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Bows use arrows. Crossbows use bolts. When you shoot an arrow (or bolt), it stays in your inventory. If the arrow was in a quiver, it gets moved to your inventory.
 
Bows use arrows. Crossbows use bolts. When you shoot an arrow (or bolt), it stays in your inventory. If the arrow was in a quiver, it gets moved to your inventory.
 
  
 
'''Why do I need a quiver?'''
 
'''Why do I need a quiver?'''
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'''Why do I want lots of arrows?'''
 
'''Why do I want lots of arrows?'''
  
Reloading your quiver is annoying. If you forget to reload, your damage drops in half when shooting only once per round. Even if you reload perfectly, it takes away from time spent shockwaving or healing. Having lots of arrows means reloading less. However, having lots of bad arrows means you'll do low damage. It's a balance between reloading often and using your best arrows. In a perfect world, everybody would have 20 fletching arrows :).
+
Reloading your quiver is annoying. If you forget to reload, your damage drops in half. Even if you reload perfectly, it takes away from time spent shockwaving or healing. Having lots of arrows means reloading less. However, having lots of bad arrows means you'll do low damage. It's a balance between reloading often and using your best arrows. In a perfect world, everybody would have 20 fletching arrows :).
  
  
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</pre>
 
</pre>
  
Bone arrow has an average damage of <math>5 * (8+1)/2 + 2 = 24.5</math>. Note: damroll on the arrow is the only damroll that affects archery damage.
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Bone arrow has an average damage of <math>5 * (8+1)/2 + 2 = 24.5</math>  
  
  
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* The bow <code>Damage Dice of 9d4</code> has no effect on archery damage. This is for when the bow is treated as a melee weapon, eg if you are unformed.
 
* The bow <code>Damage Dice of 9d4</code> has no effect on archery damage. This is for when the bow is treated as a melee weapon, eg if you are unformed.
* Damroll from any equipment, including the bow. Only damroll on the arrow itself affects archery damage. Bone arrow is +2dr, this affects archery damage. Your bow has +10dr? It won't affect archery damage. You wearing a nemesis ring with +6dr? Won't affect archery damage.
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* Damroll from any equipment, including the bow. Only damroll on the arrow itself affects archery. Bone arrow is +2dr, this affects archery. Your bow has +10dr? It won't affect archery. You wearing a nemesis ring with +6dr? Won't affect archery.
  
 
== Example Archery Mode ==
 
== Example Archery Mode ==
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So you'll do an average of 88.2 damage per hit. How often you miss is determined by your hitroll, and the +20% archery success will help too. (Archery proficiency affects damage, success affects hit rate.)
 
So you'll do an average of 88.2 damage per hit. How often you miss is determined by your hitroll, and the +20% archery success will help too. (Archery proficiency affects damage, success affects hit rate.)
  
== Archery Eq ==
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== Bows ==
  
=== Starter Bows ===
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* starter bow: pallens bow (!T !W)
  
* nemesis crossbow - it has very low average damage
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* neut align: arcus
* pallens bow
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* evil align: mal
* valentines quest bow
+
* good align: fid
  
=== Top-tier Bows ===
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== Arrows ==
  
* cleric relic bow from Apsu
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* wittermark
* lyr crossbow
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* black arrow from caverns
* neut align: arcus from sevoseth
+
* black metal arrow from fgs
* evil align: mal from vanlarra eggtokens
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* bone
* good align: fid from vanlarra eggtokens
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* fletching
  
=== Starter Arrows ===
+
== Crossbows ==
  
* a weightless wooden shaft - Lev(15) Loc(hold throw) 3d3 NoBits dr(2) Alendora on hunters
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* nemesis
* a gaily painted arrow - Lev(11) Loc(None) 2d8 NoBits dr(3) Underground Shafts on imp guards
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* lyr
  
* ?? starter bolt for crossbow
+
== Quarrels ==
* 20 avg damage, gray slate arrow from wittermark, steal off elves
+
* 22 avg damage, black arrow from caverns of eternal darkness, ice centaurs in first cpk area
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* 22 avg damage, black metal arrow from fgs, steal off giant meazels
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* 24.5 avg damage, bone arrow from glabrezu in bloodstone
+
  
=== Top-tier Arrows ===
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* dummy quarrel
 +
* lyr quarrel
 +
 +
== Quivers ==
  
* 35 avg damage, lyr crossbow quarrel. Note: these quarrels proc to deteriorate themselves. I think they lose 3.5avg damage each proc until they aren't much better than wittermark arrows. Ask Halabarad.
+
* lunar quiver
* 36 avg damage, fletching arrow, see [[Sevoseth]]
+
* a quiver crafted of electrum - Lev(26) Loc(about)  nodrop no-auction hr(4) Cond(pristine - Infinity Days)
* Also from Sevoseth: life drain arrow, arrow that procs muffle, arrow that will plague undead mobs (such as ruby dragons)
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+
=== Quivers ===
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* starter quiver off elves in alendora
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* for cleric, hp/mana lunar quiver from vondarkla
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* a quiver crafted of electrum - Lev(26) Loc(about)  nodrop no-auction hr(4) Cond(pristine - Infinity Days), from bloodstone
+
 
* fgs quiver
 
* fgs quiver
  
=== Archery Eq ===
 
  
You want your bow mode to have hitroll, mana and archery proficiencies. Damroll does not affect archery damage.
+
== Archery Eq ==
  
'''Nobits'''
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Hitroll, mana, archery proficiencies.
  
* a slate wristguard - Lev(25) Loc(wrist) AC-ap(2)  noegg nodrop fragile no-auction mana(30) hr(3) SKL/SPL: archery (proficiency success +10%) Cond(pristine - 365 Days) - Elnissa shop 170m gold
+
* a sparkling emerald gemstone - Lev(27) Loc(light) AE nodrop mana(47) hr(4) Cond(pristine - 185 Days) - mystical on green dragon
 
* a dead rat carcass - Lev(15) Loc(light)  nodrop no-auction mana(18) hr(3) Cond(pristine - 185 Days) - pirate ship on swashbucklers
 
* a dead rat carcass - Lev(15) Loc(light)  nodrop no-auction mana(18) hr(3) Cond(pristine - 185 Days) - pirate ship on swashbucklers
 +
* taurus eye - Thanos on shadow dragon
 
* a pair of masterfully woven mittens of green and red wool - Lev(20) Loc(hands)  nostore mana(20) hr(4) Cond(scratched - 90 Days) - Shadmire on Samrah
 
* a pair of masterfully woven mittens of green and red wool - Lev(20) Loc(hands)  nostore mana(20) hr(4) Cond(scratched - 90 Days) - Shadmire on Samrah
 
+
* serpent armband 4hr/45mana - tharhalas / fgs master mage ???
'''Evil'''
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+
* Thanos's bracelet of fire - Lev(27) Loc(waist) AC-ap(0) AG AN nodrop no-auction hr(6) hps(-7) SKL/SPL: throw (success +7%) archery (success +7%) Cond(scratched - 90 Days), den on thanos
+
* a black onyx tiara - Lev(24) Loc(head) AC-ap(1) AG nodrop mana(46) hr(4) SKL/SPL: archery (success +9%) bash (susceptibility +7%) Cond(pristine - Infinity Days) - swamp on Widow Queen
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* the hand of Vecna - Lev(28) Loc(hands) AG AN nodrop no-auction mana(45) hr(5) Cond(pristine - Infinity Days), bloodstone on vecna
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* a serpent arm band - Lev(22) Loc(arms) AC-ap(1) AG AN nodrop no-auction mana(43) hr(4) Cond(pristine - 171 Days), fire giants master mage
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* the taurus eye of a shadow dragon - Lev(24) Loc(light) AG AN hr(6) sbr(-2) SKL/SPL: dodge (success +5%) Cond(worn down - 52 Days) - swamp on shadow dragon
+
 
* a dark ebony spinneret - Lev(24) Loc(hold) AG nodrop hr(8) SKL/SPL: Poison (proficiency +3%) Poison (susceptibility -5%) Cond(pristine - 185 Days) - E'urdin
 
* a dark ebony spinneret - Lev(24) Loc(hold) AG nodrop hr(8) SKL/SPL: Poison (proficiency +3%) Poison (susceptibility -5%) Cond(pristine - 185 Days) - E'urdin
 
+
* a black onyx tiara - Lev(24) Loc(head) AC-ap(1) AG nodrop mana(46) hr(4) SKL/SPL: archery (success +9%) bash (susceptibility +7%) Cond(pristine - Infinity Days) - Thanos on Widow Queen
'''Neut'''
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* a slate wristguard - Lev(25) Loc(wrist) AC-ap(2)  noegg nodrop fragile no-auction mana(30) hr(3) SKL/SPL: archery (proficiency success +10%) Cond(pristine - 365 Days) - Elnissa shop
 
+
* a dark ebony spinneret - Lev(24) Loc(hold) AG nodrop hr(8) SKL/SPL: Poison (proficiency +3%) Poison (susceptibility -5%) Cond(pristine - 185 Days) - E'urdin
+
* a sparkling emerald gemstone - Lev(27) Loc(light) AE nodrop mana(47) hr(4) Cond(pristine - 185 Days) - mystical on green dragon
+
* a black onyx tiara - Lev(24) Loc(head) AC-ap(1) AG nodrop mana(46) hr(4) SKL/SPL: archery (success +9%) bash (susceptibility +7%) Cond(pristine - Infinity Days) - swamp on Widow Queen
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+
'''Good'''
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+
* a sparkling emerald gemstone - Lev(27) Loc(light) AE nodrop mana(47) hr(4) Cond(pristine - 185 Days) - mystical on green dragon
+
  
 
== Advanced ==
 
== Advanced ==
 
=== Operating with very few arrows ===
 
 
Say you're fighting a ruby dragon, which is undead, and you want to plague it, but you only have two undeath arrows from Sevoseth. If you use only two arrows, you'll get the "cannot find projectiles" message. Instead:
 
 
# put x3 regular arrows in your inventory
 
# put x2 undeath arrows in your quiver
 
# reload your quiver every round
 
 
You will now shoot almost entirely undeath arrows, despite having only two of them. This is because archery tends to take arrows from your quiver or top of your inventory, and arrows go to the top of your inventory from your quiver.
 
  
 
=== Underwater Archery ===
 
=== Underwater Archery ===
  
Regular archery works underwater, but there's special underwater archery that does huge damage.
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* hip quiver from reef - TBD id it, and walkthrough on how to get it
 +
* yew spears from underocean, they det in 24 hours but are the strongest weapons in the game - TBD id a yew spear
 +
* relic on leviathan in lattyrna - TBD id the relic and weapon
 +
* relic on naiad princess or something in ryvaera - TBD id the relic and weapon
  
<math>5.5 * 55 * 1.2 = 363</math>
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=== Operating with very few arrows ===
 
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You can do 363 avg damage per hit with 2x slates, leviathan relic speargun and yew spears. You need a harpoon holster from reef, yew spears from underocean, and the relic from leviathan in lattyrna:
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Harpoon holster from reef (TBD walkthrough to get it):
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<pre>
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Object: a leather harpoon holster [holster harpoon]
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Item Type: MISSILE CONTAINER  Effects: NO-DONATE NO-SACRIFICE NO-DROP NO-AUCTION
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Equipable Location(s): TAKE WAIST
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Weight: 3    Value: 7200    Level Restriction: 0
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The object appears to be in perfect pristine condition.
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Days Left: 185
+
Available Weight: 46 stones
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Nothing
+
</pre>
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+
Yew spears from underocean. They load in random mob corpses, like sanc orbs, and det in 24 hours. Yews do 10d10 damage, average of 55. Next best arrow is Fletching at 36 avg damage. TBD - id a yew spear
+
 
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Leviathan relic. Has 10 charges and lasts ten days, a long time for a relic. Go to lattyrna, find palace, ice Poseidon for key, unlock grate e 2d from poseidon, all d, all s to leviathan. Relic loads DARK. Use guards / nymphs as charmies.
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+
<pre>
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Object: a relic of flotsam [relic flotsam]
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Item Type: RELIC  Effects: DARK INVISIBLE ANTI-GOOD NO-DONATE NO-SACRIFICE NO-DROP  FRAGILE NO-AUCTION NO-QUEST
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Equipable Location(s): TAKE HOLD
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Weight: 4    Value: 1    Level Restriction: 28
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The object is visibly worn down with major wear.
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Days Left: 4
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Has 10 charges left.
+
</pre>
+
 
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Relic speargun made from Leviathan relic:
+
 
+
<pre>
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Object: the speargun of merman fury [speargun merman fury]
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Item Type: FIRE WEAPON  Effects: HUM ANTI-GOOD NO_RENT NO_RELOAD BONDS NO-QUEST FORGED
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Equipable Location(s): TAKE WIELD
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Weight: 14    Value: 100    Level Restriction: 30
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Bound To: Spiritic
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The object appears to be in perfect pristine condition.
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Days Left: 185
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Class Restrictions: TWO_HANDED
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Damage Dice of 6d6 and modifies missile damage by 5.5
+
Affects:
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    +5 to DAMROLL
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</pre>
+
  
TBD there is a mini speargun relic on a princess in Ryvaera. It has a lower level restriction and bow multiplier. Good align useable.
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TBD - chart showing where arrows are shot from with quiver
 +
TBD - guide on "how to use specialty arrows properly". Eg if you have only 2 undeath arrows, how do you maximize chances of plaguing Count Van'Kyln?
  
 
[[Category: Miscellaneous Resources]]
 
[[Category: Miscellaneous Resources]]
[[Category: Original Content]]
 

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