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− | + | Explore Thunderhoume | |
− | + | Thunderhoume designed by Loviatar/Corax | |
− | + | 25,000,000 Exploration designer: Celylia | |
− | + | 1 - Recover the stolen goods from the master thief of Thunderhoume (ruby ring from | |
− | + | Master Thief) | |
− | + | 2 - Take down the dwarven guards (12) | |
− | + | 3 - Defeat the dwarven clerics (5) one near entrance - (not "wounded ") | |
− | + | 4 - Defeat the sentries in royal livery | |
− | + | 5 - Eliminate the royal guard | |
− | + | 6 - Take down the King's champion | |
− | + | 7 - Defeat the high priest of Thunderhoume | |
+ | 8 - Defeat Konal Thunor, the dwarven kin | ||
− | + | (dont bother killing dw. miners and workmen) | |
− | + | How to get the glimmering ruby ring. | |
− | + | Getting there is easy, but the actually mob is difficult. I | |
− | + | suggest a group of 2-3 heroes, 2 fighting 1 healing. Of if you can't get | |
− | + | any help, 2-3 elems will work, wording when you need to. The mob, master | |
− | + | thief, is in a noflee room and is !backstab, which sux alot. So ummm | |
− | + | like it'll kinda hard. Easier if u got mana though. | |
− | + | [Master Thief (ruby ring hr/dr) TW | |
− | + | w n 3d w n 3d An Intersection search d e n 3e 2d 3-2n | |
− | + | 3w all-n search d : Disp Plag | |
− | + | use an ele stone to tank | |
− | + | 'other wise solo its alot of hitting and fleeing and healing then hitting again] | |
− | + | Enter 19, fly thunderhoume (or phase) | |
− | + | Enter @ | |
− | + | 1n (c word takes u here), 3d, 1n, search, 4d, 1e, 1n, 3e, 2d, 2n, 3w, 3n, search | |
− | + | down is thief, get prepared etc. and kill it. | |
− | + | Make sure u look at it and see if it loaded ring. It loads quite often. | |
− | + | Dragon with Topaz scales: at the bottom of the Mine Shafts. | |
− | + | from Master thief, up all-s all;w all-n then start going down | |
− | + | from Arched: n e all-n d | |
− | + | [[Category: Zone Walkthroughs]] |