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		<id>http://noric.space/wiki/index.php?action=history&amp;feed=atom&amp;title=The_Ancestral_City_of_Evermist</id>
		<title>The Ancestral City of Evermist - Revision history</title>
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		<updated>2026-06-14T07:41:44Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://noric.space/wiki/index.php?title=The_Ancestral_City_of_Evermist&amp;diff=12424&amp;oldid=prev</id>
		<title>24.247.72.133 at 23:48, 18 March 2019</title>
		<link rel="alternate" type="text/html" href="http://noric.space/wiki/index.php?title=The_Ancestral_City_of_Evermist&amp;diff=12424&amp;oldid=prev"/>
				<updated>2019-03-18T23:48:06Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
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				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 23:48, 18 March 2019&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 28:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 28:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;11.Go E, D, and ice Rhiel the dungeon guard for his key &amp;quot;a large ring of keys&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;11.Go E, D, and ice Rhiel the dungeon guard for his key &amp;quot;a large ring of keys&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;12.Go all N, unlock bars n, open bars n, 1N, and ice Maelia for her key &amp;quot;a small book&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;12.Go all N, unlock bars n, open bars n, 1N, and ice Maelia for her key &amp;quot;a small book&amp;quot; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;12b. From Maelia, S, unlock bars W, open bars W, W (for explore). E&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;13.Go all S, U, W, S, 2W, and search at &amp;quot;A Sacrificial Pit&amp;quot; until hidden D opens&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;13.Go all S, U, W, S, 2W, and search at &amp;quot;A Sacrificial Pit&amp;quot; until hidden D opens&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>24.247.72.133</name></author>	</entry>

	<entry>
		<id>http://noric.space/wiki/index.php?title=The_Ancestral_City_of_Evermist&amp;diff=11847&amp;oldid=prev</id>
		<title>Zanitho: Created page with &quot;1.From ent, go 2N and 1E through illusionary exit.  2.Go 1N and all E then N through illusionary exit and ice Lady Alelia for &quot;Alelia's pendant&quot;, which is a key. 2a. Go 1E (il...&quot;</title>
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				<updated>2015-06-28T01:51:07Z</updated>
		
		<summary type="html">&lt;p&gt;Created page with &amp;quot;1.From ent, go 2N and 1E through illusionary exit.  2.Go 1N and all E then N through illusionary exit and ice Lady Alelia for &amp;quot;Alelia&amp;#039;s pendant&amp;quot;, which is a key. 2a. Go 1E (il...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;1.From ent, go 2N and 1E through illusionary exit.&lt;br /&gt;
&lt;br /&gt;
2.Go 1N and all E then N through illusionary exit and ice Lady Alelia for &amp;quot;Alelia's pendant&amp;quot;, which is a key.&lt;br /&gt;
2a. Go 1E (illusionary) for one of the three birdbath objectives&lt;br /&gt;
&lt;br /&gt;
3.Go back 1S, all W, 1S, 1W, then go 1N and 1W and search until a trapdoor opens&lt;br /&gt;
&lt;br /&gt;
4.Go all D, 1N, 1W, 1N, 1E and search until hidden U opens&lt;br /&gt;
&lt;br /&gt;
5.Go U, search again, U, search, and 1N&lt;br /&gt;
From here, if you are doing the explore and need to kill guards, you will need to do the following:&lt;br /&gt;
W, all N, D, 6S, 1E, 1S (to exit hedge maze into town area)&lt;br /&gt;
3E, N, search hay, get needle hay (for explore objective)&lt;br /&gt;
4S, E, open window, E (for birdbath objective)&lt;br /&gt;
2W, 3N, all W, 1E, all N, all W (for birdbath objective)&lt;br /&gt;
go back to where you exited hedge maze and wander around looking for &amp;quot;A young man stands here, patrolling the area&amp;quot;, which is what you need to kill (kill 2 of these)&lt;br /&gt;
After you finish, walk back up to where you were before this step (sometimes the hedge maze can be a pain but just keep messing with it and you will find the right dirs eventually)&lt;br /&gt;
6.Go 1W, all S, and ice Haylia for her key &amp;quot;a rusty key&amp;quot;&lt;br /&gt;
&lt;br /&gt;
7.Go 2N, open door W, 1W, search, then go D&lt;br /&gt;
&lt;br /&gt;
8.Pick panel, open panel, then go all D (doesn't appear to be ethereal-able)&lt;br /&gt;
&lt;br /&gt;
9.Go 1S, 2E, then D and E through illusionary exit&lt;br /&gt;
&lt;br /&gt;
10.Go all E, 1N, and search for hidden east&lt;br /&gt;
&lt;br /&gt;
11.Go E, D, and ice Rhiel the dungeon guard for his key &amp;quot;a large ring of keys&amp;quot;&lt;br /&gt;
&lt;br /&gt;
12.Go all N, unlock bars n, open bars n, 1N, and ice Maelia for her key &amp;quot;a small book&amp;quot;&lt;br /&gt;
&lt;br /&gt;
13.Go all S, U, W, S, 2W, and search at &amp;quot;A Sacrificial Pit&amp;quot; until hidden D opens&lt;br /&gt;
&lt;br /&gt;
14.Go D, 2N, 1E, and search for hidden E&lt;br /&gt;
&lt;br /&gt;
15.Go E, open trapdoor, D, all N, and ice Queen Belia&lt;br /&gt;
&lt;br /&gt;
Done!&lt;br /&gt;
[edit]Additional Notes&lt;br /&gt;
That should be all of the explore objectives. There might be more to the zone that I haven't discovered. In the castle there is a plant with &amp;quot;a tiny pink heart&amp;quot; key that I haven't opened anything with. If you find out what it does then feel free to add it to this walkthrough.&lt;br /&gt;
Hoctor the Doctor- for aq- after step 5 go west north down all south, wander in garden till you come out to a different area, go west till south, go south, then east.&lt;br /&gt;
&lt;br /&gt;
[[Category: Zone Walkthroughs]]&lt;/div&gt;</summary>
		<author><name>Zanitho</name></author>	</entry>

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