Difference between revisions of "Archery"

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(How Archery Works)
(Starter Arrows)
 
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Bone arrow has an average damage of <math>5 * (8+1)/2 + 2 = 24.5</math>  
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Bone arrow has an average damage of <math>5 * (8+1)/2 + 2 = 24.5</math>. Note: damroll on the arrow is the only damroll that affects archery damage.
  
  
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* The bow <code>Damage Dice of 9d4</code> has no effect on archery damage. This is for when the bow is treated as a melee weapon, eg if you are unformed.
 
* The bow <code>Damage Dice of 9d4</code> has no effect on archery damage. This is for when the bow is treated as a melee weapon, eg if you are unformed.
* Damroll from any equipment, including the bow. Only damroll on the arrow itself affects archery. Bone arrow is +2dr, this affects archery. Your bow has +10dr? It won't affect archery. You wearing a nemesis ring with +6dr? Won't affect archery.
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* Damroll from any equipment, including the bow. Only damroll on the arrow itself affects archery damage. Bone arrow is +2dr, this affects archery damage. Your bow has +10dr? It won't affect archery damage. You wearing a nemesis ring with +6dr? Won't affect archery damage.
  
 
== Example Archery Mode ==
 
== Example Archery Mode ==
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=== Top-tier Bows ===
 
=== Top-tier Bows ===
  
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* cleric relic bow from Apsu
 
* lyr crossbow
 
* lyr crossbow
 
* neut align: arcus from sevoseth
 
* neut align: arcus from sevoseth
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=== Starter Arrows ===
 
=== Starter Arrows ===
 +
 +
* a weightless wooden shaft - Lev(15) Loc(hold throw) 3d3 NoBits dr(2) Alendora on hunters
 +
* a gaily painted arrow - Lev(11) Loc(None) 2d8 NoBits dr(3) Underground Shafts on imp guards
  
 
* ?? starter bolt for crossbow
 
* ?? starter bolt for crossbow
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# reload your quiver every round
 
# reload your quiver every round
  
You will now shoot almost entirely undeath arrows, despite having only two of them. Because archery tends to take arrows from your quiver or top of your inventory, and arrows go to the top of your inventory from your quiver.
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You will now shoot almost entirely undeath arrows, despite having only two of them. This is because archery tends to take arrows from your quiver or top of your inventory, and arrows go to the top of your inventory from your quiver.
  
 
=== Underwater Archery ===
 
=== Underwater Archery ===
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TBD there is a mini speargun relic on a princess in Ryvaera. It has a lower level restriction and bow multiplier.
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TBD there is a mini speargun relic on a princess in Ryvaera. It has a lower level restriction and bow multiplier. Good align useable.
  
 
[[Category: Miscellaneous Resources]]
 
[[Category: Miscellaneous Resources]]
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[[Category: Original Content]]

Latest revision as of 08:42, 28 May 2017

Getting Started with Archery[edit]

I just want to shoot!

  1. wield a nemesis crossbow
  2. wear a quiver
  3. put 1 bolt in the quiver
  4. be in the back row of your formation
  5. have somebody in the front row of your form, directly ahead of you, and in the same room

You will now shoot bolts from your nemesis crossbow, up to twice per round.

Arrowhelper script[edit]

See Arrowhelper.mm in Scripts to help reload your quiver.

How Archery Works[edit]

Who should use Archery?

Every cleric and mage should have an archery mode. The best thieves will have archery too. Warriors never use archery (despite having the archery skill.)


How do arrows (and bolts) work?

Bows use arrows. Crossbows use bolts. When you shoot an arrow (or bolt), it stays in your inventory. If the arrow was in a quiver, it gets moved to your inventory.


Why do I need a quiver?

If you have no quiver (or no arrows/bolts in your quiver), you will only shoot once per round. You need a quiver with arrows/bolts to shoot twice per round. Bows that magically create arrows, such as the nemesis crossbow or valentines day quest bow, still need a quiver containing one arrow (or bolt) to shoot twice per round.


What's reloading and why do I need to do it?

As you shoot twice per round, arrows (or bolts) are moved from your quiver into your inventory. When your quiver is empty, you only shoot once per round. See Arrowhelper Script to help you reload.


Why do I want lots of arrows?

Reloading your quiver is annoying. If you forget to reload, your damage drops in half when shooting only once per round. Even if you reload perfectly, it takes away from time spent shockwaving or healing. Having lots of arrows means reloading less. However, having lots of bad arrows means you'll do low damage. It's a balance between reloading often and using your best arrows. In a perfect world, everybody would have 20 fletching arrows :).


What if I only have a few arrows?

If you have less than four arrows (or bolts) total in your inventory + quiver, you will often receive the message "You find no projectiles to use." and get zero attacks that round.


What if I'm blind?

Unlike melee weapons, you always get zero attacks with a bow when blind. When blind, you receive this message: "Cannot see your weapon to load it".


What's the ARCHERY skill?

Warrior skill. You need it. Help ARCHERY. This skill provides a massive bonus to hitroll for all missile attacks. If you're not a warrior, you can practice at the multiclass warrior trainer on Bloodstone island.

Archery Damage[edit]

What's the formula for archery damage?

Arrow Average Damage * Bow Multiplier * Archery Proficiency * Hit Rate


Arrow Average Damage

Object: an arrow of bone [arrow bone]
Item Type: MISSILE   Effects: NoBits
Equipable Location(s): TAKE 
Weight: 1     Value: 532     Level Restriction: 26
The object appears to be in perfect pristine condition.
Days Left: Infinity
Damage Dice of 5d8
Affects:
    +2 to DAMROLL

Bone arrow has an average damage of 5 * (8+1)/2 + 2 = 24.5. Note: damroll on the arrow is the only damroll that affects archery damage.


Bow Multiplier

Object: Maleficence, the bow of the wicked [maleficence bow wicked]
Item Type: FIRE WEAPON   Effects: INVISIBLE BLESS ANTI-GOOD ANTI-NEUTRAL NO-DONATE NO-SACRIFICE  NO-DROP  NO-AUCTION 
Equipable Location(s): TAKE WIELD 
Weight: 15     Value: 1     Level Restriction: 30
The object appears to be in perfect pristine condition.
Days Left: 185
Class Restrictions: TWO_HANDED 
Damage Dice of 9d4 and modifies missile damage by 3.0
Affects:
    +30 to MANA
    +3 to HITROLL
Skill/Spell Modifiers:
    +5% to archery (proficiency)
    +3% to Shockwave (proficiency)

Breaking it down:

  • modifies missile damage by 3.0 means the bow multiplier is 3.0. Arrow damage is multiplied by 3.0.
  • Damage Dice of 9d4 means the bow functions as a 9d4 melee weapon when you aren't in the back row with a formie infront of you. 9d4 has no bearing whatsoever on the archery damage.


Archery Proficiency

Archery proficiency refers to any item with:

Skill/Spell Modifiers:
    +5% to archery (proficiency)

If you have multiple items, sum the proficiencies to get your total. Every 1% proficiency is a 1% increase in total archery damage.


Hit Rate

Just like melee weapons, you arrows can miss and do zero damage. You receive the "Your arrow misses" message. To avoid missing, increase your hitroll. Archery uses the hitroll on your "Score S" to determine if you hit or not. No amount of hitroll is too much - top bow modes usually run 60+ hitroll. Hitroll from all sources affects archery: your eq, the BLESS spell and the target's ac.

Always blind large mobs so you hit more. A blind mob is worth +40 hitroll. Faerie fire is worth +15 hitroll.

Archery success affects hit rate:

Skill/Spell Modifiers:
    +10% to archery (success)

We're not sure exactly how archery success stacks up, but it should be treated as a hitroll bonus.


Which stats have no effect on archery damage?

  • The bow Damage Dice of 9d4 has no effect on archery damage. This is for when the bow is treated as a melee weapon, eg if you are unformed.
  • Damroll from any equipment, including the bow. Only damroll on the arrow itself affects archery damage. Bone arrow is +2dr, this affects archery damage. Your bow has +10dr? It won't affect archery damage. You wearing a nemesis ring with +6dr? Won't affect archery damage.

Example Archery Mode[edit]

Say you're using:

  • a quiver full of bone arrows. Each arrow has average damage 24.5
  • a Maleficence bow, multiplier 3.0
  • 2x slate wristguards, each giving +10% archery proficiency and success. Total +20% success, +20% prof

Then your average damage per arrow hit is:

24.5 * 3.0 * 1.2 = 88.2

So you'll do an average of 88.2 damage per hit. How often you miss is determined by your hitroll, and the +20% archery success will help too. (Archery proficiency affects damage, success affects hit rate.)

Archery Eq[edit]

Starter Bows[edit]

  • nemesis crossbow - it has very low average damage
  • pallens bow
  • valentines quest bow

Top-tier Bows[edit]

  • cleric relic bow from Apsu
  • lyr crossbow
  • neut align: arcus from sevoseth
  • evil align: mal from vanlarra eggtokens
  • good align: fid from vanlarra eggtokens

Starter Arrows[edit]

  • a weightless wooden shaft - Lev(15) Loc(hold throw) 3d3 NoBits dr(2) Alendora on hunters
  • a gaily painted arrow - Lev(11) Loc(None) 2d8 NoBits dr(3) Underground Shafts on imp guards
  •  ?? starter bolt for crossbow
  • 20 avg damage, gray slate arrow from wittermark, steal off elves
  • 22 avg damage, black arrow from caverns of eternal darkness, ice centaurs in first cpk area
  • 22 avg damage, black metal arrow from fgs, steal off giant meazels
  • 24.5 avg damage, bone arrow from glabrezu in bloodstone

Top-tier Arrows[edit]

  • 35 avg damage, lyr crossbow quarrel. Note: these quarrels proc to deteriorate themselves. I think they lose 3.5avg damage each proc until they aren't much better than wittermark arrows. Ask Halabarad.
  • 36 avg damage, fletching arrow, see Sevoseth
  • Also from Sevoseth: life drain arrow, arrow that procs muffle, arrow that will plague undead mobs (such as ruby dragons)

Quivers[edit]

  • starter quiver off elves in alendora
  • for cleric, hp/mana lunar quiver from vondarkla
  • a quiver crafted of electrum - Lev(26) Loc(about) nodrop no-auction hr(4) Cond(pristine - Infinity Days), from bloodstone
  • fgs quiver

Archery Eq[edit]

You want your bow mode to have hitroll, mana and archery proficiencies. Damroll does not affect archery damage.

Nobits

  • a slate wristguard - Lev(25) Loc(wrist) AC-ap(2) noegg nodrop fragile no-auction mana(30) hr(3) SKL/SPL: archery (proficiency success +10%) Cond(pristine - 365 Days) - Elnissa shop 170m gold
  • a dead rat carcass - Lev(15) Loc(light) nodrop no-auction mana(18) hr(3) Cond(pristine - 185 Days) - pirate ship on swashbucklers
  • a pair of masterfully woven mittens of green and red wool - Lev(20) Loc(hands) nostore mana(20) hr(4) Cond(scratched - 90 Days) - Shadmire on Samrah

Evil

  • Thanos's bracelet of fire - Lev(27) Loc(waist) AC-ap(0) AG AN nodrop no-auction hr(6) hps(-7) SKL/SPL: throw (success +7%) archery (success +7%) Cond(scratched - 90 Days), den on thanos
  • a black onyx tiara - Lev(24) Loc(head) AC-ap(1) AG nodrop mana(46) hr(4) SKL/SPL: archery (success +9%) bash (susceptibility +7%) Cond(pristine - Infinity Days) - swamp on Widow Queen
  • the hand of Vecna - Lev(28) Loc(hands) AG AN nodrop no-auction mana(45) hr(5) Cond(pristine - Infinity Days), bloodstone on vecna
  • a serpent arm band - Lev(22) Loc(arms) AC-ap(1) AG AN nodrop no-auction mana(43) hr(4) Cond(pristine - 171 Days), fire giants master mage
  • the taurus eye of a shadow dragon - Lev(24) Loc(light) AG AN hr(6) sbr(-2) SKL/SPL: dodge (success +5%) Cond(worn down - 52 Days) - swamp on shadow dragon
  • a dark ebony spinneret - Lev(24) Loc(hold) AG nodrop hr(8) SKL/SPL: Poison (proficiency +3%) Poison (susceptibility -5%) Cond(pristine - 185 Days) - E'urdin

Neut

  • a dark ebony spinneret - Lev(24) Loc(hold) AG nodrop hr(8) SKL/SPL: Poison (proficiency +3%) Poison (susceptibility -5%) Cond(pristine - 185 Days) - E'urdin
  • a sparkling emerald gemstone - Lev(27) Loc(light) AE nodrop mana(47) hr(4) Cond(pristine - 185 Days) - mystical on green dragon
  • a black onyx tiara - Lev(24) Loc(head) AC-ap(1) AG nodrop mana(46) hr(4) SKL/SPL: archery (success +9%) bash (susceptibility +7%) Cond(pristine - Infinity Days) - swamp on Widow Queen

Good

  • a sparkling emerald gemstone - Lev(27) Loc(light) AE nodrop mana(47) hr(4) Cond(pristine - 185 Days) - mystical on green dragon

Advanced[edit]

Operating with very few arrows[edit]

Say you're fighting a ruby dragon, which is undead, and you want to plague it, but you only have two undeath arrows from Sevoseth. If you use only two arrows, you'll get the "cannot find projectiles" message. Instead:

  1. put x3 regular arrows in your inventory
  2. put x2 undeath arrows in your quiver
  3. reload your quiver every round

You will now shoot almost entirely undeath arrows, despite having only two of them. This is because archery tends to take arrows from your quiver or top of your inventory, and arrows go to the top of your inventory from your quiver.

Underwater Archery[edit]

Regular archery works underwater, but there's special underwater archery that does huge damage.

5.5 * 55 * 1.2 = 363

You can do 363 avg damage per hit with 2x slates, leviathan relic speargun and yew spears. You need a harpoon holster from reef, yew spears from underocean, and the relic from leviathan in lattyrna:

Harpoon holster from reef (TBD walkthrough to get it):

Object: a leather harpoon holster [holster harpoon]
Item Type: MISSILE CONTAINER   Effects: NO-DONATE NO-SACRIFICE NO-DROP NO-AUCTION 
Equipable Location(s): TAKE WAIST 
Weight: 3     Value: 7200     Level Restriction: 0
The object appears to be in perfect pristine condition.
Days Left: 185
Available Weight: 46 stones
Nothing

Yew spears from underocean. They load in random mob corpses, like sanc orbs, and det in 24 hours. Yews do 10d10 damage, average of 55. Next best arrow is Fletching at 36 avg damage. TBD - id a yew spear

Leviathan relic. Has 10 charges and lasts ten days, a long time for a relic. Go to lattyrna, find palace, ice Poseidon for key, unlock grate e 2d from poseidon, all d, all s to leviathan. Relic loads DARK. Use guards / nymphs as charmies.

Object: a relic of flotsam [relic flotsam]
Item Type: RELIC   Effects: DARK INVISIBLE ANTI-GOOD NO-DONATE NO-SACRIFICE NO-DROP  FRAGILE NO-AUCTION NO-QUEST 
Equipable Location(s): TAKE HOLD 
Weight: 4     Value: 1     Level Restriction: 28
The object is visibly worn down with major wear.
Days Left: 4
Has 10 charges left.

Relic speargun made from Leviathan relic:

Object: the speargun of merman fury [speargun merman fury]
Item Type: FIRE WEAPON   Effects: HUM ANTI-GOOD NO_RENT NO_RELOAD BONDS NO-QUEST FORGED 
Equipable Location(s): TAKE WIELD 
Weight: 14     Value: 100     Level Restriction: 30
Bound To: Spiritic
The object appears to be in perfect pristine condition.
Days Left: 185
Class Restrictions: TWO_HANDED 
Damage Dice of 6d6 and modifies missile damage by 5.5
Affects:
    +5 to DAMROLL

TBD there is a mini speargun relic on a princess in Ryvaera. It has a lower level restriction and bow multiplier. Good align useable.