Difference between revisions of "The Cliff of Berkovic"

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(Walkthrough)
(Walkthrough)
 
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==Notes==
 
==Notes==
  Berkovic is a rather easy zone to learn and run. The main item of interest is the Gem of Souls. Some people still refer to it as the Heartstone, even though the name was changed a long time ago. The GOS is needed to cast the resurrection spell if you didn't already know. Beside from the GOS, the Dagger of Venom also loads here. It's a nifty little weapon for newbies. Both items are locatable.
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   The zone doesn't repop with people inside, and keys aren't slippery
 
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   The zone doesn't repop with people inside, and keys aren't slippery. In addition, keys can be retrieved in any order.
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==Walkthrough==
 
==Walkthrough==
  
 
   White dragon (a key of water)  
 
   White dragon (a key of water)  
     - from @, 3w, u, all n. Dragon wanders in this NPK area, trap or shield him in first. His breath can hurt so set a high wimpy number. Loads white scales sometimes.
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     - from @, 3w, u, all n. Dragon wanders in this NPK area, trap or shield him in first.  
     - Consider: A young white dragon is neutral with tendencies toward evil.
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    His breath can hurt so set a high wimpy number. Loads white scales sometimes.
 +
     - Consider: A young white dragon is neutral with tendencies toward evil. Mage. plague, poison, muffle,
  
 
   Wind Spirit (a key of wind)  
 
   Wind Spirit (a key of wind)  
     - from @ w, d, 2n, e, n, e, n, 2e, s, 2e, n, follow path w. More than one spirit so look for one with key. Two keys will load sometimes, get both so you can lock in.
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     - from @ w, d, 2n, e, n, e, n, 2e, s, 2e, n, follow path w. More than one spirit so look for one with key.  
 +
    Two keys will load sometimes, get both so you can lock in.
 +
    - Consider: A wind spirit is neutral. Warrior.
  
 
   Fire Spirit (a key of fire)  
 
   Fire Spirit (a key of fire)  
 
     - on same path as wind spirits
 
     - on same path as wind spirits
 
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    - Consider: ?  Cleric 
 
   Roper - (a warm brass key)  
 
   Roper - (a warm brass key)  
 
     - from the spirits path all n, u , 2n, e, search, e, 4d, pick/open door n, n, 3e. Shield room and fear out any other mobs.
 
     - from the spirits path all n, u , 2n, e, search, e, 4d, pick/open door n, n, 3e. Shield room and fear out any other mobs.
 
     - Consider: Evil exudes from a Roper's body. Warrior, plague, poison, curse,
 
     - Consider: Evil exudes from a Roper's body. Warrior, plague, poison, curse,
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   Tharad (a key of earth)  
 
   Tharad (a key of earth)  
 
     - 3w, s, 4u, s, e (1e is altar), s, e, s, w, unl/open door w, w
 
     - 3w, s, 4u, s, e (1e is altar), s, e, s, w, unl/open door w, w
 
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    - Consider: Evil exudes from Tharad the Wizard's body. 
 
   Berkovic  
 
   Berkovic  
 
     - 2e, n, 3w, 2n, 2u, 4x unl/open wall s. His sanc is disspellable. His key opens the chest which has a small treasure.
 
     - 2e, n, 3w, 2n, 2u, 4x unl/open wall s. His sanc is disspellable. His key opens the chest which has a small treasure.
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    - Berkovic, the Master of Elements is prime evil itself. Strong against: GOOD.  Perma fireshield, dis sanc,
  
 
==Equipment==
 
==Equipment==
 
   Tharad
 
   Tharad
 
     - a crimson alligator skin vest - Lev(15) Loc(body) AC-ap(2) NoBits mana(25) - 1 eq pt
 
     - a crimson alligator skin vest - Lev(15) Loc(body) AC-ap(2) NoBits mana(25) - 1 eq pt
 +
    - the Talisman of Transportation - Lev(0) Loc(hold) NoBits mv(50)
 
   Berkovic     
 
   Berkovic     
 
     Vemon
 
     Vemon

Latest revision as of 12:19, 19 September 2016

Notes[edit]

 The zone doesn't repop with people inside, and keys aren't slippery

Walkthrough[edit]

 White dragon (a key of water) 
   - from @, 3w, u, all n. Dragon wanders in this NPK area, trap or shield him in first. 
   His breath can hurt so set a high wimpy number. Loads white scales sometimes.
   - Consider: A young white dragon is neutral with tendencies toward evil. Mage. plague, poison, muffle,
 Wind Spirit (a key of wind) 
   - from @ w, d, 2n, e, n, e, n, 2e, s, 2e, n, follow path w. More than one spirit so look for one with key. 
   Two keys will load sometimes, get both so you can lock in.
   - Consider: A wind spirit is neutral. Warrior.
 Fire Spirit (a key of fire) 
   - on same path as wind spirits
   - Consider: ?  Cleric  
 Roper - (a warm brass key) 
   - from the spirits path all n, u , 2n, e, search, e, 4d, pick/open door n, n, 3e. Shield room and fear out any other mobs.
   - Consider: Evil exudes from a Roper's body. Warrior, plague, poison, curse,
 
 Tharad (a key of earth) 
   - 3w, s, 4u, s, e (1e is altar), s, e, s, w, unl/open door w, w
   - Consider: Evil exudes from Tharad the Wizard's body.  
 Berkovic 
   - 2e, n, 3w, 2n, 2u, 4x unl/open wall s. His sanc is disspellable. His key opens the chest which has a small treasure.
   - Berkovic, the Master of Elements is prime evil itself. Strong against: GOOD.  Perma fireshield, dis sanc,

Equipment[edit]

 Tharad
   - a crimson alligator skin vest - Lev(15) Loc(body) AC-ap(2) NoBits mana(25) - 1 eq pt
   - the Talisman of Transportation - Lev(0) Loc(hold) NoBits mv(50)
 Berkovic    
   Vemon
   the Gem of Souls - Lev(0) Loc(hold) 5xResurrect