Editing How To Avoid Dying In CPK

Jump to: navigation, search

Warning: You are not logged in.

Your IP address will be recorded in this page's edit history.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 4: Line 4:
 
== ENTER CHAOTIC PlayerKill Area (Loot Limit: Unlimited, Level Loss Chance 100%)? (y/n) ==
 
== ENTER CHAOTIC PlayerKill Area (Loot Limit: Unlimited, Level Loss Chance 100%)? (y/n) ==
  
Long ago, growing up and hero’ing in the Order of Eternal Champions town I listened, bugged, and asked as many questions as I could regarding CPK. Back then they were the most powerful EQ town and allied to one of the most powerful CPK groups, Mythrandir's 88 and Urimar’s 68. In effect I had a great “childhood environment” to learn a lot of the aspects of med. Many players put up with my childlike questions and provided a great catalyst to improve my med play. Players like Elander, Jabari, Mythion, Taloc, Therac and Keirgar to name a few. I also bore the brunt of a Tharspasm on multiple occasions as he was not a fan of my casual willingness to try new things without having a clue of what I was doing.
+
Long ago, growing up and hero’ing in the Order of Eternal Champions town I listened, bugged, and asked as many questions as I could regarding CPK. Back then they were the most powerful EQ town and allied to one of the most powerful CPK groups, Mythions 88 and Urimar’s 68. In effect I had a great “childhood environment” to learn a lot of the aspects of med. Many players put up with my childlike questions and provided a great catalyst to improve my med play. Players like Elander, Jabari, Mythion, Taloc, Therac and Keirgar to name a few. I also bore the brunt of a Tharspasm on multiple occasions as he was not a fan of my casual willingness to try new things without having a clue of what I was doing.
  
The base set of knowledge I gained there allowed me to enter situations with a different perspective, granted large room for experimentation, and drastically improved my gameplay and knowledge. This set of knowledge has enabled me to control my CPK environment. To date, these rules have never failed to keep me alive. All of my CPK deaths were either a direct acceptance of the risk of a dice roll or a failure to respect these rules. Analysis of my infamous 3bil death in Castiack to Aimon and Lycanthu's tech setup follows this article.  
+
The base set of knowledge I gained there allowed me to enter situations with a different perspective, granted large room for experimentation, and drastically improved my gameplay and knowledge. This set of knowledge has enabled me to control my CPK environment. To date, these rules have never failed to keep me alive. All of my CPK deaths were either a direct acceptance of the risk of a dice roll or a failure to respect these rules. Analysis of my infamous 3bil death in Castiack and how these rules would have prevented it follows this article.  
  
 
With that said, before hitting YES at the prompt, I recommend the following:
 
With that said, before hitting YES at the prompt, I recommend the following:
Line 114: Line 114:
  
 
g.      Practice it. Sounds silly but when you get surprised panic can set in quick and lots of people have typed q maethol where they should have safely ported out med instead processed, “You do not have that item.” Or “You must be confuse.” And then were tripped before their next command went through.
 
g.      Practice it. Sounds silly but when you get surprised panic can set in quick and lots of people have typed q maethol where they should have safely ported out med instead processed, “You do not have that item.” Or “You must be confuse.” And then were tripped before their next command went through.
 
16)    Have wimpy set to 255.  If you wimpy, it will require them to take action and risk messing it up. You could engage a mob and wimpy again. Some rooms don't tell players which way you fled when wimpying. So players have to check multiple rooms. You may get a mob ice instead of a player death. They may Footfall the stab. All of these chances add up and are in your favor. There is no downside to having wimpy on when trying to avoid a stake. The only downside to wimpy is if you are actively fighting another player and they want to try to get mobiles to get you to flee when you don't want to.
 
 
17)    Set rescue so enemies can't rescue you. It puts you in a state of lag and could get you stabbed at the same time. This was put in after the Elander/Jabari/Agria vs Cymoril/Daedalus/Dredarius 3v3 where both sides used rescue to put the enemy in a vulnerable position.
 
 
18)    Set form so enemies can't spam follow you to stop you from stacking commands.
 
 
19)    You can't set donation, it's never happened, but in theory someone can spam "donation 1 trithalos 10000000000". I imagine if someone got cpked because of this V would purge them.
 
  
 
To recap. None of this has anything to do with fighting another player this is only stake avoidance and death protection. This is a lot of work but by following it, it makes you nearly invincible. Having a another player with you doubles your odds of seeing someone on where and makes it safer to walk around as stakers will have to worry about which person to spam and how to get a hands off.
 
To recap. None of this has anything to do with fighting another player this is only stake avoidance and death protection. This is a lot of work but by following it, it makes you nearly invincible. Having a another player with you doubles your odds of seeing someone on where and makes it safer to walk around as stakers will have to worry about which person to spam and how to get a hands off.
 
== Analysis of the 3bil death in Castiack ==
 
 
Link to full log from my POV is here: [[Media:Trithalos-stripped-castiack.txt|Trithalos stripped in Castiack]]
 
 
Background:
 
Basically, I watch the zone for a bit after restart and notice the beginnings of what appears a stake. Suspicious movement of the enemy troops around Castiack. This is shortly after a restart but not immediately after. I then leave the area as we had no one setup or ready with the intent of checking back. We do an assessment and agree we can't hit their full force so we decide to try to wait until their interest in Castiack diminishes and people leave their stake. This was during a time when more than 2 people could hide in the same room. So it is likely they could put 16 in 1 room but 30 minutes later only have 8.
 
 
<nowiki>
 
Carl ::: in 30min want to rush :::
 
Dredarius chats k marking clock'
 
Carl ::: think they  have that much patience :::
 
Dredarius chats 30 mins then we kill'
 
Carl ::: for a 120-18 man stake :::</nowiki>
 
 
So we wait.
 
 
Chojan than appears on where. Not a direct member of the enemy town and I personally didn't know the alts of his being Sichad, who was in enemy town. He didn't fly in, just appeared.
 
 
Most of my team has stopped paying attention as it's been a while so I work with Tildabuilda to take action thinking Chojan will hit the 53 stake if it's there.
 
 
<nowiki>
 
Carl ::: lets see if he gets litup :::
 
Carl ::: tilda u in range? :::
 
Pete (814) uh yeah
 
Dredarius chats i'm here'
 
Carl ::: k gonna mal trans if they hit chojan :::
 
Carl ::: we'll sneak in ::</nowiki>
 
 
After a while Chojan doesn't get hit, dropping my suspicion of a stake.
 
 
<nowiki>
 
Sean chats why didnt we rush castiack again'
 
Carl ::: cuz they had guestimated 12-18 :::
 
Sean chats oh'
 
Sean chats good enough reason'
 
Carl ::: didn't see much interest cept for 5 of us :::
 
Carl ::: hm or castiack isn't staked at all :::</nowiki>
 
 
And I begin shadowing in going directly to the last mob in the zone, Queen Fiona, as he's been on where with more than enough time to get that far. Being careful I helm and con any hiddens on my path in.
 
 
I then find Fiona unopened and make the false assumption:
 
<nowiki>
 
Carl ::: k no stake =p :::</nowiki>
 
 
as all the remaining areas they could have staked, to my knowledge, were seen by me. The only places left that I hadn't helmed, have mobs which can see hidden and invis, "stake busters". Meaning they'd have to keep SR's up and lure mobs away. It didn't occur to me that Chojan would be the person keeping SR's up and mobs away. So I dropped my guard.
 
 
I also wait at Fiona and didn't time it. It was over 10 minutes, a very suspiciously long time. In ignorant cockiness I shadow to Dannon, that's also not opened. I then shadow to harpy savenger. While I'm doing this, Tilda reports Nyeddan is around him. This would be unusual activity for him which should have perked my interest.
 
 
So far two things should have caused me to just leave: Chojan, not running the zone in a timely fashion, being on where for 30+ minutes. The stake I was so convinced was there, suddenly not being there nor showing up anywhere else in the game. The players were still missing. Nyeddan appearing in a spot out of his norm, which also is a spot to rush Castiack from.
 
 
At this point I'm checking the very first mob which takes 2 minutes to run yet in the 30+ minutes Chojan has been here, he should be beyond that by now.
 
 
Let's review my current status:
 
# Purpose  - Fail. As soon as it was apparent Chocjan didn't hit their stake and was also not running the zone, I no longer had a purpose.
 
# Direction - Fail. I know all the directions in castiack like the back of my hand. But I did not review this with my team or keep them up to date on my location, so not all of us knew directions.
 
# Escape Plan - Fail. I thoroughly thought through the escape plan by giving  a poetry, an ec in, and tasked him w/ porting me I never thought of a an escape plan involving only myself.
 
# Sanctuary - Success. I am sanct'ed. But it turns out not to make a bit of difference except keeping me alive for maybe 2 more rounds.
 
# Choke Points - Success. I knew these well. This is ok.
 
# Hidden Mobile Keywords - Success. I knew these as fog/faerie which is correct.
 
# Mob aggros and detects - Success. I knew these as well
 
# Door keywords and behavior - Success.
 
 
Rules:
 
# Sense P - I did this long before the log started. Part of the sensing the stake was there.
 
# Assuming someone is there and helming everywhere. Double Failure. I incorrectly assumed there wasn't a stake and I helmed everywhere EXCEPT the last room I entered.
 
# Scouting w/ precautions. Failure. I was not imaged. I also did not scout the first place first and got comfortable, assuming no stake due to the passed time and Chojan.
 
# Consider mobiles. Failure. Once I got to Fiona, I incorrectly assumed there wasn't a stake and only helmed, never conned from then on.
 
# Sense p total hidden mobs. Not applicable
 
# Use detect tricks to figure out if the hidden is invisible. Failure. Unsure if it would have mattered.
 
# Open door w/ least lag possible. Success.
 
# Searching Doors w/ form. Not applicable.
 
# Watch where. Success!
 
# Always be moving. Failure. After helming the unusually large group of hiddens I choose to stand still and chat, "uh"
 
# Sac Corpses. Not applicable.
 
# Helm while fighting. Not applicable.
 
# Move after icing. Not applicable.
 
# Minimize time in CPK. Failure. I stayed in for well beyond any reasonable timeframe. This allowed my enemy to setup even more forces to support the stake. With the 10 they had in the stake, they were able to see me shadowing around.
 
# Escape with menthol. Failure. I tried to, "c word".
 
# Wimpy 255 on. Failure.
 
# Set Rescue/Set Form - Not applicable in this time period.
 
 
The hit:
 
<nowiki>
 
[TAGGED!][S]<769hp 1451m 610mv 100br> s
 
w
 
hide
 
A Large Foyer Leading Into the Dining Hall
 
It is pitch black...
 
Obvious exits:
 
West  - Darkness...
 
    (0)  (0)
 
[TAGGED!][S]<769hp 1451m 608mv 100br>
 
Pete (814) nyeddan on where around us carl
 
 
A Luxurious Dining Hall
 
It is pitch black...
 
You sense a hidden life form in the room.
 
You sense a hidden life form in the room.
 
Obvious exits:
 
East  - Darkness...
 
South  - A Timeworn Kitchenette
 
    (0)  (0)
 
[TAGGED!][S]<769hp 1451m 606mv 75br> chug jug
 
A suit of copper dragonhide mail's colors swirl and blend to match your surroundings.
 
    (0)  (0)
 
[TAGGED!][S]<769hp 1451m 606mv 75br> chug jug
 
chug jug
 
You chug the eggnog.
 
You feel a surge of invigoration run through your body.
 
You feel drunk.
 
    (0)  (0)
 
[TAGGED!][S]<769hp 1451m 610mv 75br> You chug the eggnog.
 
You feel a surge of invigoration run through your body.
 
You feel drunk.
 
    (0)  (0)
 
[TAGGED!][S]<769hp 1451m 610mv 88br>
 
You chug the eggnog.
 
You feel a surge of invigoration run through your body.
 
You feel drunk.
 
    (0)  (0)
 
[TAGGED!][S]<769hp 1451m 610mv 88br> uh s
 
You shudder as the death knight takes control of your body and glares south.
 
You inhale and concentrate.....
 
A Timeworn Kitchenette
 
You sense a hidden life form in the room.
 
You sense a hidden life form in the room.
 
You sense a hidden life form in the room.
 
You sense a hidden life form in the room.
 
You sense a hidden life form in the room.
 
Obvious exits:
 
North  - Darkness...
 
East  - A Well Stocked Pantry
 
    (0)  (0)
 
[TAGGED!][S]<769hp 1451m 610mv 88br>
 
Aimonsorcio trips you and you fall down!
 
Aimonsorcio slowly fades into existence.
 
Xyrolix joins the fight!
 
Xyrolix slowly fades into existence.
 
    (0)  (0)
 
[TAGGED!][S]<769hp 1451m 610mv 100br>
 
Carl ::: uh :::
 
 
c wor
 
 
Aimonsorcio is in excellent condition. (100%)</nowiki>
 
 
 
So. Even after I failed some of the purpose statements and could have avoided this. I still had a chance to live if I obeyed the rules:
 
 
#      Helmed before I moved. I went s, w, without helming. This walked me into two hiddens. I helmed the next room and gave pause as it was an abnormally large amount, but I should have helmed the first.
 
#      When I entered, there were two hiddens, both spamming my name continuously, I successfully executed 5 commands. None of them being "consider" to verify if they are mobs. I could have easily considered, walked out, known there was a stake.
 
 
There could have been a larger chance for my escape if I:
 
#      I was imaged. Since I wasn't his trip was directly on me instead of a chance at my images. Therefore instead of a 7% chance to hit through images, he had a 60% chance and won. (Had I used consider, he never would have had a chance to trip me or my non-existant images)
 
#      Set wimpy. Staying in same room makes it impossible for them to mess up killing me on flee.
 
#      I tried to c word instead of menthol. It's possible I could have wimpied and the menthol fire before they got me. Not likely with that many people, but possible. Had Aimon not been formed with Xyrolix, I would have been sitting and his trip wouldn't have fired, increasing my chance for escape.
 
#      Verified that my "porter" knew directions and where I was heading before hand instead of retroactively.
 
 
Things that would have made it less painful:
 
#      Don't enter CPK with redudant items you don't fully own. 4 CI Pholes, 2 CI helms, etc.
 
 
[[Category: CPK]]
 
[[Category: Original Content]]
 

Please note that all contributions to Heretical Apocalypse are considered to be released under the Public Domain (see Heretical Apocalypse:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel | Editing help (opens in new window)