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		<id>http://noric.org/wiki/index.php?feed=atom&amp;namespace=0&amp;title=Special%3ANewPages</id>
		<title>Heretical Apocalypse - New pages [en]</title>
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		<updated>2026-08-16T22:01:55Z</updated>
		<subtitle>From Heretical Apocalypse</subtitle>
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	<entry>
		<id>http://noric.org/wiki/index.php/Helping_the_Little_Boy_Find_His_Special_Marble</id>
		<title>Helping the Little Boy Find His Special Marble</title>
		<link rel="alternate" type="text/html" href="http://noric.org/wiki/index.php/Helping_the_Little_Boy_Find_His_Special_Marble"/>
				<updated>2022-09-30T11:50:37Z</updated>
		
		<summary type="html">&lt;p&gt;Ubutu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox AQ&lt;br /&gt;
|Level= 26&lt;br /&gt;
|Difficulty=Medium&lt;br /&gt;
|Flags= ?&lt;br /&gt;
|Zones= [[The City of Trellor]], [[Lyngaeli's Nightmare]]&lt;br /&gt;
|Total Time= 2 hours, 30 minutes}}&lt;br /&gt;
&lt;br /&gt;
{{Incomplete}}&lt;br /&gt;
&lt;br /&gt;
==Objectives==&lt;br /&gt;
&lt;br /&gt;
find the young boy&lt;br /&gt;
:Look around recall, and to the north&lt;br /&gt;
&lt;br /&gt;
find a shiny glass marble&lt;br /&gt;
:Lyngaeli's Nightmare on Cyhaeck, the freak&lt;br /&gt;
&lt;br /&gt;
return to the young boy&lt;br /&gt;
&lt;br /&gt;
[[Category: Autoquest Walkthroughs]]&lt;/div&gt;</summary>
		<author><name>Ubutu</name></author>	</entry>

	<entry>
		<id>http://noric.org/wiki/index.php/Reclassing</id>
		<title>Reclassing</title>
		<link rel="alternate" type="text/html" href="http://noric.org/wiki/index.php/Reclassing"/>
				<updated>2022-09-27T19:09:39Z</updated>
		
		<summary type="html">&lt;p&gt;Ubutu: /* Getting a smallish brass coino */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Miscellaneous Resources]]&lt;br /&gt;
&lt;br /&gt;
== Getting a smallish brass coin ==&lt;br /&gt;
&lt;br /&gt;
First you need a 1-4 of &amp;lt;code&amp;gt;a smallish brass coin&amp;lt;/code&amp;gt;. They'll often be sold in clan shops, find out where with &amp;lt;code&amp;gt;catalog reclass&amp;lt;/code&amp;gt;, or alternatively you'll need to get them yourself from the metamorph in the catacombs.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Object: a smallish brass coin [coin token brass reclass]&lt;br /&gt;
Item Type: TREASURE   Effects: NoBits&lt;br /&gt;
Equipable Location(s): TAKE &lt;br /&gt;
Weight: 1     Value: 100000     Level Restriction: 0&lt;br /&gt;
The object appears to be in perfect pristine condition.&lt;br /&gt;
Days Left: 185&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Getting a reclass coin ==&lt;br /&gt;
&lt;br /&gt;
Reclassing requires that you buy an appropriate coin from the merchant who wanders around zones with trade posts. &amp;lt;code&amp;gt;c s p elvenmerchant&amp;lt;/code&amp;gt; to check whether he's in the area. He's a portable shop, so list a and buy.&lt;br /&gt;
&lt;br /&gt;
== Reclassing ==&lt;br /&gt;
&lt;br /&gt;
Head to the highest point in Mount Vryce, north of The Chessboard, and &amp;lt;code&amp;gt;insert coin&amp;lt;/code&amp;gt;.&lt;/div&gt;</summary>
		<author><name>Ubutu</name></author>	</entry>

	<entry>
		<id>http://noric.org/wiki/index.php/Riverton</id>
		<title>Riverton</title>
		<link rel="alternate" type="text/html" href="http://noric.org/wiki/index.php/Riverton"/>
				<updated>2019-10-13T19:31:10Z</updated>
		
		<summary type="html">&lt;p&gt;46.211.142.137: Created page with &amp;quot; {{Infobox Zone | Designer             = Tsianna/Amaya | Rooms                = 465 | Re-Pop Time          = 20 mins | PK Type              = LN | Exploration Designer = Zuash...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Infobox Zone&lt;br /&gt;
| Designer             = Tsianna/Amaya&lt;br /&gt;
| Rooms                = 465&lt;br /&gt;
| Re-Pop Time          = 20 mins&lt;br /&gt;
| PK Type              = LN&lt;br /&gt;
| Exploration Designer = Zuasha&lt;br /&gt;
| Exploration XP       = 20,000,000&lt;br /&gt;
| Exploration Level    = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Explore Walkthrough==&lt;br /&gt;
===Explore Notes===&lt;br /&gt;
&lt;br /&gt;
  This explore has thief-only area, therefore you need to have a thief in the formation to complete it.&lt;br /&gt;
  This zone has own recall &amp;quot;The Commemorative Statue&amp;quot;.&lt;br /&gt;
  From recall: o crack, ent crack, o chest, get pickaxe chest for unlocking mine,&lt;br /&gt;
  or you can also pick mine, entrance to which is in &amp;quot;The Western Entrance to Riverton&amp;quot;.&lt;br /&gt;
  Wargs and souls load on the same level with Malevich.&lt;br /&gt;
&lt;br /&gt;
Help clean up the pond&lt;br /&gt;
 From recall: w, 8s, d. Ice the primordial ooze.&lt;br /&gt;
&lt;br /&gt;
Visit the beautiful vineyard&lt;br /&gt;
 From recall: 2w, n, 9w, all s.&lt;br /&gt;
&lt;br /&gt;
Visit the highest entity of Riverton&lt;br /&gt;
 From vineyard: all n, 2w, o door, 2u, kill the guardian for key, unl door, o door, w.&lt;br /&gt;
&lt;br /&gt;
Help release the spirits of the slain miners&lt;br /&gt;
 From the entity: e, 2d, 4e, 7s, w to &amp;quot;The Western Entrance to Riverton&amp;quot;, unl/pick mine, o mine&lt;br /&gt;
 Defeat 25 ghosts of a slain miners&lt;br /&gt;
&lt;br /&gt;
Help clear the mines of the crystal vipers&lt;br /&gt;
 Defeat 15 crystal vipers&lt;br /&gt;
&lt;br /&gt;
Rid the mines of the nasty wargs&lt;br /&gt;
 Defeat 5 nasty wargs&lt;br /&gt;
&lt;br /&gt;
Free the twisted souls from eternal torment&lt;br /&gt;
 Defeat 5 twisted souls&lt;br /&gt;
&lt;br /&gt;
Check on the progress of the gladiators&lt;br /&gt;
 From &amp;quot;The Western Entrance to Riverton&amp;quot;: all s, 5e, d, all n to &amp;quot;A Dimly Lit Intersection Beneath Riverton&amp;quot;.&lt;br /&gt;
 From &amp;quot;A Dimly Lit Intersection Beneath Riverton&amp;quot;: 2e, all s, w.&lt;br /&gt;
&lt;br /&gt;
Find the hiding spot of the master thief&lt;br /&gt;
 From &amp;quot;A Dimly Lit Intersection Beneath Riverton&amp;quot;: all w, all s, w(Thief Only!).&lt;br /&gt;
&lt;br /&gt;
Visit the holy training grounds in the mines&lt;br /&gt;
 From &amp;quot;A Dimly Lit Intersection Beneath Riverton&amp;quot;: 2w, s, e, all s, all w.&lt;br /&gt;
&lt;br /&gt;
Find out where the students study arcane magic&lt;br /&gt;
 From the holy grounds: 2n, e, s, w, d to &amp;quot;Beneath the Clerical Training Grounds&amp;quot;, e, all n, 3e, 2n, u, w.&lt;br /&gt;
&lt;br /&gt;
Destroy Malevich for good&lt;br /&gt;
 From &amp;quot;Beneath the Clerical Training Grounds&amp;quot;: w, n, e, all n, all e, s, d, n, 2e, s, w, 2s, e, n. Ice Malevich(perma fs).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Zone Walkthroughs]]&lt;/div&gt;</summary>
		<author><name>46.211.142.137</name></author>	</entry>

	<entry>
		<id>http://noric.org/wiki/index.php/Warrens_of_the_Moshata</id>
		<title>Warrens of the Moshata</title>
		<link rel="alternate" type="text/html" href="http://noric.org/wiki/index.php/Warrens_of_the_Moshata"/>
				<updated>2019-09-30T15:51:31Z</updated>
		
		<summary type="html">&lt;p&gt;94.153.98.14: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Infobox Zone&lt;br /&gt;
| Designer             = Khumbu&lt;br /&gt;
| Rooms                = 184&lt;br /&gt;
| Re-Pop Time          = 30 mins&lt;br /&gt;
| PK Type              = LNC&lt;br /&gt;
| Exploration Designer = Celylia&lt;br /&gt;
| Exploration XP       = 35,000,000&lt;br /&gt;
| Exploration Level    = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Explore Walkthrough==&lt;br /&gt;
===Explore Notes===&lt;br /&gt;
&lt;br /&gt;
  From @ go d all e d to &amp;quot;A Nasty Mud-Ridden Mess of a Tunnel&amp;quot;.&lt;br /&gt;
  From &amp;quot;A Nasty Mud-Ridden Mess of a Tunnel&amp;quot; all(6) s, all w, 6n, 2d to the muddy lake for last part of mobs.&lt;br /&gt;
&lt;br /&gt;
- Conquer the Moshata&lt;br /&gt;
  From &amp;quot;A Nasty Mud-Ridden Mess of a Tunnel&amp;quot; s, all w, n, 3d, n, all w, all s, d, 2s, 2w, d, 2n, d, all e, all s.&lt;br /&gt;
- Bring peace to the children by eliminating Gasherbrum&lt;br /&gt;
  Loads on the same floor with Moshata, hidden.&lt;br /&gt;
- Clear the giant earthworms out of the tunnels&lt;br /&gt;
  Defeat 12 giant earthworms&lt;br /&gt;
- Rid the tunnel of the giant talpidaes&lt;br /&gt;
  Defeat 17 talpidaes&lt;br /&gt;
- Take care of the mud problem&lt;br /&gt;
  Defeat 22 mudvoles&lt;br /&gt;
- Defeat the mudmen&lt;br /&gt;
  Defeat 18 mud men&lt;br /&gt;
&lt;br /&gt;
- Clear the muddy lake of the slimy torpids&lt;br /&gt;
  Defeat 5 slimy torpids&lt;br /&gt;
- Clear the muddy lake of the eels&lt;br /&gt;
  Defeat 5 eels&lt;br /&gt;
- Clear the muddy lake of the palefish&lt;br /&gt;
  Defeat 5 palefishes&lt;br /&gt;
- Clear the muddy lake of the cave craw&lt;br /&gt;
  Defeat 5 cave craws&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Zone Walkthroughs]]&lt;/div&gt;</summary>
		<author><name>176.105.42.3</name></author>	</entry>

	<entry>
		<id>http://noric.org/wiki/index.php/The_City_of_Karlisna</id>
		<title>The City of Karlisna</title>
		<link rel="alternate" type="text/html" href="http://noric.org/wiki/index.php/The_City_of_Karlisna"/>
				<updated>2019-09-03T17:45:01Z</updated>
		
		<summary type="html">&lt;p&gt;189.240.65.37: edited walkthrough to be correct&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Infobox Zone&lt;br /&gt;
| Designer             = Numerous&lt;br /&gt;
| Rooms                = 101&lt;br /&gt;
| Re-Pop Time          = 11 mins&lt;br /&gt;
| PK Type              = L&lt;br /&gt;
| Exploration Designer = Celylia&lt;br /&gt;
| Exploration XP       = 2,250,000&lt;br /&gt;
| Exploration Level    = 15-20&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Directions to Zone==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Explore Walkthrough==&lt;br /&gt;
===Explore Notes===&lt;br /&gt;
&lt;br /&gt;
Find the fountain of wisdom&lt;br /&gt;
  from @ o gate, all e to the Fount of Wisdom.&lt;br /&gt;
&lt;br /&gt;
Defeat those who still seek to cause destruction&lt;br /&gt;
  Kill 3 of A warrior of the night.&lt;br /&gt;
&lt;br /&gt;
Seek out the old throne room&lt;br /&gt;
  From the Fount of Wisdom 6w, 3s, 2e, s to the Ruins of a Throne Room.&lt;br /&gt;
&lt;br /&gt;
Assist the hedge witch&lt;br /&gt;
  From the Ruins of a Throne Room n, e.&lt;br /&gt;
&lt;br /&gt;
Find the hidden chambers of Karlisna castle&lt;br /&gt;
  From the Ruins of a Throne Room n, e, sea, o door, d, through the tunnel(2e,2s,2e,n,3e,3n),2u to the hidden chambers of Karlisna castle.&lt;br /&gt;
&lt;br /&gt;
Bring peace to King Kalklinor&lt;br /&gt;
  After reaching the hidden chambers w,2n,2e,s.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Zone Walkthroughs]]&lt;/div&gt;</summary>
		<author><name>46.211.38.187</name></author>	</entry>

	<entry>
		<id>http://noric.org/wiki/index.php/Courrain_Island</id>
		<title>Courrain Island</title>
		<link rel="alternate" type="text/html" href="http://noric.org/wiki/index.php/Courrain_Island"/>
				<updated>2019-08-27T12:29:31Z</updated>
		
		<summary type="html">&lt;p&gt;176.105.42.3: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Infobox Zone&lt;br /&gt;
| Designer             = Shalafu/Taralynn/Raschdar&lt;br /&gt;
| Rooms                = 119&lt;br /&gt;
| Re-Pop Time          = 9 mins&lt;br /&gt;
| PK Type              = L&lt;br /&gt;
| Exploration Designer = Celylia&lt;br /&gt;
| Exploration XP       = 2,250,000&lt;br /&gt;
| Exploration Level    = 15&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Directions to Zone==&lt;br /&gt;
  call dragon. Note: you need the spell Levitate or a boat(e.g. the lifevest from the fishing quarters)&lt;br /&gt;
&lt;br /&gt;
==Explore Walkthrough==&lt;br /&gt;
===Explore Notes===&lt;br /&gt;
&lt;br /&gt;
  All directions given are from the island's entrance if not stated otherwise.&lt;br /&gt;
&lt;br /&gt;
Pet a passive baby dragon&lt;br /&gt;
  n, e, n, w, u.&lt;br /&gt;
&lt;br /&gt;
Read the sorcerer's journal&lt;br /&gt;
  3w, 4n, 2e, o door, 2n, o trapdoor, u. (You can get parchment journal and l other).&lt;br /&gt;
&lt;br /&gt;
Find the sorcerer behind the waterfall&lt;br /&gt;
  n, e, n, w, n, give 100 coins man. Now you are at the base of the waterfall. 4s, w, s, w, s, d, n.&lt;br /&gt;
&lt;br /&gt;
Whisper the correct incantation to the bereaved sorcerer&lt;br /&gt;
  After previous: whisper man Kaorlin and Isok.&lt;br /&gt;
&lt;br /&gt;
Clear the lizards from the tunnel&lt;br /&gt;
  kill 6 winged fire lizards. They load south of the sorcerer.&lt;br /&gt;
&lt;br /&gt;
Defeat the aggressive-looking javelinas&lt;br /&gt;
  kill 4 aggressive-looking javelinas. The load on east side of the island.&lt;br /&gt;
&lt;br /&gt;
Seek out the pegasus&lt;br /&gt;
  2e, 2n, e, 5n, u, w, u, 2e, u, w, 2u, 2s, 2e, u&lt;br /&gt;
&lt;br /&gt;
Seek out the secluded garden&lt;br /&gt;
  2e, 2n, e, 5n, 4e, 2n&lt;br /&gt;
&lt;br /&gt;
Find the entrance to the animated chessboard&lt;br /&gt;
  From the base of the waterfall u, e, u, e, s, d.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Zone Walkthroughs]]&lt;/div&gt;</summary>
		<author><name>46.211.42.158</name></author>	</entry>

	<entry>
		<id>http://noric.org/wiki/index.php/Player_page_theeon</id>
		<title>Player page theeon</title>
		<link rel="alternate" type="text/html" href="http://noric.org/wiki/index.php/Player_page_theeon"/>
				<updated>2019-05-13T00:26:16Z</updated>
		
		<summary type="html">&lt;p&gt;107.179.211.61: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hmm... I wasn't aware this was here. I shouldn't have my own page, but it's nice :P&lt;br /&gt;
If you would like to edit this wiki, please mudmail me, even if you're not in clan,&lt;br /&gt;
and I'll pass your info to Noric, who may grant a password, which I will then pass to you.&lt;br /&gt;
Peace&lt;/div&gt;</summary>
		<author><name>135.23.69.137</name></author>	</entry>

	<entry>
		<id>http://noric.org/wiki/index.php/The_Citadel_of_NaeraMae</id>
		<title>The Citadel of NaeraMae</title>
		<link rel="alternate" type="text/html" href="http://noric.org/wiki/index.php/The_Citadel_of_NaeraMae"/>
				<updated>2018-05-18T23:51:35Z</updated>
		
		<summary type="html">&lt;p&gt;Theodun: Added category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Zone 22, The Citadel of NaeraMae&lt;br /&gt;
&lt;br /&gt;
From entrance, U, U, c eth s, S, E, E. (Stack commands)&lt;br /&gt;
&lt;br /&gt;
This is the first !mob room. Stack commands as minotaurs before and after are super-agro and bash.&lt;br /&gt;
&lt;br /&gt;
Next: E, c eth e, E, S, S, S. (Stack these commands to avoid aggro. If you are hit before door, get back to first !mob room. If hit after door, flee, all e, all s to second !mob room. (From here, W, S, S to get to room 1s of charmable guard (room name: [A Hallway Filled with Doors])&lt;br /&gt;
&lt;br /&gt;
From here, &amp;quot;A mean-looking minotaur guard&amp;quot; is to the north 1 (room name: [A Guarded Hallway]) (If someone failed to complete their last run, the guard may be in any room, it stays until zone reset, repop will not move him) &lt;br /&gt;
Image, manash, and charm. This guard can wear golem glove armor and will do the majority of damage needed. Reform guard fc.&lt;br /&gt;
&lt;br /&gt;
The mean guard has a keyring (neck container holds 75 stones) with keys to the next 8 doors. All doors are pickable.&lt;br /&gt;
&lt;br /&gt;
If you have golem gloves, its possible to run with only guard, without gloves, Hrender and Herender are charmable as well.&lt;br /&gt;
Hrender (bashes) and Herender (cleric) are all south, 1N, to the east and west.&lt;br /&gt;
Once you have the three charmies, go back to start of the hallway, 1S of where mean guard was.&lt;br /&gt;
&lt;br /&gt;
The first mob I hit is Branari (cleric), first door on east side. She will hands your form if you do not immediately engage. Engage, then dispel. &lt;br /&gt;
&lt;br /&gt;
Branae loads: heal staff (7 charges lev 25 heal, 6.99 days), hp/mana neck (golden holy symbol, low 20's level, 15/20 seems to be base, have seen as high as 30/30), junk robe (2hr/2 ac), junk mace (4d6 3hr).&lt;br /&gt;
&lt;br /&gt;
Second is Threzidi (mage).&lt;br /&gt;
Second door from north on east side. Dispel, then kill. Loads: banded ring (mid to low 20's, 35mana base (?) (Tweaks as high as 60 mana), a pair of wire-rimmed spectacles (5 int max, head, lev 0), a gnarled oaken staff (lev 20-23), 95mana -5hp base (have seen 110m / 10hp) !T !W 2h, a girdle of many pouches - Lev(10) Loc(waist) NoBits str(-1) dex(2) 94 stones container.&lt;br /&gt;
&lt;br /&gt;
At this point, I go all S, 1w, dis, ice Osrava. She loads horn of life (3 charges, lev 24 heal), carved wooden ring (3hr/3dr max), belt of life (+5 con max), and book (+mana/-hp, hold, no-tweak).&lt;br /&gt;
&lt;br /&gt;
Next, I hit NaeraMae. &lt;br /&gt;
From [A Hallway Filled with Doors], N, E. This is second !mob room. &lt;br /&gt;
&lt;br /&gt;
(Pro-tip) order charmies to rest while searching and picking.&lt;br /&gt;
Solo, north, search. Reveals hidden east.&lt;br /&gt;
&lt;br /&gt;
There are 2-4 guards on other side of hidden, can ice them, or solo, pick door e, open door e, W, S, back to waiting charmies.&lt;br /&gt;
&lt;br /&gt;
From second !mob room (solo off), N, all E, S. To get to NaeraMae. Dispel, plague (so wield falls) and kill.&lt;br /&gt;
NaeraMae loads 4d12 5/5 2h axe (great wield for elementals), studded ring (-25 mana/+25 hp base, seen as high as -10m/+35hp), globe [about, lev 18-22, max -4ss, base -10ac (seen as high as -22ac)]&lt;br /&gt;
&lt;br /&gt;
From here, you can ice guards behind hidden, guards at entrance, and other doors in hallway to complete explore, OR you can unform Hrender and Herender one by one and dis/ice.&lt;br /&gt;
&lt;br /&gt;
Hrender loads: cape [neck, !E, low 20's level, -hp/+mana, base -40/+70 (seen as high as -37/+83)], plate [body, !E, lev 19-22, hp/-int, base 20/-1, (seen as high as 32hp/0int)], tower shield [shield, lev 19-23, ac-ap (20), -hp/mana, base -45/65, (seen as high as -30/80)]&lt;br /&gt;
&lt;br /&gt;
Herender loads: marble ring [mid to upper teen levels, mana/ac, base 15m/-3armor, seen as high as 35m/-15armor)], boots of striding [mid teen levels, ac-ap (2), hp/sta, base 9hp/3sta (seen as high as 27hp/4sta), ice staff [cold, 2h, base 60m, (seen as high as 77 mana)]&lt;br /&gt;
&lt;br /&gt;
At end of run, order guard to remove all, and sleep in the room guarded hallway. This way, next time it's run, a failed charm hurts less.&lt;br /&gt;
&lt;br /&gt;
If zone repops, doors close.&lt;br /&gt;
If zone resets, you are moved to -[The Broken Glass's Sleeping Rooms]-&lt;br /&gt;
Lockers west of this room. This room is hotel, and only lpk room in zone. 2N, 3E to get to first !mob room.&lt;br /&gt;
&lt;br /&gt;
[Hrendar        ][MOB][ lv 25| 3000/2912hp  733/ 733m  150/ 150mv]&lt;br /&gt;
[a mean-looking minotaur guard][MOB][ lv 29| 2895/2775hp  665/ 665m  150/ 150mv]&lt;br /&gt;
[Herind         ][MOB][ lv 25| 3007/3007hp  561/ 561m  150/ 150mv]&lt;br /&gt;
&lt;br /&gt;
[[Category: Zone Walkthroughs]]&lt;/div&gt;</summary>
		<author><name>Theodun</name></author>	</entry>

	<entry>
		<id>http://noric.org/wiki/index.php/Containers</id>
		<title>Containers</title>
		<link rel="alternate" type="text/html" href="http://noric.org/wiki/index.php/Containers"/>
				<updated>2018-05-11T18:59:50Z</updated>
		
		<summary type="html">&lt;p&gt;Sulivan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*&amp;lt;used as light&amp;gt;      &lt;br /&gt;
*&amp;lt;worn on finger&amp;gt;     A ring carved from pure sapphire  (Egg token eq - four mithril egg tokens, four iron egg tokens, 2 dreamweaver's rings)&lt;br /&gt;
*&amp;lt;worn on finger&amp;gt;     Ring of the Heretics              (clan 17 clanitem)&lt;br /&gt;
*&amp;lt;worn around neck&amp;gt;   a multi-colored key ring          (The Citadel of NaeraMae)(holds 71 and is simple to get)&lt;br /&gt;
*&amp;lt;worn around neck&amp;gt;   a pouch sewn from ketsune pelts   (The Tomb of D'lujik)(holds 79 is harder to get)&lt;br /&gt;
*&amp;lt;worn on body&amp;gt;       a sturdy backpack made from indigo-stained leather (purchased in Haven)&lt;br /&gt;
*&amp;lt;worn on head&amp;gt;       a squirrel's cheek pouches        (Forbidden Forrest)&lt;br /&gt;
*&amp;lt;worn on legs&amp;gt;       a honey bee's pollen sack         (The Hives of the Giants - Honey Thief)&lt;br /&gt;
*&amp;lt;worn on feet&amp;gt;       &lt;br /&gt;
*&amp;lt;worn on hands&amp;gt;      &lt;br /&gt;
*&amp;lt;worn on arms&amp;gt;       a band of skin, sewn together to form a small pouch(The Den of the Harpies)&lt;br /&gt;
*&amp;lt;worn as shield&amp;gt;     &lt;br /&gt;
*&amp;lt;worn about body&amp;gt;    the loot-pouch of a master thief  (caravan comp eq - 50m gold + portable hole, a chainmail satchel, and some mithril thread)&lt;br /&gt;
*&amp;lt;worn about waist&amp;gt;   a large money belt                (The Hunting Grounds)&lt;br /&gt;
*&amp;lt;worn around wrist&amp;gt;  &lt;br /&gt;
*&amp;lt;worn around wrist&amp;gt;  &lt;br /&gt;
*&amp;lt;wielded&amp;gt;            &lt;br /&gt;
*&amp;lt;held&amp;gt;               a portable hole                   (Bloodstone)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:Object: Ring of the Heretics [ring heretics stone clan cl017]&lt;br /&gt;
:Item Type: CONTAINER   Effects: LOCK INVISIBLE NO-DONATE NO-SACRIFICE NO-DROP  CLAN NO-AUCTION &lt;br /&gt;
:Equipable Location(s): TAKE FINGER &lt;br /&gt;
:Weight: 1     Value: 0     Level Restriction: 25&lt;br /&gt;
:The object appears to be in perfect pristine condition.&lt;br /&gt;
:Days Left: 185&lt;br /&gt;
:Available Weight: 50 stones&lt;br /&gt;
:Nothing&lt;br /&gt;
:Affects:&lt;br /&gt;
:    +45 to MANA&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:Object: a multi-colored key ring [ring multi colored keyring]&lt;br /&gt;
:Item Type: CONTAINER   Effects: INVISIBLE  &lt;br /&gt;
:Equipable Location(s): TAKE NECK &lt;br /&gt;
:Weight: 3     Value: 75     Level Restriction: 0&lt;br /&gt;
:The object appears to be in perfect pristine condition.&lt;br /&gt;
:Days Left: 185&lt;br /&gt;
:Available Weight: 71 stones&lt;br /&gt;
:Nothing&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:Object: a sturdy backpack made from indigo-stained leather [backpack bp]&lt;br /&gt;
:Item Type: CONTAINER   Effects: NoBits&lt;br /&gt;
:Equipable Location(s): TAKE BODY HOLD &lt;br /&gt;
:Weight: 20     Value: 60     Level Restriction: 0&lt;br /&gt;
:The object appears to be in perfect pristine condition.&lt;br /&gt;
:Days Left: 185&lt;br /&gt;
:Available Weight: 62 stones&lt;br /&gt;
:Nothing&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:Object: a squirrel's cheek pouches [pouches squirrel cheek pouch head]&lt;br /&gt;
:Item Type: CONTAINER   Effects: INVISIBLE NO-DROP &lt;br /&gt;
:Equipable Location(s): TAKE HEAD &lt;br /&gt;
:Weight: 1     Value: 1     Level Restriction: 0&lt;br /&gt;
:The object appears to be in perfect pristine condition.&lt;br /&gt;
:Days Left: Infinity&lt;br /&gt;
:Available Weight: 28 stones&lt;br /&gt;
:Nothing&lt;br /&gt;
:Affects:&lt;br /&gt;
:    +1 to STR&lt;br /&gt;
:    +15 to HIT_POINTS&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:Object: a honey bee's pollen sack [sack pollen pollensack beesack]&lt;br /&gt;
:Item Type: CONTAINER   Effects: INVISIBLE NO-DROP &lt;br /&gt;
:Equipable Location(s): TAKE LEGS &lt;br /&gt;
:Weight: 5     Value: 0     Level Restriction: 0&lt;br /&gt;
:The object appears to be in perfect pristine condition.&lt;br /&gt;
:Days Left: Infinity&lt;br /&gt;
:Available Weight: 49 stones&lt;br /&gt;
:Nothing&lt;br /&gt;
:Affects:&lt;br /&gt;
:    +4 to DEX&lt;br /&gt;
:    -2 to INT&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:Object: a band of skin, sewn together to form a small pouch [pouch band skin harpy]&lt;br /&gt;
:Item Type: CONTAINER   Effects: HUM INVISIBLE NO-DROP &lt;br /&gt;
:Equipable Location(s): TAKE ARMS &lt;br /&gt;
:Weight: 10     Value: 20000     Level Restriction: 20&lt;br /&gt;
:The object appears to be in perfect pristine condition.&lt;br /&gt;
:Days Left: Infinity&lt;br /&gt;
:Available Weight: 64 stones&lt;br /&gt;
:Nothing&lt;br /&gt;
:Affects:&lt;br /&gt;
:    +25 to MANA&lt;br /&gt;
:    -1 to SAVING_BREATH&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:Object: the loot-pouch of a master thief [thief pouch loot]&lt;br /&gt;
:Item Type: CONTAINER   Effects: NoBits&lt;br /&gt;
:Equipable Location(s): TAKE ABOUT &lt;br /&gt;
:Weight: 5     Value: 10     Level Restriction: 0&lt;br /&gt;
:This object has been blessed by the Gods and seems indestructible.&lt;br /&gt;
:Days Left: Infinity&lt;br /&gt;
:Available Weight: 200 stones&lt;br /&gt;
:Nothing&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:Object: a large money belt [belt moneybelt]&lt;br /&gt;
:Item Type: CONTAINER   Effects: INVISIBLE NO-SACRIFICE NO-DROP NO-STORE NO-AUCTION &lt;br /&gt;
:Equipable Location(s): TAKE WAIST &lt;br /&gt;
:Weight: 1     Value: 15625     Level Restriction: 25&lt;br /&gt;
:The object appears to be in perfect pristine condition.&lt;br /&gt;
:Days Left: 185&lt;br /&gt;
:Available Weight: 149 stones&lt;br /&gt;
:Nothing&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:Object: a portable hole [hole portable well]&lt;br /&gt;
:Item Type: CONTAINER   Effects: INVISIBLE MAGIC NO-DONATE NO-SACRIFICE NO-DROP &lt;br /&gt;
:Equipable Location(s): TAKE HOLD &lt;br /&gt;
:Weight: 5     Value: 480000     Level Restriction: 0&lt;br /&gt;
:This object has been blessed by the Gods and seems indestructible.&lt;br /&gt;
:Days Left: Infinity&lt;br /&gt;
:Available Weight: 244 stones&lt;br /&gt;
:Nothing&lt;/div&gt;</summary>
		<author><name>Sulivan</name></author>	</entry>

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