The Fort of Kalata

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Done By: Zandar

A NPK/CPK Zone reccommended for a form of atleast 4 heroes, 6 best. Try to have atleast 2 good spellcasters, and a couple great tanks. None of the main mobs after the golems dispell! Bring lots of orbs.

Part 1 - Enter @ sign. There will be 2 blocking golems in the first room. Dispell and kill them.

Part 2 - Go east for 2 rooms and go south 1. You will see a path to the east and a closed door to the south. Push Diamond to unlock the south door for later, but do not open it yet.

Part 3 - From this room, follow the path east for a few rooms and continue to follow it when it curves to the south. Continue south until you reach the closed door. Open the door and move 1 space south. Then go all east until you run into a closed door east. Open the door and go 1 east and stop.

Part 4 - You are now in one of the towers, farsight up and you will see queto at the top of the tower. Get full and go up to queto and kill him. Loads on Queto: 7d8 4hr/2dr !E 1H master's longsword 20+hp/2dr !E master's plate(body) key

Part 5 - Go back to the place where you pushed the diamond and open the south door. Go one south and close the door behind you. There will be locked cells to the west and south. Unlock cell west, open cell west. Get full, go in and ice Grold the Jailer. Loads on Grold: Key

Part 6 - Once grold is ice, go back one room east, open the door north, and move one north to the room where you pushed the diamond. Close the door behind you to keep mobs from wandering into the south room because you have to go back there later. Now follow the path east then south like before, but continue to go south until you can't go south anymore. Then go west until you see the locked door south. Unlock door south, open door. Go south. Now you are in another tower just like the one queto was in.

Part 7 - From here you can farsight up and see Kaid at the top of the tower. He will be hidden. Get full, go up to Kaid and ice him. Loads on Kaid: -1hr/4dr !E wristband 6d6 1hr/5dr !E bser Dagger of Forged Light key

Part 8 - Now, go back to the room where you pushed diamond and once again open door south, move 1 south and close door. Unlock cell south, open cell south. In the south cell is Takir. She is a 2 Part process because she ports when she is paling. Procedures for Takir: Get full, strength up for plague and mana ppl get rdy to heal tanks because Takir has perma fireshield. Go south, keep Takir tripped up and destroy her with melee. When she is paling she will port out to the room just north and regain full hps. Get full, move 1 north and ice Takir. Loads on Takir: 40+hp/1ss !E Takir's Helm 18+hps/18+mana !E Takir's wristband key

Part 9 - Open door north and move 1 north, then follow the path east then south just like the other times until you can't go south any more. Go all east then one south. Unlock door east, open door east. Go 1 east and move all up to the top of this tower. This is the portal room to the Bloodied Dragon. Procedures for dragon: Get full and have all the form type enter portal and yes at the CPK prompt. So its not just half the form fighting dragon, have them all enter portal at the same time:P Once inside, just pound away at the dragon with spells because it can't be bashed, tripped or kicked. After the dragon is dead have everyone enter portal again to get back to the portal room. Loads on Dragon: 3hr/3dr (Neutral only) Bloodied Dragon Scale(light) key

Part 10 - Go all down from portal room and 1 west, then go north 2 and west 1. You are in the shack in the center of the courtyard and should see a locked down exit. Unlock trapdoor, open trapdoor. Have the form spam yes when you go down because it is CPK. Shield the room when you arrive in the first room of CPK and wait on the form to arrive, killing any nuisance mobs that are already in there.

Part 11 - Follow the path south and continue following it as it curves west. Go all west. You will finally arrive at a closed exit to the north and an open exit south. This is the beginning of the cramped rooms. Follow the path 1 south and all east and give form directions. Refresh yourself as you move in this cramped part because you can lose movement fast. Once the form is together at the last east room, continue following the path as it goes north then curves west and finally all south. When you get to the last south room, there will be an exit to the west. Eman is in this west room.

Part 12 - Shield the room to the east of Eman in case you need to flee out, get full and ice him. He is a cleric with full dispells and like the dragon can't be bashed or tripped. Keep orbing if 1 or more ppl are dispelled during battle. Loads on Eman: 35+hp/0sbr !E Boots of the Sage 40mana/3dr !E Arm plates of the Sage key

Part 13 - Once Eman is dead, search in this room until you find the secret exit north, go north and down into the NPK practice grounds. In this square shaped area there are many trainees and many gladiators, and 2 of them have keys. One mob has the light key and one mob has the dark key. Just start in a corner and make your way through the square, farsighting and looking at trainees and gladiators systematically until you find both keys. These mobs are very easy, no need to sanc or spell up, when you find one, just shield room and kill it.

Part 14 - Once you have both the light and dark key, to avoid having to venture back through all of the cpk and cramped rooms, the leader should turn solo on and teleport out of the zone. Then the leader should go to 1 space west of the @ sign and call for a single person in the form to phase him. After this person has phases, the leader should move east into the zone and shield a clear room to prevent a possible zone repop. The leader should then call for the entire form to phase to the person that originally phased the leader. The leader should farsight west to check that the whole has arrived then ask everyone in the form to move east into the zone until they arrive at the leader. Once the entire form is with you, turn off solo and go all east, 1 south, all east, all south until you reach the shack with the down exit to cpk. Bring the form down into CPK, all south and all west. Unlock stone north, open stone north. Move 1 north and down into NPK.

Part 15 - Once in the first npk room, go all south, unlock bars and open bars. Continue all south, go 1 space east and from this room the path should continue north and east.

Part 16 - To the north is a small block of approximately 6 - 8 rooms that contain many mobs. One type of mob in this small area is called garbage. In every room look at all the garbage mobs until you find the one that is carrying the garbage covered key. Once you find the key mob, shield room and kill it. Don't worry if other mobs are in the room, all of these mobs are easy, no need to sanc.

Part 17 - Once you have the garbage key, go out of this small block of rooms back to the room where you ended Part 15. Now move all east along the path, unlock bars and open bars, continue all east. This is the bloody cleric of rashkal. If he is with alot of other mobs it is probably better to trap him before attacking, but if there are only 1 or 2 with him, you should be fine. Basically orb the form, go to his room and shield room. Dispell his sanc, keep him tripped, and ice him. Get the key from corpse.

Part 18 - Once bloody is dead and you have key, move all north and search until secret down exit opens, go down and search again until north exit opens. Go north and all west and search for secret west exit. Move west into secret room and get key corpse. Move form all east and search for the hidden up exit. Move form up and start looking at the sentinels which are hidden mobs along this hallway. Once you find the sentinel with key, shield room, dis and ice sentinel with spells(easy, no need to sanc) (!melee mob). Get key(because there is no corpse).

Part 19 - Move all west then all south and search for secret west exit. Go west, shield room and have form tick. Orb and go north, dispell and kill bodyguards(easy) Then move the form immediately all south and dis and kill the second set of bodyguards. Once this set is dead, tell everyone in the form to continually spam "push handle". Leader turn solo on and go all north and type push pedal until it says something about the door opening. Btw, the reason for this procedure is that the pedal and handle must be pushed simultaneously for the door to Rashkal to open. Go all south to form, turn off solo and move form 1 north.

Part 20 - You can look west 1 room and should see Rashkal. Basically have form tick full, orb and go west and ice him. Warrior mob and he hits fairly hard. Similiar to Queto but more difficult. After he is dead, open desk, get key desk. Loads on Rashkal:

35+hp/25+mana !G !cleric Shield of Midnight 4hr/40+hps !G Shard of Ultimate Blackness(hold) 5hr/4dr Arms of Midnight Talon(key). Part 21 - To prevent having to go all the way back through the entire zone including the cpk to get back to the beginning of the zone, use the teleport phase technique explained earlier in Part 14.

Part 22 - Once form is with you in one of the rooms just east of the @ sign, go all east, 1 south, all east and shield room, fearing or icing any nuisance mobs. At this point you must explain what the form needs to do for Kalata. Tell them at least this much: Wimpy 0 and When you say go, for them to type yes at the prompt, then go north quickly once they enter cpk, this takes them into the npk room with Kalata. Tell them NOT to attack Kalata. and explain to them that they will need to use staves liberally when he procs and that good align ppl need to strength up before battle and evil ppl will need to flee which will take them down, cure blind then come up after the proc.

Part 23 - Mass invis the form to prevent an attack by Kalata. Form good align ppl as tanks if possible even if you only use 2 tanks or if you must use a high hp spellcaster as a tank. Under no circumstances should you form an evil person on the front line, because they will most likely die following a proc regardless of heal staves. Strength up good align ppl. Put Talon Griffon then search for the east exit into CPK, go 1 east and 1 north into the NPK room that contains Kalata. Once you arrive in the room, search until you find the down exit. This is the flee room. Once this is found, get heal staves rdy and start pounding on Kalata. He is fairly easy, about like Rashkal except for his proc which starts at about wincing condition and continues to occur every 5-10 rounds until he is dead. When he procs, it auto weakens good align ppl and auto blinds evil ppl. It also inflicts a massive amount of damage, approximately 50% to good and 80% to evil of total hps. After a proc use heal staves until the form is up to 75% at least. Also, because evil ppl are blinded, they will need to flee into the down room and cure blind, then come back up and join the battle after every proc. Loads on Kalata:

4dr/5+hps !E Magical Cape(neck or about) 4dr/20+hps !E Book of Honor(hold) 7hr/1dr (Good warrior only) Shroud of Honor(about) 3hr/5dr (Good warrior only) Shield of Honor 4dr/10+hps !E Ring of Honor 35+hps/20+mana !E Bloodied Figurine(light)