Van'Kyln's Estate

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Done By: Algor

1st key From the @, n e e n all down, pick chest, open chest, g all chest then from entrance @ n till west, all west north till gate… then west till 2nd north, all north, east, down, kill groundskeeper for key After groundskeeper, then up, west, all south until main path, all west, kill undertaker, get key. Unlock steel. Go west, get all for mansion key. then from entrance go all north to cpk, east, all north, west, unlock doors, open doors kill lich (blocker mob). north, all east to chef, kill chef chef is blocker to woman, after hes dead, g all, unform, 2e, kill woman, search, down, g all read parchment reform at chef, all west till grandfather clock. rotate minute/hour hand on clock to what it said on parchment (IE 5:51) search, all north, unform, all up, pick hatch up, open hatch. Kill monitor from here go a west till second north, north, kill butler for key then go back to intersection go 2 south, 1 east and get stake, then back to intersection all north, unlock, north, kill kailia, get cross then all south, unlock, kill kantirill back to intersection, all east, kill vampire guards, unlock, 2 east is count, kill back to intersection, pick hatch up, open hatch, up, all west to vampire lord lure him to intersect, kill him there, rooms are mob cramped so u need to lure other mobs if they are in the way back to clock, all west, all north. find gardener, kill gardener kill walking dead with key around here from all west, all north from clock, all east, unlock north, o north, kill maneater from maneater go all south, all west till south, south till east, unlock down down into !magic cpk and kill vampire lord which loads nemesis find family mural (all west from clock I think) and wear crest looted from count search, go in hidden exit, get bat skin pack. In pack is garlic, testament.

Finished!

Alternative Walk By Algor

= First Key - a crooked key =

From @, north, east, east, north, all down, pick chest, open chest, get all chest. Go back to @.

== Second Key ==

Then from @, north, all west, north, north, north, north, unlock gate west, west, west, west, west, all north, east, down, kill groundskeeper for key.

= Third Key =

From there: Up, west, south, south, south, south, (or until main path way), west, west, unlock then all west, (unform and formlock set) because of cramped rooms, so all west, then kill Spectral Undertaker for Key. Unlock steel west, open steel west, get all for the Mansion key.

= Mansion =

Then Leader ports, and goes 1 south of @, have form phase. Once all quicknessed, invised, go all north, open all closed exits along the way until you hit CPK prompt. From the cpk prompt: hit yes, get form, east, north, north, north, west, unlock doors, open doors north, close doors, lock doors. You will be engaged by the Guardian Lich, a blocker mob, ice it. (* the hiddens in cpk are most likely just gargoyles) Once Guardian is dead, north, north, all east to chef. Chef is a blocker mob, kill it. Have formlock set on and unform, go all east, and kill the woman. When she is dead, leader get all, search until exit down opens, then go down and get all. Go west, west and reform (where you killed chef) Then read parchment (which you picked up off ground) it will have a time (ie 5:51) remember it. Then go West until the Grandfather clock. To unlock clock, set the time. To set the time, rotate hour hand. (IE rotate hour 5) To set minute hand rotate minute. (IE rotate minute 51) and clock will unlock. Then head all north, unform (formlock set will set of course), all up, pick hatch, open hatch. Then go 1 up to Hall Monitor, yet another blocker mob. Kill this.

LEADER ONLY: When all reformed after monitor, solo, south, east, get all, you will get the stake needed for killing Count Van Kyln.

Ok so from Hall Monitor go west, west, west, north, and kill Butler for Room Key. (wwwn is correct i think if not then it is wwwwn) From here go back to Intersection (south, east, east, east) From Intersection go ALL north to locked door north. When form is ready, unlock door north, open door north, kill Kailia. While here get all, for cross which hurts Count. From Kailia, go ALL south, to the other locked door south. Unlock door south, south, kill Kantiril From Kantiril, head back to the Intersection (where you killed Hall Monitor) Then go all east, and kill the vampire elite guards for leggings. When form is all ready unlock door east, east, close door west, lock door west.

== Count Van Kyln ==

East from here is Count. There are certain precautions you should know before doing this mob.

1) He Hurts. He can proc for amazing damage. 2) You must kill him with stake, when he is clinging to life. (hold stake, use stake count) 3) When you flee, SNEAK, UP, WEST. It is VITAL that you sneak because if Count is not blind, you will die. 4) Before every pass at Count you MUST BLIND HIM. There is an exremely good percentage that a formation member will be killed on each pass, since he can proc for so much damage. Blinding him will make it go smoother because you can quickly ressurect and heal up.

When you are ready and have explained form to blind, and fleeing policy, attack him. Remember Blind on first pass, then pound with shockwaves. Have one person (a lower lvl) use cross. To use cross, hold cross, use cross, and I think it help turns Count back into a human figure which makes him meleeable. When Count is clinging, hold stake, use stake count. Loot, and enjoy!

= Vampire Lords =

Head back to Intersection. (west from count) If you choose, you can do Vampire Lords. One Loads the Nemesis Ring (6DR) and a HP neck item (around 55HPS) and the other loads a Creed of Death (DR/DEX held item, and blade of sufferance Neutral warrior melee'r) At Intersection, pick hatch up, leader solo, up, all west, engage lord, flee, have form trap room at Intersection and lure him there. (Note - If there are mobs in his path he wont come) Onces hes trapped, kill, and loot. Now for second Vampire Lord. From Intersection, unform, all down, and reform. Then 2 south to Grandfather clock, all west, north, and then east. How to get key for Nemesis Ring: leader solo: and find the walking dead lurking on the first floor, i found him to be most likely north from where the entrance to the Nemesis lord is) He will have a key, get the key, and go back to the form. From here, unlock hatch, open hatch, leader solo, trap first room down. This is Anti-magic cpk so it is good to have about 4 or 3 heroes with extremly good hps backstab him (1000 or so hps) Once you trap, find the vampire lord and lure him to that room. Then alternate backstabs with the people described above. While those people are backstabbing, have the rest of the form heal them in the room above CPK. Once Vampire Lord is dead, go (with form) from the entrance to CPK, west, north, north, east, east and find the Gardener with the GREENHOUSE key. Kill him and go All east from here. You should be at a locked exit north. Unlock north, have form ready, north, kill maneater. Maneater dodges a lot so CURSE and PLAGUE him. He is slow but easy. (he loads Neutral warrior DR/MANA legs) Once maneater is dead, loot, all south, west until exit south, all south (family mural), wear crest you looted from Count, and there will be an exit down, go down and get all for a bat skin pack, clove of garlic (fireshield when eaten) and a cpk scroll.

Author: Algor First Key – a crooked key From @, north, east, east, north, all down, pick chest, open chest, get all chest.

Go back to @. Second Key Then from @, north, all west, north, north, north, north, unlock gate west, west, west, west, west, all north, east, down, kill groundskeeper for key. Third Key From there: Up, west, south, south, south, south, (or until main path way), west, west, unlock then all west, (unform and formlock set) because of cramped rooms, so all west, then kill Spectral Undertaker for Key. Unlock steel west, open steel west, get all for the Mansion key. Mansion Then Leader ports, and goes 1 south of @, have form phase. Once all quicknessed, invised, go all north, open all closed exits along the way until you hit CPK prompt.

From the cpk prompt: hit yes, get form, east, north, north, north, west, unlock doors, open doors north, close doors, lock doors. You will be engaged by the Guardian Lich, a blocker mob, ice it. (* the hiddens in cpk are most likely just gargoyles)

Once Guardian is dead, north, north, all east to chef. Chef is a blocker mob, kill it.

Have formlock set on and unform, go all east, and kill the woman. When she is dead, leader get all, search until exit down opens, then go down and get all.

Go west, west and reform (where you killed chef)

Then read parchment (which you picked up off ground) it will have a time (ie 5:51) remember it.

Then go West until the Grandfather clock. To unlock clock, set the time.

To set the time, rotate hour hand. (IE rotate hour 5)

To set minute hand rotate minute. (IE rotate minute 51) and clock will unlock.

Then head all north, unform (formlock set will set of course), all up, pick hatch, open hatch.

Then go 1 up to Hall Monitor, yet another blocker mob. Kill this. LEADER ONLY: When all reformed after monitor, solo, south, east, get all, you will get the stake needed for killing Count Van Kyln. Ok so from Hall Monitor go west, west, west, north, and kill Butler for Room Key. (wwwn is correct i think if not then it is wwwwn)

From here go back to Intersection (south, east, east, east)

From Intersection go ALL north to locked door north.

When form is ready, unlock door north, open door north, kill Kailia. While here get all, for cross which hurts Count.

From Kailia, go ALL south, to the other locked door south. Unlock door south, south, kill Kantiril

From Kantiril, head back to the Intersection (where you killed Hall Monitor)

Then go all east, and kill the vampire elite guards for leggings. When form is all ready unlock

door east, east, close door west, lock door west. Count Van Kyln East from here is Count. There are certain precautions you should know before doing this mob. 1) He Hurts. He can proc for amazing damage.

2) You must kill him with stake, when he is clinging to life. (hold stake, use stake count)

3) When you flee, SNEAK, UP, WEST. It is VITAL that you sneak because if Count is not blind, you will die.

4) Before every pass at Count you MUST BLIND HIM. There is an exremely good percentage that a formation member will be killed on each pass, since he can proc for so much damage. Blinding him will make it go smoother because you can quickly ressurect and heal up. When you are ready and have explained form to blind, and fleeing policy, attack him. Remember Blind on first pass, then pound with shockwaves. Have one person (a lower lvl) use cross.

To use cross, hold cross, use cross, and I think it help turns Count back into a human figure which makes him meleeable. When Count is clinging, hold stake, use stake count. Loot, and enjoy! Vampire Lords Head back to Intersection. (west from count) If you choose, you can do Vampire Lords. One Loads the Nemesis Ring (6DR) and a HP neck item (around 55HPS) and the other loads a Creed of Death (DR/DEX held item, and blade of sufferance Neutral warrior melee’r)

At Intersection, pick hatch up, leader solo, up, all west, engage lord, flee, have form trap room at Intersection and lure him there. (Note – If there are mobs in his path he wont come) Onces hes trapped, kill, and loot.

Now for second Vampire Lord. From Intersection, unform, all down, and reform. Then 2 south to Grandfather clock, all west, north, and then east.

How to get key for Nemesis Ring: leader solo: and find the walking dead lurking on the first floor, i found him to be most likely north from where the entrance to the Nemesis lord is) He will have a key, get the key, and go back to the form.

From here, unlock hatch, open hatch, leader solo, trap first room down. This is Anti-magic cpk so it is good to have about 4 or 3 heroes with extremly good hps backstab him (1000 or so hps)

Once you trap, find the vampire lord and lure him to that room. Then alternate backstabs with the people described above. While those people are backstabbing, have the rest of the form heal them in the room above CPK.

Once Vampire Lord is dead, go (with form) from the entrance to CPK, west, north, north, east, east and find the Gardener with the GREENHOUSE key. Kill him and go All east from here.

You should be at a locked exit north. Unlock north, have form ready, north, kill maneater.

Maneater dodges a lot so CURSE and PLAGUE him. He is slow but easy. (he loads Neutral warrior DR/MANA legs)

Once maneater is dead, loot, all south, west until exit south, all south (family mural), wear crest you looted from Count, and there will be an exit down, go down and get all for a bat skin pack, clove of garlic (fireshield when eaten) and a cpk scroll.