Difference between revisions of "Quinstone's Keep"

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   Lord Quinstone loads:
 
   Lord Quinstone loads:
     - Lord Quinstone's velvet cape - +2dex/+10hp about (4 eq pts)
+
     - Lord Quinstone's velvet cape - +2dex/+18hp about (4 eq pts)
 
     - Lord Quinstone's blackstone - +29m/+4int held (8 eq pts)
 
     - Lord Quinstone's blackstone - +29m/+4int held (8 eq pts)
 
     - a mace of solid platinum - +13m/-1ss wield (5 eq pts)
 
     - a mace of solid platinum - +13m/-1ss wield (5 eq pts)

Revision as of 10:57, 18 July 2015

Quinstone's Keep
Designer: Drakonos
Rooms: 101
Re-Pop Time: 30 mins
PK Type: NPK, CPK
Exploration
Designer: {{{Exploration Designer}}}
XP: {{{Exploration XP}}}
Suggested Level: {{{Exploration Level}}}

Equipment

 - On Sintarus, eye of an archer is a lvl 14 regen item that regenerates lvl 19 wizard eye.
 - yellow vial - Petak (division e) - lvl 10 (cure light)
 - green vial - Fornu (division d) - lvl 10 (cure light, cure serious)
 - blue vial - Ronico (division c) - lvl 10 (cure serious, cure critic)
 - red vial - Hornetar (division b) - lvl 15 (2x cure critic)
 - black vial - Desarius (division a) - lvl 15 (cure critic, heal)
 - rainbow vial - General Wellantro - lvl 15 (2x heal, cure critic)
 Lord Quinstone loads:
   - Lord Quinstone's velvet cape - +2dex/+18hp about (4 eq pts)
   - Lord Quinstone's blackstone - +29m/+4int held (8 eq pts)
   - a mace of solid platinum - +13m/-1ss wield (5 eq pts)
 Chest loads: 
   - an enormous sparkling emerald - 60k treasure (12? eq pts)
   - a jeweled chalice of gold - liquid container (12? eq pts)
   - the Ring of the Keep - max 4hr/3dr ring, lvl 16 (? eq pts)


Directions to Zone

Fly from Medievia so that you can c word

Walkthrough

TEMPLIN'S WALKTHROUGH

NOTE: last room is cpk - beware of cpk'ers, especially when ring of the keep loads.

 - from @: n,all w,s,w,s - to Poto, for a rusty key (slippery) 
 - unl/open door w, w, take all - for 'a pair of rusted shears' (slippery)
 - from @: n,all e,u,all e,s,u,kill Sintarus - for 'a copper arrowhead' (slippery)
 - from Sintarus: d,n,all w,u,all e,n,e,s,kill Dipwaun - for 'a silver fork' (slippery)
 - from Dipwaun: n,w,n,all e,all s,take all jar - for 'a wooden carving' (slippery)
 - from jar: all n,all w,n,e,u,look around east for Soqilyte [priest],kill Soqilyte - for 'a tarnished crucifix' (slippery)
 - from @: n,all w,u,u,all w,unl/open hatch,u,open strong,get all strong,d 'the yellow key' (slippery)
 - e to intersection,n,all e,unl/open hatch,u,open strong,get all strong 'the green key' d (slippery)
 - all w,unl/open hatch,u,open strong,get all strong for 'the blue key', d, (slippery)
 - e to intersection,n,all e,unl/open hatch,u,open strong,get all strong for 'the red key',d (slippery)
 - all w,unl/open hatch,u,open strong,get all strong for 'the black key',d (slippery)
 - e to intersection - four times: unl/open door n,n unl/open hatch,u,kill General for 'a ruby shard' ,loot,  

START WATCHING WHERE FOR SHADOWING:

 - from @:all n,sea,d,close stone,n,d,find and kill Thoruk - for 'an iron crowbar' (slippery)
 - from Thoruk: find se corner,sea,u,close crack,kill Quinstone for 'a heavy brass key,loot  

HERE'S THE CPK ROOM - MAKE AN ALIAS FOR THIS:

 - unl door n;open door n;n;y;take all cushion;unlock chest;open chest;take all chest;s
 - COPY/PASTE unl door n;open door n;n;y;get all cushion;unlock chest;open chest;get all chest;s; 


Key List:

 green sucker - from @, 3w s 2w, ice bulbous green green tentacle
 rusty key - from tentacle, e s, dis/ice Poto, the groundskeeper
 rusted shears - from Poto, unl/open door w, w, get shears
 copper arrowhead - from shears, e n e n 3e n 2e u 2e s u, dis/ice Sintarus, Captain of the Archers
 silver fork - from Sintarus, d n 2w u 2e n e s, dis/ice Dipwaun, the cook
 wooden carving - from Dipwaun, n w n 3e 2s, get carving jar
 tarnished crucifix - from carving, 2n 3w n e u e s e, dis/ice Soqilyte (he wanders)
 (NOTE: w n e from here is an altar - LPK)
 yellow key - from Soqilyte, w n w d w 3s 2w 2d 4w 2u, all w, unl/open hatch, u, open/loot strongbox
 green key - from Petak (division e), d 4e n 4e, unl/open hatch, u, open/loot strongbox
 blue key - from Fornu (division d), d 8w, unl/open hatch, u, open/loot strongbox
 red key - from Ronico (division c), d 4e n 4e, unl/open hatch, u, open/loot strongbox
 black key - from Hornetar (division b), d 8w, unl/open hatch, u, open/loot strongbox
 Now you have all the keys you need to run the zone.