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Underwater, you can c sense weather to see your approximate location.  You should be heading towards a point on the continent where there is a road adjacent to the ocean; ideal locations are Med City, Trellor, and Derah.  When you leave the underocean with your snail, it will act like a wagon train on land, and you can move it to any land tradepost like usual.  The idea is that you take a snail from a UO post to a land post, sell your goods and buy new goods, and haul them back to the UO post.  The land --> UO trip is usually worth much more, but you can't buy a snail on land.
 
Underwater, you can c sense weather to see your approximate location.  You should be heading towards a point on the continent where there is a road adjacent to the ocean; ideal locations are Med City, Trellor, and Derah.  When you leave the underocean with your snail, it will act like a wagon train on land, and you can move it to any land tradepost like usual.  The idea is that you take a snail from a UO post to a land post, sell your goods and buy new goods, and haul them back to the UO post.  The land --> UO trip is usually worth much more, but you can't buy a snail on land.
  
On the topography map above, you can see a chain of broken underwater "highways" running circularly around the continent.  When you're on one of these raised highways with your freight, you can move VERY quickly, so you should spend as much time at "Highway Depth" as possible. With ruby boots, you can just hold down a move macro and you'll move as fast as the game processes the commands.  When you're on the highway holding a bladder, type DD to "stick" to the ground.  This will make you automatically move up and down with the terrain, up to a limit of 5ish rooms.  I think this is also required to move at highway speed. 
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On the topography map above, you can see a chain of broken underwater "highways" running circularly around the continent.  When you're on one of these raised highways with your freight, you can move VERY quickly, so you should spend as much time at "Highway Depth" as possible.
  
 
The difficult part is getting from highway segment to highway segment.  This involves moving through 20-30 rooms on the ocean floor, which is full of dangerous bottom feeders which have low hp but will kill you very quickly.  There are two ways to do this successfully:
 
The difficult part is getting from highway segment to highway segment.  This involves moving through 20-30 rooms on the ocean floor, which is full of dangerous bottom feeders which have low hp but will kill you very quickly.  There are two ways to do this successfully:

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