Difference between revisions of "The Ancient City of Pallens Astrum"

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(Created page with "You can 2-man this zone with a stabber and a cleric. If you want it to go fast, the cleric has to *be* a cleric, rather than an unwilling mage. Most of the long mobs you can f...")
 
 
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The partial pop is unusual: when the zone is first popped, one key (to lock gates) is missing. Golem pops in 5 minutes, along with the key on the ground at the fountain. Rest of the zone doesn't pop w/ ppl in it.
 
The partial pop is unusual: when the zone is first popped, one key (to lock gates) is missing. Golem pops in 5 minutes, along with the key on the ground at the fountain. Rest of the zone doesn't pop w/ ppl in it.
 +
 
From ct 20 fly n 38 east 8 and get to the @
 
From ct 20 fly n 38 east 8 and get to the @
 +
 
From the @, east through illusionary, then all east until you get to "A Plain of Sand"
 
From the @, east through illusionary, then all east until you get to "A Plain of Sand"
 +
 
East one, then follow path north and east to lpk. Clear any mobs in this lpk room
 
East one, then follow path north and east to lpk. Clear any mobs in this lpk room
 +
 
West is a golem that isn't aggro, fireshield and flee/stab it to death.
 
West is a golem that isn't aggro, fireshield and flee/stab it to death.
 +
 
From golem, 2w north and find the centaur that loads hands eq (these are a key). Kill it, this area is all cramped so trapping it might be difficult.
 
From golem, 2w north and find the centaur that loads hands eq (these are a key). Kill it, this area is all cramped so trapping it might be difficult.
 +
 
This area is a square, find the (only) room with a west ent. Unlock wall west, follow path west to fountain.
 
This area is a square, find the (only) room with a west ent. Unlock wall west, follow path west to fountain.
 +
 
Pick up key from ground, head back a few east to gates and lock them.
 
Pick up key from ground, head back a few east to gates and lock them.
 +
 
From gates, go west to a 4-way intersection, all south, west till an open south. This is a shop where you can buy g-al creese later.
 
From gates, go west to a 4-way intersection, all south, west till an open south. This is a shop where you can buy g-al creese later.
 +
 
From shop, north, all west, all north (to the north-west corner of town). Open door north, dis and kill the sentinel north for his key.
 
From shop, north, all west, all north (to the north-west corner of town). Open door north, dis and kill the sentinel north for his key.
 +
 
Search in the sentinel's room after he's dead and go up into npk.
 
Search in the sentinel's room after he's dead and go up into npk.
 +
 
Follow the path east till south, then south till west. All west, and west till down.
 
Follow the path east till south, then south till west. All west, and west till down.
 +
 
From the stairs you just came down, east south west is a room with a stack of treasure (~700k), grab this.
 
From the stairs you just came down, east south west is a room with a stack of treasure (~700k), grab this.
 +
 
From the treasure room, east south west get all rack for a nice heal staff.
 
From the treasure room, east south west get all rack for a nice heal staff.
 +
 
From heal staff room, east, north, all east, trap this room. South should be ciriatto.
 
From heal staff room, east, north, all east, trap this room. South should be ciriatto.
 +
 
Ciriatto loads 4 guards when you hit him, lure them out and kill him. Search in his room once he's dead, and down.
 
Ciriatto loads 4 guards when you hit him, lure them out and kill him. Search in his room once he's dead, and down.
 +
 
All east (opening doors along the way) to Barbaricca, kill this and get his key.
 
All east (opening doors along the way) to Barbaricca, kill this and get his key.
 +
 
Unlock the north cells in this corridor till you find a corpse in one, get all corpse (loads a key inside)
 
Unlock the north cells in this corridor till you find a corpse in one, get all corpse (loads a key inside)
 +
 
Unlock the south cells in this corridor until you find Ligriv, go into his room and type remove restraints (he should poof)
 
Unlock the south cells in this corridor until you find Ligriv, go into his room and type remove restraints (he should poof)
 +
 
All west, back up to where Ciriatto was, west north, west till up all up to roof.
 
All west, back up to where Ciriatto was, west north, west till up all up to roof.
 +
 
Find Libiccoco and kill him - he normally loads on the east side of the roof square. He breaks traps, so be ready.
 
Find Libiccoco and kill him - he normally loads on the east side of the roof square. He breaks traps, so be ready.
 +
 
On the west side of the roof, go all west, unlock door with Libiccoco's key (metal arrow) and west should be Antagus.
 
On the west side of the roof, go all west, unlock door with Libiccoco's key (metal arrow) and west should be Antagus.
 +
 
Antagus is !flee, have cleric unform and heal stabber to kill him is probably easiest.
 
Antagus is !flee, have cleric unform and heal stabber to kill him is probably easiest.
 +
 
Once Antagus is dead, go back down one floor, all east from stairs and unlock door.
 
Once Antagus is dead, go back down one floor, all east from stairs and unlock door.
 +
 
East is the princess, hold shard and use shard princess. She turns into a demon. Kill demon. Remove weapon, as it's the only way you can melee it.
 
East is the princess, hold shard and use shard princess. She turns into a demon. Kill demon. Remove weapon, as it's the only way you can melee it.
 +
 
Go back to the fountain in the centre of the city (out past where you killed the sentinel etc).
 
Go back to the fountain in the centre of the city (out past where you killed the sentinel etc).
 +
 
From fountain, south till barrier, east through barrier (the tome from demon lets you through), all south open door east, east.
 
From fountain, south till barrier, east through barrier (the tome from demon lets you through), all south open door east, east.
 +
 
All north, get all shelf in each room of this north-south corridor for nice scrolls.
 
All north, get all shelf in each room of this north-south corridor for nice scrolls.
 +
 
Back all south, west, kill domination demon for key to wyrm (fear out temple guardian)
 
Back all south, west, kill domination demon for key to wyrm (fear out temple guardian)
 +
 
All north, kill domination demon for key to Huiri (fear/lure out any temple guardian)
 
All north, kill domination demon for key to Huiri (fear/lure out any temple guardian)
 +
 
Back through barrier and to fountain, go back to golem from the beginning (golem only blocks one-way so you can just walk out past him)
 
Back through barrier and to fountain, go back to golem from the beginning (golem only blocks one-way so you can just walk out past him)
 +
 
Kill golem again, search in his room.
 
Kill golem again, search in his room.
 +
 
The next two mobs are very bankable, follow path south from golem room to kill the wyrm. Get its tiny scale, even if nothing else loaded.
 
The next two mobs are very bankable, follow path south from golem room to kill the wyrm. Get its tiny scale, even if nothing else loaded.
Back to golem room, follow path north till east. This next bit is cramped - follow path east until room with a west exit you can't go through (wall of ice is the room proc). Search here to open south
+
 
 +
Back to golem room, follow path north till east. This next bit is cramped - follow path east until room with a west exit you can't go through (wall of  
 +
ice is the room proc). Search here to open south
 +
 
 
South, kill Huiri. It's a cold room and slippery, so be careful if you flee-stab as ressing in his room can be hard.
 
South, kill Huiri. It's a cold room and slippery, so be careful if you flee-stab as ressing in his room can be hard.
 +
 
Go back into the zone proper (the town), killing golem again if it's repopped. Find Ligriv, who wanders around aimlessly.
 
Go back into the zone proper (the town), killing golem again if it's repopped. Find Ligriv, who wanders around aimlessly.
 +
 
Give Ligriv the tiny scale from the wyrm, he gives you a random number of moa feathers.
 
Give Ligriv the tiny scale from the wyrm, he gives you a random number of moa feathers.
 +
 
Use the moa feathers to buy the dagger with angelic symbols (g-al creese) from the shop if it loaded.
 
Use the moa feathers to buy the dagger with angelic symbols (g-al creese) from the shop if it loaded.
 +
 
Equipment
 
Equipment
  
 
Antagus
 
Antagus
a black metal circlet, capped with silver - Lev(25) Loc(head) AN AM AT AC hps(33) dr(4) Cond(pristine - 185 Days)
+
  a black metal circlet, capped with silver - Lev(25) Loc(head) AN AM AT AC hps(33) dr(4) Cond(pristine - 185 Days)
a long black cloak, trimmed with moa feathers - Lev(27) Loc(about) AM AC hps(26) hr(2) Cond(pristine - 185 Days)
+
  a long black cloak, trimmed with moa feathers - Lev(27) Loc(about) AM AC hps(26) hr(2) Cond(pristine - 185 Days)
a pair of black leather boots, trimmed with moa feathers - Lev(25) Loc(feet) AM AT AC hr(4) dr(3) Cond(pristine - 185 Days)
+
  a pair of black leather boots, trimmed with moa feathers - Lev(25) Loc(feet) AM AT AC hr(4) dr(3) Cond(pristine - 185 Days)
  
 
Huiri
 
Huiri
a thick gold ring, covered with the petals of a black rose - Lev(29) Loc(fing) AE AN AW AT hps(12) mana(20) SKL/SPL: Dispel Evil (proficiency +10%) Cond(pristine - 185 Days) (loads invisible in a box)
+
  a thick gold ring, covered with the petals of a black rose - Lev(29) Loc(fing) AE AN AW AT hps(12) mana(20) SKL/SPL: Dispel Evil (proficiency +10%) Cond(pristine - 185 Days) (loads invisible in a box)
a white cotton band, trimmed with moa feathers - Lev(27) Loc(fing) AE AN AW AT hps(19) mana(16) Cond(pristine - 185 Days) (invisible)
+
  a white cotton band, trimmed with moa feathers - Lev(27) Loc(fing) AE AN AW AT hps(19) mana(16) Cond(pristine - 185 Days) (invisible)
the silver armor of a fallen titan - Lev(28) Loc(body) AC-ap(30) AG AM AT AC hps(38) mana(-22) Cond(pristine - 185 Days)
+
  the silver armor of a fallen titan - Lev(28) Loc(body) AC-ap(30) AG AM AT AC hps(38) mana(-22) Cond(pristine - 185 Days)
the silver armguards of a fallen titan - Lev(31) Loc(arms) AG AN AW AT hps(25) mana(17) Cond(pristine - 185 Days
+
  the silver armguards of a fallen titan - Lev(31) Loc(arms) AG AN AW AT hps(25) mana(17) Cond(pristine - 185 Days
  
 
Wyrm
 
Wyrm
a piece of greenstone carved into a fang and threaded with white cotton - Lev(29) Loc(neck hold) AG AN AM AC hr(7) hps(-11) Cond(pristine - 185 Days)
+
  a piece of greenstone carved into a fang and threaded with white cotton - Lev(29) Loc(neck hold) AG AN AM AC hr(7) hps(-11) Cond(pristine - 185 Days)
a large blue wyrm's scale, trimmed with gold - Lev(30) Loc(shield)
+
  a large blue wyrm's scale, trimmed with gold - Lev(30) Loc(shield)
the carved tooth of a blue wyrm - Lev(26) Loc(wield) LNG BSER 9d3 AG AW AM AC cold hr(5) dr(3) Cond(pristine - 185 Days)
+
  the carved tooth of a blue wyrm - Lev(26) Loc(wield) LNG BSER 9d3 AG AW AM AC cold hr(5) dr(3) Cond(pristine - 185 Days)
  
 
Shop
 
Shop
a long stone dagger inscribed with angelic symbols - Lev(29) Loc(wield) DAG BSER 9d4 AE AN holy hps(13) dr(4) Cond(pristine - 185 Days)
+
  a long stone dagger inscribed with angelic symbols - Lev(29) Loc(wield) DAG BSER 9d4 AE AN holy hps(13) dr(4) Cond(pristine - 185 Days)
a white tabard trimmed with silver - Lev(26) Loc(body) AE AN AW AT srod(-3) hps(26) Cond(pristine - 185 Days)
+
  a white tabard trimmed with silver - Lev(26) Loc(body) AE AN AW AT srod(-3) hps(26) Cond(pristine - 185 Days)
  
 
Misc
 
Misc
a pair of metal gauntlets, wrapped with golden thread - Lev(28) Loc(hands) AE AW AT hps(20) infspl(1) Cond(pristine - 185 Days)
+
  a pair of metal gauntlets, wrapped with golden thread - Lev(28) Loc(hands) AE AW AT hps(20) infspl(1) Cond(pristine - 185 Days)
a black, velvet-bound tome - Lev(25) Loc(hold) Spells: Dispel Evil, Dispel Evil, Dispel Evil - NoBits srod(-1) Cond(pristine - 6.95 Days)
+
  a black, velvet-bound tome - Lev(25) Loc(hold) Spells: Dispel Evil, Dispel Evil, Dispel Evil - NoBits srod(-1) Cond(pristine - 6.95 Days)
a blue, velvet-bound tome - Lev(25) Loc(hold) Spells: Dispel Magic, Curse, Plague - NoBits spet(-3) Cond(pristine - 6.95 Days)
+
  a blue, velvet-bound tome - Lev(25) Loc(hold) Spells: Dispel Magic, Curse, Plague - NoBits spet(-3) Cond(pristine - 6.95 Days)
a red, velvet-bound tome - Lev(25) Loc(hold) Spells: Protection from Evil, Bless, Striking - AE AN con(3) Cond(pristine - 6.95 Days)
+
  a red, velvet-bound tome - Lev(25) Loc(hold) Spells: Protection from Evil, Bless, Striking - AE AN con(3) Cond(pristine - 6.95 Days)
a bronze staff tipped with silver - Lev(23) Loc(hold) 7xHeal - NoBits spoi(1) Cond(pristine - 44.97 Days)
+
  a bronze staff tipped with silver - Lev(23) Loc(hold) 7xHeal - NoBits spoi(1) Cond(pristine - 44.97 Days)
  
 
[[Category: Zone Walkthroughs]]
 
[[Category: Zone Walkthroughs]]

Latest revision as of 21:59, 27 June 2015

You can 2-man this zone with a stabber and a cleric. If you want it to go fast, the cleric has to *be* a cleric, rather than an unwilling mage. Most of the long mobs you can fshield and flee/stab. The zone partial pops, but doesn't fully pop with people in it.

The partial pop is unusual: when the zone is first popped, one key (to lock gates) is missing. Golem pops in 5 minutes, along with the key on the ground at the fountain. Rest of the zone doesn't pop w/ ppl in it.

From ct 20 fly n 38 east 8 and get to the @

From the @, east through illusionary, then all east until you get to "A Plain of Sand"

East one, then follow path north and east to lpk. Clear any mobs in this lpk room

West is a golem that isn't aggro, fireshield and flee/stab it to death.

From golem, 2w north and find the centaur that loads hands eq (these are a key). Kill it, this area is all cramped so trapping it might be difficult.

This area is a square, find the (only) room with a west ent. Unlock wall west, follow path west to fountain.

Pick up key from ground, head back a few east to gates and lock them.

From gates, go west to a 4-way intersection, all south, west till an open south. This is a shop where you can buy g-al creese later.

From shop, north, all west, all north (to the north-west corner of town). Open door north, dis and kill the sentinel north for his key.

Search in the sentinel's room after he's dead and go up into npk.

Follow the path east till south, then south till west. All west, and west till down.

From the stairs you just came down, east south west is a room with a stack of treasure (~700k), grab this.

From the treasure room, east south west get all rack for a nice heal staff.

From heal staff room, east, north, all east, trap this room. South should be ciriatto.

Ciriatto loads 4 guards when you hit him, lure them out and kill him. Search in his room once he's dead, and down.

All east (opening doors along the way) to Barbaricca, kill this and get his key.

Unlock the north cells in this corridor till you find a corpse in one, get all corpse (loads a key inside)

Unlock the south cells in this corridor until you find Ligriv, go into his room and type remove restraints (he should poof)

All west, back up to where Ciriatto was, west north, west till up all up to roof.

Find Libiccoco and kill him - he normally loads on the east side of the roof square. He breaks traps, so be ready.

On the west side of the roof, go all west, unlock door with Libiccoco's key (metal arrow) and west should be Antagus.

Antagus is !flee, have cleric unform and heal stabber to kill him is probably easiest.

Once Antagus is dead, go back down one floor, all east from stairs and unlock door.

East is the princess, hold shard and use shard princess. She turns into a demon. Kill demon. Remove weapon, as it's the only way you can melee it.

Go back to the fountain in the centre of the city (out past where you killed the sentinel etc).

From fountain, south till barrier, east through barrier (the tome from demon lets you through), all south open door east, east.

All north, get all shelf in each room of this north-south corridor for nice scrolls.

Back all south, west, kill domination demon for key to wyrm (fear out temple guardian)

All north, kill domination demon for key to Huiri (fear/lure out any temple guardian)

Back through barrier and to fountain, go back to golem from the beginning (golem only blocks one-way so you can just walk out past him)

Kill golem again, search in his room.

The next two mobs are very bankable, follow path south from golem room to kill the wyrm. Get its tiny scale, even if nothing else loaded.

Back to golem room, follow path north till east. This next bit is cramped - follow path east until room with a west exit you can't go through (wall of ice is the room proc). Search here to open south

South, kill Huiri. It's a cold room and slippery, so be careful if you flee-stab as ressing in his room can be hard.

Go back into the zone proper (the town), killing golem again if it's repopped. Find Ligriv, who wanders around aimlessly.

Give Ligriv the tiny scale from the wyrm, he gives you a random number of moa feathers.

Use the moa feathers to buy the dagger with angelic symbols (g-al creese) from the shop if it loaded.

Equipment

Antagus

 a black metal circlet, capped with silver - Lev(25) Loc(head) AN AM AT AC hps(33) dr(4) Cond(pristine - 185 Days)
 a long black cloak, trimmed with moa feathers - Lev(27) Loc(about) AM AC hps(26) hr(2) Cond(pristine - 185 Days)
 a pair of black leather boots, trimmed with moa feathers - Lev(25) Loc(feet) AM AT AC hr(4) dr(3) Cond(pristine - 185 Days)

Huiri

 a thick gold ring, covered with the petals of a black rose - Lev(29) Loc(fing) AE AN AW AT hps(12) mana(20) SKL/SPL: Dispel Evil (proficiency +10%) Cond(pristine - 185 Days) (loads invisible in a box)
 a white cotton band, trimmed with moa feathers - Lev(27) Loc(fing) AE AN AW AT hps(19) mana(16) Cond(pristine - 185 Days) (invisible)
 the silver armor of a fallen titan - Lev(28) Loc(body) AC-ap(30) AG AM AT AC hps(38) mana(-22) Cond(pristine - 185 Days)
 the silver armguards of a fallen titan - Lev(31) Loc(arms) AG AN AW AT hps(25) mana(17) Cond(pristine - 185 Days

Wyrm

 a piece of greenstone carved into a fang and threaded with white cotton - Lev(29) Loc(neck hold) AG AN AM AC hr(7) hps(-11) Cond(pristine - 185 Days)
 a large blue wyrm's scale, trimmed with gold - Lev(30) Loc(shield)
 the carved tooth of a blue wyrm - Lev(26) Loc(wield) LNG BSER 9d3 AG AW AM AC cold hr(5) dr(3) Cond(pristine - 185 Days)

Shop

 a long stone dagger inscribed with angelic symbols - Lev(29) Loc(wield) DAG BSER 9d4 AE AN holy hps(13) dr(4) Cond(pristine - 185 Days)
 a white tabard trimmed with silver - Lev(26) Loc(body) AE AN AW AT srod(-3) hps(26) Cond(pristine - 185 Days)

Misc

 a pair of metal gauntlets, wrapped with golden thread - Lev(28) Loc(hands) AE AW AT hps(20) infspl(1) Cond(pristine - 185 Days)
 a black, velvet-bound tome - Lev(25) Loc(hold) Spells: Dispel Evil, Dispel Evil, Dispel Evil - NoBits srod(-1) Cond(pristine - 6.95 Days)
 a blue, velvet-bound tome - Lev(25) Loc(hold) Spells: Dispel Magic, Curse, Plague - NoBits spet(-3) Cond(pristine - 6.95 Days)
 a red, velvet-bound tome - Lev(25) Loc(hold) Spells: Protection from Evil, Bless, Striking - AE AN con(3) Cond(pristine - 6.95 Days)
 a bronze staff tipped with silver - Lev(23) Loc(hold) 7xHeal - NoBits spoi(1) Cond(pristine - 44.97 Days)