Skills and Spells

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Skills and Spells

SKILLS TO LEARN

Primary Skills should be learned first. Secondary Skills and Boosting the 
Class Prime Stat should come after all Primary Skills are learned to their Maximum. 
Tertiary Skills should be left till all Secondary Skill are Max'd and you have "excess" 
practices to blow on them. Example, RESCUE can be hard to use, because you 
can only rescue the person the mob is attacking, but it will kick that person out of 
the fight when they get rescued, allowing them to tick, cast Sanc, etc. 
(problem is Warrior with Rescue is usually the Mob Target when you're a
single or double, so they can't use it. Can be useful in PK or when a group of 
Hero's is Forming, because everyone could have it) So Rescue should be learned
just before you reclass. 

WARRIOR

Primary : Double, Triple, Parry Secondary : Bash, Charge, Kick, Meditate, Offhand 
Tertiary : Disarm(PK-skill), Rescue(Triples,Quads,Hero) 
Note - The Warrior Multi-Trainer is in Bloodstone 

THIEF

Primary : Backstab, Dodge, Double 
Secondary : Meditate, Offhand, Sneak, Trip, Trap(After being a Mage) Throw(Before becoming a Spellcaster) 
Tertiary : Disarm(PK-skill), Picklock(Learn Ethereal Spell), Throw(After being a Spellcaster), Steal(Combs-skill), Trap(Before becoming a Mage)
Note - The Thief Multi-Trainer is in Trellor...ask for someone to take you there if you need it. 

SPELLS IN GENERAL

This will list all spells you SHOULD have... Unlisted spells are also useful, but aren't needed as badly.
If a spell has a "MASS" version, learn the MASS version instead of the normal version whenever possible (Invis, Ref, Quick, Levitate, etc) 

MAGE SPELLS

Magic Missile, Detect Invis, Minor Creation, Faerie Fire, Strength, Teleport, Breathe Water, Identify, Colour Spray, Dispel Magic, Shield Room, Curse,
Ethereal, Shield, Chain Lightning, Charm Person, Mass Lev, Mass Invis, Fireshield, Frost Shards, Farsight, Stoneskin, Mass Ref, Manashield, Acid Blast, 

Plague, Shockwave, Phantasmal Note - The Mage Multi-Trainer is in Medievia Castle

CLERIC SPELLS

Armor, Faerie Fire, Bless, Detect Invi s, Pro From <Opp Align>, Tremor, Sense Life, Summon, Cure Crit, Remove Poison, Dispel Evil(if not Evil), 

Identify, Word of Recall, Breathe Water, Flamstrike, Sanctuary, Heal, Mass Lev, Dispel Magic, Phase, Mass Ref, Harm, Firestorm, Mass Quick, Fireshield, Demonfire(if evil), Hammer of Faith, Resurrect, Phantasmal Note - The Cleric Multi-Trainer is in the Graveyard