Difference between revisions of "Category:Zone Walkthroughs"

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   - Cholsen Manor   Non-hero
 
   - Cholsen Manor   Non-hero
 
   - nightmare                            max lvl 26 (any class)
 
   - nightmare                            max lvl 26 (any class)
 +
 +
1. Golems
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Direction: All N from Entrance
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Tactic: Dispel & Plague
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Items: KEY and ARMS (20HPish)
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 +
2. Rimuldar (Permanent F-Shield)
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Direction: Unlock/Open Gate. N then Find Rimuldar
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Tactic: Lure &Trap
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Items: Plague (KEY),
 +
Girdle (waist) 35mana/-1dex base
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Orb of Magic (light) 35ish mana
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 +
3. Ludoc
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Direction: From Golem’s room. All E, 3S, Search, (Solo D)
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Tactic: Lure & Trap, Dispel
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Items: KEY
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 +
4. Kronin (Area is high-MV so keep refs up.)
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Direction: From Golem’s room. 3 N, All E, Search, E, Unlock and Open Hatch,
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      Up then Find Kronin
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Tactic: Lure & Trap, Dispel
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Items: KEY (Familiar / Hoardlings), Claw (KEY to Dragon), EQ (listed next run)
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 +
5. Dragon
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Direction: Top of Kronin’s hatch. D, W, All N, 3 W, N (through illusionary exit).
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              Follow path to find Dragon
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Tactic: Front Row: Alt BASH, Middle & Back Rows: Pound / Heal
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Items: Green Dragonscales
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6. Familiar & Hoardlings
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Direction: Top of Kronin’s hatch. Find SW or SE corner. Go D. Unlock/open gate
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Tactic: Hoardlings: Check all hoardlings for Marble(1=unlock, 2=unlock & lock)
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Tactic: Familiair: Dispel, Plague, SR around Familiar (otherwise it flees)
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Items: KEY from familiar

Revision as of 22:19, 29 October 2016

This category comprises articles and subcategories relating to Zones Walkthroughs.

Zone Explores with level restrictions:
 - The Sewers Beneath Lumond's Haven      Max lvl 6
 - The Great Tree			  Max lvl 15 (any class)
 - Lucynde's Challenge			  Max lvl 25
 - Lumond's Haven for New Adventurers 	  Max lvl 25
 - The M'Lanchai Edeterai Borough	  Max lvl 26
 - Ulhazzen Mines 			  Max lvl 30
 - The Xezadha Cathedral		  Max lvl 30
 - Cholsen Manor			  Non-hero
 - nightmare                             max lvl 26 (any class)

1. Golems Direction: All N from Entrance Tactic: Dispel & Plague Items: KEY and ARMS (20HPish)

2. Rimuldar (Permanent F-Shield) Direction: Unlock/Open Gate. N then Find Rimuldar Tactic: Lure &Trap Items: Plague (KEY),

Girdle (waist) 35mana/-1dex base
Orb of Magic (light) 35ish mana

3. Ludoc Direction: From Golem’s room. All E, 3S, Search, (Solo D) Tactic: Lure & Trap, Dispel Items: KEY

4. Kronin (Area is high-MV so keep refs up.) Direction: From Golem’s room. 3 N, All E, Search, E, Unlock and Open Hatch, Up then Find Kronin Tactic: Lure & Trap, Dispel Items: KEY (Familiar / Hoardlings), Claw (KEY to Dragon), EQ (listed next run)

5. Dragon Direction: Top of Kronin’s hatch. D, W, All N, 3 W, N (through illusionary exit). Follow path to find Dragon Tactic: Front Row: Alt BASH, Middle & Back Rows: Pound / Heal Items: Green Dragonscales

6. Familiar & Hoardlings Direction: Top of Kronin’s hatch. Find SW or SE corner. Go D. Unlock/open gate Tactic: Hoardlings: Check all hoardlings for Marble(1=unlock, 2=unlock & lock) Tactic: Familiair: Dispel, Plague, SR around Familiar (otherwise it flees) Items: KEY from familiar

Pages in category "Zone Walkthroughs"

The following 116 pages are in this category, out of 116 total.

A

C

D

E

F

G

H

L

M

N

Q

R

R cont.

S

T

T cont.

U

V

W

Z