The Crime Underground

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Revision as of 13:47, 13 September 2015 by Zanitho (Talk | contribs)

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Max XP: 10,000,000

Designed by Shrike/Mhordamis

Exploration designer: Arys

Getting in:

 From ent, e, unl trapdoor, open trapdoor, d, e, s, kill thieves in this area for wall key, unl/open wall,
 kill thieves for grate key, open/unl grate, d to "The Center of the Underground Tunnel Network"

C LOCATE BAG you can't complete the explore if the bag of holding did not load

- Help the sleepy novices sneak out after hours

 - from "The Center of the Underground Tunnel Network" all e all n, d, open door n, n, kill Chalemvir the Watcher

- Devise a more clever way to haul your loot

 - e,s,kill "a tired-looking novice" for the key, 
 - From "The Center of the Underground Tunnel Network" all w, all n, through the gauntlet, loot a bag of holding from "Herosai" at the end of the gauntlet

- Pay homage to the poor, skewered dead

 - at the end of the gauntlet go down 


- Protect your feet from the chill and damp

 - From "The Center of the Underground Tunnel Network?" all s to 'Janwel the apprentice', kill for boots of water walking

- Take a quick nap amid silk pillows and thick, fluffy blankets

 - open door s, s, kill master of novices, open door s, s 

- Break bread with a young, hungry boy

 -2n, 2e, open door w, w

- Prove your superior poison tolerance to a suicidal fool

 -from "The Center of the Underground Tunnel Network", all e, south, look around red area for Harald, kill him

- Speak softly with a sneaky, slimy snitch

 - also in this area kill Nephalis, the Viper

- Rescue the loincloth-clad damsel in distress

 - From "The Center of the Underground Tunnel Network" 2w,n,kill Dorlion for the key, all n, unl/open cage, n

- Discover a secret passage to the sewers

 - from "The Center of the Underground Tunnel Network" all n, through doors and hidden exit

14:42, 13 September 2015 (EDT)14:42, 13 September 2015 (EDT)14:42, 13 September 2015 (EDT)

e, unl trapdoor, open trapdoor, d e, s, kill thieves in this area for wall key, unl/open wall, … kill thieves for grate key, open/unl grate, d all s to 'Janwel the apprentice', kill for boots of water walking (obj: Protect your feet from the chill and damp) and silky, red robes. open door s, s, kill master of novices, open door s, s (obj: Take a quick nap amid silk pillows and thick, fluffy blankets) 2n, 2e, open door w, w (obj: Break bread with a young, hungry boy) all e, all n, open door n, n, open door n, n, kill spider for book of spells, several hardened leather belt pouches, hematite pellet open door n, n, kill Vonliege for a clear jar, dagger of accuracy, bracers of thievery, the gauntlets of dexterity south to intersection, 1w, 1s, open door w, kill Imrah for winged helmet of white steel, golden ring, set with a sparkling emerald, ring of wizardry e, n, w, n to Dorlion, kill Dorlion for the key to the prison(invisible). from int, all e, south, look around red area for Harald, kill him - (obj: Prove your superior poison tolerance to a suicidal fool) also in this area is Nephalis, the Viper (obj: a sneaky, slimy snitch) for ring of shooting stars, alchemy jug. all n, d, open door n, n, kill Chalemvir the Watcher (Help the sleepy novices sneak out after hours) for a clear jar, a golden ring, set with a sparkling emerald, a pair of eyes e, s, kill tired looking novice for key to the gauntlet from int, all w, unl/open door n, n, kill Celdspar for key to the second challenge