyan()=@ForeWhite()@AnsiBold()@ForeWhite()S@AnsiReset()p@AnsiBold()I@AnsiReset()d@AnsiReset()E@AnsiBold()r@AnsiReset()S@AnsiReset()@ForeCyan()=@AnsiBold()-;/enablegroup chatbs;/disablegroup selfbs;/enablegroup spiders;/enablegroup imagerep} /alias {repsoff} {/emoteall @AnsiBold()is no longer fully reporting as @ForeCyan()-@AnsiReset()@ForeCyan()=@ForeWhite()@AnsiBold()@ForeWhite()S@AnsiReset()p@AnsiBold()I@AnsiReset()d@AnsiReset()E@AnsiBold()r@AnsiReset()S@AnsiReset()@ForeCyan()=@AnsiBold()-;/disablegroup chatbs;/enablegroup selfbs;/disablegroup spiders;/disablegroup imagerep} /REMARK CHATSTAB /action {(%1/%5hp %2/%6m %3}{/if {@Math($1*100/$5) >= 75}{/var {bshp}{@AnsiBold()@ForeBlue()$1}}{/if {@Math($1*100/$5) >= 50}{/var {bshp}{@AnsiBold()@ForeGreen()$1}}{/if {@Math($1*100/$5) >= 25}{/var {bshp}{@AnsiBold()@ForeYellow()$1}}{/if {@Math($1*100/$4) <25}{/var {bshp}{@AnsiBold()@ForeRed()$1}}{/var {bshp}{$1}}}}};/if {$bsinit==1}{/emotea @AnsiBold()@ForeWhite()I just @ForeBlue()BACKSTABBED @ForeWhite()(@ForeCyan()x$bscount@ForeWhite()) |$bs1$twist1$bs2$twist2$bs3$twist3 @ForeWhite()on @ForeBlue()$bstarg @ForeWhite()to @ForeRed()$tarpercent @ForeWhite()in @ForeCyan()$currentroom @AnsiReset()-@AnsiReset()@ForeCyan()$bshp@ForeWhite()|@AnsiReset()@ForeCyan()$chatpk@ForeWhite()-@AnsiReset();/var {bsinit}{0}}{/if {$ebsinit==1}{/math {bsdmg}{$normalhp - $1};/if {$autotarget == 1 && $targnum != 3}{/var targ3 $ebstarg;bartargs}{};/emotea @AnsiBold()@ForeWhite()I have just been @ForeBlue()BACKSTABBED @ForeWhite()(@ForeCyan()x$ebscount@ForeWhite()) |$ebs1$etwist1$ebs2$etwist2$ebs3$etwist3 @ForeWhite()by @ForeBlue()$ebstarg @ForeWhite() for @ForeRed()$bsdmg @ForeWhite()dmg @ForeWhite()in @ForeCyan()$currentroom @AnsiReset()-@AnsiReset()@ForeCyan()$bshp@ForeWhite()|@AnsiReset()@ForeCyan()$chatpk@ForeWhite()-@AnsiReset();/var {ebsinit}{0}}{/if {$emalinit==1}{/math {maldmg}{$normalhp-$1};/if {$autotarget == 1 && $targnum != 3}{/var targ3 $emaltarg;bartargs}{};/emotea @AnsiBold()@ForeWhite()I have just been @ForeBlue()MALEDICTIOND @ForeWhite()by @ForeBlue()$emaltarg @ForeWhite()for @ForeRed()$maldmg @ForeWhite()dmg in @ForeCyan()$currentroom @AnsiReset()-@AnsiReset()@ForeCyan()$bshp@ForeWhite()|@AnsiReset()@ForeCyan()$chatpk@ForeWhite()-@AnsiReset();/var {emalinit}{0}}{/if {$malinit==1}{/emotea @AnsiBold()@ForeWhite()I have just @ForeCyan()MALEDICTIOND @ForeBlue()$maltarg @ForeWhite()in @ForeCyan()$currentroom @AnsiReset()-@AnsiReset()@ForeCyan()$bshp@ForeWhite()|@AnsiReset()@ForeCyan()$chatpk@ForeWhite()-@AnsiReset();/var {malinit}{0}}{/var {normalhp}{$1}}}}}}{chatbs} /action {(%1/%5hp %2/%6m %9}{/if {@Math($1*100/$5) >= 75}{/var {bshp}{@AnsiBold()@ForeBlue()$1}}{/if {@Math($1*100/$5) >= 50}{/var {bshp}{@AnsiBold()@ForeGreen()$1}}{/if {@Math($1*100/$5) >= 25}{/var {bshp}{@AnsiBold()@ForeYellow()$1}}{/if {@Math($1*100/$4) <25}{/var {bshp}{@AnsiBold()@ForeRed()$1}}{/var {bshp}{$1}}}}};/if {$bsinit==1}{/showme {@AnsiBold()@ForeWhite()I just @ForeBlue()BACKSTABBED @ForeWhite()(@ForeCyan()x$bscount@ForeWhite()) |$bs1$twist1$bs2$twist2$bs3$twist3 @ForeWhite()on @ForeBlue()$bstarg @ForeWhite()to @ForeRed()$tarpercent @ForeWhite()in @ForeCyan()$currentroom @AnsiReset()-@AnsiReset()@ForeCyan()$bshp@ForeWhite()|@AnsiReset()@ForeCyan()$chatpk@ForeWhite()-@AnsiReset()};/var {bsinit}{0}}{/if {$ebsinit==1}{/math {bsdmg}{$normalhp - $1};/if {$autotarget == 1 && $targnum != 3}{/var targ3 $ebstarg;bartargs}{};/showme {@AnsiBold()@ForeWhite()I have just been @ForeBlue()BACKSTABBED @ForeWhite()(@ForeCyan()x$ebscount@ForeWhite()) |$ebs1$etwist1$ebs2$etwist2$ebs3$etwist3 @ForeWhite()by @ForeBlue()$ebstarg @ForeWhite() for @ForeRed()$bsdmg @ForeWhite()dmg @ForeWhite()in @ForeCyan()$currentroom @AnsiReset()-@AnsiReset()@ForeCyan()$bshp@ForeWhite()|@AnsiReset()@ForeCyan()$chatpk@ForeWhite()-@AnsiReset()};/var {ebsinit}{0}}{/if {$emalinit==1}{/math {maldmg}{$normalhp-$1};/if {$autotarget == 1 && $targnum != 3}{/var targ3 $emaltarg;bartargs}{};/showme {@AnsiBold()@ForeWhite()I have just been @ForeBlue()MALEDICTIOND @ForeWhite()by @ForeBlue()$emaltarg @ForeWhite()for @ForeRed()$maldmg @ForeWhite()dmg in @ForeCyan()$currentroom @AnsiReset()-@AnsiReset()@ForeCyan()$bshp@ForeWhite()|@AnsiReset()@ForeCyan()$chatpk@ForeWhite()-@AnsiReset()};/var {emalinit}{0}}{/if {$malinit==1}{/showme {@AnsiBold()@ForeWhite()I have just @ForeCyan()MALEDICTIOND @ForeBlue()$maltarg @ForeWhite()in @ForeCyan()$currentroom @AnsiReset()-@AnsiReset()@ForeCyan()$bshp@ForeWhite()|@AnsiReset()@ForeCyan()$chatpk@ForeWhite()-@AnsiReset()};/var {malinit}{0}}{/var {normalhp}{$1}}}}}}{selfbs} /REMARK MALEDICTION VARS MALINIT MALTARG EMALINIT EMALTARG MDCHECK /action {%3 raises %6 hands, and %6 aura engulfs you in blackness.}{/var {emalinit}{1};/var {emaltarg}{$3}}{bsrep} /action {You focus and send a deadly blast of power at %3.}{/var {malinit}{1};/var {maltarg}{$3}}{bsrep} /action {%3 smiles triumphantly as the lethal bolt of magic dissolves you.}{/var {emalinit}{0};/emotea @AnsiBold()@ForeWhite()I have just been @ForeGreen()S@ForeWhite()W@ForeGreen()A@ForeWhite()T@ForeGreen()T@ForeWhite()E@ForeGreen()D @ForeWhite()with @ForeBlue()MALEDICTION @ForeWhite()by @ForeBlue()$3 @ForeWhite()in @ForeCyan()@Var(currentroom). @AnsiReset()I am as a spider no more.}{chatbs} /action {Your supercharged bolt of pure magic shatters %3 into sparkling motes of dust.}{/emotea @AnsiBold()@ForeWhite() I have just @AnsiReset()@ForeGreen()|@AnsiReset()E@AnsiBold()@ForeWhite()A@AnsiReset()T@AnsiBold()@ForeWhite()E@AnsiReset()N@AnsiBold()@ForeWhite()@AnsiReset()@ForeGreen()| @AnsiBold()@ForeBlue()$3 @ForeWhite()with @ForeBlue()MALEDICTION @ForeWhite()in @ForeCyan()$currentroom @AnsiReset()-@AnsiReset()@ForeCyan()$chathp@ForeWhite()|@AnsiReset()@ForeCyan()$chatpk@ForeWhite()-@AnsiReset()}{chatbs} /action {%3 smiles triumphantly %1 the lethal bolt of magic dissolves you.}{/var {emalinit}{0};/showme {@AnsiBold()@ForeWhite()I have just been @ForeGreen()S@ForeWhite()W@ForeGreen()A@ForeWhite()T@ForeGreen()T@ForeWhite()E@ForeGreen()D @ForeWhite()with @ForeBlue()MALEDICTION @ForeWhite()by @ForeBlue()$3 @ForeWhite()in @ForeCyan()@Var(currentroom). @AnsiReset()I am as a spider no more.}}{selfbs} /action {Your supercharged bolt %1 pure magic shatters %3 into sparkling motes of dust.}{/showme {@AnsiBold()@ForeWhite() I have just @AnsiReset()@ForeGreen()|@AnsiReset()E@AnsiBold()@ForeWhite()A@AnsiReset()T@AnsiBold()@ForeWhite()E@AnsiReset()N@AnsiBold()@ForeWhite()@AnsiReset()@ForeGreen()| @AnsiBold()@ForeBlue()$3 @ForeWhite()with @ForeBlue()MALEDICTION @ForeWhite()in @ForeCyan()$currentroom @AnsiReset()-@AnsiReset()@ForeCyan()$chathp@ForeWhite()|@AnsiReset()@ForeCyan()$chatpk@ForeWhite()-@AnsiReset()}}{selfbs} /REMARK MISC /var {malinit}{0} /var {maltarg}{0} /var {emalinit}{0} /var {emaltarg}{0} /var {bsdmg}{0} /var {normalhp}{0} /var {bsinit}{0} /var {bs1}{0} /var {bs2}{0} /var {bs3}{0} /var {twist1}{0} /var {twist2}{0} /var {twist3}{0} /var {bscount}{0} /var {ebsinit}{0} /var {ebs1}{0} /var {ebs2}{0} /var {ebs3}{0} /var {etwist1}{0} /var {etwist2}{0} /var {etwist3}{0} /var {ebscount}{0} /var {autotarget}{0} /loadlib {Math.dll} /REMARK END BS SCRIPT, START COMBAT REP SCRIPT /REMARK ALIASES /alias {combaton} {/emoteall @AnsiBold()has become as @ForeCyan()-@AnsiReset()@ForeCyan()=@ForeWhite()@AnsiBold()@ForeWhite()S@AnsiReset()p@AnsiBold()I@AnsiReset()d@AnsiReset()E@AnsiBold()r@AnsiReset()S@AnsiReset()@ForeCyan()=@AnsiBold()-;/enablegroup spiders;/enablegroup imagerep} {spidercombat} /alias {combatoff} {/emoteall @AnsiBold()is no longer as @ForeCyan()-@AnsiReset()@ForeCyan()=@ForeWhite()@AnsiBold()@ForeWhite()S@AnsiReset()p@AnsiBold()I@AnsiReset()d@AnsiReset()E@AnsiBold()r@AnsiReset()S@AnsiReset()@ForeCyan()=@AnsiBold()-;/disablegroup spiders;/disablegroup imagerep} {spidercombat} /REMARK ACTIONS /REMARK HIDE/RUBY BODY HIDE /action {You attempt to hide yourself.} {/emoteall @AnsiBold()@ForeWhite()tries to @ForeCyan()HIDE@ForeWhite() as @ForeCyan()-@AnsiReset()@ForeCyan()=@ForeWhite()@AnsiBold()@ForeWhite()S@AnsiReset()p@AnsiBold()I@AnsiReset()d@AnsiReset()E@AnsiBold()r@AnsiReset()S@AnsiReset()@ForeCyan()=@AnsiBold()-@ForeWhite() do. $repsend} {spiders} /action {A suit of %0 dragonhide mail's colors swirl and blend to match your surroundings.}{/emoteall @AnsiBold()@ForeWhite()tries to @ForeCyan()HIDE@ForeWhite() as @ForeCyan()-@AnsiReset()@ForeCyan()=@ForeWhite()@ForeRed()RubY @AnsiBold()@ForeWhite()S@AnsiReset()p@AnsiBold()I@AnsiReset()d@AnsiReset()E@AnsiBold()r@AnsiReset()S@AnsiReset()@ForeCyan()=@AnsiBold()-@ForeWhite() do. $repsend} {spiders} /REMARK TRIP/BASH /action {%0 trips you and you fall down!} {/emoteall @AnsiBold()@ForeWhite()just was @ForeCyan()T@AnsiReset()@ForeCyan()R@AnsiBold()I@AnsiReset()@ForeCyan()P@AnsiBold()P@AnsiReset()@ForeCyan()E@AnsiBold()D@ForeWhite() by @ForeBlue()$0! $repsend} {spiders} /action {You trip %0 and %1 falls down!} {/emoteall @AnsiBold()@ForeWhite()just @ForeCyan()T@AnsiReset()@ForeCyan()R@AnsiBold()I@AnsiReset()@ForeCyan()P@AnsiBold()P@AnsiReset()@ForeCyan()E@AnsiBold()D@ForeWhite() up @ForeBlue()$0! $repsend} {spiders} /action {You try to trip %0, but %1 leaps out of the way.} {/emoteall @AnsiBold()@ForeWhite()just missed a @ForeCyan()T@AnsiReset()R@AnsiBold()@ForeCyan()I@AnsiReset()P@AnsiBold()@ForeWhite() on @ForeBlue()$0@ForeWhite()! $repsend} {spiders} /action {%0 tries to trip you, but fails.} {/emoteall @AnsiBold()@ForeWhite()just @ForeCyan()DODGED@ForeWhite() a @ForeCyan()T@AnsiReset()R@AnsiBold()@ForeCyan()I@AnsiReset()P@AnsiBold()@ForeWhite() from @ForeBlue()$0@ForeWhite()! $repsend} {spiders} /action {You bash %0 over the head with the hilt of your weapon.} {/emoteall @AnsiBold()@ForeWhite()just @ForeCyan()BASHED @ForeWhite()up @ForeBlue()$0@ForeWhite()! $repsend} {spiders} /action {You send %0 sprawling with a powerful bash.}{/emoteall @AnsiBold()@ForeWhite()just @ForeCyan()BASHED @ForeWhite()up @ForeBlue()$0@ForeWhite()! $repsend} {spiders} /action {As %0 avoids your bash, you topple over and fall to the ground.} {/emoteall @AnsiBold()@ForeWhite()just missed a @ForeCyan()BASH @ForeWhite()on @ForeBlue()$0@ForeWhite()! $repsend} {spiders} /action {%0 sends you sprawling with a bash from the hilt of %1 weapon.} {/emoteall @AnsiBold()@ForeWhite()just was @ForeCyan()BASHED @ForeWhite()by @ForeBlue()$0@ForeWhite()! $repsend} {spiders} /action {%0 sends you sprawling with a powerful bash.}{/emoteall @AnsiBold()@ForeWhite()just was @ForeCyan()BASHED @ForeWhite()by @ForeBlue()$0@ForeWhite()! $repsend} {spiders} /action {You dodge a bash from %0 who loses his balance and falls.} {/emoteall @AnsiBold()@ForeWhite()just @ForeCyan()DODGED@ForeWhite() a @ForeCyan()BASH @ForeWhite()from @ForeBlue()$0@ForeWhite()! $repsend} {spiders} /REMARK AMBUSH REPS /action {%0 leaps out of the shadows and ambushes you!}{/var {ambusher}{$0}}{spiders} /action {%0's assault slices open your thigh. Your leg gives out and you crumple under your own weight.}{/emotea @AnsiBold()@ForeWhite()$ambusher@ForeCyan() has just @ForeRed()AMBUSHED @ForeCyan()me, like a @ForeWhite()S@AnsiReset()P@AnsiBold()I@AnsiReset()D@AnsiBold()E@AnsiReset()R @AnsiBold()@ForeCyan()would! $repsend}{spiders} /action {You gasp at the gaping wound in your chest. Pain clouds your vision as you fall to the ground.}{/emotea @AnsiBold()@ForeWhite()$ambusher@ForeCyan() has just @ForeRed()AMBUSHED @ForeCyan()me, like a @ForeWhite()S@AnsiReset()P@AnsiBold()I@AnsiReset()D@AnsiBold()E@AnsiReset()R @AnsiBold()@ForeCyan()would! $repsend}{spiders} /action {Blood pours into your eyes from a cut on your forehead. You fall backwards.}{/emotea @AnsiBold()@ForeWhite()$ambusher@ForeCyan() has just @ForeRed()AMBUSHED @ForeCyan()me, like a @ForeWhite()S@AnsiReset()P@AnsiBold()I@AnsiReset()D@AnsiBold()E@AnsiReset()R @AnsiBold()@ForeCyan()would! $repsend}{spiders} /action {You notice %0's clumsy attack and easily move out of the way. Caught offguard, %0 stumbles and falls.}{/emotea @AnsiBold()@ForeWhite()$ambusher@ForeCyan() has just @ForeYellow()FAILED@ForeCyan() to @ForeRed()AMBUSH@ForeCyan() me, like a @ForeYellow()NOOB @AnsiReset()SPIDER! $repsend}{spiders} /action {You leap out of the shadows and ambush %0!}{/var {ambushed}{$0}}{spiders} /action {You land a calculating attack and slice open %0 thigh. The wounded leg gives out and %1 crumples under %2 own weight.}{/emotea @AnsiBold()@ForeCyan()I have just @ForeRed()AMBUSHED @ForeWhite()$ambushed @ForeCyan()like a @ForeWhite()S@AnsiReset()P@AnsiBold()I@AnsiReset()D@AnsiBold()E@AnsiReset()R @AnsiBold()@ForeCyan()would! $repsend}{spiders} /action {%0 gasps at the gaping wound in %1 chest and falls to the ground, racked with pain.}{/emotea @AnsiBold()@ForeCyan()I have just @ForeRed()AMBUSHED @ForeWhite()$ambushed @ForeCyan()like a @ForeWhite()S@AnsiReset()P@AnsiBold()I@AnsiReset()D@AnsiBold()E@AnsiReset()R @AnsiBold()@ForeCyan()would! $repsend}{spiders} /action {Blood pours into %0's eyes from a facial wound as %1 collapses onto %2 back.}{/emotea @AnsiBold()@ForeCyan()I have just @ForeRed()AMBUSHED @ForeWhite()$ambushed @ForeCyan()like a @ForeWhite()S@AnsiReset()P@AnsiBold()I@AnsiReset()D@AnsiBold()E@AnsiReset()R @AnsiBold()@ForeCyan()would! $repsend}{spiders} /action {%0 easily dodges your clumsy attack. You stumble and fall.}{/emotea @AnsiBold()@ForeCyan()I have just @ForeYellow()FAILED @ForeCyan()to @ForeRed()AMBUSH @ForeWhite()$ambushed @ForeCyan()like a @ForeYellow()NOOB @AnsiReset()SPIDER @AnsiBold()@ForeCyan()would! $repsend}{spiders} /REMARK PORT/HANDS /action {Dense gray smoke wells up from %0's feet, enveloping %1.} {/emoteall @AnsiBold()@ForeWhite()watches as @ForeBlue()$0 @ForeCyan()TELEPORTS@ForeWhite() away! $repsend} {spiders} /action {You hurl a stream of violent wind at %0!} {/emoteall @AnsiBold()@ForeCyan()HANDSES @ForeBlue()$0@ForeWhite() out of @ForeCyan()FORMATION@ForeWhite()! $repsend} {spiders} /action {%0 hurls a stream of violent wind at %1!} {/emoteall @AnsiBold()@ForeWhite()sees @ForeBlue()$0 @ForeCyan()HANDS @ForeBlue()$1@ForeWhite() out of @ForeCyan()FORMATION@ForeWhite()! $repsend} {spiders} /action {%0 hurls a violent wind at you!} {/emoteall @AnsiBold()@ForeWhite()was just @ForeCyan()HANDSED@ForeWhite() out of @ForeCyan()FORMATION @ForeWhite()by @ForeBlue()$0! $repsend} {spiders} /REMARK DEBUFFS /action {%0 seems to be blinded!} {/emoteall @AnsiBold()@ForeWhite()watches @ForeBlue()$0@ForeWhite() get @ForeCyan()BLINDED@ForeWhite()! $repsend} {spiders} /action {%0 turns %1 eyes away and screams!} {/emoteall @AnsiBold()@ForeWhite()watches @ForeBlue()$0@ForeWhite() get @ForeCyan()BLINDED@ForeWhite()! $repsend} {spiders} /action {The white glow around %0's body fades.} {/emoteall @AnsiBold()@ForeWhite() watches as @ForeBlue()$0@ForeWhite() loses @ForeCyan()SANCTUARY@ForeWhite()! $repsend} {spiders} /action {%0 chokes and utters some muffled noises.} {/emoteall @AnsiBold()@ForeWhite()watches @ForeBlue()$0 @ForeWhite()get @ForeCyan()PLAGUED@ForeCyan()! $repsend} {spiders} /action {%0 is surrounded by a pink outline} {/emoteall @AnsiBold()@ForeWhite()watches @ForeBlue()$0@ForeWhite() get @ForeCyan()FAERIE FIRED@ForeWhite()! $repsend} {spiders} /action {%0 briefly reveals a red aura!} {/emoteall @AnsiBold()@ForeWhite()watches @ForeBlue()$0@ForeWhite() get @ForeCyan()CURSED@ForeWhite()! $repsend} {spiders} /action {%0 winces as the poison enters his body.} {/emotea @AnsiBold()@ForeWhite() watches as @ForeBlue()$0@ForeWhite() becomes @ForeGreen()POISONED@ForeWhite()! $repsend} {spiders} /action {Your white aura flashes brightly and disappears.} {/emoteall @AnsiBold()@ForeWhite()was just DISPELLED of SANCTUARY! $repsend} {spiders} /action {The bright burst of colors has blinded you!} {/emoteall @AnsiBold()@ForeWhite()was just @ForeCyan()BLINDED@ForeWhite()! $repsend} {spiders} /action {You choke and utter some muffled noises.} {/emoteall @AnsiBold()@ForeWhite()was just @ForeCyan()PLAGUED@ForeWhite()! $repsend} {spiders} /action {%0 chokes and gasps for breath.} {/emotea @ForeWhite()watches @ForeBlue()$0 @ForeWhite()get @ForeCyan()MUFFLED@ForeWhite()! $repsend} {spiders}