Difference between revisions of "City Of Lyryanoth"
From Heretical Apocalypse
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Defeat the foreman in the damp tunnels | Defeat the foreman in the damp tunnels | ||
+ | i) Kiknanen | ||
+ | 1) Go 3s, [e], w and search till exit down appears. | ||
+ | 2) Go d, e, 3n, w s w, c shield r. | ||
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Vanquish the keeper of the Nuisance Grounds | Vanquish the keeper of the Nuisance Grounds | ||
Seek sanctuary in the rogue's hideout | Seek sanctuary in the rogue's hideout | ||
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Slay the captain of the guard | Slay the captain of the guard | ||
Seek out the forgotten armoury | Seek out the forgotten armoury | ||
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==Key List== | ==Key List== |
Revision as of 22:13, 31 October 2016
Walkthrough
Max XP: 25,000,000 Exploration designer: Calrog
Obtain a set of sharp claws from a creature of green scales - load on a Lizardfolk commoner Murder a sleeping king Silence the shouts of a few - Kill 4 of 'An angry protestor' Slay the aging warrior lord Recover the lost key - From recall, go 3e,2s,e - kill mastermind, loot key. can't flee from him recall if u need to flee Defeat the foreman in the damp tunnels
i) Kiknanen
1) Go 3s, [e], w and search till exit down appears. 2) Go d, e, 3n, w s w, c shield r.
Vanquish the keeper of the Nuisance Grounds Seek sanctuary in the rogue's hideout Recover a carving from a rogue leader Silence the man who began the experiment Slay the holder of some leverage Slay a knight in glistening pale blue armor Vanquish the betrayer View the doom-filled city Vanquish the translucent killer Recover the treasure from the nameless sphere End the life of the city's founder Vanquish the master of the test Slay the captain of the guard Seek out the forgotten armoury
Key List
Jankar has wire. Kayanal has carving. Both Kings in castles east and west of city have first and second lyr keys'. Mastermind has stolen gate key. Inside, kill Sentinel first for lever to open window. Then kill Visionary. then kill Lyrya. key from lyrya opens chest which holds bloody retribution ring.
W/T
Second Key
1) Go get claws from a lizardfolk commoner. 2) From recall, go [e] [u], e n w w, open door and kill the mob north then loot key.
First Key
1) From recall, Go w till Castle Daenar (just before NPK), kill protestors if there are any, go w, s, [w], u n [w] and search till exit up appears. 2) Go up all and kill Daenar then loot key.
Third key (Stolen key)
1) From recall, go 3e, 2s, and then east then kill mastermind then loot key. can't flee from him recall if u need to flee
Fourth Key/Creator
i) Kiknanen 1) Go 3s, [e], w and search till exit down appears. 2) Go d, e, 3n, w s w, c shield r. 3) Dispel Kiknanen North, and bs him to death.
ii) Jankar 1) Go n (yes for cpk) w s w n w op door, w, search till exit north appears. Open and kill mob north. 2) Search till exit west appears, go west and get wire (key) iii) Kayanal 1) Go e s e (yes for cpk) n n e s e n e s e n n u 2) Unlock door/gates north. Get sitter to summon and heal. 3) Go [n] and dispel kayanal then bs it to death. Loot carving corpse. 4) Open curtain east at Kayanal and go east and search. 5) Go d, [n], d and kill creator. 6) C word.
Old TOWNHALL
i) Sentinel 1) Go north and unlock all gates/doors from recall. hold carving and use carving to unlock barrier. 1.1) Go one north of Barrier and get sitter to sit here. 2) From one north of barrier or just before PK rooms. Go e u [w] [n] op door, e, op door s, s, kill sentinel then loot lever and manacle. 3) Get sitter to summon everyone. 4) Go e, u, [n], w, unl window, op window, n u s, w [s] [w], 2n, e and search then go east and close panel. 5) Trap, dispel and Kill servants in circular rooms and loot hex keys. 6) Go back to panel and unlock door east. 7) Dispel and kill the images and then kill visionary. 8) Go [u] from visionary, 3s, and shield room. Then go [d] kill idols then attack lyrya. 9) Loot stuff from idols. 10) Get sitter to summon all. 11) Go e, u, 3w, and shield room. 12) Go s and kill lyrya. Loot. if u have to flee u might end up at recall so u need sitter to summon you back in. 13) Get sitter to summon all. 14) Go n (yes for cpk), [n] unlock door, n, unl door, east, c shield r, lure assassin out, and open and loot retribution.
The master blacksmith, Genkaya telepaths you, 'As a gesture of friendship between man and lizard, I have agreed to restore the human king's famous heirloom. I will simply need you to deliver me the weapon, some lizard scales, and a suitable drawstring. I hear our patriarch has one that was woven from the hair of one of the swamp creatures. I'm sure he would be happy to let you have it when he hears of your admirable intentions.