Difference between revisions of "Archery"

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(Created page with " == Quick Guide == JUST want archery? Buy a nemesis bow, a quiver and put 1 bolt in the quiver. Wield bow, wear quiver, you're done. You will shoot twice per round. See bel...")
 
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== Quick Guide ==
 
== Quick Guide ==
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Every cleric and mage should have an archery mode. The best thieves will have archery too. Warriors never use archery (despite having the archery skill.)
 
Every cleric and mage should have an archery mode. The best thieves will have archery too. Warriors never use archery (despite having the archery skill.)
  
== Archery Damage ==
+
== Basic archery items ==
  
TBD formula for archery damage
+
To be an archer, you need a bow (or crossbow), a quiver, and at least one arrow (or bolt for crossbow).
  
== Your arrow misses ==
+
== Archery vs Throwing ==
  
TBD - how to avoid missing. Arrows cannot be parried
+
It is easy to lose your throwing weapons. In contrast, you can never lose your arrows. After you throw, the throwing weapon appears in the target's inventory if you hit and on the ground if miss. When you shoot an arrow (or bolt), it stays in your inventory. If the arrow was in a quiver, it gets moved to your inventory.
 +
 
 +
== Reloading your quiver ==
 +
 
 +
When you shoot an arrow (or bolt) from your quiver, it gets moved into your inventory. Thus, you must reload your quiver.
  
 
== Shooting twice per round ==
 
== Shooting twice per round ==
  
 
TBD: Need a quiver and at least one arrow in the quiver, even if your bow automagically makes its arrows. (Nemesis crossbow needs 1 bolt in the quiver)
 
TBD: Need a quiver and at least one arrow in the quiver, even if your bow automagically makes its arrows. (Nemesis crossbow needs 1 bolt in the quiver)
 +
 +
== Archery Damage ==
 +
 +
TBD formula for archery damage
 +
 +
== Your arrow misses ==
 +
 +
TBD - how to avoid missing. Arrows cannot be parried
  
 
== Stats that have no effect on archery ==
 
== Stats that have no effect on archery ==

Revision as of 12:51, 3 November 2014

Quick Guide

JUST want archery? Buy a nemesis bow, a quiver and put 1 bolt in the quiver. Wield bow, wear quiver, you're done. You will shoot twice per round. See below to make it better.

Who should use Archery

Every cleric and mage should have an archery mode. The best thieves will have archery too. Warriors never use archery (despite having the archery skill.)

Basic archery items

To be an archer, you need a bow (or crossbow), a quiver, and at least one arrow (or bolt for crossbow).

Archery vs Throwing

It is easy to lose your throwing weapons. In contrast, you can never lose your arrows. After you throw, the throwing weapon appears in the target's inventory if you hit and on the ground if miss. When you shoot an arrow (or bolt), it stays in your inventory. If the arrow was in a quiver, it gets moved to your inventory.

Reloading your quiver

When you shoot an arrow (or bolt) from your quiver, it gets moved into your inventory. Thus, you must reload your quiver.

Shooting twice per round

TBD: Need a quiver and at least one arrow in the quiver, even if your bow automagically makes its arrows. (Nemesis crossbow needs 1 bolt in the quiver)

Archery Damage

TBD formula for archery damage

Your arrow misses

TBD - how to avoid missing. Arrows cannot be parried

Stats that have no effect on archery

TBD. Damroll has no effect on archery, except damroll on the arrow. (Bow damroll has no effect on archery.)

Bows

  • starter bow: pallens bow (!T !W)
  • neut align: arcus
  • evil align: mal
  • good align: fid

Arrows

  • wittermark
  • black arrow from caverns
  • black metal arrow from fgs
  • bone
  • fletching

Crossbows

  • nemesis
  • lyr

Quarrels

  • dummy quarrel
  • lyr quarrel

Quivers

  • lunar quiver
  • a quiver crafted of electrum - Lev(26) Loc(about) nodrop no-auction hr(4) Cond(pristine - Infinity Days)
  • fgs quiver

Underwater Archery

  • hip quiver from reef
  • yew spears from underocean
  • relic on leviathan in lattyrna
  • relic on naiad princess or something in ryvaera

Archery Eq

Hitroll, mana, archery proficiencies.

  • a sparkling emerald gemstone - Lev(27) Loc(light) AE nodrop mana(47) hr(4) Cond(pristine - 185 Days) - mystical on green dragon
  • a dead rat carcass - Lev(15) Loc(light) nodrop no-auction mana(18) hr(3) Cond(pristine - 185 Days) - pirate ship on swashbucklers
  • taurus eye - Thanos on shadow dragon
  • a pair of masterfully woven mittens of green and red wool - Lev(20) Loc(hands) nostore mana(20) hr(4) Cond(scratched - 90 Days) - Shadmire on Samrah
  • serpent armband 4hr/45mana - tharhalas / fgs master mage ???
  • a dark ebony spinneret - Lev(24) Loc(hold) AG nodrop hr(8) SKL/SPL: Poison (proficiency +3%) Poison (susceptibility -5%) Cond(pristine - 185 Days) - E'urdin
  • a black onyx tiara - Lev(24) Loc(head) AC-ap(1) AG nodrop mana(46) hr(4) SKL/SPL: archery (success +9%) bash (susceptibility +7%) Cond(pristine - Infinity Days) - Thanos on Widow Queen
  • a slate wristguard - Lev(25) Loc(wrist) AC-ap(2) noegg nodrop fragile no-auction mana(30) hr(3) SKL/SPL: archery (proficiency success +10%) Cond(pristine - 365 Days) - Elnissa shop