Cholsen's Mansion

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Cholsen's Mansion
Designer: Etoimatzo/Fayla
Rooms: 121
Re-Pop Time: 60 mins
PK Type: NPK
Exploration
Designer: {{{Exploration Designer}}}
XP: {{{Exploration XP}}}
Suggested Level: {{{Exploration Level}}}


Directions to Zone[edit]

 fly Cholsen

Explore Walkthrough[edit]

 Exploration designer: Zuasha
 Max XP: 9,000,000
 Suggested Level:
Note: 
 kill a "a shy maid" for "a bright ball of light" Loot it for later use

Reap the reward for helping the hungry

- When you first enter the zone there is a 2 x 3 area on your east side.  In each room type 'shake tree' and get the fruit or nut that drops to the ground.
- In this same area is a Dendron. Dispel it and kill it for a wooden key.
- From ent, 5n, 2e, open basket, an imp appears and asks for food, try to give him each type of fruit you picked up from the trees. When you use the right one he'll give you an AQ scroll.

Discover the riches of Cholsen's vault

- From the entrance go all n to "The Ballroom" s,w, open door d, e, e, get ladder
- While down here look around at scavengers until you find the one with a tiny key. Kill it for the key.
- From "The Basement" where you got the ladder w,w,u,u to "The Top of the Stairwell, hold ladder, use ladder, search to obtain a dusty key on the windowsill
- From "The Top of the Stairwell" e,6 s, search until east opens (poofs dusty key), e, kill guard (disable), g key corpse, open chest, g all chest for a golden vase

Find the inspiration for Cholsen's mansion

- From "The Top of the Stairwell" Go e, 4 s, open door e, search until a hidden room is revealed, e, n.

Play Cholsen's game

- From "The Ballroom" 6 s, e, search and an east opens, n, drop "a bright ball of light" 
- Search, D, Dispel/kill Cholsen. When asked to spare his life choose Yes and he will tell you what Chess strategy to use. (See notes below)
- u, s, 2 w, 3 n, e, Use the strategy Cholsen suggested to win - Look board to see the starting state of the game, then type move [piece] [square] until a compartment opens and you find a golden bishop. 
- w 3 s, 2 e, n, d, give bishop Cholsen Unlock chest, open chest, g all chest for gold and shoelaces.

Obtain some fancy footwear

- From "The Ballroom" s,w,Search and west opens. Go in and kill Kleptase who loads Carpet shoes.
- Have the shoelaces and carpet shoes in inventory. 
- From "The Top of the Stairwell" e n to find Petie. Offer shoelaces Petie.

Equipment[edit]

Additional Notes[edit]

The four chess scenarios from the book in the library are:

This is a double king pawn opening that permits Black to counter dynamically in the center.

1) White moves pawn e4……………..Black moves pawn e5
2) White moves Knight c3………….. Black moves Knight f6
3) White moves pawn f4

The Giuoco Piano (which means quiet game) is far from that. It is a very logical opening where white places strong pressure on the center squares.

1) White moves pawn e4……………..Black moves pawn e5
2) White moves Knight f3…………….Black moves Knight c6
3) White moves Bishop c4……………Black moves Bishop c5

The Trellorian Defense is a great opening for conservative or patient players. White usually has more terrain, but Black has a very stable position and a good chance at counterplay. Black's main drawback for this defense is the likelihood of a "bad bishop."

1) White moves pawn e4………………Black moves pawn e6
2) White moves pawn d4………………Black moves pawn d5
3) White moves Knight c3……………..Black moves Knight f6
4) White moves Bishop g5……………..Black moves Bishop e7
5) White moves pawn e5……………….Black moves Knight d7
6) White moves pawn h3

The Ashtonian Defense, unlike the Trellorian, is aggressive and almost always leads to sharp play.

1) White moves pawn e4……………….Black moves pawn c5
2) White moves Knight f3……………..Black moves Knight c6
3) White moves pawn d4……………….Black moves c x d4
4) White moves Knight X d4……………Black moves Knight f6
5) White moves Knight c3……………..Black moves pawn d6
6) White moves Bishop e2……………..Black moves pawn g6
7) White moves Bishop e3……………..Black moves Bishop g7