Editing How To Avoid Dying In CPK
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== ENTER CHAOTIC PlayerKill Area (Loot Limit: Unlimited, Level Loss Chance 100%)? (y/n) == | == ENTER CHAOTIC PlayerKill Area (Loot Limit: Unlimited, Level Loss Chance 100%)? (y/n) == | ||
− | Long ago, growing up and hero’ing in the Order of Eternal Champions town I listened, bugged, and asked as many questions as I could regarding CPK. Back then they were the most powerful EQ town and allied to one of the most powerful CPK groups, | + | Long ago, growing up and hero’ing in the Order of Eternal Champions town I listened, bugged, and asked as many questions as I could regarding CPK. Back then they were the most powerful EQ town and allied to one of the most powerful CPK groups, Mythions 88 and Urimar’s 68. In effect I had a great “childhood environment” to learn a lot of the aspects of med. Many players put up with my childlike questions and provided a great catalyst to improve my med play. Players like Elander, Jabari, Mythion, Taloc, Therac and Keirgar to name a few. I also bore the brunt of a Tharspasm on multiple occasions as he was not a fan of my casual willingness to try new things without having a clue of what I was doing. |
The base set of knowledge I gained there allowed me to enter situations with a different perspective, granted large room for experimentation, and drastically improved my gameplay and knowledge. This set of knowledge has enabled me to control my CPK environment. To date, these rules have never failed to keep me alive. All of my CPK deaths were either a direct acceptance of the risk of a dice roll or a failure to respect these rules. Analysis of my infamous 3bil death in Castiack to Aimon and Lycanthu's tech setup follows this article. | The base set of knowledge I gained there allowed me to enter situations with a different perspective, granted large room for experimentation, and drastically improved my gameplay and knowledge. This set of knowledge has enabled me to control my CPK environment. To date, these rules have never failed to keep me alive. All of my CPK deaths were either a direct acceptance of the risk of a dice roll or a failure to respect these rules. Analysis of my infamous 3bil death in Castiack to Aimon and Lycanthu's tech setup follows this article. | ||
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16) Have wimpy set to 255. If you wimpy, it will require them to take action and risk messing it up. You could engage a mob and wimpy again. Some rooms don't tell players which way you fled when wimpying. So players have to check multiple rooms. You may get a mob ice instead of a player death. They may Footfall the stab. All of these chances add up and are in your favor. There is no downside to having wimpy on when trying to avoid a stake. The only downside to wimpy is if you are actively fighting another player and they want to try to get mobiles to get you to flee when you don't want to. | 16) Have wimpy set to 255. If you wimpy, it will require them to take action and risk messing it up. You could engage a mob and wimpy again. Some rooms don't tell players which way you fled when wimpying. So players have to check multiple rooms. You may get a mob ice instead of a player death. They may Footfall the stab. All of these chances add up and are in your favor. There is no downside to having wimpy on when trying to avoid a stake. The only downside to wimpy is if you are actively fighting another player and they want to try to get mobiles to get you to flee when you don't want to. | ||
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To recap. None of this has anything to do with fighting another player this is only stake avoidance and death protection. This is a lot of work but by following it, it makes you nearly invincible. Having a another player with you doubles your odds of seeing someone on where and makes it safer to walk around as stakers will have to worry about which person to spam and how to get a hands off. | To recap. None of this has anything to do with fighting another player this is only stake avoidance and death protection. This is a lot of work but by following it, it makes you nearly invincible. Having a another player with you doubles your odds of seeing someone on where and makes it safer to walk around as stakers will have to worry about which person to spam and how to get a hands off. | ||
− | + | Analysis of the 3bil death in Castiack | |
− | Link to full log from my POV is here: [ | + | Link to full log from my POV is here: [http://hunter.theyeti.org/omgscpked.txt] |
Background: | Background: | ||
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Dredarius chats i'm here' | Dredarius chats i'm here' | ||
Carl ::: k gonna mal trans if they hit chojan ::: | Carl ::: k gonna mal trans if they hit chojan ::: | ||
− | Carl ::: we'll sneak in ::</nowiki> | + | Carl ::: we'll sneak in :: |
− | + | </nowiki> | |
− | After a while Chojan doesn't get hit, dropping my suspicion of a stake. | + | After a while Chojan doesn't get hit, dropping my suspicion of a stake but not entirely. |
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<nowiki> | <nowiki> | ||
Sean chats why didnt we rush castiack again' | Sean chats why didnt we rush castiack again' | ||
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Sean chats good enough reason' | Sean chats good enough reason' | ||
Carl ::: didn't see much interest cept for 5 of us ::: | Carl ::: didn't see much interest cept for 5 of us ::: | ||
− | Carl ::: hm or castiack isn't staked at all :::</ | + | Carl ::: hm or castiack isn't staked at all ::: |
+ | </nowki> | ||
And I begin shadowing in going directly to the last mob in the zone, Queen Fiona, as he's been on where with more than enough time to get that far. Being careful I helm and con any hiddens on my path in. | And I begin shadowing in going directly to the last mob in the zone, Queen Fiona, as he's been on where with more than enough time to get that far. Being careful I helm and con any hiddens on my path in. | ||
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I then find Fiona unopened and make the false assumption: | I then find Fiona unopened and make the false assumption: | ||
<nowiki> | <nowiki> | ||
− | Carl ::: k no stake =p :::</nowiki> | + | Carl ::: k no stake =p ::: |
− | + | </nowiki> | |
as all the remaining areas they could have staked, to my knowledge, were seen by me. The only places left that I hadn't helmed, have mobs which can see hidden and invis, "stake busters". Meaning they'd have to keep SR's up and lure mobs away. It didn't occur to me that Chojan would be the person keeping SR's up and mobs away. So I dropped my guard. | as all the remaining areas they could have staked, to my knowledge, were seen by me. The only places left that I hadn't helmed, have mobs which can see hidden and invis, "stake busters". Meaning they'd have to keep SR's up and lure mobs away. It didn't occur to me that Chojan would be the person keeping SR's up and mobs away. So I dropped my guard. | ||
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At this point I'm checking the very first mob which takes 2 minutes to run yet in the 30+ minutes Chojan has been here, he should be beyond that by now. | At this point I'm checking the very first mob which takes 2 minutes to run yet in the 30+ minutes Chojan has been here, he should be beyond that by now. | ||
− | Let's review my current status | + | Let's review my current status |
− | + | -- Purpose - Fail. It doesn't make sense, I should have left. | |
− | + | -- Direction - Fail. I know all the directions in castiack like the back of my hand. But, as it will turn out, I did not review this with my team so not all of us knew directions. | |
− | + | -- Escape Plan - Fail. I thoroughly thought through the escape plan by giving Tilda a poetry, an ec in, and he'd cover my escape. However, I failed to verify directions or assess his knowledge of the zone beforehand. I never thought of a personal escape plan dependent only on myself. | |
− | + | -- Sanctuary - Success. I am sanct'ed. But it turns out not to make a bit of difference except keeping me alive for maybe 2 more rounds. | |
− | + | -- Choke Points - Success. I knew these well. This is ok. | |
− | + | -- Hidden Mobile Keywords - Success. I knew these as fog/faerie which is correct. | |
− | + | -- Mob aggros and detects - Success. I knew these as well | |
− | + | -- Door keywords and behavior - Success. | |
Rules: | Rules: | ||
− | + | 1) Sense P - I did this long before the log started. Part of the sensing the stake was there. | |
− | + | 2) Assuming someone is there and helming everywhere. Failure. I helmed everywhere EXCEPT the last room I entered. | |
− | + | 3) Scouting w/ precautions. Failure. I was not imaged. I also did not scout the first place first and got comfortable, assuming no stake due to the passed time and Chojan. | |
− | + | 4) Consider mobiles. Failure. Once I got to Fiona, I incorrectly assumed there wasn't a stake and only helmed, never conned from then on. | |
− | + | 5) Sense p total hidden mobs. Not applicable | |
− | + | 6) Use detect tricks to figure out if the hidden is invisible. Failure. Unsure if it would have mattered. | |
− | + | 7) Open door w/ least lag possible. Success. | |
− | + | 8) Searching Doors w/ form. Not applicable. | |
− | + | 9) Watch where. Success! | |
− | + | 10) Always be moving. Not applicable as I'm trying to hit Chojan, not avoid being hit by him. | |
− | + | 11) Sac Corpses. Not applicable. | |
− | + | 12) Helm while fighting. Not applicable. | |
− | + | 13) Move after icing. Not applicable. | |
− | + | 14) Minimize time in CPK. Failure. I stayed in for well beyond any reasonable timeframe. This allowed my enemy to setup even more forces to support the stake. With the 10 they had in the stake, they were able to see me shadowing around. | |
− | + | 15) Escape with menthol. Failure. I tried to, "c word". | |
− | + | 16) Wimpy 255 on. Failure. | |
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The hit: | The hit: | ||
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− | So. Even after I failed some of the purpose statements | + | So. Even after I failed some of the purpose statements. All of this could been easily avoided if I did the following critical rules: |
− | + | a) Helmed before I moved. I went s, w, without helming. This walked me into two hiddens. I helmed the next room and gave pause as it was an abnormally large amount, but I should have helmed the first. | |
− | + | b) When I entered, there were two hiddens, both spamming my name continuously, I successfully executed 5 commands. None of them being "consider" to verify if they are mobs. I could have easily considered, walked out, known there was a stake. | |
− | There could have been a larger chance for my escape if | + | There could have been a larger chance for my escape if i: |
− | + | c) I wasn't imaged, so his trip went right onto me. The 60% dice roll succeed in his favor. | |
− | + | d) I didn't have wimpy set, made it even easier. | |
− | + | e) I tried for menthol instead of word. It's possible I could have wimpied and the menthol fire before they got me. Not likely with that many people, but possible. | |
− | + | f) Verified that my "porter" knew directions and where I was heading before hand instead of retroactively. | |
Things that would have made it less painful: | Things that would have made it less painful: | ||
− | + | a) Don't enter CPK with redudant items you don't fully own. 4 CI Pholes, 2 CI helms, etc. | |
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