Difference between revisions of "Dragonhide Equipment"

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(Created page with "When you go on a dragon lair, you are rewarded with dragonhide. What do you do with that dragonhide? One of the options is to make special dragonhide equipment. Each color hid...")
 
(Attributes)
 
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|-
 
|-
 
|<center>DR</center>
 
|<center>DR</center>
|<center>Brass</center>
 
|<center>Blue</center>
 
|-
 
|<center>HP</center>
 
 
|<center>Silver</center>
 
|<center>Silver</center>
 
|<center>Red</center>
 
|<center>Red</center>
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{| class="wikitable"
 
{| class="wikitable"
 
! style="text-align: center; font-weight: bold;" | Location
 
! style="text-align: center; font-weight: bold;" | Location
! style="text-align: center; font-weight: bold;" | Hides
+
! style="text-align: center; font-weight: bold;" | Total<br />Hides
 
! style="text-align: center; font-weight: bold;" | DR
 
! style="text-align: center; font-weight: bold;" | DR
 
! style="text-align: center; font-weight: bold;" | HP
 
! style="text-align: center; font-weight: bold;" | HP
 
! style="text-align: center; font-weight: bold;" | Mana
 
! style="text-align: center; font-weight: bold;" | Mana
 
! style="text-align: center; font-weight: bold;" | HR
 
! style="text-align: center; font-weight: bold;" | HR
! style="text-align: center; font-weight: bold;" | -SS
+
! style="text-align: center; font-weight: bold;" | SS
 
! style="text-align: center; font-weight: bold;" | Ruby Proc
 
! style="text-align: center; font-weight: bold;" | Ruby Proc
 
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|-
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| style="text-align: center;" | 4
 
| style="text-align: center;" | 4
 
| style="text-align: center;" | 4
 
| style="text-align: center;" | 4
| style="text-align: center;" | -2
+
| style="text-align: center;" | 2
| style="text-align: center;" | !blind & Permanent Root
+
| style="text-align: center;" | !blind & proc blind
 
|-
 
|-
 
| style="text-align: center;" | Finger
 
| style="text-align: center;" | Finger
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| style="text-align: center;" | 5
 
| style="text-align: center;" | 5
 
| style="text-align: center;" | 6
 
| style="text-align: center;" | 6
| style="text-align: center;" | -1
+
| style="text-align: center;" | 1
 
| style="text-align: center;" | Fire, Frost, Lightning Proc
 
| style="text-align: center;" | Fire, Frost, Lightning Proc
 
|-
 
|-
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| style="text-align: center;" | 5
 
| style="text-align: center;" | 5
 
| style="text-align: center;" | 7
 
| style="text-align: center;" | 7
| style="text-align: center;" | -3
+
| style="text-align: center;" | 3
 
| style="text-align: center;" | !Plague
 
| style="text-align: center;" | !Plague
 
|-
 
|-
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| style="text-align: center;" | 8
 
| style="text-align: center;" | 8
 
| style="text-align: center;" | 8
 
| style="text-align: center;" | 8
| style="text-align: center;" | -3
+
| style="text-align: center;" | 3
| style="text-align: center;" | !Fail Hide
+
| style="text-align: center;" | Increased Hide %
 
|-
 
|-
 
| style="text-align: center;" | Head
 
| style="text-align: center;" | Head
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| style="text-align: center;" | 6
 
| style="text-align: center;" | 6
 
| style="text-align: center;" | 6
 
| style="text-align: center;" | 6
| style="text-align: center;" | -4
+
| style="text-align: center;" | 4
 
| style="text-align: center;" | Perma "Vision" Spell
 
| style="text-align: center;" | Perma "Vision" Spell
 
|-
 
|-
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| style="text-align: center;" | 4
 
| style="text-align: center;" | 4
 
| style="text-align: center;" | 6
 
| style="text-align: center;" | 6
| style="text-align: center;" | -2
+
| style="text-align: center;" | 2
 
| style="text-align: center;" | Better Flee %
 
| style="text-align: center;" | Better Flee %
 
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|-
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| style="text-align: center;" | 4
 
| style="text-align: center;" | 4
 
| style="text-align: center;" | 5
 
| style="text-align: center;" | 5
| style="text-align: center;" | -3
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| style="text-align: center;" | 3
 
| style="text-align: center;" | !dispel 75%, Spell Deflect
 
| style="text-align: center;" | !dispel 75%, Spell Deflect
 
|-
 
|-
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| style="text-align: center;" | 7
 
| style="text-align: center;" | 7
 
| style="text-align: center;" | 5
 
| style="text-align: center;" | 5
| style="text-align: center;" | -2
+
| style="text-align: center;" | 2
 
| style="text-align: center;" | Increased Stamina
 
| style="text-align: center;" | Increased Stamina
 
|-
 
|-
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| style="text-align: center;" | 4
 
| style="text-align: center;" | 4
 
| style="text-align: center;" | 7
 
| style="text-align: center;" | 7
| style="text-align: center;" | -3
+
| style="text-align: center;" | 3
 
| style="text-align: center;" | Disarm 25% per round
 
| style="text-align: center;" | Disarm 25% per round
 
|-
 
|-
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| style="text-align: center;" | 5
 
| style="text-align: center;" | 5
 
| style="text-align: center;" | 8
 
| style="text-align: center;" | 8
| style="text-align: center;" | -2
+
| style="text-align: center;" | 2
 
| style="text-align: center;" | Melee deflection/counterstrike
 
| style="text-align: center;" | Melee deflection/counterstrike
 
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|-
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| style="text-align: center;" | 5
 
| style="text-align: center;" | 5
 
| style="text-align: center;" | 5
 
| style="text-align: center;" | 5
| style="text-align: center;" | -3
+
| style="text-align: center;" | 3
 
| style="text-align: center;" | Increased phase/summon range
 
| style="text-align: center;" | Increased phase/summon range
 
|-
 
|-
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| style="text-align: center;" | 7
 
| style="text-align: center;" | 7
 
| style="text-align: center;" | 7
 
| style="text-align: center;" | 7
| style="text-align: center;" | -4
+
| style="text-align: center;" | 4
| style="text-align: center;" | !dragon breath
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| style="text-align: center;" | !Dragon breath
 
|-
 
|-
 
| style="text-align: center;" | Hold
 
| style="text-align: center;" | Hold
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| style="text-align: center;" | 4
 
| style="text-align: center;" | 4
 
| style="text-align: center;" | 8
 
| style="text-align: center;" | 8
| style="text-align: center;" | -3
+
| style="text-align: center;" | 3
 
| style="text-align: center;" | Mana reduction, !fumble
 
| style="text-align: center;" | Mana reduction, !fumble
 
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| style="text-align: center;" | 8
 
| style="text-align: center;" | 8
 
| style="text-align: center;" | 8
 
| style="text-align: center;" | 8
| style="text-align: center;" | -2
+
| style="text-align: center;" | 2
 
| style="text-align: center;" | !weather (including firestorms)
 
| style="text-align: center;" | !weather (including firestorms)
 
|}
 
|}
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*Make Done: use this when you're finished setting the variables. Myllrin will hand you your item. (make done)
 
*Make Done: use this when you're finished setting the variables. Myllrin will hand you your item. (make done)
  
The examples above would give a 16hp/32mana body item with ruby proc.
+
The example above would give a 40hp/40mana body item with ruby proc.
 +
:Note: 1 hide = 1 hr/dr/ss = 10 hp/mana
  
 
==Weapons==
 
==Weapons==
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To make the weapon, make sure you have one of each color hide, complete riddle correctly, and then type the following:
 
To make the weapon, make sure you have one of each color hide, complete riddle correctly, and then type the following:
*make weapon
+
*make location weapon
 
*make done
 
*make done
  
 
[[Category: Miscellaneous Resources]]
 
[[Category: Miscellaneous Resources]]
 +
[[Category: Equipment]]

Latest revision as of 22:12, 9 February 2016

When you go on a dragon lair, you are rewarded with dragonhide. What do you do with that dragonhide? One of the options is to make special dragonhide equipment. Each color hide has a different attribute. Some are for hp, some are for mana, etc. The color and number of hides you use to make the eq impact the stats of the item.

Myllrin's Workshop[edit]

In order to make dragonhide eq, you must go to Myllrin's Workshop ("shop") on the bottom level of the Catacombs. On the map, you'll look for a room that looks like a dead end room, except it has an open exit at the end. Once you find shop, go in and type "riddle". Myllrin will telepath you a riddle that you must answer correctly within 60 seconds. This room is NO-COMM, so you can't ask for help in game. Here is a list of Catacomb Riddles. Remember - you can only have 1 riddle per 24 hours.

Note: If you get riddle correct but do not make the item for whatever reason (not enough hides, etc.) you can come back to shop and make an item without re-doing riddle. Every correct riddle = 1 item made.

Equipment[edit]

There are two types of dragonhide: metallic and chromatic. You cannot mix and match types in a single item. The hides you choose must be either all metallic or all chromatic.

Attributes[edit]

Effect
Metallic
Chromatic
HP
Brass
Blue
Mana
Copper
Green
DR
Silver
Red
HR
Bronze
Black
-SS
Gold
White

Equipment Locations[edit]

Ruby hides are neither metallic nor chromatic; they can be used with both types and give a special proc to the item.

You can use a maximum of two different colors (in addition to Ruby) when you make an item, but each location has a limit of how many hides you can use.

You can make an equipment item for each wearable location, but you can only wear a maximum of two (including weapon) at a time.

Location Total
Hides
DR HP Mana HR SS Ruby Proc
Light 6 3 4 4 4 2  !blind & proc blind
Finger 7 6 4 5 6 1 Fire, Frost, Lightning Proc
Neck 8 5 5 5 7 3  !Plague
Body 8 2 4 8 8 3 Increased Hide %
Head 7 6 4 6 6 4 Perma "Vision" Spell
Legs 7 4 3 4 6 2 Better Flee %
Waist 7 2 4 4 5 3  !dispel 75%, Spell Deflect
Feet 7 3 3 7 5 2 Increased Stamina
Hands 7 6 4 4 7 3 Disarm 25% per round
Wrist 8 3 3 5 8 2 Melee deflection/counterstrike
Arms 8 6 4 5 5 3 Increased phase/summon range
Shield 7 5 5 7 7 4  !Dragon breath
Hold 8 5 4 4 8 3 Mana reduction, !fumble
About 8 2 4 8 8 2  !weather (including firestorms)

How to Make Dragonhide EQ[edit]

Once you have successfully completed riddle, it is time to make your equipment. If you type MAKE while in shop, you'll get a list of variables you need to set in order to make your item.

  • Make Location: set the slot you're making an item for (make loc body)
  • Make Color 1: set the first color dragonhide you're going to use (make c 1 brass)
  • Make Color 2: set the second color dragonhide you're going to use (make c 2 bronze)
  • Make Quantity 1: set the quantity of the first color (make q 1 4)
  • Make Quantity 2: set the quanity of the second color (make q 2 4)
  • Make Special: use this if you want to add ruby hide (make special)
  • Make Done: use this when you're finished setting the variables. Myllrin will hand you your item. (make done)

The example above would give a 40hp/40mana body item with ruby proc.

Note: 1 hide = 1 hr/dr/ss = 10 hp/mana

Weapons[edit]

Each class can also make a dragonhide weapon. These are unique in that you must have one of each color hide, including ruby, in order to make it. You can't customize the attributes - each weapon has its own stats. You will, of course, hope that you get a max weapon.

  • Warrior: the mirrorblade - Lev(0) Loc(wield) AM AC AT 16d4 AM AT AC dhide hr(9) dr(5) SKL/SPL: disarm (success +8%) - max is 10/6
  • Thief: a dagger of chromatic metal - Lev(0) Loc(wield) AM AC AW LNG BSER 8d5 AW AM AC hr(7) dr(5) SKL/SPL: backstab (success +17%) - max is 8/6
  • Mage: the staff of the wyrm - Lev(0) Loc(wield) AC AT AW 2H LNG 8d7 AW AT AC mana(120) hps(50) infmage(2)
  • Cleric: the hammer of the lizard - Lev(0) Loc(wield) AM AT AW 7d8 AW AM AT mana(40) hps(60) infcle(2)

To make the weapon, make sure you have one of each color hide, complete riddle correctly, and then type the following:

  • make location weapon
  • make done