Frequent Pathways

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Find the mayor of Riverton.[edit]

In Riverton, from the north entrance (“North Entrance to Riverton”), go S, S, S, W, S, U.

Find Basalan, the Mayor of the City of Medievia.[edit]

In the City of Medievia, from recall: W, W, W, W, N, W, N, U, S.

Find a foreman in the Riverton Mines.[edit]

Enter the Riverton Mines by going south from “The Western Entrance to Riverton.” (If the mine is closed, you will have to pick lock or ethereal south.) Follow the tunnel south, then all east until you see a down exit. Go down. Go all north, E, E, all south, W, all north, E, S, then down again. Go in any direction a few rooms; you should find a foreman randomly (they are aggro and hard to miss.)

Find the top of the Dragon Staircase in Castle Med.[edit]

From recall in Medievia, go: all U, all N until “An Intersection in the Chamber of Planes,” then W, W, W, N, N, E, E, U.

Find Pherrance, the Duke of Trellor.[edit]

From the Top of the Dragon Staircase, go: S, S, E, E, S, W, W, U, S, S, E, E, E, S.

Find Crossing of Trails in Ruellia.[edit]

From the zone entrance, go D, all N, W, N, N, D, E, N, E to “Next to the Waterfall.” Go U, 6 N, then all east to “Beside the Valley Walls.” Search then go east. Go U, N, N, W, U to “A Faint Trail.” Go N, W, W, N, N, E, N, U to “Traversing the Glacier.” Go E, N, N, N, W, N, N, E, U to “Along the Ridge.” Go N, N, D, W, N, D, N to “Crossing of Trails.”

Find the Wizard / Find Marious / Find the War Room in Castle Medievia.[edit]

From Med City recall, go all U, all N until “An Intersection in the Chamber of Planes,” then W, W, W, N, N, E, E, U to “The Top of the Dragon Staircase.” Then go S, S, E, E, S, W, W, U, S, S, S, W, W, N.

Find Roqorshon in Goland’s Tower.[edit]

From zone entrance to Goland’s, go all N. Kill the guard and loot key. Unlock N, go N, 2E to “The Check-In Room.” Kill the mob here and loot his key. Then go all W, all N, unlock door N, N, U, 2S, 2E to Tuthluth. Kill him for a key. Then go 2W, N, unlock door E, open door E, E, N, unlock contrapshun, open contrapshun, get all contrapshun. Then go S, W, S, unlock door S, open door S, S, U, 2E to Roqorshon.

Find the entrance to Esacha Fen.[edit]

From entrance of Enara, go 2N, 4E, 4N, E, N, E, N (into NPK), 3E, N, E, 2N, 3W to “Before A Village of Wagons.” From here, go W and look at the mobs in these rooms to find one which has “a swamp fetish.” Get the fetish from the mob, then go back to “Before A Village of Wagons.” From here, go 2E, U, 4N, 3E to “In the Fen.” (Ignore the unkey message!) Go N to enter the Esacha Fen; the fetish lets you pass the barrier.

Find Baskille, the retired sailor.[edit]

From recall in Trellor, all N, then W.

Find the satyr/satyr’s flute in Fire Giants’ Keep.[edit]

From start of the zone, go all U, all S, E, all S, W, then (through an invisible exit) W. Satyrs load in the next few rooms, with flutes. Note: this is a PK, and popular, area.

Find the hunter in the Preserve.[edit]

From start of the zone (“The Entrance to the Preserve”), go W, W, N, E, N, E, E, N, U, U, N, W, N, W, W, S, S, E, N.

Find the Ancient Golden Wyrm.[edit]

From Med Recall, go all U then all N until the first room called “A Black Tiled Path.” Go E then E again. Open the boulder (if not already open). Then go D, D, D, N, E, E, N, E, N, N, U, W, W. The room is called “A Vast Cavern.”

Find the crossroads in the Crime Underground.[edit]

This room is actually called “Entrance to the Training Grounds” and is a good central location to give directions to many of the named mobs. From “The Den of the House,” go D, D. Open wall with a key on the thief in that room. Go E, E, S. Open grating with a second key on the thief in that room. Go D, E, E, E, S.

Find the Prized Boar Tavern in Forest of the Alendora.[edit]

Enter the zone from the north entrance. From “A Winding Trail Delving Into the Alendora,” go S, S, E, E, S, W, W, W, S, S (“The Northwestern Entrance to the Meadow”), E, N, U, U, E, E, S, S. From here, a number of named mobs are a few extra steps away.

Find the High Priestess of Trell.[edit]

From Trellor recall, go U, 2N, U, 2N, U.