Difference between revisions of "Eldrick's Tomb"

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(Walkthrough)
(Walkthrough)
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Dirs to Eldricks: Fly lighthouse, fly 1w 1n (or run). Phaseable from estate.
+
===Pode Page WT===
  
   1. From ent go all n to golems. Dispel/plague them. If soloing while waiting for form, hands/blind 1.golem and ice. Both are blockers. One loads key while the other loads 20ish hp arms that don't tweak much.  
+
   1. From ent go all n to golems. Dispel/plague them. If soloing while waiting for form, hands/blind 1.golem and ice.  
   2. From golems, unl open gate, head north and find Rimuldar. Trap him. He's very annoying to solo as he's an fs mage. Loads 35mana/-1dex base girdle (waist) and 35ish mana orb of magic (light). Both have potential to tweak nicely. Loot plaque which is key. This key does not make you pkable (but note you are in gnpk).  
+
Both are blockers. One loads key while the other loads 20ish hp arms that don't tweak much.  
   3. Head back to golems. All e, 3s, do not sr. search. Down will be Ludoc + some leeches (cramped). Solo down and hit Ludoc only. Lure him U to form, dis/ice. Obviously if getting banked, unform people, and have them go down on search and hit ludoc. Note ludoc key is slippery.  
+
   2. From golems, unl open gate, head north and find Rimuldar. Trap him. He's very annoying to solo as he's a fs mage.  
   4. Head back to golems, go 3n all e search, east unl hatch, open hatch (you could also unlock west hatch, it's used less frequently). Up is Kronin area. Area is high-MV so keep refs up. Look for Kronin, dis/ice. He loads key to next mob and key to dragon + some eq.  
+
Loads 35mana/-1dex base girdle (waist) and 35ish mana orb of magic (light). Both have potential to tweak nicely.  
   5. Once you loot both keys (claw is slippery so it'll fly into somebody's hands), head back to hatch and go d w all n 3w then n through illusionary exit (claw will crumble to get you through barrier, just like mystical). Follow path and check dragon for scales. Even if it didn't load, ice dragon for pop. Note this area is LPK so you only need one person in to summon others.  
+
Loot plaque which is key. This key does not make you pkable (but note you are in gnpk).  
   6. Head back to Kronin area, then head to either SW or SE corner and go D. Unlock gate, open gate, and search this area for a) familiar and b) hoardlings. Familiar is dis/plague/ice, and you want to check all hoardlings for pieces of marble (up to 2 can load but you only need one to unlock. if 2nd loaded, you can lock too).  
+
   3. Head back to golems. All e, 3s, do not sr. search. Down will be Ludoc + some leeches (cramped). Solo down and hit Ludoc only.  
   7. Head back to gate and go (from SE corner) u w w n search, or (from SW corner) u e n search. North will open. Eldrick loads in this 2x2 square. SR/ice mobs with him/ice him. !dis, but meleeable.  
+
Lure him U to form, dis/ice. Obviously if getting banked, unform people, and have them go down on search and hit ludoc.  
 +
Note ludoc key is slippery.  
 +
   4. Head back to golems, go 3n all e search, east unl hatch, open hatch (you could also unlock west hatch, it's used less frequently).  
 +
Up is Kronin area. Area is high-MV so keep refs up. Look for Kronin, dis/ice. He loads key to next mob and key to dragon + some eq.  
 +
   5. Once you loot both keys (claw is slippery so it'll fly into somebody's hands), head back to hatch and go d w all n 3w then n through illusionary exit (claw will crumble to get you through barrier, just like mystical). Follow path and check dragon for scales.  
 +
Even if it didn't load, ice dragon for pop. Note this area is LPK so you only need one person in to summon others.  
 +
   6. Head back to Kronin area, then head to either SW or SE corner and go D. Unlock gate, open gate, and search this area for  
 +
a) familiar and b) hoardlings. Familiar is dis/plague/ice, and you want to check all hoardlings for pieces of marble  
 +
(up to 2 can load but you only need one to unlock. if 2nd loaded, you can lock too).  
 +
   7. Head back to gate and go (from SE corner) u w w n search, or (from SW corner) u e n search. North will open.  
 +
Eldrick loads in this 2x2 square. SR/ice mobs with him/ice him. !dis, but meleeable.  
 
   8. Head back down to gate and go all N to either NE or NW corner (if someone ran just dragon, unkeyed kronin key, and zone repopped and you reiced kronin, you can lock here as well). From corner, head to the center of this path (I think it's 5w or 5e) and search. N will open. Ice all mobs 1n and 2n.  
 
   8. Head back down to gate and go all N to either NE or NW corner (if someone ran just dragon, unkeyed kronin key, and zone repopped and you reiced kronin, you can lock here as well). From corner, head to the center of this path (I think it's 5w or 5e) and search. N will open. Ice all mobs 1n and 2n.  
   9. Cecelia loads N. !dis !meele. Unl door/open door. Have somebody WW tank it while the rest of form hits it. Once it's dead,g all. (NOTE: This is a regen room). Do not sr before cecilia bc you wanna lure Eldrick there after.  
+
   9. Cecelia loads N. !dis !meele. Unl door/open door. Have somebody WW tank it while the rest of form hits it. Once it's dead,g all.  
   10. Solo go S S and search. Down will open. Solo D (cramped) and lure Eldrick up (make sure to hands and make sure to have wimpy. SR and ice (can WW tank, or form tank, doesn't matter). !dis !melee. If ppl need to tick, flee and head all N to where you iced Cecelia. Make sure to sr the room above trapdoor once he's out because you don't want his soldiers walking in as well. G all once he's dead. Then head 2N and unl chest, open chest, g all chest for red/blue bracelets and useless note.  
+
(NOTE: This is a regen room). Do not sr before cecilia bc you wanna lure Eldrick there after.  
 +
   10. Solo go S S and search. Down will open. Solo D (cramped) and lure Eldrick up (make sure to hands and make sure to have wimpy.  
 +
SR and ice (can WW tank, or form tank, doesn't matter). !dis !melee. If ppl need to tick, flee and head all N to where you iced Cecelia.  
 +
Make sure to sr the room above trapdoor once he's out because you don't want his soldiers walking in as well. G all once he's dead.  
 +
Then head 2N and unl chest, open chest, g all chest for red/blue bracelets and useless note.  
 
   11. You're done!
 
   11. You're done!
  

Revision as of 21:51, 14 October 2016

Directions

 fly lighthouse, fly n 1 w 1

Walkthrough

 All n to Mausoleum Gates
 Kill the mud golems
   Consider:  A mud golem is neutral.  Strong against: EVIL Dis, plag, blind, poison, weaken
 open gate
 all n to An Aisle in the Mausoleum
 kill undead corpse of riuldar for key ('a broken piece of a plaque')
 south to Mausoleum Gates, all e, 3s, set traps, search 
 1d to The undead corpse of Ludoc - lure him up and trap him, then kill
 back to Mausoleum Gates, then 4n, all e, search,e, then unl hatch
 open hatch, u, w, s, 2w (to 'The undead corpse of Kronin')get key
 all e, all s, d, unl gate e, open gate e, e


Pode Page WT

 1. From ent go all n to golems. Dispel/plague them. If soloing while waiting for form, hands/blind 1.golem and ice. 

Both are blockers. One loads key while the other loads 20ish hp arms that don't tweak much.

 2. From golems, unl open gate, head north and find Rimuldar. Trap him. He's very annoying to solo as he's a fs mage. 

Loads 35mana/-1dex base girdle (waist) and 35ish mana orb of magic (light). Both have potential to tweak nicely. Loot plaque which is key. This key does not make you pkable (but note you are in gnpk).

 3. Head back to golems. All e, 3s, do not sr. search. Down will be Ludoc + some leeches (cramped). Solo down and hit Ludoc only. 

Lure him U to form, dis/ice. Obviously if getting banked, unform people, and have them go down on search and hit ludoc. Note ludoc key is slippery.

 4. Head back to golems, go 3n all e search, east unl hatch, open hatch (you could also unlock west hatch, it's used less frequently). 

Up is Kronin area. Area is high-MV so keep refs up. Look for Kronin, dis/ice. He loads key to next mob and key to dragon + some eq.

 5. Once you loot both keys (claw is slippery so it'll fly into somebody's hands), head back to hatch and go d w all n 3w then n through illusionary exit (claw will crumble to get you through barrier, just like mystical). Follow path and check dragon for scales. 

Even if it didn't load, ice dragon for pop. Note this area is LPK so you only need one person in to summon others.

 6. Head back to Kronin area, then head to either SW or SE corner and go D. Unlock gate, open gate, and search this area for 

a) familiar and b) hoardlings. Familiar is dis/plague/ice, and you want to check all hoardlings for pieces of marble (up to 2 can load but you only need one to unlock. if 2nd loaded, you can lock too).

 7. Head back to gate and go (from SE corner) u w w n search, or (from SW corner) u e n search. North will open. 

Eldrick loads in this 2x2 square. SR/ice mobs with him/ice him. !dis, but meleeable.

 8. Head back down to gate and go all N to either NE or NW corner (if someone ran just dragon, unkeyed kronin key, and zone repopped and you reiced kronin, you can lock here as well). From corner, head to the center of this path (I think it's 5w or 5e) and search. N will open. Ice all mobs 1n and 2n. 
 9. Cecelia loads N. !dis !meele. Unl door/open door. Have somebody WW tank it while the rest of form hits it. Once it's dead,g all. 

(NOTE: This is a regen room). Do not sr before cecilia bc you wanna lure Eldrick there after.

 10. Solo go S S and search. Down will open. Solo D (cramped) and lure Eldrick up (make sure to hands and make sure to have wimpy. 

SR and ice (can WW tank, or form tank, doesn't matter). !dis !melee. If ppl need to tick, flee and head all N to where you iced Cecelia. Make sure to sr the room above trapdoor once he's out because you don't want his soldiers walking in as well. G all once he's dead. Then head 2N and unl chest, open chest, g all chest for red/blue bracelets and useless note.

 11. You're done!

Equipment

 Mud Golem
   gauntlets of protection
 Riuldar
   [MANA 39 DEX -1 ][ pristine] a shimmering girdle
   [MANA 42 INT 1 ][ pristine] an orb of magic
 Ludoc
   a leather headband adorned with several sharp bear teeth    
 an onyx dirk - Lev(17) Loc(wield) AM AC DAG BSER 6d4 NoBits hr(2) dr(4) Cond(pristine - 185 Days)
 the golden sword of Eldrick - Lev(25) Loc(wield) AM AC AT 8d7 AE AN holy hr(4) dr(2) SKL/SPL: parry (success +8%)
 a red lover's bracelet with the name 'Eldrick' engraved on it - Lev(27) Loc(wrist) AM AC AT AC-ap(6) AE AN hr(3) hps(27)
 Cecilia's cloak - Lev(23) Loc(about) AE AN ss(-2) mana(31)
 Cecilia's staff - Lev(24) Loc(wield) AT AW 2H 6d6 AE AN mana(73) hps(23)
 a leather headband adorned with several sharp bear teeth - Lev(21) Loc(head) AM AC AC-ap(5) AE hr(2) dr(2)
 a spiked, silver shield - Lev(23) Loc(shield) AM AC AC-ap(12) NoBits dr(3) mana(-19)
 a shimmering girdle - Lev(22) Loc(waist) NoBits mana(29) dex(-1)
 the golden leggings of Eldrick - Lev(26) Loc(legs) AM AC AC-ap(5) AE AN dr(3) mana(23)
 a pair of boots embellished with an ornate seal - Lev(25) Loc(feet) AM AC AW AC-ap(6) AE AN srod(-1) dr(2)
 a collar with the word "Cecilia" etched on it - Lev(25) Loc(neck) AM AC AW  AN dr(5)