Editing How To Avoid Dying In CPK

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16)    Have wimpy set to 255.  If you wimpy, it will require them to take action and risk messing it up. You could engage a mob and wimpy again. Some rooms don't tell players which way you fled when wimpying. So players have to check multiple rooms. You may get a mob ice instead of a player death. They may Footfall the stab. All of these chances add up and are in your favor. There is no downside to having wimpy on when trying to avoid a stake. The only downside to wimpy is if you are actively fighting another player and they want to try to get mobiles to get you to flee when you don't want to.
 
16)    Have wimpy set to 255.  If you wimpy, it will require them to take action and risk messing it up. You could engage a mob and wimpy again. Some rooms don't tell players which way you fled when wimpying. So players have to check multiple rooms. You may get a mob ice instead of a player death. They may Footfall the stab. All of these chances add up and are in your favor. There is no downside to having wimpy on when trying to avoid a stake. The only downside to wimpy is if you are actively fighting another player and they want to try to get mobiles to get you to flee when you don't want to.
  
17)    Set rescue so enemies can't rescue you. It puts you in a state of lag and could get you stabbed at the same time. This was put in after the Elander/Jabari/Agria vs Cymoril/Daedalus/Dredarius 3v3 where both sides used rescue to put the enemy in a vulnerable position.
 
 
18)    Set form so enemies can't spam follow you to stop you from stacking commands.
 
 
19)    You can't set donation, it's never happened, but in theory someone can spam "donation 1 trithalos 10000000000". I imagine if someone got cpked because of this V would purge them.
 
  
 
To recap. None of this has anything to do with fighting another player this is only stake avoidance and death protection. This is a lot of work but by following it, it makes you nearly invincible. Having a another player with you doubles your odds of seeing someone on where and makes it safer to walk around as stakers will have to worry about which person to spam and how to get a hands off.
 
To recap. None of this has anything to do with fighting another player this is only stake avoidance and death protection. This is a lot of work but by following it, it makes you nearly invincible. Having a another player with you doubles your odds of seeing someone on where and makes it safer to walk around as stakers will have to worry about which person to spam and how to get a hands off.
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# Minimize time in CPK. Failure. I stayed in for well beyond any reasonable timeframe. This allowed my enemy to setup even more forces to support the stake. With the 10 they had in the stake, they were able to see me shadowing around.
 
# Minimize time in CPK. Failure. I stayed in for well beyond any reasonable timeframe. This allowed my enemy to setup even more forces to support the stake. With the 10 they had in the stake, they were able to see me shadowing around.
 
# Escape with menthol. Failure. I tried to, "c word".
 
# Escape with menthol. Failure. I tried to, "c word".
# Wimpy 255 on. Failure.
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# Wimpy 255 on. Failure.  
# Set Rescue/Set Form - Not applicable in this time period.  
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The hit:  
 
The hit:  

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