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#All S, D, all N, D, S till 2nd E (it'll be 2N from the room before gate). E, unlock and open door, D, dispel and ice Master. Loads some crap (best item is 5hr/3dr g-only held).
 
#All S, D, all N, D, S till 2nd E (it'll be 2N from the room before gate). E, unlock and open door, D, dispel and ice Master. Loads some crap (best item is 5hr/3dr g-only held).
 
#U, W, all N, U, all S, U, all N (to high priest room). Unlock and open ceiling, MASS INVIS (or you'll get stabbed by next mob if he loaded pike), up and dispel and ice knight. Knight is blocker. He loads AE hp/-ac shield (30hp base), 75k shopsell pike stabber, and 2/4 wrist. Be ready to move north and hit next mob (Breedan) immediately after if there are ppl trying to bank.
 
#U, W, all N, U, all S, U, all N (to high priest room). Unlock and open ceiling, MASS INVIS (or you'll get stabbed by next mob if he loaded pike), up and dispel and ice knight. Knight is blocker. He loads AE hp/-ac shield (30hp base), 75k shopsell pike stabber, and 2/4 wrist. Be ready to move north and hit next mob (Breedan) immediately after if there are ppl trying to bank.
##''NOTE:'' From high priest the door to knight is called "ceiling". Logically, from knight that same door down is called "floor". Also, there is a door between knight and Breedan and it's called "seal" (from both sides)
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:''NOTE:'' From high priest the door to knight is called "ceiling". Logically, from knight that same door down is called "floor". Also, there is a door between knight and Breedan and it's called "seal" (from both sides)
 
#North, hit breedan. He does dispel but you won't need charmies after you ice him, so doesn't matter who's where in form. Loads 100k shopsell staff, 45k shopsell bell (AE mana held, can tweak nicely, as high as 60s).  
 
#North, hit breedan. He does dispel but you won't need charmies after you ice him, so doesn't matter who's where in form. Loads 100k shopsell staff, 45k shopsell bell (AE mana held, can tweak nicely, as high as 60s).  
 
#S, D, all S, D, all N, D, all S, all D till you're east of knights (all D 1U). Assuming that people are ticked and ready, all W unlock rock open rock, D (or unl rock and ethereal down), D, all W, E, 2N. You'll see a stone guardian, and probably a few knights. If there are no bankers, shield room guardian and shield room south of him (tick room). Lure knights E and E of guardian (they only go in those 3 rooms) and ice guardian. LOOK AT ALL KNIGHTS FOR PORTS, they sometimes load. Loot for useless eq (eq pts).
 
#S, D, all S, D, all N, D, all S, all D till you're east of knights (all D 1U). Assuming that people are ticked and ready, all W unlock rock open rock, D (or unl rock and ethereal down), D, all W, E, 2N. You'll see a stone guardian, and probably a few knights. If there are no bankers, shield room guardian and shield room south of him (tick room). Lure knights E and E of guardian (they only go in those 3 rooms) and ice guardian. LOOK AT ALL KNIGHTS FOR PORTS, they sometimes load. Loot for useless eq (eq pts).
 
#There are now THREE ways to get to dragon. I'm listing them to get to swamp.
 
#There are now THREE ways to get to dragon. I'm listing them to get to swamp.
##From guardian all S, E till D, D, unl open door, E [rarely used]
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*From guardian all S, E till D, D, unl open door, E [rarely used]
##From guardian all S, E till 2nd south, S till E, all E, unl open door, S [a bit more common now but wall still most common]
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*From guardian all S, E till 2nd south, S till E, all E, unl open door, S [a bit more common now but wall still most common]
##From guardian all S, E till 2nd south, S till 2nd E, unl open wall, E [most common]
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*From guardian all S, E till 2nd south, S till 2nd E, unl open wall, E [most common]
 
#From swamp go all E, D, W, S, E, N, W [think of it as a full circle], W, N, E, N. Hit dragon. This is the mob most ppl try to bank on if not guardian. Loads blackscales and amulet (key).
 
#From swamp go all E, D, W, S, E, N, W [think of it as a full circle], W, N, E, N. Hit dragon. This is the mob most ppl try to bank on if not guardian. Loads blackscales and amulet (key).
 
#After dragon is dead, go S, W, S, E, E, S, W, N, E, U and get out of swamp, heading back to guardian. IF people are banking, unl open gate at guardian, N, and ice mages (I suggest someone (not leader) shield room because knights do go here. If no one is banking, steal ancient mage (3x). Check mages for ports as well.
 
#After dragon is dead, go S, W, S, E, E, S, W, N, E, U and get out of swamp, heading back to guardian. IF people are banking, unl open gate at guardian, N, and ice mages (I suggest someone (not leader) shield room because knights do go here. If no one is banking, steal ancient mage (3x). Check mages for ports as well.

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