Tharhalas

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Done By: Zandar

Walkthrough Points: Zone repops like Asnor, pop time is 1 hour. Note that other eq loads here, this is only the useful stuff.

Required for both MALKIN and GRIFFON route:

 1. The UNGER commander wanders around this area, has key for door at point 2, trap, dispel, kill. No eq.
 2. Unger commander key goes here, unlocks doors west.
 3. A high dwarven guard in this area has a green key, unlocks point 4. Easy mob, kill etc.
 4. High dwarven guard key unlocks door west here.

GRIFFON Route:

 5. The Warder of Tharhalas loads here. He dosen't move, dispellable, useful eq is 3hr/4dr any align !C !M !T gauntlets. Loads key that opens doors west.
 6. Forge. This is where you make the component eq.
   Wrist: 3hr/4dr4 nightlord hides, 2 griffon hides, 2 sea scales
   Boots: 1hr/4dr4 griffon hides, 2 nightlord hides, 2 sea scales
   Arms: ~25hps/25mana5 nightlord hides and 2 sea scales
   Robe: 15hps/45mana container, 28 stones about5 nightlord hides, 2 griffon hides, and 2 sea scales.

Get key shelf from here, to open Warden's area, door at 7.

 7. Unlock the door north with key from shelf to get to Warden.
 8. The Warden and 4 guards stalk these two rooms, he's not sanc'd the guards are easy. Important eq is 6dr/-1dex ring, !E. Loads key to 9.
 9. Warden key unlocks gate here.
 10. Griffons load here. 4 of them load, along with backstabbing guards. Trap the griffons (unless you have lots of people). They load griffon hide (component), ankh (40mana/-3sb, 3x lvl 45 demonfire wand !G !N), scroll of ill tidings(3x lvl 31 plague scroll), griffon claws (5dr/1str hands)

MALKIN Route:

 a. Melthan loads here. You can charm his guards and solo him easily, he loads key to throne room and 3hr/3dr about, tabard.
 b. Unlock door south with Melthan key here.
 c. Kill this guard for key to protector, easy mob.
 d. Unlock door south to Protector, also ice this guard if you have a small to medium form.
 e. Protector, hard big warrior, just pound him, most likely need to do more than one pass key unlocks door south to Malkin.
 f. Malkin, big warrior mob, !flee room, evil, so if you have a small form unform and have a good align tank it. He loads 4/4 crown, and a couple of other semi-useful items, and vault/chest keys.
 g. Vault key unlocks door south here.
 h. 3 chests in this room, black, blue, and red. Chest key only unlocks one of them. Red chest loads 2dr/mana boots and 2dr/mana belt. Blue chest loads 5hr/-1ss on body tunic, and 3dr/5stam boots. And black chest loads 5hr/2dr legs and 8dr/-5int held. Unlock black blue or red, or unlock oak, 2.oak, 3.oak.

EXTRAS:

 i. Librarian: has scroll of lvl 31 plague, blindness, curse, also charmie, does not go into warder, warden, protector, or melthan rooms.
 j. Magician: charmie, same rules as librarian.
 k. Churnya: charmie, same deal.

SKULL:

 l. Jorme and 3 hunters load here. 3.hunter and Jorme both have keys. ice them both.
 m. Use 3.hunter key to unlock door east here.
 n. Use Jorme's key to unlock cabinet here, it loads maybe 3dr/3dex 7d8 sword and 25hps/30mana skull of herrick (held item) skull is VERY rare pop.