Difference between revisions of "Scripts"

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*[[media:justsubs.txt|Herobattle subs]]
 
*[[media:justsubs.txt|Herobattle subs]]
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*[[media:metahunt.txt|Find Metamorph]]
 +
**DO NOT SAVE PROFILES with this script loaded. It could get you killed in cpk because it messes with how it shows you hiddens.
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::hunton - turns on the auto look crap
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::huntoff - turns off the auto look crap
  
 
*[[media:Scrollgrep.txt|Script to Search Scrollback in MM2K]]
 
*[[media:Scrollgrep.txt|Script to Search Scrollback in MM2K]]
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::mello3 - keys up to 2nd sent
 
::mello3 - keys up to 2nd sent
 
::mello4 - to telescope
 
::mello4 - to telescope
 
*[[media:metahunt.txt|Find Metamorph]]
 
**DO NOT SAVE PROFILES with this script loaded. It could get you killed in cpk because it messes with how it shows you hiddens.
 
 
::hunton - turns on the auto look crap
 
::huntoff - turns off the auto look crap
 
  
 
*[[media:target.txt|Target]]
 
*[[media:target.txt|Target]]

Revision as of 10:50, 22 October 2014

These scripts all work with MM2K. It is your own responsibility to understand the rules of Medievia and gameplay and determine if you should use these scripts.


  • Script for Charging - this highlights charges and dodges; it also makes you auto stand and re-charge if dodged.
  • CPK Guard
    • Expects prompt to be #b(#x&h#b/&Hhp #x&m#b/&Mm #x&v#b&umv #x&b#b&ubr#b) (#m&k#b) (#w&FS&FV&FQ&FF&FI&FP&FM&FB#b) (&R)
    • Works while hidden in CPK
  • Find Metamorph
    • DO NOT SAVE PROFILES with this script loaded. It could get you killed in cpk because it messes with how it shows you hiddens.
hunton - turns on the auto look crap
huntoff - turns off the auto look crap
  • Shipping - a simple ship script. Tells you how much to turn, countdown timers on your guns, etc. Set up to work entire ship from keypad. DO NOT SAVE PROFILES with this script loaded. It completely remaps keypad and adjusts some commands.
macros:
C-7 : fire lb t
C1: fire lb b
C8: fire b
C9: fire sb t
C3: fire sb b
C2: fire st (t+b)
C5: check your guns
5: ship map
kp+: ship status
C0: ship lash 0
Ckp+: ship helm
c6: turn +11 degrees for every time pressed. timeout of 1 second.
c4: turn -11 degrees for every time pressed. timeout of 1 second
  • Spider Reps for Chat
    • Note: for this file to work, your Med prompt must be set to #b(#x&h#b/&Hhp #x&m#b/&Mm #x&v#b&umv #x&b#b&ubr#b) (#m&k#b) (#w&FS&FV&FQ&FF&FI&FP&FM&FB#b) (&R)
bson: turns on just bsreps
bsoff: turns off just bsreps
combaton: turns on just combat reps (trip, bash, spell, etc)
combatoff: turns off just combat reps
repson: turns on all reps
repsoff: turns off all reps


Use At Your Own Risk!

  • Automate Healing - an auto heal script for simple forms. It will bash tick when oom, rest with form leader, and refollow form leader. Switches between cure crit and heals, and will shared life if very low:
healon %0 - turns on auto heal, with party leader of %0. Will autofollow on leader poke emotion
healoff - turns off auto heal
scaredon - auto zapps on telepath.
scaredoff - turns off scared.
  • Floater Script - The floater script. Turning off the auto target functionality does make it legal.
floathelp - help file
  • Floater Script for Casters - Like floater, but view is changed a bit for casters, and it picks different float targets based on conditions.
  • Automate Manor Before Maze
    • Must make absolutely sure you have quickness and speedwalk on. Speedwalk should be around 600. Assumes you are starting at the entrance after you have done roses.
runmanor - runs manor.
mello1 - keys up to sent
mello2 - keys up to herald
mello3 - keys up to 2nd sent
mello4 - to telescope
t1 %0 - sets target 1 to %0
t2 %0 - sets target 2 to %0
t3 %0 - sets target 3 to %0
t %0 - sets current active target to %0
at1 %0 - sets attack 1 to %0. (for example bs, trip, c mag, etc)
at2 %0 - sets attack 2 to %0
at3 %0 - sets attack 3 to %0
autotargeton - turns on autotarget, which sets target 3 to last person to stab you or mal you. Useful for some quests, but not really that great. requires spiderreps
autotargetoff - turns off autotarget
macros:
kp+ - cycles targets
kp0 - attack 1 current target
kp1 - attack 2 current target
kp3 - attack 3 current target
Note: people can easily write their own aliases or macros for triggering attacks. For example:
/alias {k1}{$attack1 $curtarg)
/macro {f1}{$attack2 $curtarg}