Difference between revisions of "Quinstone's Keep"

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(Created page with "Keys: green sucker - from @, 3w s 2w, ice bulbous green green tentacle rusty key - from tentacle, e s, dis/ice Poto, the groundskeeper rusted shears - from Poto, unl/open doo...")
 
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Keys:
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~~TEMPLIN'S WALKTHROUGH~~
  
green sucker - from @, 3w s 2w, ice bulbous green green tentacle
+
NOTE: last room is cpk - beware of cpk'ers, especially when ring of the keep loads.
rusty key - from tentacle, e s, dis/ice Poto, the groundskeeper
+
rusted shears - from Poto, unl/open door w, w, get shears
+
copper arrowhead - from shears, e n e n 3e n 2e u 2e s u, dis/ice Sintarus, Captain of the Archers
+
silver fork - from Sintarus, d n 2w u 2e n e s, dis/ice Dipwaun, the cook
+
wooden carving - from Dipwaun, n w n 3e 2s, get carving jar
+
tarnished crucifix - from carving, 2n 3w n e u e s e, dis/ice Soqilyte (he wanders)
+
(NOTE: w n e from here is an altar - LPK)
+
yellow key - from Soqilyte, w n w d w 3s 2w 2d 4w 2u, all w, unl/open hatch, u,
+
open/loot strongbox
+
green key - from Petak (division e), d 4e n 4e, unl/open hatch, u, open/loot strongbox
+
blue key - from Fornu (division d), d 8w, unl/open hatch, u, open/loot strongbox
+
red key - from Ronico (division c), d 4e n 4e, unl/open hatch, u, open/loot strongbox
+
black key - from Hornetar (division b), d 8w, unl/open hatch, u, open/loot strongbox
+
  
Now you have all the keys you need to run the zone.
+
  - from @: n,w,w,s,w,s - to Poto, for a rusty key
 +
  - unl/open door w, w, take all - for 'a pair of rusted shears'
 +
  - from @: n,all e,u,all e,s,u,kill Sintarus - for 'a copper arrowhead'
 +
  - from Sintarus: d,n,all w,u,all e,n,e,s,kill Dipwaun - for 'a silver fork'
 +
  - from Dipwaun: n,w,n,all e,all s,take all jar - for 'a wooden carving'
 +
  - from jar: all n,all w,n,e,u,look around east for Soqilyte [priest],kill Soqilyte - for 'a tarnished crucifix'
 +
  - from @: n,all w,u,u,all w,unl/open hatch,u,open strong,get all strong (for key)
 +
  - d,e to intersection,n,all e,unl/open hatch,u,open strong,get all strong (for key)
 +
  - d,all w,unl/open hatch,u,open strong,get all strong (for key)
 +
  - d,e to intersection,n,all e,unl/open hatch,u,open strong,get all strong (for key)
 +
  - d,all w,unl/open hatch,u,open strong,get all strong (for key)
 +
  - d,e to intersection - four times:unl/open door n,n unl/open hatch,u,kill General,loot
  
1) From Hornetar (division a), go d 4e. From here, unl/open door n, n. Repeat this until you're in a room with only up and south exits.
+
START WATCHING WHERE FOR SHADOWING:
 +
  - from @:all n,sea,d,close stone,n,d,find and kill Thoruk - for 'an iron crowbar'
 +
  - from Thoruk: find se corner,sea,u,close crack,kill Quinstone,loot
  
2) Unlock/open hatch, u, dis/ice General Wellantro (loads ruby shard - key).
+
HERE'S THE CPK ROOM - MAKE AN ALIAS FOR THIS:
 +
  - unl door n;open door n;n;y;take all cushion;unlock chest;open chest;take all chest;s
 +
  - COPY/PASTE unl door n;open door n;n;y;get all cushion;unlock chest;open chest;get all chest;s;
  
3) Go d, all s, all e, all d, 2e 2n, search, d n d (thru hidden exit), e s, dis/ice Thoruk (loads iron crowbar - key).
 
  
4) Search, u, dis/ice Lord Quinstone (loads a heavy brass key).
+
Key List:
 +
  green sucker - from @, 3w s 2w, ice bulbous green green tentacle
 +
  rusty key - from tentacle, e s, dis/ice Poto, the groundskeeper
 +
  rusted shears - from Poto, unl/open door w, w, get shears
 +
  copper arrowhead - from shears, e n e n 3e n 2e u 2e s u, dis/ice Sintarus, Captain of the Archers
 +
  silver fork - from Sintarus, d n 2w u 2e n e s, dis/ice Dipwaun, the cook
 +
  wooden carving - from Dipwaun, n w n 3e 2s, get carving jar
 +
  tarnished crucifix - from carving, 2n 3w n e u e s e, dis/ice Soqilyte (he wanders)
 +
  (NOTE: w n e from here is an altar - LPK)
 +
  yellow key - from Soqilyte, w n w d w 3s 2w 2d 4w 2u, all w, unl/open hatch, u, open/loot strongbox
 +
  green key - from Petak (division e), d 4e n 4e, unl/open hatch, u, open/loot strongbox
 +
  blue key - from Fornu (division d), d 8w, unl/open hatch, u, open/loot strongbox
 +
  red key - from Ronico (division c), d 4e n 4e, unl/open hatch, u, open/loot strongbox
 +
  black key - from Hornetar (division b), d 8w, unl/open hatch, u, open/loot strongbox
  
5) Unl/open door, n, get key cushion, unl/open/loot chest.
+
  Now you have all the keys you need to run the zone.
  
Congratulations, you've finished Quinstone's Keep!
 
  
 
Interesting EQ:
 
Interesting EQ:
  
On Sintarus, eye of an archer is a lvl 14 regen item that regenerates lvl 19 wizard eye.
+
  - On Sintarus, eye of an archer is a lvl 14 regen item that regenerates lvl 19 wizard eye.
yellow vial - Petak (division e) - lvl 10 (cure light)
+
  - yellow vial - Petak (division e) - lvl 10 (cure light)
green vial - Fornu (division d) - lvl 10 (cure light, cure serious)
+
  - green vial - Fornu (division d) - lvl 10 (cure light, cure serious)
blue vial - Ronico (division c) - lvl 10 (cure serious, cure critic)
+
  - blue vial - Ronico (division c) - lvl 10 (cure serious, cure critic)
red vial - Hornetar (division b) - lvl 15 (2x cure critic)
+
  - red vial - Hornetar (division b) - lvl 15 (2x cure critic)
black vial - Desarius (division a) - lvl 15 (cure critic, heal)
+
  - black vial - Desarius (division a) - lvl 15 (cure critic, heal)
rainbow vial - General Wellantro - lvl 15 (2x heal, cure critic)
+
  - rainbow vial - General Wellantro - lvl 15 (2x heal, cure critic)
  
Lord Quinstone loads:
+
  Lord Quinstone loads:
 +
    - Lord Quinstone's velvet cape - +2dex/+10hp about
 +
    - Lord Quinstone's blackstone - +29m/+4int held
 +
    - a mace of solid platinum - +13m/-1ss wield
  
Lord Quinstone's velvet cape - +2dex/+10hp about
+
  Chest loads:
Lord Quinstone's blackstone - +29m/+4int held
+
    - an enormous sparkling emerald - 60k treasure
a mace of solid platinum - +13m/-1ss wield
+
    - a jeweled chalice of gold - liquid container
 +
    - the Ring of the Keep - max 4hr/3dr ring, lvl 16
  
Chest loads:
 
 
an enormous sparkling emerald - 60k treasure
 
a jeweled chalice of gold - liquid container
 
the Ring of the Keep - max 4hr/3dr ring, lvl 16
 
 
TEMPLIN'S WALKTHROUGH
 
 
QUINSTONE:
 
NOTE: last room is cpk - beware of cpk'ers, especially when ring of the keep loads.
 
from @: n,w,w,s,w,s - to Poto, for a rusty key - unl/open door w, w, take all - for 'a pair of rusted shears'
 
from @: n,all e,u,all e,s,u,kill Sintarus - for 'a copper arrowhead'
 
from Sintarus: d,n,all w,u,all e,n,e,s,kill Dipwaun - for 'a silver fork'
 
from Dipwaun: n,w,n,all e,all s,take all jar - for 'a wooden carving'
 
from jar: all n,all w,n,e,u,look around east for Soqilyte [priest],kill Soqilyte - for 'a tarnished crucifix'
 
from @: n,all w,u,u,all w,unl/open hatch,u,open strong,get all strong (for key)
 
d,e to intersection,n,all e,unl/open hatch,u,open strong,get all strong (for key)
 
d,all w,unl/open hatch,u,open strong,get all strong (for key)
 
d,e to intersection,n,all e,unl/open hatch,u,open strong,get all strong (for key)
 
d,all w,unl/open hatch,u,open strong,get all strong (for key)
 
d,e to intersection - four times:unl/open door n,n
 
unl/open hatch,u,kill General,loot
 
START WATCHING WHERE FOR SHADOWING:
 
from @:all n,sea,d,close stone,n,d,find and kill Thoruk - for 'an iron crowbar'
 
from Thoruk: find se corner,sea,u,close crack,kill Quinstone,loot
 
HERE'S THE CPK ROOM - MAKE AN ALIAS FOR THIS:
 
unl door n;open door n;n;y;take all cushion;unlock chest;open chest;take all chest;s
 
  
 
[[Category: Zone Walkthroughs]]
 
[[Category: Zone Walkthroughs]]

Revision as of 09:53, 18 July 2015

~~TEMPLIN'S WALKTHROUGH~~

NOTE: last room is cpk - beware of cpk'ers, especially when ring of the keep loads.

 - from @: n,w,w,s,w,s - to Poto, for a rusty key 
 - unl/open door w, w, take all - for 'a pair of rusted shears'
 - from @: n,all e,u,all e,s,u,kill Sintarus - for 'a copper arrowhead'
 - from Sintarus: d,n,all w,u,all e,n,e,s,kill Dipwaun - for 'a silver fork'
 - from Dipwaun: n,w,n,all e,all s,take all jar - for 'a wooden carving'
 - from jar: all n,all w,n,e,u,look around east for Soqilyte [priest],kill Soqilyte - for 'a tarnished crucifix'
 - from @: n,all w,u,u,all w,unl/open hatch,u,open strong,get all strong (for key)
 - d,e to intersection,n,all e,unl/open hatch,u,open strong,get all strong (for key)
 - d,all w,unl/open hatch,u,open strong,get all strong (for key)
 - d,e to intersection,n,all e,unl/open hatch,u,open strong,get all strong (for key)
 - d,all w,unl/open hatch,u,open strong,get all strong (for key)
 - d,e to intersection - four times:unl/open door n,n unl/open hatch,u,kill General,loot

START WATCHING WHERE FOR SHADOWING:

 - from @:all n,sea,d,close stone,n,d,find and kill Thoruk - for 'an iron crowbar'
 - from Thoruk: find se corner,sea,u,close crack,kill Quinstone,loot

HERE'S THE CPK ROOM - MAKE AN ALIAS FOR THIS:

 - unl door n;open door n;n;y;take all cushion;unlock chest;open chest;take all chest;s
 - COPY/PASTE unl door n;open door n;n;y;get all cushion;unlock chest;open chest;get all chest;s;


Key List:

 green sucker - from @, 3w s 2w, ice bulbous green green tentacle
 rusty key - from tentacle, e s, dis/ice Poto, the groundskeeper
 rusted shears - from Poto, unl/open door w, w, get shears
 copper arrowhead - from shears, e n e n 3e n 2e u 2e s u, dis/ice Sintarus, Captain of the Archers
 silver fork - from Sintarus, d n 2w u 2e n e s, dis/ice Dipwaun, the cook
 wooden carving - from Dipwaun, n w n 3e 2s, get carving jar
 tarnished crucifix - from carving, 2n 3w n e u e s e, dis/ice Soqilyte (he wanders)
 (NOTE: w n e from here is an altar - LPK)
 yellow key - from Soqilyte, w n w d w 3s 2w 2d 4w 2u, all w, unl/open hatch, u, open/loot strongbox
 green key - from Petak (division e), d 4e n 4e, unl/open hatch, u, open/loot strongbox
 blue key - from Fornu (division d), d 8w, unl/open hatch, u, open/loot strongbox
 red key - from Ronico (division c), d 4e n 4e, unl/open hatch, u, open/loot strongbox
 black key - from Hornetar (division b), d 8w, unl/open hatch, u, open/loot strongbox
 Now you have all the keys you need to run the zone.


Interesting EQ:

 - On Sintarus, eye of an archer is a lvl 14 regen item that regenerates lvl 19 wizard eye.
 - yellow vial - Petak (division e) - lvl 10 (cure light)
 - green vial - Fornu (division d) - lvl 10 (cure light, cure serious)
 - blue vial - Ronico (division c) - lvl 10 (cure serious, cure critic)
 - red vial - Hornetar (division b) - lvl 15 (2x cure critic)
 - black vial - Desarius (division a) - lvl 15 (cure critic, heal)
 - rainbow vial - General Wellantro - lvl 15 (2x heal, cure critic)
 Lord Quinstone loads:
   - Lord Quinstone's velvet cape - +2dex/+10hp about
   - Lord Quinstone's blackstone - +29m/+4int held
   - a mace of solid platinum - +13m/-1ss wield
 Chest loads:
   - an enormous sparkling emerald - 60k treasure
   - a jeweled chalice of gold - liquid container
   - the Ring of the Keep - max 4hr/3dr ring, lvl 16