Editing How To Avoid Dying In CPK
Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.The edit can be undone.
Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 117: | Line 117: | ||
16) Have wimpy set to 255. If you wimpy, it will require them to take action and risk messing it up. You could engage a mob and wimpy again. Some rooms don't tell players which way you fled when wimpying. So players have to check multiple rooms. You may get a mob ice instead of a player death. They may Footfall the stab. All of these chances add up and are in your favor. There is no downside to having wimpy on when trying to avoid a stake. The only downside to wimpy is if you are actively fighting another player and they want to try to get mobiles to get you to flee when you don't want to. | 16) Have wimpy set to 255. If you wimpy, it will require them to take action and risk messing it up. You could engage a mob and wimpy again. Some rooms don't tell players which way you fled when wimpying. So players have to check multiple rooms. You may get a mob ice instead of a player death. They may Footfall the stab. All of these chances add up and are in your favor. There is no downside to having wimpy on when trying to avoid a stake. The only downside to wimpy is if you are actively fighting another player and they want to try to get mobiles to get you to flee when you don't want to. | ||
− | |||
− | |||
− | |||
− | |||
− | |||
To recap. None of this has anything to do with fighting another player this is only stake avoidance and death protection. This is a lot of work but by following it, it makes you nearly invincible. Having a another player with you doubles your odds of seeing someone on where and makes it safer to walk around as stakers will have to worry about which person to spam and how to get a hands off. | To recap. None of this has anything to do with fighting another player this is only stake avoidance and death protection. This is a lot of work but by following it, it makes you nearly invincible. Having a another player with you doubles your odds of seeing someone on where and makes it safer to walk around as stakers will have to worry about which person to spam and how to get a hands off. | ||
Line 203: | Line 198: | ||
# Minimize time in CPK. Failure. I stayed in for well beyond any reasonable timeframe. This allowed my enemy to setup even more forces to support the stake. With the 10 they had in the stake, they were able to see me shadowing around. | # Minimize time in CPK. Failure. I stayed in for well beyond any reasonable timeframe. This allowed my enemy to setup even more forces to support the stake. With the 10 they had in the stake, they were able to see me shadowing around. | ||
# Escape with menthol. Failure. I tried to, "c word". | # Escape with menthol. Failure. I tried to, "c word". | ||
− | # Wimpy 255 on. Failure | + | # Wimpy 255 on. Failure. |
− | + | ||
The hit: | The hit: |