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− | Hello and welcome to Medievia, Adventurer!
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− | Whether you are new and wondering what's next or experienced and trying to remember where to go, then this is the guide for you. One of the most fun
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− | things in Medievia is the adventure of finding new equipment, so we've designed this almanac to guide you through some of our best low-level equipment
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− | zones to get you geared up and ready to explore and level. This isn't an all-inclusive list, and you will find other cool items and zones along the
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− | way. We encourage you to explore, make friends, talk to Avatars, and most of all find an adventure that's fun for you!
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− | Table of Contents:
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− | "look one" for levels 10-14
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− | "look two" for levels 15-20
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− | "look three" for levels 21-26
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− | A few tips: Remember to buy lots of potions from Lumond's Haven to protect you before killing things, and to heal yourself afterwards. Use the CONSIDER command before attacking creatures. WIMPY may be useful; see help WIMPY. If a zone or mob seems too hard, you can always come back later, try a different zone, or bring along friends to try again.
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− | This almanac covers equipment. For ideas on zones to explore, use EXPLORE S, and read help EXPLORE for more details on the Exploration system. See
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− | help SUGGESTED for a list of good experience zones for your level.
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− | Good luck and have fun adventuring!
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− | - The Gods and Avatars of Medievia
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− | The Medievia Warrior and Thief Equipment Almanac
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− | Equipment for the Level 10 Thief/Warrior:
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− | City of Medievia
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− | The House of the Lucky Gauntlet and Roryld's Fine Armory (in the Warrior Quarter and Lumond's Haven) sell durable, basic wares to begin equipping
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− | yourself, but rumors in the city point to the following citizens to kill to begin your adventures finding your own equipment.
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− | wise old warriors and lady knights in the Warrior Quarter
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− | body: a chainmail vest
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− | head: a jewel-studded onyx tiara
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− | arms: a pair of chainmail bracers
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− | hands: a pair of worn chainmail gloves
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− | shield: a small, rounded buckler
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− | journeymen wandering throughout the city
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− | legs: a cloth kilt
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− | muscular sailors, Captain Abnart, and the young lady by the docks
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− | wield: a scaling knife
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− | head: a sailor's white cap
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− | finger: a ring of rose quartz
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− | shield: the large carapace of a dragon turtle
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− | hands: the gloves of the fisherking
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− | about: a long blue cloak, embroidered with lightning bolts
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− | held: a jute sack
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− | monks of the abbey in the Cleric Quarter
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− | waist: a belt of knotted rope
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− | held: a carpenter's plane
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− | filthy beggars and gamins loitering in the Thief Quarter
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− | neck: a scarf of camel hair
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− | legs: a pair of woolen trousers
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− | about: a short, green coat
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− | The Graveyard
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− | wraiths and gravediggers lurking near the graves
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− | finger: an opal ring
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− | neck, hold: a silver pendant
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− | The Great Tree
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− | a beautiful pixie, crying pitifully below the branches
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− | wield: a wooden staff, engraved with magical runes
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− | The Underground Tunnels
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− | Kengil the Crime Baron, hidden in his western den near a pile of rubble
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− | feet: a pair of tarnished chainmail boots
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− | arms: a pair of fine steel arm gardes
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− | Level 15 Thief/Warrior:
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− | The Xezadha Cathedral
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− | worshippers gathered en masse around the altar
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− | light: a glowing aurellium pendant
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− | xezadha wizards, below the hidden shaft in the archives beneath the altar
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− | waist: a belt of crimson felt
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− | light: a crystal ball containing a glowing peridot
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− | wrist: a metallic crimson bracelet
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− | lesser male tramix demons serving in the lowest basement of the cathedral
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− | shield: a crest-shaped shield with the symbol of the tramix demon
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− | about: the white robe of the male tramix demon
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− | wield: a tramix wakizashi
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− | Xezadha, served by the male tramix demons
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− | about: the black robe of the female tramix demon
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− | wield: giau tzu jen
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− | -*-
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− | Crystal Lake
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− | sharp swordfishes and swollen purple flying fishes swimming near the dock
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− | wield: the snout of a swordfish
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− | neck, about: the scaly hide of a purple flying fish
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− | Cantara
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− | Binka, overseeing the jeweler's table in the bazaar
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− | wrist: a ruby-studded wristcuff
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− | The Goblin Castle
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− | Adventurers have reported that while flying overhead, they've seen what appears to be a ladder in front of the castle gates, leading down into some
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− | underground area beneath the surrounding labyrinth.
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− | the Goblin King in his throne room, south of an ornate northern hallway
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− | neck: a strange amulet
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− | finger: a black marble ring
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− | a mountain goblin
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− | finger: a yellow and green ring
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− | The Gloumewood Farm
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− | a strapping farmhand guarding the front gate to the farm
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− | held: a fistful of nails
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− | The Githyanki
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− | Though the High Priest may not be the most welcoming cleric in Medievia, reports from adventurers suggest that the priest may only be trying to guard the first of several hidden and searchable entrances to Githyanki's towers.
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− | Lord Githalios, in his throne room below the central tower
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− | legs: adamantine leg plates
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− | arms: adamantine arm plates
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− | waist: Lord Githalios's belt of Power
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− | the executioner, waiting to deal out death at the top of the central tower
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− | head: an executioner's hood
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− | Level 21 Thief/Warrior:
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− | Arcadia
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− | Visiting the seasons maintained by the members of the Council of Time may
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− | require brave adventurers to give in the pull of the whirlpool in the center
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− | of the Lake of a Thousand Years.
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− | Eyira, a woman in dirty clothes searching the side of the mountain
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− | wrist: a green leather wristcuff, studded with beads
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− | the elderly couple reminiscing in the secluded flowers behind a grassy niche
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− | finger: a ring of blossoming flowers
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− | wrist: a brown leather wristband
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− | children and guardians of the day and night, atop the summit of Mount Seryrd
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− | neck: the corona of the sun
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− | held: the signet of day
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− | Therkin, Draeum, and the snow boars in Lyel's Arcadia
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− | arms: a boar tusk armband
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− | legs: a pair of dog-hide leggings
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− | head: the snout of Draeum
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− | *** Press return or Q to abort ***
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− | Haaveth, Watcher of the Year of the Ox in Llaen's Arcadia
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− | head: the horns of Haaveth
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− | -*-
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− | The Forest of Alendora
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− | Adventurers tell tales about two races of elves living in Alendora. The
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− | dark-skinned race has retreated deep into the forest, although rumor has it
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− | that a special harp can help you find them.
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− | wandering elves inside the grove of elder oaks to the southeast
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− | finger: a ring of braided elder oak leaves
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− | Herastu, a little elf boy wandering through an illuminated meadow
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− | feet: deerskin moccasins
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− | Havensdora falconers wandering the forest trails
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− | hands: the gloves of falconry
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− | the Malindora elf who killed Jai'nesgar
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− | shield: a shield fashioned of oak
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− | wield: the dagger of Betrayal
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− | held: a silver disc inscribed with ancient Malindora runes
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− | -*-
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− | The Hidden City of E'nat'dae
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− | The empress and citizens of E'nat'dae welcome visitors to see the frills of
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− | their city. Some residents are known to conceal jewelry within their clothing.
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− | the guard commander to the council, and several guards in the city
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− | *** Press return or Q to abort ***
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− | body: a bright mithril shirt of small chain links
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− | Jeren, the consort to the Empress, sorting through papers from his study
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− | waist: a worn brown belt of braided leather
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− | wield: a steel dagger with a ruby dragon on its hilt
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