Editing Eldrick's Tomb

Jump to: navigation, search

Warning: You are not logged in.

Your IP address will be recorded in this page's edit history.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 20: Line 20:
  
 
   1. From ent go all n to golems. Dispel/plague them. If soloing while waiting for form, hands/blind 1.golem and ice.  
 
   1. From ent go all n to golems. Dispel/plague them. If soloing while waiting for form, hands/blind 1.golem and ice.  
    Both are blockers. One loads key while the other loads 20ish hp arms that don't tweak much.  
+
Both are blockers. One loads key while the other loads 20ish hp arms that don't tweak much.  
 
   2. From golems, unl open gate, head north and find Rimuldar. Trap him. He's very annoying to solo as he's a fs mage.  
 
   2. From golems, unl open gate, head north and find Rimuldar. Trap him. He's very annoying to solo as he's a fs mage.  
    Loads 35mana/-1dex base girdle (waist) and 35ish mana orb of magic (light). Both have potential to tweak nicely.  
+
Loads 35mana/-1dex base girdle (waist) and 35ish mana orb of magic (light). Both have potential to tweak nicely.  
    Loot plaque which is key. This key does not make you pkable (but note you are in gnpk).  
+
Loot plaque which is key. This key does not make you pkable (but note you are in gnpk).  
 
   3. Head back to golems. All e, 3s, do not sr. search. Down will be Ludoc + some leeches (cramped). Solo down and hit Ludoc only.  
 
   3. Head back to golems. All e, 3s, do not sr. search. Down will be Ludoc + some leeches (cramped). Solo down and hit Ludoc only.  
    Lure him U to form, dis/ice. Obviously if getting banked, unform people, and have them go down on search and hit ludoc.  
+
Lure him U to form, dis/ice. Obviously if getting banked, unform people, and have them go down on search and hit ludoc.  
    Note ludoc key is slippery.  
+
Note ludoc key is slippery.  
 
   4. Head back to golems, go 3n all e search, east unl hatch, open hatch (you could also unlock west hatch, it's used less frequently).  
 
   4. Head back to golems, go 3n all e search, east unl hatch, open hatch (you could also unlock west hatch, it's used less frequently).  
    Up is Kronin area. Area is high-MV so keep refs up. Look for Kronin, dis/ice. He loads key to next mob and key to dragon + some eq.  
+
Up is Kronin area. Area is high-MV so keep refs up. Look for Kronin, dis/ice. He loads key to next mob and key to dragon + some eq.  
   5. Once you loot both keys (claw is slippery so it'll fly into somebody's hands), head back to hatch and go d w all n 3w then n through
+
   5. Once you loot both keys (claw is slippery so it'll fly into somebody's hands), head back to hatch and go d w all n 3w then n through illusionary exit (claw will crumble to get you through barrier, just like mystical). Follow path and check dragon for scales.  
    illusionary exit (claw will crumble to get you through barrier, just like mystical). Follow path and check dragon for scales.  
+
Even if it didn't load, ice dragon for pop. Note this area is LPK so you only need one person in to summon others.  
    Even if it didn't load, ice dragon for pop. Note this area is LPK so you only need one person in to summon others.  
+
 
   6. Head back to Kronin area, then head to either SW or SE corner and go D. Unlock gate, open gate, and search this area for  
 
   6. Head back to Kronin area, then head to either SW or SE corner and go D. Unlock gate, open gate, and search this area for  
    a) familiar and b) hoardlings. Familiar is dis/plague/ice, and you want to check all hoardlings for pieces of marble  
+
a) familiar and b) hoardlings. Familiar is dis/plague/ice, and you want to check all hoardlings for pieces of marble  
    (up to 2 can load but you only need one to unlock. if 2nd loaded, you can lock too).  
+
(up to 2 can load but you only need one to unlock. if 2nd loaded, you can lock too).  
 
   7. Head back to gate and go (from SE corner) u w w n search, or (from SW corner) u e n search. North will open.  
 
   7. Head back to gate and go (from SE corner) u w w n search, or (from SW corner) u e n search. North will open.  
    Eldrick loads in this 2x2 square. SR/ice mobs with him/ice him. !dis, but meleeable.  
+
Eldrick loads in this 2x2 square. SR/ice mobs with him/ice him. !dis, but meleeable.  
   8. Head back down to gate and go all N to either NE or NW corner (if someone ran just dragon, unkeyed kronin key, and zone repopped and you  
+
   8. Head back down to gate and go all N to either NE or NW corner (if someone ran just dragon, unkeyed kronin key, and zone repopped and you reiced kronin, you can lock here as well). From corner, head to the center of this path (I think it's 5w or 5e) and search. N will open. Ice all mobs 1n and 2n.  
    reiced kronin, you can lock here as well). From corner, head to the center of this path (I think it's 5w or 5e) and search. N will open. Ice
+
    all mobs 1n and 2n.  
+
 
   9. Cecelia loads N. !dis !meele. Unl door/open door. Have somebody WW tank it while the rest of form hits it. Once it's dead,g all.  
 
   9. Cecelia loads N. !dis !meele. Unl door/open door. Have somebody WW tank it while the rest of form hits it. Once it's dead,g all.  
    (NOTE: This is a regen room). Do not sr before cecilia bc you wanna lure Eldrick there after.  
+
(NOTE: This is a regen room). Do not sr before cecilia bc you wanna lure Eldrick there after.  
 
   10. Solo go S S and search. Down will open. Solo D (cramped) and lure Eldrick up (make sure to hands and make sure to have wimpy.  
 
   10. Solo go S S and search. Down will open. Solo D (cramped) and lure Eldrick up (make sure to hands and make sure to have wimpy.  
    SR and ice (can WW tank, or form tank, doesn't matter). !dis !melee. If ppl need to tick, flee and head all N to where you iced Cecelia.  
+
SR and ice (can WW tank, or form tank, doesn't matter). !dis !melee. If ppl need to tick, flee and head all N to where you iced Cecelia.  
    Make sure to sr the room above trapdoor once he's out because you don't want his soldiers walking in as well. G all once he's dead.  
+
Make sure to sr the room above trapdoor once he's out because you don't want his soldiers walking in as well. G all once he's dead.  
    Then head 2N and unl chest, open chest, g all chest for red/blue bracelets and useless note.  
+
Then head 2N and unl chest, open chest, g all chest for red/blue bracelets and useless note.  
 
   11. You're done!
 
   11. You're done!
  

Please note that all contributions to Heretical Apocalypse are considered to be released under the Public Domain (see Heretical Apocalypse:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel | Editing help (opens in new window)